mirror of
https://github.com/Gongxh0901/kunpolibrary
synced 2025-08-01 21:08:41 +00:00
95 lines
3.6 KiB
OpenEdge ABL
95 lines
3.6 KiB
OpenEdge ABL
// Define module
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// target_namespace means the name exported to JS, could be same as which in other modules
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// assets at the last means the suffix of binding function name, different modules should use unique name
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// Note: doesn't support number prefix
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%module(target_namespace="KunpoSDK") SDKHelper
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// Disable some swig warnings, find warning number reference here ( https://www.swig.org/Doc4.1/Warnings.html )
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// #pragma SWIG nowarn=503,302,401,317,402
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// %insert(header_file) %{ ... }%} 代码块中的内容最终会被原封不动地插入到生成的头文件(.h)开头的地方
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%insert(header_file) %{
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#pragma once
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#include "bindings/jswrapper/SeApi.h"
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#include "bindings/manual/jsb_conversions.h"
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#include "cocos/cocos.h"
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#include "../../SDKHelper.h" // 添加这行,%include 指令表示让 swig 解析此文件,并且为此文件中的类生成绑定代码。
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%}
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// %{ ... %} 代码块中的内容最终会被原封不动地插入到生成的源文件(.cpp)开头的地方
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%{
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#include "jsb_SDKHelper_auto.h"
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%}
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%include "SDKHelper.h"
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// ----- 忽略的部分 ------
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// Brief: 类、方法或属性需要被忽略
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//
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// Usage:
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//
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// %ignore your_namespace::your_class_name;
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// %ignore your_namespace::your_class_name::your_method_name;
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// %ignore your_namespace::your_class_name::your_attribute_name;
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//
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// Note:
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// 1. 'Ignore Section' should be placed before attribute definition and %import/%include
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// 2. namespace is needed
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//
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// ----- 重命名部分 ------
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// Brief: 类、方法或属性需要被重命名
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//
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// Usage:
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//
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// %rename(rename_to_name) your_namespace::original_class_name;
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// %rename(rename_to_name) your_namespace::original_class_name::method_name;
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// %rename(rename_to_name) your_namespace::original_class_name::attribute_name;
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//
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// Note:
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// 1. 'Rename Section' should be placed before attribute definition and %import/%include
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// 2. namespace is needed
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// ----- Module Macro Section ------
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// Brief: Generated code should be wrapped inside a macro
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// Usage:
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// 1. Configure for class
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// %module_macro(CC_USE_GEOMETRY_RENDERER) cc::pipeline::GeometryRenderer;
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// 2. Configure for member function or attribute
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// %module_macro(CC_USE_GEOMETRY_RENDERER) cc::pipeline::RenderPipeline::geometryRenderer;
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// Note: Should be placed before 'Attribute Section'
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// Write your code bellow
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// ----- Attribute Section ------
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// Brief: Define attributes ( JS properties with getter and setter )
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// Usage:
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// 1. Define an attribute without setter
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// %attribute(your_namespace::your_class_name, cpp_member_variable_type, js_property_name, cpp_getter_name)
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// 2. Define an attribute with getter and setter
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// %attribute(your_namespace::your_class_name, cpp_member_variable_type, js_property_name, cpp_getter_name, cpp_setter_name)
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// 3. Define an attribute without getter
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// %attribute_writeonly(your_namespace::your_class_name, cpp_member_variable_type, js_property_name, cpp_setter_name)
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//
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// Note:
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// 1. Don't need to add 'const' prefix for cpp_member_variable_type
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// 2. The return type of getter should keep the same as the type of setter's parameter
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// 3. If using reference, add '&' suffix for cpp_member_variable_type to avoid generated code using value assignment
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// 4. 'Attribute Section' should be placed before 'Import Section' and 'Include Section'
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//
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// ----- Import Section ------
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// Brief: Import header files which are depended by 'Include Section'
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// Note:
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// %import "your_header_file.h" will not generate code for that header file
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//
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// ----- Include Section ------
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// Brief: Include header files in which classes and methods will be bound |