...
This commit is contained in:
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c04b79b019
commit
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@ -1,6 +1,5 @@
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import { _decorator, Component, Node } from 'cc';
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import { _decorator, Component } from 'cc';
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import * as cc from 'cc';
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import { EDITOR } from 'cc/env';
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import BezierCurve from './BezierCurve';
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const { ccclass, property } = _decorator;
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@ -9,10 +8,12 @@ let easingEnum = {};
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{
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let tempN = 0;
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for (let kS in cc.easing) {
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if (Object.prototype.hasOwnProperty.call(cc.easing, kS)) {
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easingEnum[kS] = tempN;
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easingEnum[tempN] = kS;
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tempN++;
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}
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}
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}
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/** 缓动单元 */
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@ -54,25 +55,36 @@ export class BezierCurveAnimation extends Component {
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/* --------------- 属性 --------------- */
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/** 缓动单元 */
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@property({ displayName: '缓动单元', type: [BezierCurveAnimationTweenUnit] })
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tweenUnitAs: BezierCurveAnimationTweenUnit[] = [];
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tweenUnitAS: BezierCurveAnimationTweenUnit[] = [];
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/** 缓动切换事件 */
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@property({ displayName: '缓动切换事件', tooltip: '(当前缓动下标_indexN)', type: cc.EventHandler })
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tweenSwitchEvent = new cc.EventHandler();
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@property({ displayName: '缓动切换事件', tooltip: '(当前缓动下标_indexN)', type: [cc.EventHandler] })
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tweenSwitchEventAS: cc.EventHandler[] = [];
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/** 更新事件 */
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@property({
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displayName: '更新事件',
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tooltip: '(总曲线Y_yN, 当前缓动下标_indexN, 当前缓动曲线Y_yN)',
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type: cc.EventHandler
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type: [cc.EventHandler]
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})
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updateEvent = new cc.EventHandler();
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updateEventAS: cc.EventHandler[] = [];
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/** 结束事件 */
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@property({ displayName: '结束事件', type: cc.EventHandler })
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endEvent = new cc.EventHandler();
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@property({ displayName: '结束事件', type: [cc.EventHandler] })
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endEventAS: cc.EventHandler[] = [];
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/* --------------- private --------------- */
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/* ------------------------------- segmentation ------------------------------- */
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/* ------------------------------- 功能 ------------------------------- */
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/** 触发事件 */
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emit(eventKey_: keyof BezierCurveAnimation, ...argsAS_: any[]): void {
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let eventAS = this[eventKey_] as cc.EventHandler[];
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if (!eventAS) {
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return;
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}
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eventAS.forEach((v) => {
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v.emit(argsAS_);
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});
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}
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/**
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* 开始缓动
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* @param startIndexN_ 缓动开始下标
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@ -80,7 +92,7 @@ export class BezierCurveAnimation extends Component {
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* @returns
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*/
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startTween(startIndexN_?: number, endIndexN_ = (startIndexN_ ?? 0) + 1): cc.Tween<any> {
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let tweenUnitAs = this.tweenUnitAs;
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let tweenUnitAs = this.tweenUnitAS;
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if (startIndexN_ !== undefined) {
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tweenUnitAs = tweenUnitAs.slice(startIndexN_, endIndexN_);
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}
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@ -137,10 +149,10 @@ export class BezierCurveAnimation extends Component {
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let y2N = yN * timeRangeN + lastTimeRatioN;
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// 缓动切换事件触发
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if (lastTweenIndexN !== tweenIndexN) {
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this.tweenSwitchEvent?.emit([lastTweenIndexN]);
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this.emit('tweenSwitchEventAS', lastTweenIndexN);
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}
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// 更新事件触发
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this.updateEvent?.emit([y2N, tweenIndexN, yN]);
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this.emit('updateEventAS', y2N, tweenIndexN, yN);
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// 更新缓动下标
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lastTweenIndexN = tweenIndexN;
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}
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@ -148,7 +160,7 @@ export class BezierCurveAnimation extends Component {
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)
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.call(() => {
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// 结束事件触发
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this.endEvent?.emit([]);
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this.emit('endEventAS');
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})
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.start();
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return tween;
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@ -1,11 +1,10 @@
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import { _decorator, Component, Node } from 'cc';
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import { _decorator, Component } from 'cc';
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import * as cc from 'cc';
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import { BezierCurveAnimation } from './BezierCurveAnimation';
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import { EDITOR } from 'cc/env';
