This commit is contained in:
yuanfengxin 2022-07-15 18:23:35 +08:00
parent c04b79b019
commit fbad99485e
5 changed files with 353 additions and 187 deletions

View File

@ -1,6 +1,5 @@
import { _decorator, Component, Node } from 'cc';
import { _decorator, Component } from 'cc';
import * as cc from 'cc';
import { EDITOR } from 'cc/env';
import BezierCurve from './BezierCurve';
const { ccclass, property } = _decorator;
@ -9,10 +8,12 @@ let easingEnum = {};
{
let tempN = 0;
for (let kS in cc.easing) {
if (Object.prototype.hasOwnProperty.call(cc.easing, kS)) {
easingEnum[kS] = tempN;
easingEnum[tempN] = kS;
tempN++;
}
}
}
/** 缓动单元 */
@ -54,25 +55,36 @@ export class BezierCurveAnimation extends Component {
/* --------------- 属性 --------------- */
/** 缓动单元 */
@property({ displayName: '缓动单元', type: [BezierCurveAnimationTweenUnit] })
tweenUnitAs: BezierCurveAnimationTweenUnit[] = [];
tweenUnitAS: BezierCurveAnimationTweenUnit[] = [];
/** 缓动切换事件 */
@property({ displayName: '缓动切换事件', tooltip: '(当前缓动下标_indexN)', type: cc.EventHandler })
tweenSwitchEvent = new cc.EventHandler();
@property({ displayName: '缓动切换事件', tooltip: '(当前缓动下标_indexN)', type: [cc.EventHandler] })
tweenSwitchEventAS: cc.EventHandler[] = [];
/** 更新事件 */
@property({
displayName: '更新事件',
tooltip: '(总曲线Y_yN, 当前缓动下标_indexN, 当前缓动曲线Y_yN)',
type: cc.EventHandler
type: [cc.EventHandler]
})
updateEvent = new cc.EventHandler();
updateEventAS: cc.EventHandler[] = [];
/** 结束事件 */
@property({ displayName: '结束事件', type: cc.EventHandler })
endEvent = new cc.EventHandler();
@property({ displayName: '结束事件', type: [cc.EventHandler] })
endEventAS: cc.EventHandler[] = [];
/* --------------- private --------------- */
/* ------------------------------- segmentation ------------------------------- */
/* ------------------------------- 功能 ------------------------------- */
/** 触发事件 */
emit(eventKey_: keyof BezierCurveAnimation, ...argsAS_: any[]): void {
let eventAS = this[eventKey_] as cc.EventHandler[];
if (!eventAS) {
return;
}
eventAS.forEach((v) => {
v.emit(argsAS_);
});
}
/**
*
* @param startIndexN_
@ -80,7 +92,7 @@ export class BezierCurveAnimation extends Component {
* @returns
*/
startTween(startIndexN_?: number, endIndexN_ = (startIndexN_ ?? 0) + 1): cc.Tween<any> {
let tweenUnitAs = this.tweenUnitAs;
let tweenUnitAs = this.tweenUnitAS;
if (startIndexN_ !== undefined) {
tweenUnitAs = tweenUnitAs.slice(startIndexN_, endIndexN_);
}
@ -137,10 +149,10 @@ export class BezierCurveAnimation extends Component {
let y2N = yN * timeRangeN + lastTimeRatioN;
// 缓动切换事件触发
if (lastTweenIndexN !== tweenIndexN) {
this.tweenSwitchEvent?.emit([lastTweenIndexN]);
this.emit('tweenSwitchEventAS', lastTweenIndexN);
}
// 更新事件触发
this.updateEvent?.emit([y2N, tweenIndexN, yN]);
this.emit('updateEventAS', y2N, tweenIndexN, yN);
// 更新缓动下标
lastTweenIndexN = tweenIndexN;
}
@ -148,7 +160,7 @@ export class BezierCurveAnimation extends Component {
)
.call(() => {
// 结束事件触发
this.endEvent?.emit([]);
this.emit('endEventAS');
})
.start();
return tween;

View File

@ -1,11 +1,10 @@
import { _decorator, Component, Node } from 'cc';
import { _decorator, Component } from 'cc';
import * as cc from 'cc';
