mirror of
https://gitee.com/ruanwujing/green-pack-cocos
synced 2024-12-26 11:48:44 +00:00
337 lines
10 KiB
TypeScript
337 lines
10 KiB
TypeScript
import { _decorator, ccenum, CCFloat, CCInteger, cclegacy, Component, InstanceMaterialType, Material, Node, NodeEventType, RenderTexture, serializeTag, Sprite, SpriteAtlas, SpriteFrame, UIRenderer, Vec2} from 'cc';
|
||
import { BUILD, EDITOR } from 'cc/env';
|
||
import { GPRoundBoxAssembler } from './GPRoundBoxAssembler';
|
||
|
||
const { ccclass, property,type} = _decorator;
|
||
enum EventType {
|
||
SPRITE_FRAME_CHANGED = 'spriteframe-changed',
|
||
}
|
||
|
||
@ccclass('GPRoundBoxSprite')
|
||
export class GPRoundBoxSprite extends UIRenderer {
|
||
// 尺寸模式,可以看枚举原本定义的地方有注释说明
|
||
@property({serializable:true})
|
||
protected _sizeMode = Sprite.SizeMode.TRIMMED;
|
||
@type(Sprite.SizeMode)
|
||
get sizeMode () {
|
||
return this._sizeMode;
|
||
}
|
||
set sizeMode (value) {
|
||
if (this._sizeMode === value) {
|
||
return;
|
||
}
|
||
|
||
this._sizeMode = value;
|
||
if (value !== Sprite.SizeMode.CUSTOM) {
|
||
this._applySpriteSize();
|
||
}
|
||
}
|
||
// 图集
|
||
@property({serializable:true})
|
||
protected _atlas: SpriteAtlas | null = null;
|
||
@type(SpriteAtlas)
|
||
get spriteAtlas () {
|
||
return this._atlas;
|
||
}
|
||
set spriteAtlas (value) {
|
||
if (this._atlas === value) {
|
||
return;
|
||
}
|
||
this._atlas = value;
|
||
}
|
||
// 圆角用三角形模拟扇形的线段数量,越大,则越圆滑
|
||
@property({type:CCInteger, serializable:true})
|
||
_segments:number = 10
|
||
@property({type:CCInteger, serializable:true, min:1})
|
||
public get segments() {
|
||
return this._segments;
|
||
}
|
||
public set segments(segments) {
|
||
this._segments = segments;
|
||
this._renderData = null;
|
||
this._flushAssembler();
|
||
}
|
||
// 圆角半径
|
||
@property({type:CCFloat, serializable:true})
|
||
_radius:number = 20
|
||
@property({type:CCFloat, serializable:true, min:0})
|
||
public get radius() {
|
||
return this._radius
|
||
}
|
||
public set radius(radius) {
|
||
this._radius = radius;
|
||
this._updateUVs();
|
||
this.markForUpdateRenderData(true)
|
||
}
|
||
|
||
@property({serializable:true})
|
||
protected _spriteFrame: SpriteFrame | null = null;
|
||
@type(SpriteFrame)
|
||
get spriteFrame () {
|
||
return this._spriteFrame;
|
||
}
|
||
set spriteFrame (value) {
|
||
if (this._spriteFrame === value) {
|
||
return;
|
||
}
|
||
|
||
const lastSprite = this._spriteFrame;
|
||
this._spriteFrame = value;
|
||
this.markForUpdateRenderData();
|
||
this._applySpriteFrame(lastSprite);
|
||
if (EDITOR) {
|
||
this.node.emit(EventType.SPRITE_FRAME_CHANGED, this);
|
||
}
|
||
}
|
||
@property({serializable:true})
|
||
protected _leftTop:boolean = true;
|
||
@property({serializable:true})
|
||
get leftTop () {
|
||
return this._leftTop;
|
||
}
|
||
set leftTop (value:boolean) {
|
||
this._leftTop = value;
|
||
this.resetAssembler();
|
||
}
|
||
@property({serializable:true})
|
||
protected _rightTop:boolean = true;
|
||
@property({serializable:true})
|
||
get rightTop () {
|
||
return this._rightTop;
|
||
}
|
||
set rightTop (value:boolean) {
|
||
this._rightTop = value;
|
||
this.resetAssembler();
|
||
}
|
||
@property({serializable:true})
|
||
