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https://gitee.com/ruanwujing/green-pack-cocos
synced 2024-12-25 03:08:45 +00:00
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138
assets/resources/effects/puzzle.effect
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138
assets/resources/effects/puzzle.effect
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@ -0,0 +1,138 @@
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
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CCEffect %{
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techniques:
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- passes:
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- vert: sprite-vs:vert
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frag: sprite-fs:frag
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depthStencilState:
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depthTest: false
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depthWrite: false
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blendState:
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targets:
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- blend: true
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blendSrc: src_alpha
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blendDst: one_minus_src_alpha
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blendDstAlpha: one_minus_src_alpha
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rasterizerState:
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cullMode: none
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properties:
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rows: {value: 4}
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columns: {value: 8}
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sizeExpand: {value: 0.6}
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radius: {value: 0.15}
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}%
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CCProgram sprite-vs %{
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precision highp float;
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#include <builtin/uniforms/cc-global>
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#if USE_LOCAL
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#include <builtin/uniforms/cc-local>
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#endif
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#if SAMPLE_FROM_RT
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#include <common/common-define>
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#endif
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in vec3 a_position;
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in vec2 a_texCoord;
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in vec4 a_color;
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out vec4 color;
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out vec2 uv0;
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vec4 vert () {
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vec4 pos = vec4(a_position, 1);
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#if USE_LOCAL
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pos = cc_matWorld * pos;
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#endif
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#if USE_PIXEL_ALIGNMENT
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pos = cc_matView * pos;
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pos.xyz = floor(pos.xyz);
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pos = cc_matProj * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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uv0 = a_texCoord;
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#if SAMPLE_FROM_RT
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CC_HANDLE_RT_SAMPLE_FLIP(uv0);
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#endif
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color = a_color;
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return pos;
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}
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}%
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CCProgram sprite-fs %{
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precision highp float;
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#include <builtin/internal/embedded-alpha>
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#include "../chunks/sdf2d"
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uniform Const {
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float rows;
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float columns;
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float sizeExpand;
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float radius;
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};
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in vec4 color;
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in vec2 uv0;
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float smin(float a,float b,float k){
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float h = clamp(0.5+0.5*(a-b)/k,0.0,1.0);
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return mix(a,b,h)-k*h*(1.0-h);
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}
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float smax(float a,float b,float k){
