封装socket,抹平websocket和小游戏平台socket的差异,统一用法

This commit is contained in:
宫欣海
2025-03-29 10:54:49 +08:00
parent 7505a66e91
commit 06d15e541b
12 changed files with 4120 additions and 29 deletions

View File

@@ -7,7 +7,7 @@
import { screen as ccScreen, view } from "cc";
import { Adapter } from "../global/Adapter";
import { size } from "../global/header";
import { info } from "../tool/log";
import { debug } from "../tool/log";
export class CocosAdapter extends Adapter {
/**
@@ -39,15 +39,15 @@ export class CocosAdapter extends Adapter {
*/
protected registerResizeCallback(callback: (...args: any) => void): void {
ccScreen.on("window-resize", (...args: any) => {
info("window-resize");
debug("window-resize");
callback(...args);
}, this);
ccScreen.on("orientation-change", (...args: any) => {
info("orientation-change");
debug("orientation-change");
callback(...args);
}, this);
ccScreen.on("fullscreen-change", (...args: any) => {
info("fullscreen-change");
debug("fullscreen-change");
callback(...args);
}, this);
}

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@@ -13,7 +13,7 @@ import { InnerTimer } from "../global/InnerTimer";
import { Platform, PlatformType } from "../global/Platform";
import { ECManager } from "../kunpocc";
import { ModuleBase } from "../module/ModuleBase";
import { info } from "../tool/log";
import { debug, log } from "../tool/log";
import { Time } from "../tool/Time";
import { PropsHelper } from "../ui/PropsHelper";
import { CocosAdapter } from "./CocosAdapter";
@@ -38,7 +38,7 @@ export abstract class CocosEntry extends Component {
* @internal
*/
protected start(): void {
info("开始初始化kunpo框架");
log("开始初始化kunpo框架");
const config = this.getConfig();
enableDebugMode(config.debug);
@@ -56,7 +56,7 @@ export abstract class CocosEntry extends Component {
this.initModule();
// 注册所有组件
ECDataHelper.registerComponents();
info("kunpo框架初始化完成");
log("kunpo框架初始化完成");
this.onInit();
}
@@ -73,15 +73,15 @@ export abstract class CocosEntry extends Component {
switch (sys.os) {
case sys.OS.ANDROID:
Platform.isAndroid = true;
info("系统类型 Android");
debug("系统类型 Android");
break;
case sys.OS.IOS:
Platform.isIOS = true;
info("系统类型 IOS");
debug("系统类型 IOS");
break;
case sys.OS.OPENHARMONY:
Platform.isHarmonyOS = true;
info("系统类型 HarmonyOS");
debug("系统类型 HarmonyOS");
break;
default:
break;
@@ -110,7 +110,7 @@ export abstract class CocosEntry extends Component {
Platform.platform = PlatformType.Browser;
break;
}
info(`platform: ${PlatformType[Platform.platform]}`);
debug(`platform: ${PlatformType[Platform.platform]}`);
}
/**
@@ -145,10 +145,10 @@ export abstract class CocosEntry extends Component {
* @internal
*/
private initModule(): void {
info(`初始化模块`);
debug(`初始化模块`);
// 递归查找自身或所有子节点中指定类型的组件。
for (const module of this.getComponentsInChildren(ModuleBase)) {
info(`module:${module.moduleName}`);
debug(`module:${module.moduleName}`);
module.init();
}
}

View File

@@ -3,11 +3,10 @@
* @Date: 2024-12-07
* @Description: cocos UI模块
*/
import { _decorator } from "cc";
import { _decorator, debug } from "cc";
import { GRoot } from "fairygui-cc";
import { ModuleBase } from "../module/ModuleBase";
import { info } from "../tool/log";
import { WindowManager } from "../ui/WindowManager";
import { WindowResPool } from "../ui/WindowResPool";
import { CocosWindowContainer } from "./CocosWindowContainer";
@@ -24,7 +23,7 @@ export class CocosUIModule extends ModuleBase {
/** 初始化窗口管理系统 */
WindowManager._init(new WindowResPool());
GRoot.create();
info("初始化 WindowContainers");
debug("初始化 WindowContainers");
for (const child of this.node.children) {
const containerComponent = child.getComponent(CocosWindowContainer);
containerComponent?.init();
@@ -40,6 +39,6 @@ export class CocosUIModule extends ModuleBase {
/** 模块初始化完成后调用的函数 */
protected onInit(): void {
info("UIModule init complete");
debug("UIModule init complete");
}
}