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const { ccclass, property, requireComponent, executeInEditMode } = _decorator;
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/** 旋转抽奖方向 */
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export enum RollingLotteryDirection {
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export enum RollingLottery2Direction {
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/** 竖 */
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VERTICAL,
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/** 横 */
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@ -13,21 +12,27 @@ export enum RollingLotteryDirection {
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}
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/** 循环滚动抽奖 */
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@ccclass('RollingLottery')
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@ccclass('RollingLottery2')
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@requireComponent(BezierCurveAnimation)
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@requireComponent(cc.Layout)
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export class RollingLottery extends Component {
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export class RollingLottery2 extends Component {
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/* --------------- 属性 --------------- */
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/** 滚动方向 */
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@property({ displayName: '滚动方向', type: cc.Enum(RollingLotteryDirection) })
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dire = RollingLotteryDirection.VERTICAL;
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@property({ displayName: '滚动方向', type: cc.Enum(RollingLottery2Direction) })
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dire = RollingLottery2Direction.VERTICAL;
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/** 子节点刷新事件 */
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@property({ displayName: '子节点刷新事件', tooltip: '(子节点_node, 下标_indexN)', type: cc.EventHandler })
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itemUpdateEvent = new cc.EventHandler();
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/** 中心节点变更事件 */
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@property({ displayName: '中心节点变更事件', tooltip: '(下标_indexN, 跳过状态_jumpB)', type: cc.EventHandler })
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centerNodeEvent = new cc.EventHandler();
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/** 滚动结束事件 */
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@property({ displayName: '滚动结束事件', type: cc.EventHandler })
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scrollEndEvent = new cc.EventHandler();
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/* --------------- private --------------- */
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/** 曲线组件 */
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private _curveComp: BezierCurveAnimation;
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/** transform 组件 */
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private _uiTransform: cc.UITransform;
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/** 周长 */
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@ -52,9 +57,35 @@ export class RollingLottery extends Component {
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private _currTargetN: number;
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/** 当前缓动下标 */
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private _currTweenN = 0;
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/** 当前滚动配置 */
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private _scrollConfig: RollingLottery2ScrollConfig;
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/** 父节点中心点矩形 */
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private _parentCenterRect: cc.Rect;
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/** 跳过状态 */
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private _jumpB = false;
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/* --------------- 临时变量 --------------- */
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private _tempM4 = cc.mat4();
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private _temp2M4 = cc.mat4();
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/* --------------- public --------------- */
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/** 曲线组件 */
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curveComp: BezierCurveAnimation;
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/** 末尾节点 */
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get tailNode() {
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return this.node.children[0];
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}
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/** 当前中心下标 */
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get currIndexN() {
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return this._currIndexN;
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}
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set currIndexN(valueN_) {
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this.setCurrIndexN(valueN_);
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}
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/* ------------------------------- get/set ------------------------------- */
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setCurrIndexN(valueN_: number) {
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this._currIndexN = valueN_;
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this.centerNodeEvent.emit([this._currIndexN, this._jumpB]);
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// logger.log('当前选中', this._currIndexN);
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}
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/* ------------------------------- 生命周期 ------------------------------- */
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onLoad() {
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this._initData();
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@ -88,16 +119,20 @@ export class RollingLottery extends Component {
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/** 当前节点 UITransform */
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let currTransform: cc.UITransform;
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/** 头节点 */
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let headNode = this.node.children[0];
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/** 尾节点 */
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let tailNode = this.node.children[this.node.children.length - 1];
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/** 头节点矩形 */
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let headNodeRect: cc.Rect;
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/** 尾节点矩形 */
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let tailNodeRect: cc.Rect;
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// let headNode = this.node.children[0];
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// /** 尾节点 */
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// let tailNode = this.node.children[this.node.children.length - 1];
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// /** 头节点矩形 */
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// let headNodeRect: cc.Rect;
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// /** 尾节点矩形 */
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// let tailNodeRect: cc.Rect;
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/** 当前下标 */
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let currIndexN: number;
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// 左右滚动
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if (this.dire === RollingLotteryDirection.HORIZONTAL) {
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if (this.dire === RollingLottery2Direction.HORIZONTAL) {
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cc.error('未实现');
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// ...