protected _leftBottom:boolean = true;
|
||
@property({serializable:true})
|
||
get leftBottom () {
|
||
return this._leftBottom;
|
||
}
|
||
set leftBottom (value:boolean) {
|
||
this._leftBottom = value;
|
||
this.resetAssembler();
|
||
}
|
||
@property({serializable:true})
|
||
protected _rightBottom:boolean = true;
|
||
@property({serializable:true})
|
||
get rightBottom () {
|
||
return this._rightBottom;
|
||
}
|
||
set rightBottom (value:boolean) {
|
||
this._rightBottom = value;
|
||
this.resetAssembler();
|
||
}
|
||
onLoad(): void {
|
||
this._flushAssembler();
|
||
}
|
||
|
||
public __preload () {
|
||
this.changeMaterialForDefine();
|
||
super.__preload();
|
||
|
||
if (EDITOR) {
|
||
this._resized();
|
||
this.node.on(NodeEventType.SIZE_CHANGED, this._resized, this);
|
||
}
|
||
}
|
||
|
||
public onEnable () {
|
||
super.onEnable();
|
||
|
||
// Force update uv, material define, active material, etc
|
||
this._activateMaterial();
|
||
const spriteFrame = this._spriteFrame;
|
||
if (spriteFrame) {
|
||
this._updateUVs();
|
||
}
|
||
}
|
||
|
||
public onDestroy () {
|
||
if (EDITOR) {
|
||
this.node.off(NodeEventType.SIZE_CHANGED, this._resized, this);
|
||
}
|
||
super.onDestroy();
|
||
}
|
||
|
||
/**
|
||
* @en
|
||
* Quickly switch to other sprite frame in the sprite atlas.
|
||
* If there is no atlas, the switch fails.
|
||
*
|
||
* @zh
|
||
* 选取使用精灵图集中的其他精灵。
|
||
* @param name @en Name of the spriteFrame to switch. @zh 要切换的 spriteFrame 名字。
|
||
*/
|
||
public changeSpriteFrameFromAtlas (name: string) {
|
||
if (!this._atlas) {
|
||
console.warn('SpriteAtlas is null.');
|
||
return;
|
||
}
|
||
const sprite = this._atlas.getSpriteFrame(name);
|
||
this.spriteFrame = sprite;
|
||
}
|
||
|
||
/**
|
||
* @deprecated Since v3.7.0, this is an engine private interface that will be removed in the future.
|
||
*/
|
||
public changeMaterialForDefine () {
|
||
let texture;
|
||
const lastInstanceMaterialType = this._instanceMaterialType;
|
||
if (this._spriteFrame) {
|
||
texture = this._spriteFrame.texture;
|
||
}
|
||
let value = false;
|
||
if (texture instanceof cclegacy.TextureBase) {
|
||
const format = texture.getPixelFormat();
|
||
value = (format === cclegacy.TextureBase.PixelFormat.RGBA_ETC1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_4BPPV1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_2BPPV1);
|
||
}
|
||
|
||
if (value) {
|
||
this._instanceMaterialType = InstanceMaterialType.USE_ALPHA_SEPARATED;
|
||
} else {
|
||
this._instanceMaterialType = InstanceMaterialType.ADD_COLOR_AND_TEXTURE;
|
||
}
|
||
if (lastInstanceMaterialType !== this._instanceMaterialType) {
|
||
// this.updateMaterial();
|
||
// d.ts里没有注上这个函数,直接调用会表红。
|
||
this["updateMaterial"]();
|
||
}
|
||
}
|
||
|
||
protected _updateBuiltinMaterial () {
|
||
let mat = super._updateBuiltinMaterial();
|
||
if (this.spriteFrame && this.spriteFrame.texture instanceof RenderTexture) {
|
||
const defines = { SAMPLE_FROM_RT: true, ...mat.passes[0].defines };
|
||
const renderMat = new Material();
|
||
renderMat.initialize({
|
||
effectAsset: mat.effectAsset,
|
||
defines,
|
||
});
|
||
mat = renderMat;
|
||
}
|
||
return mat;
|
||
}
|
||
|
||
protected _render (render) {
|
||
