[add] 斷線訊息
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@ -1,6 +1,5 @@
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import { CoroutineV2 } from "@/Engine/CatanEngine/CoroutineV2/CoroutineV2";
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import { INetResponse } from "@/Engine/CatanEngine/NetManagerV2/Core/INetResponse";
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import CSSettingsSDV3 from "@/FormTable/CSSettingsV3";
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import { gameSync } from "@/utils/setRPCData";
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import MainControl from "../MainControl/MainControl";
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import CSMessage from "../Message/CSMessage";
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@ -57,6 +56,10 @@ export default class MainControlData {
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CoroutineV2.Single(gameSync()).Start();
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break;
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}
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case "system.disconnect": {
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this._disconnectErrorType = +resp.Data["c"];
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break;
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}
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default:
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break;
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}
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@ -75,13 +78,14 @@ export default class MainControlData {
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private _netDisconnected(): void {
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console.debug("Disconnected Error Type : " + this._disconnectErrorType);
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let str: string = null;
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if (this._disconnectErrorType < 10 && this._disconnectErrorType >= 0) {
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str = CSSettingsSDV3.prototype.CommonString(55 + this._disconnectErrorType);
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} else if (this._disconnectErrorType > 100 && this._disconnectErrorType < 110) {
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str = CSSettingsSDV3.prototype.CommonString(65 + this._disconnectErrorType - 101);
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} else {
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// if (this._disconnectErrorType < 10 && this._disconnectErrorType >= 0) {
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// str = CSSettingsV3.prototype.CommonString(55 + this._disconnectErrorType);
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// } else if (this._disconnectErrorType > 100 && this._disconnectErrorType < 110) {
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// str = CSSettingsV3.prototype.CommonString(65 + this._disconnectErrorType - 101);
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// } else {
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// str = "Server Disconnected";
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// }
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str = "Server Disconnected";
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}
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CSMessage.CreateYesMsg(
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str,
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this._disconnectedReload
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@ -184,6 +184,8 @@ export class SlotBase {
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return this.FreeID;
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}
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// private *slotAE() { }
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//#endregion
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}
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