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}
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// 上下滚动
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else {
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@ -121,24 +156,41 @@ export class RollingLottery extends Component {
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if (currNodeRect.yMin > this._selfRect.yMax) {
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updatePosB = true;
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} else {
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// setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
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setTimeout(() => {
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// 切换位置到头节点上方
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headNodeRect = this._getBoundingBoxToWorld(headNode);
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// // setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
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// setTimeout(() => {
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// // 切换位置到头节点上方
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// headNodeRect = this._getBoundingBoxToWorld(headNode);
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// v.worldPosition = cc.v3(
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// v.worldPosition.x,
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// headNodeRect.yMax + currNodeRect.height * currTransform.anchorY
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// );
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// // 更新 item
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// let indexN = Number(headNode.name) - 1;
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// v.name = String(indexN);
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// this.itemUpdateEvent.emit([v, indexN]);
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// // 更新 item 下标
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// headNode = v;
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// v.setSiblingIndex(0);
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// }, 0);
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let tempN = this._selfRect.height + this._ItemSize.height * 2;
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// 超出圈数
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let beyondTurnsN = Math.floor((this._selfRect.yMin - currNodeRect.yMax) / tempN);
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// 超出距离
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let beyondDistN = (this._selfRect.yMin - currNodeRect.yMax) % tempN;
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cc.log(beyondDistN);
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currNodeRect.y = this._selfRect.yMax + currNodeRect.height - beyondDistN;
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v.worldPosition = cc.v3(
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v.worldPosition.x,
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headNodeRect.yMax + currNodeRect.height * currTransform.anchorY
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currNodeRect.y - currNodeRect.height * (1 - currTransform.anchorY)
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);
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// 更新 item
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let indexN = Number(headNode.name) - 1;
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v.name = indexN + '';
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this.itemUpdateEvent.emit([v, indexN]);
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// 更新 item 下标
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headNode = v;
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v.setSiblingIndex(0);
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}, 0);
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// // 更新 item
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// let indexN = Number(v.name) - beyondTurnsN;
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// v.name = String(indexN);
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// this.itemUpdateEvent.emit([v, indexN]);
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}
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}
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@ -149,10 +201,16 @@ export class RollingLottery extends Component {
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currNodeRect.y + currNodeRect.height * currTransform.anchorY
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);
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}
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// 更新当前下标
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currIndexN = Number(v.name);
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if (currIndexN < this._currIndexN && currNodeRect.intersects(this._parentCenterRect)) {
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this.currIndexN = currIndexN;
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}
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});
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}
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// 从下往上滚动
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else {
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else if (distV3_.y > 0) {
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this.node.children.forEach((v, kN) => {
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currTransform = v.getComponent(cc.UITransform);
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updatePosB = false;
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@ -171,24 +229,39 @@ export class RollingLottery extends Component {
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if (this._selfRect.yMin > currNodeRect.yMax) {
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updatePosB = true;
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} else {
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// setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
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setTimeout(() => {
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// 切换位置到尾节点下方
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tailNodeRect = this._getBoundingBoxToWorld(tailNode);
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// // setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
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// setTimeout(() => {
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// // 切换位置到尾节点下方
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// tailNodeRect = this._getBoundingBoxToWorld(tailNode);
