更新readme文档

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gongxh
2025-04-24 18:49:34 +08:00
parent 43eac55d18
commit 7cd4024838
13 changed files with 8 additions and 9 deletions

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3. 创建入口节点`GameEntry`创建UI模块节点 `UI` 、UI容器节点`window` 并关联对应的脚本
![image-20250213102309047](https://gitee.com/gongxinhai/public-image/raw/master/image-20250213102309047.png)
![image-basic-config](./../image/image-basic-config.png#pic_left)
4. 配置完毕

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#### *creator插件`kunpo-ec`*
> `kunpo-cc`可以方便创建、配置、导出实体,操作界面如下图:
![image-20250213111622050](https://gitee.com/gongxinhai/public-image/raw/master/image-20250213111622050.png)
![image-entity-editor](./../image/image-entity-editor.png#pic_left)
#### *使用*

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* cdn上资源结构
![image_hotupdate1](https://gitee.com/gongxinhai/public-image/raw/master/image_hotupdate1.jpeg#pic_left)
![image_hotupdate1](./../image/image_hotupdate1.jpeg#pic_left)
### 规则

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5. 创建一个scene
6. 在新创建的scene中创建入口节点`GameEntry`创建UI模块节点 `UI` 、窗口容器节点`window` 窗口容器节点可以有多个, 并关联第4步写的入口脚本
![image-20250213102309047](https://gitee.com/gongxinhai/public-image/raw/master/image-20250213102309047.png)
![image-basic-config](./../image/image-basic-config.png#pic_left)
7. 项目配置完毕,点击运行,此时控制台就能输出
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1. 使用fgui创建一个包包下新建一个组件放置一些内容进去 比如包名是`Home`, 组件名是`HomeWindow` 注意:**组件需要设置为导出**
2. 导出fgui到creator项目的 `resources`目录下一个ui文件夹下
![image-20250409095820931](https://gitee.com/gongxinhai/public-image/raw/master/fgui-export.png)
![fgui-export](./../image/fgui-export.png#pic_left)
3. 写 `HomeWindow`窗口脚本

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### 使用
#### *一、FairyGUI界面*
> ![image-20250213105921142](https://gitee.com/gongxinhai/public-image/raw/master/image-20250213105921142.png)
> ![image-fgui-project](./../image/image-fgui-project.png#pic_left)
#### *二、UI 装饰器使用*
> 注:只有使用了装饰器的内容才能在 `kunpo-fgui` 插件中识别,`kunpo-fgui`插件操作界面如下图
> ![image-20250213110353385](https://gitee.com/gongxinhai/public-image/raw/master/image-20250213110353385.png)
> ![image-fgui-editor](./../image/image-fgui-editor.png#pic_left)
1. 窗口装饰器