mirror of
https://gitee.com/ruanwujing/green-pack-cocos
synced 2024-12-26 11:48:44 +00:00
165 lines
6.3 KiB
TypeScript
165 lines
6.3 KiB
TypeScript
import { _decorator, CCBoolean, TweenEasing , CCFloat, CCString, Component, easing, Enum, EventTouch, isValid, Node, NodeEventType, Tween, tween, Vec2, Vec3 } from 'cc';
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import { GPWorkFlow, GPWorkFlowNode } from './GPWorkFlow';
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const { ccclass, property } = _decorator;
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export enum FloatType {
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None,
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MoveToTop,
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MoveToTopLayer,
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// CopyToTopLayer
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}
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export enum DragBackHomeType {
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SetPosition,
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Tween
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}
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export enum EasingString {
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'linear' , 'smooth' , 'fade' , 'constant' ,
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'quadIn' , 'quadOut' , 'quadInOut' , 'quadOutIn' ,
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'cubicIn' , 'cubicOut' , 'cubicInOut' , 'cubicOutIn' ,
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'quartIn' , 'quartOut' , 'quartInOut' , 'quartOutIn' ,
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'quintIn' , 'quintOut' , 'quintInOut' , 'quintOutIn' ,
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'sineIn' , 'sineOut' , 'sineInOut' , 'sineOutIn' ,
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'expoIn' , 'expoOut' , 'expoInOut' , 'expoOutIn' ,
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'circIn' , 'circOut' , 'circInOut' , 'circOutIn' ,
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'elasticIn' , 'elasticOut' , 'elasticInOut' , 'elasticOutIn' ,
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'backIn' , 'backOut' , 'backInOut' , 'backOutIn' ,
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'bounceIn' , 'bounceOut' , 'bounceInOut' , 'bounceOutIn'
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}
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@ccclass('GPDrag')
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export class GPDrag extends Component {
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@property({tooltip:"触碰点偏移量敏感"})
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public touchOffsetSensitive = true
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@property({tooltip:"失败时回到起始位置"})
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public backHomeWhenFailed = true
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@property({type:Enum(DragBackHomeType), tooltip:"回家的方式", visible:function(this){
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return this.backHomeWhenFailed
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}})
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public backHomeType:DragBackHomeType = DragBackHomeType.SetPosition
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@property({type:CCFloat, visible:function(this) {
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return this.backHomeWhenFailed && this.backHomeType == DragBackHomeType.Tween
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}})
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public backTweenTime:number = 1;
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@property({type:Enum(EasingString), tooltip:"缓动类型", visible:function(this) {
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return this.backHomeWhenFailed && this.backHomeType == DragBackHomeType.Tween
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}})
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public backTweenEasing:EasingString = EasingString.linear
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@property({type:Enum(FloatType), tooltip:"上浮类型"})
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public floatType:FloatType = FloatType.None
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@property({type:Node, visible:function(this){
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return this.floatType == FloatType.MoveToTopLayer
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// || this.floatType == FloatType.CopyToTopLayer
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}})
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public topLayerNode:Node
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@property({tooltip:"松开后返回原来的层级", visible:function(){
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return this.floatType != FloatType.None
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}})
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public backToOriZ = true;
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private srcParent:Node
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private zOrder:number
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private dragStartPos:Vec2 = new Vec2(0, 0)
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private dragOffset:Vec2 = new Vec2(0, 0)
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public succeedCheck:Function = null;
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public succeedCallback:Function = null;
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private backTween:Tween<Node>
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public backHomeWorkFlow = new GPWorkFlow();
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start() {
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this.node.on(NodeEventType.TOUCH_START, this.OnDragStart, this)
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this.node.on(NodeEventType.TOUCH_MOVE, this.OnDragMove, this)
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this.node.on(NodeEventType.TOUCH_END, this.OnDragEnd, this)
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this.node.on(NodeEventType.TOUCH_CANCEL, this.OnDragEnd, this)
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let moveNode = new GPWorkFlowNode();
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this.backHomeWorkFlow.headNode = moveNode;
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let self = this;
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moveNode.OnStart = (wfNode:GPWorkFlowNode)=>{
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let p = new Vec3(self.dragStartPos.x, self.dragStartPos.y, 0);
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switch(this.backHomeType) {
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case DragBackHomeType.SetPosition:
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self.node.setPosition(p)
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wfNode.done();
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break;
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case DragBackHomeType.Tween:
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self.backTween && self.backTween.stop()
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let easing:TweenEasing = EasingString[self.backTweenEasing] as TweenEasing
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self.backTween = tween(self.node)
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.to(self.backTweenTime, {position:p}, {easing:easing}).call(()=>{
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wfNode.done();
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}).start()
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break;
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}
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}
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let arrivedNode = new GPWorkFlowNode();
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moveNode.nextNode = arrivedNode;
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arrivedNode.OnStart = (wfNode:GPWorkFlowNode)=>{
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self.OnArrivedHome();
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wfNode.done();
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}
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}
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private OnDragStart(e:EventTouch) {
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this.dragStartPos.set(this.node.position.x, this.node.position.y);
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let touchPoint = e.getUILocation();
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Vec2.subtract(this.dragOffset, this.dragStartPos, touchPoint)
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switch(this.floatType) {
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case FloatType.MoveToTop:
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this.zOrder = this.node.getSiblingIndex();
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this.node.setSiblingIndex(Infinity);
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break;
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case FloatType.MoveToTopLayer:
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this.zOrder = this.node.getSiblingIndex()
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this.srcParent = this.node.parent
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this.node.parent = this.topLayerNode;
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break;
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// case FloatType.CopyToTopLayer:
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// break;
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}
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}
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private OnDragMove(e:EventTouch) {
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let p = e.getUILocation();
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if (this.touchOffsetSensitive)
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this.node.setPosition(new Vec3(p.x + this.dragOffset.x, p.y + this.dragOffset.y, 0))
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else
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this.node.setPosition(new Vec3(p.x, 0, p.y))
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}
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private OnDragEnd(e:EventTouch) {
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if (this.succeedCheck && this.succeedCheck(e)) {
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this.succeedCallback && this.succeedCallback(e)
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} else if(this.backHomeWhenFailed){
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this.backHomeWorkFlow.start();
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}
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}
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private OnArrivedHome() {
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if (this.backToOriZ)
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switch(this.floatType) {
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case FloatType.MoveToTop:
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this.node.setSiblingIndex(this.zOrder)
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break;
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case FloatType.MoveToTopLayer:
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this.node.parent = this.srcParent;
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this.node.setSiblingIndex(this.zOrder)
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break;
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}
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}
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protected onDestroy(): void {
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this.node.off(NodeEventType.TOUCH_START, this.OnDragStart, this)
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this.node.off(NodeEventType.TOUCH_MOVE, this.OnDragMove, this)
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this.node.off(NodeEventType.TOUCH_END, this.OnDragEnd, this)
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this.node.off(NodeEventType.TOUCH_CANCEL, this.OnDragEnd, this)
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}
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protected update(dt: number): void {
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this.backHomeWorkFlow.update(dt)
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}
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} |