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// v.worldPosition = cc.v3(
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// v.worldPosition.x,
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// tailNodeRect.yMin - currNodeRect.height * (1 - currTransform.anchorY)
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// );
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// // 更新 item
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// let indexN = Number(tailNode.name) + 1;
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// v.name = String(indexN);
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// this.itemUpdateEvent.emit([v, indexN]);
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// // 更新 item 下标
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// tailNode = v;
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// v.setSiblingIndex(this.node.children.length - 1);
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// }, 0);
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// 超出圈数
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let beyondTurnsN = Math.floor(
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(this._selfRect.yMin - currNodeRect.yMax) / this._selfRect.height
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);
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// 超出距离
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let beyondDistN = (currNodeRect.yMin - this._selfRect.yMax) % this._selfRect.height;
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v.worldPosition = cc.v3(
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v.worldPosition.x,
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tailNodeRect.yMin - currNodeRect.height * (1 - currTransform.anchorY)
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this._selfRect.yMin + beyondDistN + currNodeRect.height * currTransform.anchorY
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);
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// 更新 item
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let indexN = Number(tailNode.name) + 1;
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v.name = indexN + '';
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let indexN = Number(v.name) + beyondTurnsN;
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v.name = String(indexN);
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this.itemUpdateEvent.emit([v, indexN]);
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// 更新 item 下标
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tailNode = v;
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v.setSiblingIndex(this.node.children.length - 1);
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}, 0);
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}
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}
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@ -199,6 +272,12 @@ export class RollingLottery extends Component {
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currNodeRect.y + currNodeRect.height * currTransform.anchorY
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);
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}
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// 更新当前下标
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currIndexN = Number(v.name);
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if (currIndexN > this._currIndexN && currNodeRect.intersects(this._parentCenterRect)) {
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this.currIndexN = currIndexN;
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}
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});
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}
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}
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@ -207,23 +286,62 @@ export class RollingLottery extends Component {
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/** 更新运动距离 */
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private _updateMoveDist(indexN_: number): void {
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/** 当前节点 */
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let currNode = this.node.getChildByName(this._currIndexN + '');
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let currNode = this.node.getChildByName(String(this._currIndexN));
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/** 间隔格子 */
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let intervalN = indexN_ - this._currIndexN;
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/** 格子距离 */
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let boxDistN = this.dire === RollingLotteryDirection.HORIZONTAL ? this._ItemSize.width : this._ItemSize.height;
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let boxDistN = this.dire === RollingLottery2Direction.HORIZONTAL ? this._ItemSize.width : this._ItemSize.height;
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/** 当前格子距父节点(0, 0)的偏移坐标 */
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let offsetDistV3 = this.node.worldPosition.clone().subtract(currNode.worldPosition);
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// 设置总距离
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if (this.dire === RollingLotteryDirection.HORIZONTAL) {
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if (this.dire === RollingLottery2Direction.HORIZONTAL) {
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this._totalDistV3 = cc.v3(intervalN * boxDistN + offsetDistV3.x);
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} else {
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this._totalDistV3 = cc.v3(0, intervalN * boxDistN + offsetDistV3.y);
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cc.log('目标距离', this._currIndexN, offsetDistV3.y, this._totalDistV3.y);
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}
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// // eslint-disable-next-line autofix/no-debugger
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// debugger;
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this._currDistV3 = cc.v3();
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}
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/** 初始化数据 */
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private _initData(): void {
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this.curveComp = this.node.getComponent(BezierCurveAnimation);
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this._uiTransform = this.node.getComponent(cc.UITransform);
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// 设置更新事件
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let updateEvent = new cc.EventHandler();