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return -smin(-a,-b,k);
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}
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float isOdd(float x) {
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return fract(x/2.0) * 2.0;
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}
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#pragma builtin(local)
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layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
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vec4 frag () {
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vec4 o = vec4(1, 1, 1, 1);
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vec2 id = floor(uv0 * vec2(columns, rows));
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vec2 uv_center = (id + 0.5) / vec2(columns, rows);
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float exp = sizeExpand + 1.0;
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vec2 uv = (uv0 - uv_center) * vec2(columns, rows) * exp;
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o *= CCSampleWithAlphaSeparated(cc_spriteTexture, (uv0 - uv_center) * exp + uv_center);
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float d = sdBox(uv, vec2(0.5, 0.5));
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float rad = radius;
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float dd = 0.1;
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float odd = isOdd(id.x + id.y);
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float s = sign(odd - 0.5);
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float dc_top = sdCircle(uv + vec2(0, 0.5 - dd * s), rad);
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float dc_bottom = sdCircle(uv + vec2(0, -0.5 + dd * s), rad);
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float dc_left = sdCircle(uv + vec2(0.5 + dd * s, 0), rad);
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float dc_right = sdCircle(uv + vec2(-0.5 - dd * s, 0), rad);
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float k = 0.02;
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float nOdd = 1.0 - odd;
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float dt = smax(d, -dc_top, k) * odd + smin(d, dc_top , k) * nOdd;
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float edge = step(id.y, 0.5);
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d = dt * (1.0 - edge) + d * edge;
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float db = smax(d, -dc_bottom, k) * odd + smin(d, dc_bottom, k) * nOdd;
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edge = step(rows - 1.5, id.y);
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d = db * (1.0 - edge) + d * edge;
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float dl = smin(d, dc_left, k) * odd + smax(d, -dc_left, k) * nOdd;
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edge = step(id.x, 0.5);
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d = dl * (1.0 - edge) + d * edge;
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float dr = smin(d, dc_right, k) * odd + smax(d, -dc_right, k) * nOdd;
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edge = step(columns - 1.5, id.x);
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d = dr * (1.0 - edge) + d * edge;
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float c = smoothstep(0.01, -0.01, d);
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o *= c;
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return o;
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}
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}%
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11
assets/resources/effects/puzzle.effect.meta
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11
assets/resources/effects/puzzle.effect.meta
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{
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"ver": "1.7.1",
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"importer": "effect",
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"imported": true,
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"uuid": "8db6f7be-b91e-44ba-be47-5857f763dcc2",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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32
assets/resources/materials/puzzle.mtl
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32
assets/resources/materials/puzzle.mtl
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{
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"__type__": "cc.Material",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_native": "",
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"_effectAsset": {
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"__uuid__": "8db6f7be-b91e-44ba-be47-5857f763dcc2",
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"__expectedType__": "cc.EffectAsset"
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},
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"_techIdx": 0,
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"_defines": [
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{}
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],
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"_states": [
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{
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"rasterizerState": {},
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"depthStencilState": {},
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"blendState": {