import { BezierCurveAnimation } from './BezierCurveAnimation';
import { EDITOR } from 'cc/env';
const { ccclass, property, requireComponent, executeInEditMode } = _decorator;
/** 旋转抽奖方向 */
export enum RollingLotteryDirection {
export enum RollingLottery2Direction {
/** 竖 */
VERTICAL,
/** 横 */
@ -13,21 +12,27 @@ export enum RollingLotteryDirection {
}
/** 循环滚动抽奖 */
@ccclass('RollingLottery')
@ccclass('RollingLottery2')
@requireComponent(BezierCurveAnimation)
@requireComponent(cc.Layout)
export class RollingLottery extends Component {
export class RollingLottery2 extends Component {
/* --------------- 属性 --------------- */
/** 滚动方向 */
@property({ displayName: '滚动方向', type: cc.Enum(RollingLotteryDirection) })
dire = RollingLotteryDirection.VERTICAL;
@property({ displayName: '滚动方向', type: cc.Enum(RollingLottery2Direction) })
dire = RollingLottery2Direction.VERTICAL;
/** 子节点刷新事件 */
@property({ displayName: '子节点刷新事件', tooltip: '(子节点_node, 下标_indexN)', type: cc.EventHandler })
itemUpdateEvent = new cc.EventHandler();
/** 中心节点变更事件 */
@property({ displayName: '中心节点变更事件', tooltip: '(下标_indexN, 跳过状态_jumpB)', type: cc.EventHandler })
centerNodeEvent = new cc.EventHandler();
/** 滚动结束事件 */
@property({ displayName: '滚动结束事件', type: cc.EventHandler })
scrollEndEvent = new cc.EventHandler();
/* --------------- private --------------- */
/** 曲线组件 */
private _curveComp: BezierCurveAnimation;
/** transform 组件 */
private _uiTransform: cc.UITransform;
/** 周长 */
@ -52,9 +57,35 @@ export class RollingLottery extends Component {
private _currTargetN: number;
/** 当前缓动下标 */
private _currTweenN = 0;
/** 当前滚动配置 */
private _scrollConfig: RollingLottery2ScrollConfig;
/** 父节点中心点矩形 */
private _parentCenterRect: cc.Rect;
/** 跳过状态 */
private _jumpB = false;
/* --------------- 临时变量 --------------- */
private _tempM4 = cc.mat4();
private _temp2M4 = cc.mat4();
/* --------------- public --------------- */
/** 曲线组件 */
curveComp: BezierCurveAnimation;
/** 末尾节点 */
get tailNode() {
return this.node.children[0];
}
/** 当前中心下标 */
get currIndexN() {
return this._currIndexN;
}
set currIndexN(valueN_) {
this.setCurrIndexN(valueN_);
}
/* ------------------------------- get/set ------------------------------- */
setCurrIndexN(valueN_: number) {
this._currIndexN = valueN_;
this.centerNodeEvent.emit([this._currIndexN, this._jumpB]);
// logger.log('当前选中', this._currIndexN);
}
/* ------------------------------- 生命周期 ------------------------------- */
onLoad() {
this._initData();
@ -88,16 +119,20 @@ export class RollingLottery extends Component {
/** 当前节点 UITransform */
let currTransform: cc.UITransform;
/** 头节点 */
let headNode = this.node.children[0];
/** 尾节点 */
let tailNode = this.node.children[this.node.children.length - 1];
/** 头节点矩形 */
let headNodeRect: cc.Rect;
/** 尾节点矩形 */
let tailNodeRect: cc.Rect;
// let headNode = this.node.children[0];
// /** 尾节点 */
// let tailNode = this.node.children[this.node.children.length - 1];
// /** 头节点矩形 */
// let headNodeRect: cc.Rect;
// /** 尾节点矩形 */
// let tailNodeRect: cc.Rect;
/** 当前下标 */
let currIndexN: number;
// 左右滚动
if (this.dire === RollingLotteryDirection.HORIZONTAL) {
if (this.dire === RollingLottery2Direction.HORIZONTAL) {
cc.error('未实现');
// ...