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updateEvent.component = cc.js.getClassName(this);
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updateEvent.handler = '_eventUpdate';
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updateEvent.target = this.node;
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this.curveComp.updateEventAS.push(updateEvent);
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// 设置结束事件
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let endEvent = new cc.EventHandler();
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endEvent.component = cc.js.getClassName(this);
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endEvent.handler = '_eventEnd';
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endEvent.target = this.node;
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this.curveComp.endEventAS.push(endEvent);
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this._updateData();
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}
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/** 更新数据 */
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private _updateData(): void {
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this._ItemSize = this.node.children[0].getComponent(cc.UITransform).contentSize.clone();
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// item 大小矩形,中心点在节点 (0, 0) 位置
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this._parentCenterRect = cc.rect(
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this.node.worldPosition.x - this._ItemSize.width * 0.5,
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this.node.worldPosition.y - this._ItemSize.height * 0.5,
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this._ItemSize.width,
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this._ItemSize.height
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);
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// 自己矩形
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this._selfRect = this._getBoundingBoxToWorld(this.node);
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// 单圈长度
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this._perimeterV3.set(cc.Vec3.ZERO);
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let size: cc.Size;
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@ -233,42 +351,32 @@ export class RollingLottery extends Component {
|
||||
});
|
||||
}
|
||||
|
||||
/** 初始化数据 */
|
||||
private _initData(): void {
|
||||
this._curveComp = this.node.getComponent(BezierCurveAnimation);
|
||||
this._uiTransform = this.node.getComponent(cc.UITransform);
|
||||
this._ItemSize = this.node.children[0].getComponent(cc.UITransform).contentSize.clone();
|
||||
|
||||
// 自己矩形
|
||||
this._selfRect = this._getBoundingBoxToWorld(this.node);
|
||||
|
||||
// 设置更新事件
|
||||
this._curveComp.updateEvent.component = cc.js.getClassName(this);
|
||||
this._curveComp.updateEvent.handler = 'updateEvent';
|
||||
this._curveComp.updateEvent.target = this.node;
|
||||
|
||||
// 设置结束事件
|
||||
this._curveComp.endEvent.component = cc.js.getClassName(this);
|
||||
this._curveComp.endEvent.handler = 'endEvent';
|
||||
this._curveComp.endEvent.target = this.node;
|
||||
|
||||
this._updateData();
|
||||
}
|
||||
|
||||
/** 初始化视图 */
|
||||
private _initView(): void {
|
||||
this.node.getComponent(cc.Layout).enabled = false;
|
||||
|
||||
// 初始化子节点及选中
|
||||
if (this.node.children.length) {
|
||||
// 重置子节点
|
||||
this.node.children.forEach((v, kN) => {
|
||||
v.name = kN + this._currIndexN + '';
|
||||
v.name = String(kN + this._currIndexN);
|
||||
this.itemUpdateEvent.emit([v, kN + this._currIndexN]);
|
||||
});
|
||||
|
||||
this.jump(this._currIndexN);
|
||||
}
|
||||
}
|
||||
|
||||
/** 初始化事件 */
|
||||
private _initEvent(): void {
|
||||
this.node.on(cc.Node.EventType.SIBLING_ORDER_CHANGED, this._nodeSiblingOrderChanged, this);
|
||||
this.node.on(cc.Node.EventType.CHILD_ADDED, this._nodeChildAdded, this);
|
||||
this.node.on(cc.Node.EventType.CHILD_REMOVED, this._nodeChildRemoved, this);
|
||||
}
|
||||
|
||||
/** 重置 */
|
||||
reset(): void {
|
||||
this._updateData();
|
||||
this._initView();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -293,7 +401,10 @@ export class RollingLottery extends Component {
|
||||
},
|
||||
{
|
||||
onUpdate: (target?: any, ratioN?: number) => {
|
||||
if (this.dire === RollingLotteryDirection.HORIZONTAL) {
|
||||
if (!this.isValid) {
|
||||
return;
|
||||
}
|
||||
if (this.dire === RollingLottery2Direction.HORIZONTAL) {
|
||||
distV3.x = (target.valueN - target.lastValueN) * speedN_;
|
||||
} else {
|
||||
distV3.y = (target.valueN - target.lastValueN) * speedN_;
|
||||
@ -316,26 +427,43 @@ export class RollingLottery extends Component {
|
||||
|
||||
/** 跳转到指定下标 */
|
||||
jump(indexN_: number): void {
|
||||
if (this._scrollB) {
|
||||
if (this._scrollB && !this._loopScrollB) {
|
||||
return;
|
||||
}
|
||||
if (this.currIndexN === indexN_) {
|
||||
return;
|
||||
}
|
||||
this._scrollB = true;
|
||||
this._jumpB = true;
|
||||
|
||||
// 停止循环滚动
|
||||
if (this._loopScrollB) {
|
||||
this._loopTween.stop();
|
||||
this._loopTween = null;
|
||||
this._loopScrollB = false;
|
||||
}
|
||||
|
||||
// 更新移动距离
|
||||
this._updateMoveDist(indexN_);
|
||||
// 开始滚动
|
||||
this._scrollChild(this._totalDistV3);
|
||||
// 更新状态
|
||||
this._currIndexN = indexN_;
|
||||
this.currIndexN = indexN_;
|
||||
this._scrollB = false;
|
||||
this._jumpB = false;
|
||||
}
|
||||
|
||||
/** 滚动到指定下标 */
|
||||
scroll(indexN_: number): void {
|
||||
scroll(indexN_: number, scrollConfig_?: RollingLottery2ScrollConfig): void {
|
||||
if (this._scrollB && !this._loopScrollB) {
|
||||
return;
|
||||
}
|
||||
if (this.currIndexN === indexN_) {
|
||||
return;
|
||||
}
|
||||
cc.log('目标', indexN_);
|
||||
this._scrollB = true;
|
||||
this._scrollConfig = new RollingLottery2ScrollConfig(scrollConfig_);
|
||||
|
||||
// 停止循环滚动
|
||||
if (this._loopScrollB) {
|
||||
@ -349,32 +477,55 @@ export class RollingLottery extends Component {
|
||||
// 更新移动距离
|
||||
this._updateMoveDist(indexN_);
|
||||
// 开始滚动
|
||||
this._currTweenN = 0;
|
||||
this._curveComp.startTween(this._currTweenN);
|
||||
this._currTweenN = this._scrollConfig.tweenIndexN;
|
||||
this.curveComp.startTween(this._currTweenN);
|
||||
}
|
||||
private _currDistV3: cc.Vec3;
|
||||
/* ------------------------------- 自定义事件 ------------------------------- */
|
||||
updateEvent(yN_: number, indexN_: number, y2N_: number): void {
|
||||
if (this.dire === RollingLotteryDirection.HORIZONTAL) {
|
||||
private _eventUpdate(yN_: number, indexN_: number, y2N_: number): void {
|
||||
if (this.dire === RollingLottery2Direction.HORIZONTAL) {
|
||||
cc.error('未实现');
|
||||
// ...
