/* eslint-disable no-undef */ const GAME_INIT = (cbFN) => { var settings = window._CCSettings; // window._CCSettings = undefined; var onProgress = null; var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES; var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL; var MAIN = cc.AssetManager.BuiltinBundleName.MAIN; var jsList = settings.jsList if (jsList) { jsList = jsList.map(function (x) { return './static/cocos-build/web-mobile/src/' + x }) } var option = { id: 'GameCanvas', debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR, showFPS: settings.debug, frameRate: 60, groupList: settings.groupList, collisionMatrix: settings.collisionMatrix, } // init assets cc.AssetLibrary.init({ bundleVers: settings.bundleVers, remoteBundles: settings.remoteBundles, server: settings.server }) var bundleRoot = [INTERNAL]; settings.hasResourcesBundle && bundleRoot.push(RESOURCES); var count = 0; function cb(err) { if (err) return console.error(err.message, err.stack); count++; if (count === bundleRoot.length + 1) { cc.assetManager.loadBundle(MAIN, function (err) { // if (!err) cc.game.run(option, onStart); if (!err) cc.game.run(option, () => { cbFN && cbFN() }); }); } } cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x; }), cb); for (var i = 0; i < bundleRoot.length; i++) { cc.assetManager.loadBundle(bundleRoot[i], cb); } // cc.game.run(option, () => { // cb && cb() // }) } export default GAME_INIT