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https://github.com/Gongxh0901/kunpolibrary
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仓库中添加内置的demo
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113
demo/native/engine/android/app/build.gradle
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113
demo/native/engine/android/app/build.gradle
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import org.apache.tools.ant.taskdefs.condition.Os
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apply plugin: 'com.android.application'
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RES_PATH = RES_PATH.replace("\\", "/")
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COCOS_ENGINE_PATH = COCOS_ENGINE_PATH.replace("\\", "/")
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buildDir = "${RES_PATH}/proj/build/${project.name ==~ /^[_a-zA-Z0-9-]+$/ ? project.name : 'CocosGame'}"
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android {
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compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
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buildToolsVersion PROP_BUILD_TOOLS_VERSION
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ndkPath PROP_NDK_PATH
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namespace APPLICATION_ID
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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defaultConfig {
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applicationId APPLICATION_ID
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minSdkVersion PROP_MIN_SDK_VERSION
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targetSdkVersion PROP_TARGET_SDK_VERSION
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versionCode 1
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versionName "0.0.1"
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externalNativeBuild {
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cmake {
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targets "cocos"
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arguments "-DRES_DIR=${RES_PATH}", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE"
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}
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ndk { abiFilters PROP_APP_ABI.split(':') }
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}
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}
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sourceSets.main {
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java.srcDirs "../src", "src"
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res.srcDirs "../res", 'res', "${RES_PATH}/proj/res"
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jniLibs.srcDirs "../libs", 'libs'
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manifest.srcFile "AndroidManifest.xml"
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assets.srcDir "${RES_PATH}/data"
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jniLibs {
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// Vulkan validation layer
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// srcDir "${android.ndkDirectory}/sources/third_party/vulkan/src/build-android/jniLibs"
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}
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}
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externalNativeBuild {
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cmake {
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version "3.22.1"
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path "../CMakeLists.txt"
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buildStagingDirectory "${RES_PATH}/proj/build"
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}
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}
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signingConfigs {
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release {
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if (project.hasProperty("RELEASE_STORE_FILE") && !RELEASE_STORE_FILE.isEmpty()) {
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storeFile file(RELEASE_STORE_FILE)
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storePassword RELEASE_STORE_PASSWORD
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keyAlias RELEASE_KEY_ALIAS
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keyPassword RELEASE_KEY_PASSWORD
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}
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}
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}
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buildTypes {
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release {
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debuggable false
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jniDebuggable false
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renderscriptDebuggable false
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minifyEnabled true
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shrinkResources true
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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if (project.hasProperty("RELEASE_STORE_FILE")) {
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signingConfig signingConfigs.release
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}
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externalNativeBuild {
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cmake {
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// switch HIDE_SYMBOLS to OFF to skip compilation flag `-fvisibility=hidden`
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arguments "-DHIDE_SYMBOLS=ON"
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}
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}
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if (!Boolean.parseBoolean(PROP_IS_DEBUG)) {
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getIsDefault().set(true)
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}
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}
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debug {
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debuggable true
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jniDebuggable true
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renderscriptDebuggable true
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// resValue "string", "app_name", "${PROP_APP_NAME}-dbg"
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// applicationIdSuffix ".debug"
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}
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}
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}
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dependencies {
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implementation fileTree(dir: '../libs', include: ['*.jar','*.aar'])
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implementation fileTree(dir: 'libs', include: ['*.jar','*.aar'])
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implementation fileTree(dir: "${COCOS_ENGINE_PATH}/cocos/platform/android/java/libs", include: ['*.jar'])
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implementation project(':libservice')
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implementation project(':libcocos')
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if (Boolean.parseBoolean(PROP_ENABLE_INPUTSDK)) {
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implementation 'com.google.android.libraries.play.games:inputmapping:1.1.0-beta'
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implementation "org.jetbrains.kotlin:kotlin-stdlib:1.4.10"
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}
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}
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