|
||||
} else {
|
||||
this._currDistV3.add(cc.v3(0, (yN_ - this._lastCurveYN) * this._totalDistV3.y));
|
||||
this._scrollChild(cc.v3(0, (yN_ - this._lastCurveYN) * this._totalDistV3.y));
|
||||
}
|
||||
this._lastCurveYN = yN_;
|
||||
if (yN_ === undefined) {
|
||||
debugger;
|
||||
}
|
||||
// cc.log('缓动更新', yN_, indexN_, y2N_, yN_ - this._lastCurveYN);
|
||||
}
|
||||
|
||||
endEvent(): void {
|
||||
private _eventEnd(): void {
|
||||
this._scrollB = false;
|
||||
this.currIndexN = this._currTargetN;
|
||||
|
||||
cc.log('滚动结束', this._currDistV3.y, this._totalDistV3.y);
|
||||
|
||||
// 继续缓动
|
||||
this._currTweenN++;
|
||||
if (this._currTweenN < this._curveComp.tweenUnitAs.length) {
|
||||
this._curveComp.startTween(this._currTweenN);
|
||||
if (this._scrollConfig.nextPlayB && ++this._currTweenN < this.curveComp.tweenUnitAS.length) {
|
||||
this.curveComp.startTween(this._currTweenN);
|
||||
} else {
|
||||
this.scrollEndEvent.emit([]);
|
||||
this._scrollConfig.endCBF?.();
|
||||
}
|
||||
}
|
||||
/* ------------------------------- 节点事件 ------------------------------- */
|
||||
private _nodeSiblingOrderChanged(): void {
|
||||
this._updateData();
|
||||
private _nodeChildAdded(): void {
|
||||
this.reset();
|
||||
}
|
||||
private _nodeChildRemoved(): void {
|
||||
this.reset();
|
||||
}
|
||||
}
|
||||
|
||||
/** 滚动配置 */
|
||||
class RollingLottery2ScrollConfig {
|
||||
constructor(init_?: RollingLottery2ScrollConfig) {
|
||||
Object.assign(this, init_);
|
||||
}
|
||||
/** 指定缓动单元下标 */
|
||||
tweenIndexN? = 0;
|
||||
/** 继续下个缓动单元播放 */
|
||||
nextPlayB? = false;
|
||||
/** 结束回调 */
|
||||
endCBF?: () => void;
|
||||
}
|
||||
|
@ -140,6 +140,9 @@
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 54
|
||||
},
|
||||
{
|
||||
"__id__": 55
|
||||
},
|
||||
@ -419,7 +422,7 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 54
|
||||
"__id__": 53
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -622,7 +625,7 @@
|
||||
"__id__": 47
|
||||
},
|
||||
{
|
||||
"__id__": 52
|
||||
"__id__": 49
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -1714,81 +1717,22 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"tweenUnitAs": [
|
||||
"tweenUnitAS": [
|
||||
{
|
||||
"__id__": 48
|
||||
}
|
||||
],
|
||||
"tweenSwitchEvent": {
|
||||
"__id__": 49
|
||||
},
|
||||
"updateEvent": {
|
||||
"__id__": 50
|
||||
},
|
||||
"endEvent": {
|
||||
"__id__": 51
|
||||
},
|
||||
"tweenSwitchEventAS": [],
|
||||
"updateEventAS": [],
|
||||
"endEventAS": [],
|
||||
"_id": "81NhY/uUlE+bEhuJuC4gc1"
|
||||
},
|
||||
{
|
||||
"__type__": "BezierCurveAnimationTweenUnit",
|
||||
"customCurveB": false,
|
||||
"easing": 6,
|
||||
"controlPointV3S": [
|
||||
{
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0.086,
|
||||
"y": 0.78,
|
||||
"z": 0
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0.44,
|
||||
"y": 0.916,
|
||||
"z": 0
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1.003,
|
||||
"z": 0
|
||||
}
|
||||
],
|
||||
"timeSN": 5
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ClickEvent",
|
||||
"target": null,
|
||||
"component": "",
|
||||