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"targets": [
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{}
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]
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}
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}
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],
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"_props": [
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{
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"rows": 6,
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"columns": 10
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}
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]
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}
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11
assets/resources/materials/puzzle.mtl.meta
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11
assets/resources/materials/puzzle.mtl.meta
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{
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"ver": "1.0.21",
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"importer": "material",
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"imported": true,
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"uuid": "0080e1e8-609b-41f2-ad39-2a1c3fb9b4dc",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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1196
assets/resources/scenes/puzzle.scene
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1196
assets/resources/scenes/puzzle.scene
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File diff suppressed because it is too large
Load Diff
11
assets/resources/scenes/puzzle.scene.meta
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11
assets/resources/scenes/puzzle.scene.meta
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{
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"ver": "1.1.50",
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"importer": "scene",
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"imported": true,
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"uuid": "946213b2-dc04-4756-8c82-e9df6ac4d571",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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9
assets/resources/ui/images.meta
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9
assets/resources/ui/images.meta
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@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "7a473951-f04b-4028-8ec6-741d8319818f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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BIN
assets/resources/ui/images/cyberpunk.jpeg
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BIN
assets/resources/ui/images/cyberpunk.jpeg
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Binary file not shown.
After Width: | Height: | Size: 294 KiB |
134
assets/resources/ui/images/cyberpunk.jpeg.meta
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134
assets/resources/ui/images/cyberpunk.jpeg.meta
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{
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"ver": "1.0.26",
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"importer": "image",
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"imported": true,
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"uuid": "10336bef-42f1-4bfd-a795-1f29554ccdd8",
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"files": [
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".jpeg",
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".json"
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],
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"subMetas": {
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"6c48a": {
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"importer": "texture",
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"uuid": "10336bef-42f1-4bfd-a795-1f29554ccdd8@6c48a",
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"displayName": "cyberpunk",
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"id": "6c48a",
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"name": "texture",
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"userData": {
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"wrapModeS": "clamp-to-edge",
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"wrapModeT": "clamp-to-edge",
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"minfilter": "linear",
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"magfilter": "linear",
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"mipfilter": "none",
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"anisotropy": 0,
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"isUuid": true,
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"imageUuidOrDatabaseUri": "10336bef-42f1-4bfd-a795-1f29554ccdd8",
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"visible": false
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},
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"ver": "1.0.22",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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},
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"f9941": {
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"importer": "sprite-frame",
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"uuid": "10336bef-42f1-4bfd-a795-1f29554ccdd8@f9941",
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"displayName": "cyberpunk",