View File

@@ -7,7 +7,7 @@
import { Component, _decorator } from "cc";
import { GComponent, GRoot } from "fairygui-cc";
import { Screen } from "../global/Screen";
import { info } from "../tool/log";
import { debug } from "../tool/log";
import { WindowGroup } from "../ui/WindowGroup";
import { WindowManager } from "../ui/WindowManager";
const { ccclass, property, menu } = _decorator;
@@ -23,7 +23,7 @@ export class CocosWindowContainer extends Component {
*/
public init(): void {
let name = this.node.name;
info(`\tUIContainer name:${name} 忽略顶部窗口查询:${this.ignoreQuery} 吞噬触摸事件:${this.swallowTouch}`);
debug(`\tUIContainer name:${name} 忽略顶部窗口查询:${this.ignoreQuery} 吞噬触摸事件:${this.swallowTouch}`);
const root = new GComponent();
root.name = name;
root.node.name = name;

View File

@@ -6,7 +6,7 @@
import { _decorator } from "cc";
import { InnerTimer } from "../global/InnerTimer";
import { ModuleBase } from "../module/ModuleBase";
import { info } from "../tool/log";
import { debug } from "../tool/log";
import { ConditionManager } from "./ConditionManager";
const { ccclass, menu, property } = _decorator;
@@ -36,7 +36,7 @@ export class ConditionModule extends ModuleBase {
/** 模块初始化完成后调用的函数 */
protected onInit(): void {
info("ConditionModule init complete");
debug("ConditionModule init complete");
}
public onDestroy(): void {

View File

@@ -4,8 +4,7 @@
* @Description: 适配用的类
*/
import { ResolutionPolicy, view } from "cc";
import { info } from "../tool/log";
import { debug, ResolutionPolicy, view } from "cc";
import { WindowManager } from "../ui/WindowManager";
import { Screen } from "./Screen";
import { size } from "./header";
@@ -21,7 +20,7 @@ export abstract class Adapter {
this.resize();
this.registerResizeCallback((...args: any) => {
info("屏幕发生变化", ...args);
debug("屏幕发生变化", ...args);
this.resize();
});
}
@@ -59,10 +58,10 @@ export abstract class Adapter {
/** @internal */
private printScreen() {
info(`设计分辨率: ${Screen.DesignWidth}x${Screen.DesignHeight}`);
info(`屏幕分辨率: ${Screen.ScreenWidth}x${Screen.ScreenHeight}`);
info(`安全区域高度: ${Screen.SafeAreaHeight}`);
info(`安全区宽高: ${Screen.SafeWidth}x${Screen.SafeHeight}`);
debug(`设计分辨率: ${Screen.DesignWidth}x${Screen.DesignHeight}`);
debug(`屏幕分辨率: ${Screen.ScreenWidth}x${Screen.ScreenHeight}`);
debug(`安全区域高度: ${Screen.SafeAreaHeight}`);
debug(`安全区宽高: ${Screen.SafeWidth}x${Screen.SafeHeight}`);
}
/**

View File

@@ -14,13 +14,16 @@ export { Time } from "./tool/Time";
/** 消息监听 */
export { EventManager } from "./event/EventManager";
/** 网络 */
/** Http */
export * from "./net/http/HttpManager";
export { HttpTask } from "./net/http/HttpTask";
export { IHttpEvent } from "./net/http/IHttpEvent";
export { IHttpRequest } from "./net/http/IHttpRequest";
export { IHttpResponse } from "./net/http/IHttpResponse";
/** Socket */
export { Socket } from "./net/socket/Socket";
/** 四叉树 */
export { Box } from "./quadtree/Box";
export { Circle } from "./quadtree/Circle";