render.commitComp(this, this.renderData, this._spriteFrame, this._assembler, null);
|
||
}
|
||
|
||
protected _canRender () {
|
||
if (!super._canRender()) {
|
||
return false;
|
||
}
|
||
|
||
const spriteFrame = this._spriteFrame;
|
||
if (!spriteFrame || !spriteFrame.texture) {
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
protected resetAssembler() {
|
||
this._assembler = null;
|
||
this._flushAssembler();
|
||
}
|
||
protected _flushAssembler () {
|
||
const assembler = GPRoundBoxAssembler;
|
||
|
||
if (this._assembler !== assembler) {
|
||
this.destroyRenderData();
|
||
this._assembler = assembler;
|
||
}
|
||
|
||
|
||
if (!this._renderData) {
|
||
if (this._assembler && this._assembler.createData) {
|
||
this._renderData = this._assembler.createData(this);
|
||
this._renderData!.material = this.getRenderMaterial(0);
|
||
this.markForUpdateRenderData();
|
||
if (this.spriteFrame) {
|
||
this._assembler.updateRenderData(this);
|
||
}
|
||
this._updateColor();
|
||
}
|
||
}
|
||
}
|
||
|
||
private _applySpriteSize () {
|
||
if (this._spriteFrame) {
|
||
if (BUILD || !this._spriteFrame.isDefault) {
|
||
if (Sprite.SizeMode.RAW === this._sizeMode) {
|
||
const size = this._spriteFrame.originalSize;
|
||
this.node._uiProps.uiTransformComp!.setContentSize(size);
|
||
} else if (Sprite.SizeMode.TRIMMED === this._sizeMode) {
|
||
const rect = this._spriteFrame.rect;
|
||
this.node._uiProps.uiTransformComp!.setContentSize(rect.width, rect.height);
|
||
}
|
||
}
|
||
this.markForUpdateRenderData(true)
|
||
this._assembler.updateRenderData(this);
|
||
}
|
||
}
|
||
|
||
private _resized () {
|
||
if (!EDITOR) {
|
||
return;
|
||
}
|
||
|
||
if (this._spriteFrame) {
|
||
const actualSize = this.node._uiProps.uiTransformComp!.contentSize;
|
||
let expectedW = actualSize.width;
|
||
let expectedH = actualSize.height;
|
||
if (this._sizeMode === Sprite.SizeMode.RAW) {
|
||
const size = this._spriteFrame.originalSize;
|
||
expectedW = size.width;
|
||
expectedH = size.height;
|
||
} else if (this._sizeMode === Sprite.SizeMode.TRIMMED) {
|
||
const rect = this._spriteFrame.rect;
|
||
expectedW = rect.width;
|
||
expectedH = rect.height;
|
||
}
|
||
|
||
if (expectedW !== actualSize.width || expectedH !== actualSize.height) {
|
||
this._sizeMode = Sprite.SizeMode.CUSTOM;
|
||
}
|
||
}
|
||
}
|
||
|
||
private _activateMaterial () {
|
||
const spriteFrame = this._spriteFrame;
|
||
const material = this.getRenderMaterial(0);
|
||
if (spriteFrame) {
|
||
if (material) {
|
||
this.markForUpdateRenderData();
|
||
}
|
||
}
|
||
|
||
if (this.renderData) {
|
||
this.renderData.material = material;
|
||
}
|
||
}
|
||
|
||
private _updateUVs () {
|
||
if (this._assembler) {
|
||
this._assembler.updateUVs(this);
|
||
}
|
||
}
|
||
|
||
private _applySpriteFrame (oldFrame: SpriteFrame | null) {
|
||
const spriteFrame = this._spriteFrame;
|
||
|
||
let textureChanged = false;
|
||
if (spriteFrame) {
|
||
if (!oldFrame || oldFrame.texture !== spriteFrame.texture) {
|
||
textureChanged = true;
|
||
}
|
||
if (textureChanged) {
|
||
if (this.renderData) this.renderData.textureDirty = true;
|
||
this.changeMaterialForDefine();
|
||
}
|
||
this._applySpriteSize();
|
||
}
|
||
}
|
||
}
|