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"id": "f9941",
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"name": "spriteFrame",
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"userData": {
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 800,
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"height": 480,
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"rawWidth": 800,
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"rawHeight": 480,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"packable": false,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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"pivotY": 0.5,
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"meshType": 0,
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"vertices": {
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"rawPosition": [
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-400,
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-240,
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0,
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400,
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-240,
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0,
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-400,
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240,
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0,
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400,
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240,
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0
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],
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"indexes": [
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0,
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1,
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2,
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2,
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1,
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3
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],
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"uv": [
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0,
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480,
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800,
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480,
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0,
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0,
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800,
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0
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],
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"nuv": [
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0,
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0,
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1,
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0,
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0,
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1,
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1,
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1
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],
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"minPos": [
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-400,
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-240,
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0
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],
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"maxPos": [
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400,
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240,
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0
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]
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},
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"isUuid": true,
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"imageUuidOrDatabaseUri": "10336bef-42f1-4bfd-a795-1f29554ccdd8@6c48a",
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"atlasUuid": ""
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},
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"ver": "1.0.12",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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}
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},
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"userData": {
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"hasAlpha": false,
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"type": "sprite-frame",
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"fixAlphaTransparencyArtifacts": false,
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"redirect": "10336bef-42f1-4bfd-a795-1f29554ccdd8@f9941"
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}
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||||
}
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@ -59,11 +59,11 @@ export const ColorSDFAssembler: IAssembler = {
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const renderData = sprite.renderData!;
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const chunk = renderData.chunk;
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if (sprite["_flagChangedVersion"] !== sprite.node["_flagChangedVersion"] || renderData.vertDirty) {
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if (sprite["_flagChangedVersion"] !== sprite.node["flagChangedVersion"] || renderData.vertDirty) {
