import { Debug } from './Debug'; import { cc, fgui, kunpo, KunpoAssets } from './header'; import { SDKHelper } from './Helper/SDKHelper'; import { UIPackageRegister } from './UIPackageRegister'; const { ccclass, property, menu } = cc._decorator; @ccclass("GameEntry") @menu("kunpo/GameEntry") export class GameEntry extends kunpo.CocosEntry { @property(cc.Node) private root: cc.Node = null; @property(cc.Asset) private manifest: cc.Asset = null; public getConfig(): kunpo.FrameConfig { return { debug: false }; } onInit(): void { let deviceId = cc.sys.localStorage.getItem('xBBres'); if (!deviceId || deviceId === "") { deviceId = "browser@" + Date.now().toString(); cc.sys.localStorage.setItem('xBBres', deviceId); } kunpo.Platform.deviceId = deviceId; Debug.Register(); UIPackageRegister.Register(); SDKHelper.manifestUrl = this.manifest?.nativeUrl; this.loadBaseResources(); } /** 1. 加载基础资源 */ private loadBaseResources(): void { let paths: KunpoAssets.IAssetConfig[] = [ { path: "ui/manual", type: cc.Asset }, // 手动加载UI基础资源 ]; let loader = new KunpoAssets.AssetLoader("basic"); loader.setCallbacks({ complete: () => { kunpo.log("load basic 加载成功"); fgui.UIPackage.addPackage("ui/manual/Basics"); fgui.UIPackage.addPackage("ui/manual/Home"); this.loadResources(); }, fail: (code: number, msg: string) => { kunpo.log("load basic 加载失败:", code, msg); }, progress: (percent: number) => { kunpo.log("load basic 加载进度:", percent); } }); loader.start(paths); } /** 2. 加载剩余资源 */ private loadResources(): void { let paths: KunpoAssets.IAssetConfig[] = [ { path: "prefab", type: cc.Prefab }, { path: "config/buffer", type: cc.BufferAsset }, // { path: "icon", type: cc.SpriteFrame }, // { path: "texture/6101/spriteFrame", type: cc.SpriteFrame, isFile: true }, // { path: "pet", type: cc.SpriteFrame, bundle: "bundle_res" }, ]; let loader = new KunpoAssets.AssetLoader("resources"); loader.setCallbacks({ complete: () => { kunpo.log("load resources 加载成功"); this.loadComplete(); }, fail: (code: number, msg: string) => { kunpo.log("load resources 加载失败:", code, msg); }, progress: (percent: number) => { kunpo.log("load resources 加载进度:", percent); } }); loader.start(paths); } private loadComplete(): void { kunpo.WindowManager.showWindow("HomeWindow", "这是一个测试窗口").then(() => { kunpo.log("窗口显示成功"); this.root.active = false; }); } }