[add] First
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								static/cocos-build/web-mobile/index.html
									
									
									
									
									
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								static/cocos-build/web-mobile/index.html
									
									
									
									
									
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<!DOCTYPE html>
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<html>
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<head>
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  <meta charset="utf-8">
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  <title>Cocos Creator | hello_world</title>
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  <!--http://www.html5rocks.com/en/mobile/mobifying/-->
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  <meta name="viewport"
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        content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"/>
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  <!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
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  <meta name="apple-mobile-web-app-capable" content="yes">
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  <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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  <meta name="format-detection" content="telephone=no">
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  <!-- force webkit on 360 -->
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  <meta name="renderer" content="webkit"/>
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  <meta name="force-rendering" content="webkit"/>
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  <!-- force edge on IE -->
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  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
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  <meta name="msapplication-tap-highlight" content="no">
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  <!-- force full screen on some browser -->
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  <meta name="full-screen" content="yes"/>
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  <meta name="x5-fullscreen" content="true"/>
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  <meta name="360-fullscreen" content="true"/>
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  <!-- force screen orientation on some browser -->
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  <meta name="screen-orientation" content=""/>
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  <meta name="x5-orientation" content="">
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  <!--fix fireball/issues/3568 -->
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  <!--<meta name="browsermode" content="application">-->
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  <meta name="x5-page-mode" content="app">
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  <!--<link rel="apple-touch-icon" href=".png" />-->
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  <!--<link rel="apple-touch-icon-precomposed" href=".png" />-->
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  <link rel="stylesheet" type="text/css" href="style-mobile.css"/>
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  <link rel="icon" href="favicon.ico"/>
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</head>
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<body>
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  <canvas id="GameCanvas" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
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  <div id="splash">
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    <div class="progress-bar stripes">
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      <span style="width: 0%"></span>
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    </div>
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  </div>
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<script src="src/settings.js" charset="utf-8"></script>
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<script src="main.js" charset="utf-8"></script>
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<script type="text/javascript">
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(function () {
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    // open web debugger console
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    if (typeof VConsole !== 'undefined') {
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        window.vConsole = new VConsole();
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    }
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    var debug = window._CCSettings.debug;
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    var splash = document.getElementById('splash');
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    splash.style.display = 'block';
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    function loadScript (moduleName, cb) {
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      function scriptLoaded () {
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          document.body.removeChild(domScript);
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          domScript.removeEventListener('load', scriptLoaded, false);
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          cb && cb();
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      };
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      var domScript = document.createElement('script');
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      domScript.async = true;
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      domScript.src = moduleName;
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      domScript.addEventListener('load', scriptLoaded, false);
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      document.body.appendChild(domScript);
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    }
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    loadScript(debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js', function () {
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      if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
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        loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
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      }
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      else {
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        window.boot();
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      }
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    });
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})();
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</script>
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</body>
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</html>
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