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// const vb = chunk.vertexAccessor.getVertexBuffer(chunk.bufferId);
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this.updateWorldVerts(sprite, chunk);
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renderData.vertDirty = false;
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sprite["_flagChangedVersion"] = sprite.node["_flagChangedVersion"];
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sprite["_flagChangedVersion"] = sprite.node["flagChangedVersion"];
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}
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// quick version
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@ -158,6 +158,8 @@ export const ColorSDFAssembler: IAssembler = {
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updateColor (sprite: GPSpriteSDF) {
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const renderData = sprite.renderData!;
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const vData = renderData.chunk.vb;
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if (!sprite.spriteFrame)
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return
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const uv = sprite.spriteFrame.uv;
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let colorOffset = 5;
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@ -107,6 +107,13 @@ export const GPRoundBoxAssembler: IAssembler = {
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this.updateWorldVerts(sprite, chunk);
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renderData.vertDirty = false;
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}
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if (sprite["_flagChangedVersion"] !== sprite.node["flagChangedVersion"] || renderData.vertDirty) {
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// const vb = chunk.vertexAccessor.getVertexBuffer(chunk.bufferId);
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this.updateWorldVerts(sprite, chunk);
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renderData.vertDirty = false;
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sprite["_flagChangedVersion"] = sprite.node["flagChangedVersion"];
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}
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// quick version
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const bid = chunk.bufferId;
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|
174
assets/scripts/puzzle/PuzzleAssembler.ts
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174
assets/scripts/puzzle/PuzzleAssembler.ts
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import { Color, IAssembler, IRenderData, RenderData, dynamicAtlasManager } from "cc";
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import { PuzzleSprite } from "./PuzzleSprite";
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const QUAD_INDICES = Uint16Array.from([0, 1, 2, 1, 3, 2]);
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export const PuzzleAssembler: IAssembler = {
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createData (sprite: PuzzleSprite) {
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const renderData = sprite.requestRenderData();
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renderData.dataLength = 4;
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renderData.resize(4, 6);
|
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renderData.chunk.setIndexBuffer(QUAD_INDICES);
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return renderData;
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||||
},
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||||
|
||||
updateRenderData (sprite: PuzzleSprite) {
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const frame = sprite.spriteFrame;
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||||
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||||
dynamicAtlasManager.packToDynamicAtlas(sprite, frame);
|
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this.updateUVs(sprite);// dirty need
|
||||
//this.updateColor(sprite);// dirty need
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||||
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||||
const renderData = sprite.renderData;
|
||||
if (renderData && frame) {
|
||||
if (renderData.vertDirty) {
|
||||
this.updateVertexData(sprite);
|
||||
}
|
||||
renderData.updateRenderData(sprite, frame);
|
||||
}
|
||||
},
|
||||
|
||||
updateWorldVerts (sprite: PuzzleSprite, chunk: { vb: any; }) {
|
||||
const renderData = sprite.renderData!;
|
||||
const vData = chunk.vb;
|
||||
|
||||
const dataList: IRenderData[] = renderData.data;
|
||||
const node = sprite.node;
|
||||
const m = node.worldMatrix;
|
||||
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||||
const stride = renderData.floatStride;
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||||
let offset = 0;
|
||||
const length = dataList.length;
|
||||
for (let i = 0; i < length; i++) {
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||||
const curData = dataList[i];
|
||||
const x = curData.x;
|
||||
const y = curData.y;
|
||||
let rhw = m.m03 * x + m.m07 * y + m.m15;
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||||
rhw = rhw ? 1 / rhw : 1;
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||||
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||||
offset = i * stride;
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||||
