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https://github.com/Gongxh0901/kunpolibrary
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仓库中添加内置的demo
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42
demo/native/engine/ios/main.mm
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42
demo/native/engine/ios/main.mm
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/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <iostream>
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#include "platform/BasePlatform.h"
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#include "AppDelegate.h"
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int main(int argc, const char * argv[]) {
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cc::BasePlatform* platform = cc::BasePlatform::getPlatform();
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if (platform->init()) {
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return -1;
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}
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platform->run(argc, argv);
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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int retVal = UIApplicationMain(argc, (char**)argv, nil, @"AppDelegate");
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[pool release];
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return retVal;
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}
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