}
// 上下滚动
else {
@ -121,24 +156,41 @@ export class RollingLottery extends Component {
if (currNodeRect.yMin > this._selfRect.yMax) {
updatePosB = true;
} else {
// setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
setTimeout(() => {
// 切换位置到头节点上方
headNodeRect = this._getBoundingBoxToWorld(headNode);
// // setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
// setTimeout(() => {
// // 切换位置到头节点上方
// headNodeRect = this._getBoundingBoxToWorld(headNode);
// v.worldPosition = cc.v3(
// v.worldPosition.x,
// headNodeRect.yMax + currNodeRect.height * currTransform.anchorY
// );
// // 更新 item
// let indexN = Number(headNode.name) - 1;
// v.name = String(indexN);
// this.itemUpdateEvent.emit([v, indexN]);
// // 更新 item 下标
// headNode = v;
// v.setSiblingIndex(0);
// }, 0);
let tempN = this._selfRect.height + this._ItemSize.height * 2;
// 超出圈数
let beyondTurnsN = Math.floor((this._selfRect.yMin - currNodeRect.yMax) / tempN);
// 超出距离
let beyondDistN = (this._selfRect.yMin - currNodeRect.yMax) % tempN;
cc.log(beyondDistN);
currNodeRect.y = this._selfRect.yMax + currNodeRect.height - beyondDistN;
v.worldPosition = cc.v3(
v.worldPosition.x,
headNodeRect.yMax + currNodeRect.height * currTransform.anchorY
currNodeRect.y - currNodeRect.height * (1 - currTransform.anchorY)
);
// 更新 item
let indexN = Number(headNode.name) - 1;
v.name = indexN + '';
this.itemUpdateEvent.emit([v, indexN]);
// 更新 item 下标
headNode = v;
v.setSiblingIndex(0);
}, 0);
// // 更新 item
// let indexN = Number(v.name) - beyondTurnsN;
// v.name = String(indexN);
// this.itemUpdateEvent.emit([v, indexN]);
}
}
@ -149,10 +201,16 @@ export class RollingLottery extends Component {
currNodeRect.y + currNodeRect.height * currTransform.anchorY
);
}
// 更新当前下标
currIndexN = Number(v.name);
if (currIndexN < this._currIndexN && currNodeRect.intersects(this._parentCenterRect)) {
this.currIndexN = currIndexN;
}
});
}
// 从下往上滚动
else {
else if (distV3_.y > 0) {
this.node.children.forEach((v, kN) => {
currTransform = v.getComponent(cc.UITransform);
updatePosB = false;
@ -171,24 +229,39 @@ export class RollingLottery extends Component {
if (this._selfRect.yMin > currNodeRect.yMax) {
updatePosB = true;
} else {
// setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
setTimeout(() => {
// 切换位置到尾节点下方
tailNodeRect = this._getBoundingBoxToWorld(tailNode);
// // setTimeout 防止获取节点坐标错误、防止 setSiblingIndex 后遍历错误
// setTimeout(() => {
// // 切换位置到尾节点下方
// tailNodeRect = this._getBoundingBoxToWorld(tailNode);
// v.worldPosition = cc.v3(
// v.worldPosition.x,
// tailNodeRect.yMin - currNodeRect.height * (1 - currTransform.anchorY)
// );
// // 更新 item
// let indexN = Number(tailNode.name) + 1;
// v.name = String(indexN);
// this.itemUpdateEvent.emit([v, indexN]);
// // 更新 item 下标
// tailNode = v;
// v.setSiblingIndex(this.node.children.length - 1);
// }, 0);
// 超出圈数
let beyondTurnsN = Math.floor(
(this._selfRect.yMin - currNodeRect.yMax) / this._selfRect.height
);
// 超出距离
let beyondDistN = (currNodeRect.yMin - this._selfRect.yMax) % this._selfRect.height;
v.worldPosition = cc.v3(
v.worldPosition.x,
tailNodeRect.yMin - currNodeRect.height * (1 - currTransform.anchorY)
this._selfRect.yMin + beyondDistN + currNodeRect.height * currTransform.anchorY
);
// 更新 item
let indexN = Number(tailNode.name) + 1;
v.name = indexN + '';
let indexN = Number(v.name) + beyondTurnsN;
v.name = String(indexN);
this.itemUpdateEvent.emit([v, indexN]);
// 更新 item 下标
tailNode = v;
v.setSiblingIndex(this.node.children.length - 1);
}, 0);
}
}
@ -199,6 +272,12 @@ export class RollingLottery extends Component {
