import org.apache.tools.ant.taskdefs.condition.Os apply plugin: 'com.android.application' RES_PATH = RES_PATH.replace("\\", "/") COCOS_ENGINE_PATH = COCOS_ENGINE_PATH.replace("\\", "/") buildDir = "${RES_PATH}/proj/build/${project.name ==~ /^[_a-zA-Z0-9-]+$/ ? project.name : 'CocosGame'}" android { compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger() buildToolsVersion PROP_BUILD_TOOLS_VERSION ndkPath PROP_NDK_PATH namespace APPLICATION_ID compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } defaultConfig { applicationId APPLICATION_ID minSdkVersion PROP_MIN_SDK_VERSION targetSdkVersion PROP_TARGET_SDK_VERSION versionCode 1 versionName "0.0.1" externalNativeBuild { cmake { targets "cocos" arguments "-DRES_DIR=${RES_PATH}", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE" } ndk { abiFilters PROP_APP_ABI.split(':') } } } sourceSets.main { java.srcDirs "../src", "src" res.srcDirs "../res", 'res', "${RES_PATH}/proj/res" jniLibs.srcDirs "../libs", 'libs' manifest.srcFile "AndroidManifest.xml" assets.srcDir "${RES_PATH}/data" jniLibs { // Vulkan validation layer // srcDir "${android.ndkDirectory}/sources/third_party/vulkan/src/build-android/jniLibs" } } externalNativeBuild { cmake { version "3.22.1" path "../CMakeLists.txt" buildStagingDirectory "${RES_PATH}/proj/build" } } signingConfigs { release { if (project.hasProperty("RELEASE_STORE_FILE") && !RELEASE_STORE_FILE.isEmpty()) { storeFile file(RELEASE_STORE_FILE) storePassword RELEASE_STORE_PASSWORD keyAlias RELEASE_KEY_ALIAS keyPassword RELEASE_KEY_PASSWORD } } } buildTypes { release { debuggable false jniDebuggable false renderscriptDebuggable false minifyEnabled true shrinkResources true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' if (project.hasProperty("RELEASE_STORE_FILE")) { signingConfig signingConfigs.release } externalNativeBuild { cmake { // switch HIDE_SYMBOLS to OFF to skip compilation flag `-fvisibility=hidden` arguments "-DHIDE_SYMBOLS=ON" } } if (!Boolean.parseBoolean(PROP_IS_DEBUG)) { getIsDefault().set(true) } } debug { debuggable true jniDebuggable true renderscriptDebuggable true // resValue "string", "app_name", "${PROP_APP_NAME}-dbg" // applicationIdSuffix ".debug" } } } dependencies { implementation fileTree(dir: '../libs', include: ['*.jar','*.aar']) implementation fileTree(dir: 'libs', include: ['*.jar','*.aar']) implementation fileTree(dir: "${COCOS_ENGINE_PATH}/cocos/platform/android/java/libs", include: ['*.jar']) implementation project(':libservice') implementation project(':libcocos') if (Boolean.parseBoolean(PROP_ENABLE_INPUTSDK)) { implementation 'com.google.android.libraries.play.games:inputmapping:1.1.0-beta' implementation "org.jetbrains.kotlin:kotlin-stdlib:1.4.10" } }