vData[offset + 0] = (m.m00 * x + m.m04 * y + m.m12) * rhw;
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||||
vData[offset + 1] = (m.m01 * x + m.m05 * y + m.m13) * rhw;
|
||||
vData[offset + 2] = (m.m02 * x + m.m06 * y + m.m14) * rhw;
|
||||
}
|
||||
},
|
||||
|
||||
fillBuffers (sprite: PuzzleSprite) {
|
||||
if (sprite === null) {
|
||||
return;
|
||||
}
|
||||
|
||||
const renderData = sprite.renderData!;
|
||||
const chunk = renderData.chunk;
|
||||
|
||||
if (sprite["_flagChangedVersion"] !== sprite.node["flagChangedVersion"] || renderData.vertDirty) {
|
||||
// const vb = chunk.vertexAccessor.getVertexBuffer(chunk.bufferId);
|
||||
this.updateWorldVerts(sprite, chunk);
|
||||
renderData.vertDirty = false;
|
||||
sprite["_flagChangedVersion"] = sprite.node["flagChangedVersion"];
|
||||
}
|
||||
|
||||
// quick version
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||||
const vidOrigin = chunk.vertexOffset;
|
||||
const meshBuffer = chunk.meshBuffer;
|
||||
const ib = chunk.meshBuffer.iData;
|
||||
let indexOffset = meshBuffer.indexOffset;
|
||||
|
||||
const vid = vidOrigin;
|
||||
|
||||
// left bottom
|
||||
ib[indexOffset++] = vid;
|
||||
// right bottom
|
||||
ib[indexOffset++] = vid + 1;
|
||||
// left top
|
||||
ib[indexOffset++] = vid + 2;
|
||||
|
||||
// right bottom
|
||||
ib[indexOffset++] = vid + 1;
|
||||
// right top
|
||||
ib[indexOffset++] = vid + 3;
|
||||
// left top
|
||||
ib[indexOffset++] = vid + 2;
|
||||
|
||||
// IndexOffset should add 6 when vertices of a rect are visited.
|
||||
meshBuffer.indexOffset += 6;
|
||||
// slow version
|
||||
// renderer.switchBufferAccessor().appendIndices(chunk);
|
||||
},
|
||||
|
||||
updateVertexData (sprite: PuzzleSprite) {
|
||||
const renderData: RenderData | null = sprite.renderData;
|
||||
if (!renderData) {
|
||||
return;
|
||||
}
|
||||
|
||||
const uiTrans = sprite.node._uiProps.uiTransformComp!;
|
||||
const dataList: IRenderData[] = renderData.data;
|
||||
const cw = uiTrans.width;
|
||||
const ch = uiTrans.height;
|
||||
const appX = uiTrans.anchorX * cw;
|
||||
const appY = uiTrans.anchorY * ch;
|
||||
let l = 0;
|
||||
let b = 0;
|
||||
let r = 0;
|
||||
let t = 0;
|
||||
|
||||
const frame = sprite.spriteFrame!;
|
||||
const originSize = frame.originalSize;
|
||||
const ow = originSize.width;
|
||||
const oh = originSize.height;
|
||||
const scaleX = cw / ow;
|
||||
const scaleY = ch / oh;
|
||||
const trimmedBorder = frame.trimmedBorder;
|
||||
l = trimmedBorder.x * scaleX - appX;
|
||||
b = trimmedBorder.z * scaleY - appY;
|
||||
r = cw + trimmedBorder.y * scaleX - appX;
|
||||
t = ch + trimmedBorder.w * scaleY - appY;
|
||||
|
||||
|
||||
dataList[0].x = l;
|
||||
dataList[0].y = b;
|
||||
|
||||
dataList[1].x = r;
|
||||
dataList[1].y = b;
|
||||
|
||||
dataList[2].x = l;
|
||||
dataList[2].y = t;
|
||||
|
||||
dataList[3].x = r;
|
||||
dataList[3].y = t;
|
||||
|
||||
renderData.vertDirty = true;
|
||||
},
|
||||
|
||||
updateUVs (sprite: PuzzleSprite) {
|
||||
const renderData = sprite.renderData!;
|
||||
const vData = renderData.chunk.vb;
|
||||
const uv = sprite.uv;
|
||||
// 01 11 00 10
|
||||
vData[3] = uv[0];
|
||||
vData[4] = uv[1];
|
||||
vData[12] = uv[2];
|
||||
vData[13] = uv[3];
|
||||
vData[21] = uv[4];
|
||||
vData[22] = uv[5];
|
||||
vData[30] = uv[6];
|
||||
vData[31] = uv[7];
|
||||
},
|
||||
|
||||
updateColor (sprite: PuzzleSprite) {
|
||||
const renderData = sprite.renderData!;
|
||||
const vData = renderData.chunk.vb;
|
||||
let colorOffset = 5;
|
||||
const color = sprite.color;
|
||||
const colorR = color.r / 255;
|
||||
const colorG = color.g / 255;
|
||||
const colorB = color.b / 255;
|
||||
const colorA = color.a / 255;
|
||||
for (let i = 0; i < renderData.dataLength; i++, colorOffset += renderData.floatStride) {
|
||||
vData[colorOffset] = colorR;
|
||||
vData[colorOffset + 1] = colorG;
|
||||
vData[colorOffset + 2] = colorB;
|
||||
vData[colorOffset + 3] = colorA;
|
||||
}
|
||||
},
|
||||
};
|
9
assets/scripts/puzzle/PuzzleAssembler.ts.meta
Normal file
9
assets/scripts/puzzle/PuzzleAssembler.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a02a1645-241e-4702-988b-34876ae0ae10",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
310
assets/scripts/puzzle/PuzzleSprite.ts
Normal file
310
assets/scripts/puzzle/PuzzleSprite.ts
Normal file
@ -0,0 +1,310 @@
|
||||
import { _decorator, CCInteger, cclegacy, Color, Component, InstanceMaterialType, Material, Node, NodeEventType, RenderTexture, Sprite, SpriteAtlas, SpriteFrame, UIRenderer } from 'cc';
|
||||
import { BUILD, EDITOR } from 'cc/env';
|
||||
import { PuzzleAssembler } from './PuzzleAssembler';
|
||||
const { ccclass, property ,type, executionOrder} = _decorator;
|
||||
enum EventType {
|
||||
SPRITE_FRAME_CHANGED = 'spriteframe-changed',
|
||||
}
|
||||
@ccclass('PuzzleSprite')
|
||||
export class PuzzleSprite extends UIRenderer {
|
||||
// 尺寸模式,可以看枚举原本定义的地方有注释说明
|
||||
@property({serializable:true})
|
||||
protected _sizeMode = Sprite.SizeMode.TRIMMED;
|
||||
@type(Sprite.SizeMode)
|
||||
get sizeMode () {
|
||||
return this._sizeMode;
|
||||
}
|
||||
set sizeMode (value) {
|
||||
if (this._sizeMode === value) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._sizeMode = value;
|
||||
if (value !== Sprite.SizeMode.CUSTOM) {
|
||||
this._applySpriteSize();
|
||||
}
|
||||
}
|
||||
// 图集
|
||||
@property({serializable:true})
|
||||
protected _atlas: SpriteAtlas | null = null;
|
||||
@type(SpriteAtlas)
|
||||
get spriteAtlas () {
|
||||
return this._atlas;
|
||||
}
|
||||
set spriteAtlas (value) {
|
||||