currNodeRect.y + currNodeRect.height * currTransform.anchorY
);
}
// 更新当前下标
currIndexN = Number(v.name);
if (currIndexN > this._currIndexN && currNodeRect.intersects(this._parentCenterRect)) {
this.currIndexN = currIndexN;
}
});
}
}
@ -207,23 +286,62 @@ export class RollingLottery extends Component {
/** 更新运动距离 */
private _updateMoveDist(indexN_: number): void {
/** 当前节点 */
let currNode = this.node.getChildByName(this._currIndexN + '');
let currNode = this.node.getChildByName(String(this._currIndexN));
/** 间隔格子 */
let intervalN = indexN_ - this._currIndexN;
/** 格子距离 */
let boxDistN = this.dire === RollingLotteryDirection.HORIZONTAL ? this._ItemSize.width : this._ItemSize.height;
let boxDistN = this.dire === RollingLottery2Direction.HORIZONTAL ? this._ItemSize.width : this._ItemSize.height;
/** 当前格子距父节点(0, 0)的偏移坐标 */
let offsetDistV3 = this.node.worldPosition.clone().subtract(currNode.worldPosition);
// 设置总距离
if (this.dire === RollingLotteryDirection.HORIZONTAL) {
if (this.dire === RollingLottery2Direction.HORIZONTAL) {
this._totalDistV3 = cc.v3(intervalN * boxDistN + offsetDistV3.x);
} else {
this._totalDistV3 = cc.v3(0, intervalN * boxDistN + offsetDistV3.y);
cc.log('目标距离', this._currIndexN, offsetDistV3.y, this._totalDistV3.y);
}
// // eslint-disable-next-line autofix/no-debugger
// debugger;
this._currDistV3 = cc.v3();
}
/** 初始化数据 */
private _initData(): void {
this.curveComp = this.node.getComponent(BezierCurveAnimation);
this._uiTransform = this.node.getComponent(cc.UITransform);
// 设置更新事件
let updateEvent = new cc.EventHandler();
updateEvent.component = cc.js.getClassName(this);
updateEvent.handler = '_eventUpdate';
updateEvent.target = this.node;
this.curveComp.updateEventAS.push(updateEvent);
// 设置结束事件
let endEvent = new cc.EventHandler();
endEvent.component = cc.js.getClassName(this);
endEvent.handler = '_eventEnd';
endEvent.target = this.node;
this.curveComp.endEventAS.push(endEvent);
this._updateData();
}
/** 更新数据 */
private _updateData(): void {
this._ItemSize = this.node.children[0].getComponent(cc.UITransform).contentSize.clone();
// item 大小矩形,中心点在节点 (0, 0) 位置
this._parentCenterRect = cc.rect(
this.node.worldPosition.x - this._ItemSize.width * 0.5,
this.node.worldPosition.y - this._ItemSize.height * 0.5,
this._ItemSize.width,
this._ItemSize.height
);
// 自己矩形
this._selfRect = this._getBoundingBoxToWorld(this.node);
// 单圈长度
this._perimeterV3.set(cc.Vec3.ZERO);
let size: cc.Size;
@ -233,42 +351,32 @@ export class RollingLottery extends Component {
});
}
/** 初始化数据 */
private _initData(): void {
this._curveComp = this.node.getComponent(BezierCurveAnimation);
this._uiTransform = this.node.getComponent(cc.UITransform);
this._ItemSize = this.node.children[0].getComponent(cc.UITransform).contentSize.clone();
// 自己矩形
this._selfRect = this._getBoundingBoxToWorld(this.node);
// 设置更新事件
this._curveComp.updateEvent.component = cc.js.getClassName(this);
this._curveComp.updateEvent.handler = 'updateEvent';
this._curveComp.updateEvent.target = this.node;
// 设置结束事件
this._curveComp.endEvent.component = cc.js.getClassName(this);
this._curveComp.endEvent.handler = 'endEvent';
this._curveComp.endEvent.target = this.node;
this._updateData();
}
/** 初始化视图 */
private _initView(): void {
this.node.getComponent(cc.Layout).enabled = false;
// 初始化子节点及选中
if (this.node.children.length) {
// 重置子节点
this.node.children.forEach((v, kN) => {
v.name = kN + this._currIndexN + '';
v.name = String(kN + this._currIndexN);
this.itemUpdateEvent.emit([v, kN + this._currIndexN]);
});