321
src/net/socket/Socket.ts Normal file
View File

@@ -0,0 +1,321 @@
/**
* @Author: Gongxh
* @Date: 2025-03-28
* @Description: 网络socket
*/
import { SocketTask } from "@douyin-microapp/typings/types/api";
import { Platform } from "../../global/Platform";
import { debug, warn } from "../../tool/log";
type BinaryType = "blob" | "arraybuffer";
interface SocketOptions {
/**
* 给原生平台 和 web 用
* 一个协议字符串或者一个包含协议字符串的数组。
* 这些字符串用于指定子协议,这样单个服务器可以实现多个 WebSocket 子协议(
* 例如你可能希望一台服务器能够根据指定的协议protocol处理不同类型的交互。
* 如果不指定协议字符串,则假定为空字符串。
*/
protocols?: string[];
/**
* 使用 Blob 对象处理二进制数据。这是默认值
* 使用 ArrayBuffer 对象处理二进制数据
* @url https://developer.mozilla.org/docs/Web/API/WebSocket/binaryType
*/
binaryType?: BinaryType;
/** 超时时间 默认3000毫秒 */
timeout?: number;
}
export class Socket {
/**
* socket对象
* @internal
*/
private _socket: WebSocket | WechatMiniprogram.SocketTask | AliyMiniprogram.SocketTask | SocketTask;
/**
* @param {string} url 要连接的 URL这应该是 WebSocket 服务器将响应的 URL
* @param {SocketOptions} options 可选参数 针对不同平台的一些特殊参数 详细信息见定义
*/
constructor(url: string, options?: SocketOptions) {
if (Platform.isWX) {
this._socket = this.createWechatSocket(url, options?.timeout || 3000, options?.protocols);
} else if (Platform.isAlipay) {
this._socket = this.createAliSocket(url, options?.timeout || 3000, options?.protocols);
} else if (Platform.isBytedance) {
this._socket = this.createBytedanceSocket(url, options?.timeout || 3000, options?.protocols);
} else {
this._socket = this.createOtherSocket(url, options?.binaryType, options?.timeout || 3000, options?.protocols);
}
}
/**
* 微信小游戏创建socket
* @internal
*/
private createWechatSocket(url: string, timeout?: number, protocols?: string[]): WechatMiniprogram.SocketTask {
let socket = wx.connectSocket({
url,
protocols: protocols,
timeout: timeout,
success: () => { debug("socket success") },
fail: () => { warn("socket fail") }
});
socket.onOpen(() => {
this.onopen && this.onopen();
});
socket.onMessage((res: { data: string | ArrayBuffer }) => {
this.onmessage && this.onmessage(res.data);
});
socket.onError((res: { errMsg: string }) => {
// 微信上socket和原生平台以及浏览器不一致 所以这里特殊处理 给他一个默认的错误码
this.onclose?.(1000, res?.errMsg);
});
socket.onClose((res: { code: number, reason: string }) => {
this.onclose?.(res.code, res.reason);
});
return socket;
}
/**
* 支付宝小游戏创建socket
* @internal
*/
private createAliSocket(url: string, timeout?: number, protocols?: string[]): AliyMiniprogram.SocketTask {
let socket = my.connectSocket({
url,
protocols: protocols,
multiple: true,
timeout: timeout,
success: () => { debug("socket success") },
fail: () => { warn("socket fail") }
});
socket.onOpen((info: AliyMiniprogram.OnOpenData) => {
this.onopen && this.onopen();
});
socket.onMessage((info: AliyMiniprogram.OnMessageData) => {
if (!this.onmessage) {
return;
}
if (info.isBuffer) {
if (my.base64ToArrayBuffer) {
this.onmessage(my.base64ToArrayBuffer(info.data.data));
} else if (atob) {
this.onmessage(this.base64ToArrayBuffer(info.data.data));
} else {
this.onmessage(info.data.data);
}
this.onmessage(info.data.data);
} else {
this.onmessage(info.data.data);
}
});
socket.onError((info: { data: AliyMiniprogram.CallBack.Fail }) => {
this.onclose && this.onclose(info.data.error, info.data.errorMessage);
});
socket.onClose((info: { code: number, reason: string, data: { code: number, reason: string } }) => {
this.onclose && this.onclose(info.code, info.reason);
});
return socket;
}
/**
* 抖音小游戏创建socket
* @internal
*/
private createBytedanceSocket(url: string, timeout?: number, protocols?: string[]): SocketTask {
let socket: SocketTask = tt.connectSocket({
url,
protocols: protocols,
success: () => { debug("socket success") },
fail: () => { warn("socket fail") }
});
let timer = setTimeout(() => {
socket.close({});
}, timeout);
socket.onOpen(() => {
timer && clearTimeout(timer);
timer = null;
this.onopen && this.onopen();
});
socket.onMessage((info: { data: string | ArrayBuffer }) => {
this.onmessage && this.onmessage(info.data);
});