"_componentId": "b1f62Y9bmdIM5sNvTecZgMd",
|
||||
"handler": "tweenSwitchEvent",
|
||||
"customEventData": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ClickEvent",
|
||||
"target": {
|
||||
"__id__": 16
|
||||
},
|
||||
"component": "RollingLottery",
|
||||
"_componentId": "",
|
||||
"handler": "updateEvent",
|
||||
"customEventData": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ClickEvent",
|
||||
"target": {
|
||||
"__id__": 16
|
||||
},
|
||||
"component": "RollingLottery",
|
||||
"_componentId": "",
|
||||
"handler": "endEvent",
|
||||
"customEventData": ""
|
||||
"controlPointV3S": [],
|
||||
"timeSN": 1
|
||||
},
|
||||
{
|
||||
"__type__": "b1f62Y9bmdIM5sNvTecZgMd",
|
||||
@ -1801,18 +1745,40 @@
|
||||
"__prefab": null,
|
||||
"dire": 0,
|
||||
"itemUpdateEvent": {
|
||||
"__id__": 53
|
||||
"__id__": 50
|
||||
},
|
||||
"centerNodeEvent": {
|
||||
"__id__": 51
|
||||
},
|
||||
"scrollEndEvent": {
|
||||
"__id__": 52
|
||||
},
|
||||
"_id": "6d+rTEEL9OZoMInU6l+PWp"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ClickEvent",
|
||||
"target": {
|
||||
"__id__": 16
|
||||
"__id__": 4
|
||||
},
|
||||
"component": "",
|
||||
"_componentId": "b1f62Y9bmdIM5sNvTecZgMd",
|
||||
"handler": "childUpdate",
|
||||
"_componentId": "c6550RvRXBJCp7yhDZhJZ5N",
|
||||
"handler": "eventItemUpdate",
|
||||
"customEventData": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ClickEvent",
|
||||
"target": null,
|
||||
"component": "",
|
||||
"_componentId": "",
|
||||
"handler": "",
|
||||
"customEventData": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ClickEvent",
|
||||
"target": null,
|
||||
"component": "",
|
||||
"_componentId": "",
|
||||
"handler": "",
|
||||
"customEventData": ""
|
||||
},
|
||||
{
|
||||
@ -1901,6 +1867,17 @@
|
||||
"_lockFlags": 0,
|
||||
"_id": "86y8GUj85EoaxJ3AmNeIZk"
|
||||
},
|
||||
{
|
||||
"__type__": "c6550RvRXBJCp7yhDZhJZ5N",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 4
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"_id": "30wjiGi11PK6zFwTt8v3LO"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "SpriteSplash-001",
|
||||
|
17
assets/main.ts
Normal file
17
assets/main.ts
Normal file
@ -0,0 +1,17 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import * as cc from 'cc';
|
||||
import { RollingLottery2 } from './RollingLottery';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('main')
|
||||
export class main extends Component {
|
||||
/* ------------------------------- segmentation ------------------------------- */
|
||||
start() {
|
||||
let comp = this.node.getComponentInChildren(RollingLottery2);
|
||||
comp.jump(-180);
|
||||
}
|
||||
/* ------------------------------- segmentation ------------------------------- */
|
||||
eventItemUpdate(node_: cc.Node, indexN_: number): void {
|
||||
node_.getComponentInChildren(cc.Label).string = indexN_ + '';
|
||||
}
|
||||
}
|
9
assets/main.ts.meta
Normal file
9
assets/main.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.22",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "c655046f-4570-490a-9ef2-843661259e4d",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user