this.jump(this._currIndexN);
}
}
/** 初始化事件 */
private _initEvent(): void {
this.node.on(cc.Node.EventType.SIBLING_ORDER_CHANGED, this._nodeSiblingOrderChanged, this);
this.node.on(cc.Node.EventType.CHILD_ADDED, this._nodeChildAdded, this);
this.node.on(cc.Node.EventType.CHILD_REMOVED, this._nodeChildRemoved, this);
}
/** 重置 */
reset(): void {
this._updateData();
this._initView();
}
/**
@ -293,7 +401,10 @@ export class RollingLottery extends Component {
},
{
onUpdate: (target?: any, ratioN?: number) => {
if (this.dire === RollingLotteryDirection.HORIZONTAL) {
if (!this.isValid) {
return;
}
if (this.dire === RollingLottery2Direction.HORIZONTAL) {
distV3.x = (target.valueN - target.lastValueN) * speedN_;
} else {
distV3.y = (target.valueN - target.lastValueN) * speedN_;
@ -316,26 +427,43 @@ export class RollingLottery extends Component {
/** 跳转到指定下标 */
jump(indexN_: number): void {
if (this._scrollB) {
if (this._scrollB && !this._loopScrollB) {
return;
}
if (this.currIndexN === indexN_) {
return;
}
this._scrollB = true;
this._jumpB = true;
// 停止循环滚动
if (this._loopScrollB) {
this._loopTween.stop();
this._loopTween = null;
this._loopScrollB = false;
}
// 更新移动距离
this._updateMoveDist(indexN_);
// 开始滚动
this._scrollChild(this._totalDistV3);
// 更新状态
this._currIndexN = indexN_;
this.currIndexN = indexN_;
this._scrollB = false;
this._jumpB = false;
}
/** 滚动到指定下标 */
scroll(indexN_: number): void {
scroll(indexN_: number, scrollConfig_?: RollingLottery2ScrollConfig): void {
if (this._scrollB && !this._loopScrollB) {
return;
}
if (this.currIndexN === indexN_) {
return;
}
cc.log('目标', indexN_);
this._scrollB = true;
this._scrollConfig = new RollingLottery2ScrollConfig(scrollConfig_);
// 停止循环滚动
if (this._loopScrollB) {
@ -349,32 +477,55 @@ export class RollingLottery extends Component {
// 更新移动距离
this._updateMoveDist(indexN_);
// 开始滚动
this._currTweenN = 0;
this._curveComp.startTween(this._currTweenN);
this._currTweenN = this._scrollConfig.tweenIndexN;
this.curveComp.startTween(this._currTweenN);
}
private _currDistV3: cc.Vec3;
/* ------------------------------- 自定义事件 ------------------------------- */
updateEvent(yN_: number, indexN_: number, y2N_: number): void {
if (this.dire === RollingLotteryDirection.HORIZONTAL) {
private _eventUpdate(yN_: number, indexN_: number, y2N_: number): void {
if (this.dire === RollingLottery2Direction.HORIZONTAL) {
cc.error('未实现');
// ...
} else {
this._currDistV3.add(cc.v3(0, (yN_ - this._lastCurveYN) * this._totalDistV3.y));
this._scrollChild(cc.v3(0, (yN_ - this._lastCurveYN) * this._totalDistV3.y));
}
this._lastCurveYN = yN_;
if (yN_ === undefined) {
debugger;
}
// cc.log('缓动更新', yN_, indexN_, y2N_, yN_ - this._lastCurveYN);
}
endEvent(): void {
private _eventEnd(): void {
this._scrollB = false;
this.currIndexN = this._currTargetN;
cc.log('滚动结束', this._currDistV3.y, this._totalDistV3.y);
// 继续缓动
this._currTweenN++;
if (this._currTweenN < this._curveComp.tweenUnitAs.length) {
this._curveComp.startTween(this._currTweenN);
if (this._scrollConfig.nextPlayB && ++this._currTweenN < this.curveComp.tweenUnitAS.length) {
this.curveComp.startTween(this._currTweenN);
} else {
this.scrollEndEvent.emit([]);
this._scrollConfig.endCBF?.();
}
}
/* ------------------------------- 节点事件 ------------------------------- */
private _nodeSiblingOrderChanged(): void {
this._updateData();
private _nodeChildAdded(): void {
this.reset();
}
private _nodeChildRemoved(): void {
this.reset();
}
}
/** 滚动配置 */
class RollingLottery2ScrollConfig {
constructor(init_?: RollingLottery2ScrollConfig) {