if (this._atlas === value) {
|
||||
return;
|
||||
}
|
||||
this._atlas = value;
|
||||
}
|
||||
|
||||
@property({serializable:true})
|
||||
protected _spriteFrame: SpriteFrame | null = null;
|
||||
@type(SpriteFrame)
|
||||
get spriteFrame () {
|
||||
return this._spriteFrame;
|
||||
}
|
||||
set spriteFrame (value) {
|
||||
if (this._spriteFrame === value) {
|
||||
return;
|
||||
}
|
||||
|
||||
const lastSprite = this._spriteFrame;
|
||||
this._spriteFrame = value;
|
||||
this.markForUpdateRenderData();
|
||||
this._applySpriteFrame(lastSprite);
|
||||
if (EDITOR) {
|
||||
this.node.emit(EventType.SPRITE_FRAME_CHANGED, this);
|
||||
}
|
||||
}
|
||||
|
||||
private _row =1
|
||||
@property({type:CCInteger, step:1, min:1})
|
||||
public get row(){return this._row}
|
||||
public set row(v){this._row = v;
|
||||
this._updateUVs()
|
||||
}
|
||||
|
||||
private _column = 1
|
||||
@property({type:CCInteger, step:1, min:1})
|
||||
public get column(){return this._column}
|
||||
public set column(v){this._column = v;
|
||||
this._updateUVs()
|
||||
}
|
||||
|
||||
private _rowMax = 4
|
||||
@property({type:CCInteger, step:1, min:1})
|
||||
public get rowMax(){return this._rowMax}
|
||||
public set rowMax(v){this._rowMax = v;
|
||||
this._updateUVs()
|
||||
}
|
||||
|
||||
private _columnMax = 4
|
||||
@property({type:CCInteger, step:1, min:1})
|
||||
public get columnMax(){return this._columnMax}
|
||||
public set columnMax(v){this._columnMax = v;
|
||||
this._updateUVs()
|
||||
}
|
||||
|
||||
public uv= [0,1, 1,1, 0,0, 1,0]
|
||||
|
||||
onLoad(): void {
|
||||
this._flushAssembler();
|
||||
}
|
||||
|
||||
public __preload () {
|
||||
this.changeMaterialForDefine();
|
||||
super.__preload();
|
||||
|
||||
if (EDITOR) {
|
||||
this._resized();
|
||||
this.node.on(NodeEventType.SIZE_CHANGED, this._resized, this);
|
||||
}
|
||||
}
|
||||
|
||||
public onEnable () {
|
||||
console.log("onEnable")
|
||||
super.onEnable();
|
||||
|
||||
// Force update uv, material define, active material, etc
|
||||
this._activateMaterial();
|
||||
const spriteFrame = this._spriteFrame;
|
||||
if (this.spriteFrame)
|
||||
this._updateUVs();
|
||||
}
|
||||
|
||||
public onDestroy () {
|
||||
if (EDITOR) {
|
||||
this.node.off(NodeEventType.SIZE_CHANGED, this._resized, this);
|
||||
}
|
||||
super.onDestroy();
|
||||
}
|
||||
|
||||
/**
|
||||
* @en
|
||||
* Quickly switch to other sprite frame in the sprite atlas.
|
||||
* If there is no atlas, the switch fails.
|
||||
*
|
||||
* @zh
|
||||
* 选取使用精灵图集中的其他精灵。
|
||||
* @param name @en Name of the spriteFrame to switch. @zh 要切换的 spriteFrame 名字。
|
||||
*/
|
||||
public changeSpriteFrameFromAtlas (name: string) {
|
||||
if (!this._atlas) {
|
||||
console.warn('SpriteAtlas is null.');
|
||||
return;
|
||||
}
|
||||
const sprite = this._atlas.getSpriteFrame(name);
|
||||
this.spriteFrame = sprite;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Since v3.7.0, this is an engine private interface that will be removed in the future.
|
||||
*/
|
||||
public changeMaterialForDefine () {
|
||||
let texture;
|
||||
const lastInstanceMaterialType = this._instanceMaterialType;
|
||||
if (this._spriteFrame) {
|
||||
texture = this._spriteFrame.texture;
|
||||
}
|
||||
let value = false;
|
||||
if (texture instanceof cclegacy.TextureBase) {
|
||||
const format = texture.getPixelFormat();
|
||||
value = (format === cclegacy.TextureBase.PixelFormat.RGBA_ETC1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_4BPPV1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_2BPPV1);
|
||||
}
|
||||
|
||||
if (value) {
|
||||
this._instanceMaterialType = InstanceMaterialType.USE_ALPHA_SEPARATED;
|
||||
} else {
|
||||
this._instanceMaterialType = InstanceMaterialType.ADD_COLOR_AND_TEXTURE;
|
||||
}
|
||||
if (lastInstanceMaterialType !== this._instanceMaterialType) {
|
||||
// this.updateMaterial();
|
||||
// d.ts里没有注上这个函数,直接调用会表红。
|
||||
this["updateMaterial"]();
|
||||
}
|
||||
}
|
||||
|
||||
protected _updateBuiltinMaterial () {
|
||||
let mat = super._updateBuiltinMaterial();
|
||||
if (this.spriteFrame && this.spriteFrame.texture instanceof RenderTexture) {
|
||||
const defines = { SAMPLE_FROM_RT: true, ...mat.passes[0].defines };
|
||||
const renderMat = new Material();
|
||||
renderMat.initialize({
|
||||
effectAsset: mat.effectAsset,
|
||||
defines,
|
||||
});
|
||||
mat = renderMat;
|
||||
}
|
||||
return mat;
|
||||
}
|
||||
|
||||
protected _render (render) {
|
||||
render.commitComp(this, this.renderData, this._spriteFrame, this._assembler, null);
|
||||
}
|
||||
|
||||
protected _canRender () {
|
||||
if (!super._canRender()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const spriteFrame = this._spriteFrame;
|
||||
if (!spriteFrame || !spriteFrame.texture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected resetAssembler() {
|
||||
this._assembler = null;
|
||||
this._flushAssembler();
|
||||
}
|
||||
protected _flushAssembler () {
|
||||
const assembler = PuzzleAssembler;
|
||||
|
||||
if (this._assembler !== assembler) {
|
||||
this.destroyRenderData();
|
||||
this._assembler = assembler;
|
||||
}
|
||||
|
||||
|
||||
if (!this._renderData) {
|
||||
if (this._assembler && this._assembler.createData) {
|
||||
this._renderData = this._assembler.createData(this);
|
||||
this._renderData!.material = this.getRenderMaterial(0);
|
||||
this.markForUpdateRenderData();
|
||||
if (this.spriteFrame) {
|
||||
this._assembler.updateRenderData(this);
|
||||
}
|
||||
this._updateColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private _applySpriteSize () {