socket.onError((res: { errMsg: string }) => {
timer && clearTimeout(timer);
timer = null;
// 微信上socket和原生平台以及浏览器不一致 所以这里特殊处理 给他一个默认的错误码
this.onclose?.(1000, res.errMsg);
});
socket.onClose((res: { code: string, reason: string }) => {
timer && clearTimeout(timer);
timer = null;
this.onclose?.(Number(res.code), res.reason);
});
return socket;
}
/**
* 除微信小游戏、支付宝小游戏、抖音小游戏之外的平台创建socket
* @internal
*/
private createOtherSocket(url: string, binaryType: BinaryType, timeout?: number, protocols?: string[]): WebSocket {
let socket = new WebSocket(url, protocols);
if (binaryType) {
socket.binaryType = binaryType;
}
let timer = setTimeout(() => {
socket.close();
}, timeout);
socket.onopen = () => {
timer && clearTimeout(timer);
timer = null;
this.onopen?.();
}
socket.onmessage = (event: MessageEvent) => {
this.onmessage?.(event.data);
}
socket.onerror = () => {
timer && clearTimeout(timer);
timer = null;
this.onerror?.();
}
socket.onclose = (event: CloseEvent) => {
timer && clearTimeout(timer);
timer = null;
this.onclose?.(event?.code, event?.reason);
}
return socket;
}
/**
* 发送文本数据
* @param data - 文本数据
*/
public send(data: string): void {
if (Platform.isWX) {
(this._socket as WechatMiniprogram.SocketTask).send({ data: data });
} else if (Platform.isAlipay) {
(this._socket as AliyMiniprogram.SocketTask).send({ data: data });
} else if (Platform.isBytedance) {
(this._socket as SocketTask).send({ data: data });
} else {
(this._socket as WebSocket).send(data);
}
}
/**
* 发送二进制数据
* @param data - 二进制数据
*/
public sendBuffer(data: ArrayBuffer): void {
if (Platform.isWX) {
(this._socket as WechatMiniprogram.SocketTask).send({ data: data });
} else if (Platform.isAlipay) {
if (my.arrayBufferToBase64) {
(this._socket as AliyMiniprogram.SocketTask).send({ data: my.arrayBufferToBase64(data), isBuffer: true });
} else if (btoa) {
(this._socket as AliyMiniprogram.SocketTask).send({ data: this.uint8ArrayToBase64(new Uint8Array(data)), isBuffer: true });
} else {
(this._socket as AliyMiniprogram.SocketTask).send({ data: data });
}
} else if (Platform.isBytedance) {
(this._socket as SocketTask).send({ data: data });
} else {
(this._socket as WebSocket).send(data);
}
}
/**
* 客户端主动断开
* @param code - 关闭代码: 如果没有传这个参数默认使用1000, 客户端可使用的数字范围: [3001-3999]
* @param reason - 关闭原因: 一个人类可读的字符串,它解释了连接关闭的原因。这个 UTF-8 编码的字符串不能超过 123 个字节
*/
public close(code?: number, reason?: string): void {
if (Platform.isWX) {
(this._socket as WechatMiniprogram.SocketTask).close({ code: code, reason: reason });
} else if (Platform.isAlipay) {
(this._socket as AliyMiniprogram.SocketTask).close({ code: code, reason: reason });
} else if (Platform.isBytedance) {
(this._socket as SocketTask).close({ code: code, reason: reason });
} else {
(this._socket as WebSocket).close(code, reason);
}
}
/**
* 获取socket示例
* 在微信小游戏、支付宝小游戏、抖音小游戏 返回的是他们平台的socket实例类型
*/
public socket<T>(): T {
return this._socket as T;
}
/**
* socket已准备好 open成功
* 当前连接已经准备好发送和接受数据
*/
public onopen: () => void;
/**
* 接收到服务端发送的消息
* @param data - 消息数据
*/
public onmessage: (data: any) => void;
/**
* 监听可能发生的错误,一般用不到
*/
public onerror: () => void;
/**
* 关闭连接
* @param code - 关闭代码
* @param reason - 关闭原因
*/
public onclose: (code: number, reason: string) => void;
/**
* 二进制数据转成Base64 (支付宝用)
* @internal
*/
private uint8ArrayToBase64(u8Array: Uint8Array): string {
let CHUNK_SIZE = 0x8000; // 32768
let index = 0;
let length = u8Array.length;
let result = '';
let slice: Uint8Array<ArrayBufferLike>;;
// 分段处理,避免`btoa`输入字符串过长
for (; index < length; index += CHUNK_SIZE) {
slice = u8Array.subarray(index, Math.min(index + CHUNK_SIZE, length));
// 将Uint8Array转换为字符串并使用btoa进行Base64编码
result += btoa(String.fromCharCode(...slice));
}
return result;
}
/**
* base64转成ArrayBuffer (支付宝用)
* @internal
*/
private base64ToArrayBuffer(base64: string): ArrayBuffer {
let binary_string = atob(base64);
let len = binary_string.length;
let bytes = new Uint8Array(len);
for (var i = 0; i < len; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes.buffer;
}
}