Object.assign(this, init_);
}
/** 指定缓动单元下标 */
tweenIndexN? = 0;
/** 继续下个缓动单元播放 */
nextPlayB? = false;
/** 结束回调 */
endCBF?: () => void;
}

View File

@ -140,6 +140,9 @@
],
"_active": true,
"_components": [
{
"__id__": 54
},
{
"__id__": 55
},
@ -419,7 +422,7 @@
"_active": true,
"_components": [
{
"__id__": 54
"__id__": 53
}
],
"_prefab": null,
@ -622,7 +625,7 @@
"__id__": 47
},
{
"__id__": 52
"__id__": 49
}
],
"_prefab": null,
@ -1714,81 +1717,22 @@
},
"_enabled": true,
"__prefab": null,
"tweenUnitAs": [
"tweenUnitAS": [
{
"__id__": 48
}
],
"tweenSwitchEvent": {
"__id__": 49
},
"updateEvent": {
"__id__": 50
},
"endEvent": {
"__id__": 51
},
"tweenSwitchEventAS": [],
"updateEventAS": [],
"endEventAS": [],
"_id": "81NhY/uUlE+bEhuJuC4gc1"
},
{
"__type__": "BezierCurveAnimationTweenUnit",
"customCurveB": false,
"easing": 6,
"controlPointV3S": [
{
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
{
"__type__": "cc.Vec3",
"x": 0.086,
"y": 0.78,
"z": 0
},
{
"__type__": "cc.Vec3",
"x": 0.44,
"y": 0.916,
"z": 0
},
{
"__type__": "cc.Vec3",
"x": 1,
"y": 1.003,
"z": 0
}
],
"timeSN": 5
},
{
"__type__": "cc.ClickEvent",
"target": null,
"component": "",
"_componentId": "b1f62Y9bmdIM5sNvTecZgMd",
"handler": "tweenSwitchEvent",
"customEventData": ""
},
{
"__type__": "cc.ClickEvent",
"target": {
"__id__": 16
},
"component": "RollingLottery",
"_componentId": "",
"handler": "updateEvent",
"customEventData": ""
},
{
"__type__": "cc.ClickEvent",
"target": {
"__id__": 16
},
"component": "RollingLottery",
"_componentId": "",
"handler": "endEvent",
"customEventData": ""
"controlPointV3S": [],
"timeSN": 1
},
{
"__type__": "b1f62Y9bmdIM5sNvTecZgMd",
@ -1801,18 +1745,40 @@
"__prefab": null,
"dire": 0,
"itemUpdateEvent": {
"__id__": 53
"__id__": 50
},
"centerNodeEvent": {
"__id__": 51
},
"scrollEndEvent": {
"__id__": 52
},
"_id": "6d+rTEEL9OZoMInU6l+PWp"
},
{
"__type__": "cc.ClickEvent",
"target": {
"__id__": 16
"__id__": 4
},
"component": "",
"_componentId": "b1f62Y9bmdIM5sNvTecZgMd",
"handler": "childUpdate",
"_componentId": "c6550RvRXBJCp7yhDZhJZ5N",
"handler": "eventItemUpdate",
"customEventData": ""
},
{
"__type__": "cc.ClickEvent",
"target": null,
"component": "",
"_componentId": "",
"handler": "",
"customEventData": ""
},
{
"__type__": "cc.ClickEvent",
"target": null,
"component": "",
"_componentId": "",
"handler": "",
"customEventData": ""
},
{
@ -1901,6 +1867,17 @@
"_lockFlags": 0,
"_id": "86y8GUj85EoaxJ3AmNeIZk"
},
{
"__type__": "c6550RvRXBJCp7yhDZhJZ5N",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 4
},
"_enabled": true,
"__prefab": null,
"_id": "30wjiGi11PK6zFwTt8v3LO"
},
{
"__type__": "cc.Node",
"_name": "SpriteSplash-001",

17
assets/main.ts Normal file
View File

@ -0,0 +1,17 @@
import { _decorator, Component, Node } from 'cc';
import * as cc from 'cc';
import { RollingLottery2 } from './RollingLottery';
const { ccclass, property } = _decorator;
@ccclass('main')
export class main extends Component {
/* ------------------------------- segmentation ------------------------------- */
start() {
let comp = this.node.getComponentInChildren(RollingLottery2);
comp.jump(-180);
}
/* ------------------------------- segmentation ------------------------------- */
eventItemUpdate(node_: cc.Node, indexN_: number): void {
node_.getComponentInChildren(cc.Label).string = indexN_ + '';
}
}

9
assets/main.ts.meta Normal file
View File

@ -0,0 +1,9 @@
{
"ver": "4.0.22",
"importer": "typescript",
"imported": true,
"uuid": "c655046f-4570-490a-9ef2-843661259e4d",
"files": [],
"subMetas": {},
"userData": {}
}