|
||||
if (this._spriteFrame) {
|
||||
if (BUILD || !this._spriteFrame.isDefault) {
|
||||
if (Sprite.SizeMode.RAW === this._sizeMode) {
|
||||
const size = this._spriteFrame.originalSize;
|
||||
this.node._uiProps.uiTransformComp!.setContentSize(size);
|
||||
} else if (Sprite.SizeMode.TRIMMED === this._sizeMode) {
|
||||
const rect = this._spriteFrame.rect;
|
||||
this.node._uiProps.uiTransformComp!.setContentSize(rect.width, rect.height);
|
||||
}
|
||||
}
|
||||
this.markForUpdateRenderData(true)
|
||||
this._assembler.updateRenderData(this);
|
||||
}
|
||||
}
|
||||
|
||||
private _resized () {
|
||||
if (!EDITOR) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._spriteFrame) {
|
||||
const actualSize = this.node._uiProps.uiTransformComp!.contentSize;
|
||||
let expectedW = actualSize.width;
|
||||
let expectedH = actualSize.height;
|
||||
if (this._sizeMode === Sprite.SizeMode.RAW) {
|
||||
const size = this._spriteFrame.originalSize;
|
||||
expectedW = size.width;
|
||||
expectedH = size.height;
|
||||
} else if (this._sizeMode === Sprite.SizeMode.TRIMMED) {
|
||||
const rect = this._spriteFrame.rect;
|
||||
expectedW = rect.width;
|
||||
expectedH = rect.height;
|
||||
}
|
||||
|
||||
if (expectedW !== actualSize.width || expectedH !== actualSize.height) {
|
||||
this._sizeMode = Sprite.SizeMode.CUSTOM;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private _activateMaterial () {
|
||||
const spriteFrame = this._spriteFrame;
|
||||
const material = this.getRenderMaterial(0);
|
||||
if (spriteFrame) {
|
||||
if (material) {
|
||||
this.markForUpdateRenderData();
|
||||
}
|
||||
}
|
||||
|
||||
if (this.renderData) {
|
||||
this.renderData.material = material;
|
||||
}
|
||||
}
|
||||
|
||||
private _updateUVs () {
|
||||
const _uv= [0,1, 1,1, 0,0, 1,0]
|
||||
const blockWidth = 1 / this.columnMax
|
||||
const blockHeight = 1 / this.rowMax
|
||||
for (let i = 0; i < 4; i++) {
|
||||
this.uv[i * 2] = (this.column - 1) * blockWidth + _uv[i * 2] * blockWidth;
|
||||
this.uv[i * 2 + 1] = (this.row - 1) * blockHeight + _uv[i * 2 + 1] * blockHeight;
|
||||
}
|
||||
if (this._assembler) {
|
||||
this._assembler.updateUVs(this);
|
||||
}
|
||||
}
|
||||
|
||||
private _applySpriteFrame (oldFrame: SpriteFrame | null) {
|
||||
const spriteFrame = this._spriteFrame;
|
||||
|
||||
let textureChanged = false;
|
||||
if (spriteFrame) {
|
||||
if (!oldFrame || oldFrame.texture !== spriteFrame.texture) {
|
||||
textureChanged = true;
|
||||
}
|
||||
if (textureChanged) {
|
||||
if (this.renderData) this.renderData.textureDirty = true;
|
||||
this.changeMaterialForDefine();
|
||||
}
|
||||
this._applySpriteSize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
9
assets/scripts/puzzle/PuzzleSprite.ts.meta
Normal file
9
assets/scripts/puzzle/PuzzleSprite.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "f238c61b-614b-4131-9d46-b431ae863374",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
274
assets/scripts/puzzle/PuzzleSpriteTest.ts
Normal file
274
assets/scripts/puzzle/PuzzleSpriteTest.ts
Normal file
@ -0,0 +1,274 @@
|
||||
import { _decorator, cclegacy, Component, InstanceMaterialType, Material, Node, NodeEventType, RenderTexture, Sprite, SpriteAtlas, SpriteFrame, UIRenderer } from 'cc';
|
||||
import { BUILD, EDITOR } from 'cc/env';
|
||||
import { PuzzleAssembler } from './PuzzleAssembler';
|
||||
import { ColorSDFAssembler } from '../components/ColorSDFAssembler';
|
||||
const { ccclass, property ,type} = _decorator;
|
||||
enum EventType {
|
||||
SPRITE_FRAME_CHANGED = 'spriteframe-changed',
|
||||
}
|
||||
@ccclass('PuzzleSpriteTest')
|
||||
export class PuzzleSpriteTest extends UIRenderer {
|
||||
// 尺寸模式,可以看枚举原本定义的地方有注释说明
|
||||
@property({serializable:true})
|
||||
protected _sizeMode = Sprite.SizeMode.TRIMMED;
|
||||
@type(Sprite.SizeMode)
|
||||
get sizeMode () {
|
||||
return this._sizeMode;
|
||||
}
|
||||
set sizeMode (value) {
|
||||
if (this._sizeMode === value) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._sizeMode = value;
|
||||
if (value !== Sprite.SizeMode.CUSTOM) {
|
||||
this._applySpriteSize();
|
||||
}
|
||||
}
|
||||
// 图集
|
||||
@property({serializable:true})
|
||||
protected _atlas: SpriteAtlas | null = null;
|
||||
@type(SpriteAtlas)
|
||||
get spriteAtlas () {
|
||||
return this._atlas;
|
||||
}
|
||||
set spriteAtlas (value) {
|
||||
if (this._atlas === value) {
|
||||
return;
|
||||
}
|
||||
this._atlas = value;
|
||||
}
|
||||
|
||||
@property({serializable:true})
|
||||
protected _spriteFrame: SpriteFrame | null = null;
|
||||
@type(SpriteFrame)
|
||||
get spriteFrame () {
|
||||
return this._spriteFrame;
|
||||
}
|
||||
set spriteFrame (value) {
|
||||
if (this._spriteFrame === value) {
|
||||
return;
|
||||
}
|
||||
|
||||
const lastSprite = this._spriteFrame;
|
||||
this._spriteFrame = value;
|
||||
this.markForUpdateRenderData();
|
||||
this._applySpriteFrame(lastSprite);
|
||||
if (EDITOR) {
|
||||
this.node.emit(EventType.SPRITE_FRAME_CHANGED, this);
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(): void {
|
||||
this._flushAssembler();
|
||||
}
|
||||
|
||||
public __preload () {
|
||||
this.changeMaterialForDefine();
|
||||
super.__preload();
|
||||
|
||||
if (EDITOR) {
|
||||
this._resized();
|
||||
this.node.on(NodeEventType.SIZE_CHANGED, this._resized, this);
|
||||
}
|
||||
}
|
||||
|
||||
public onEnable () {
|
||||
super.onEnable();
|
||||
|
||||
// Force update uv, material define, active material, etc
|
||||
this._activateMaterial();
|
||||
const spriteFrame = this._spriteFrame;
|
||||
if (spriteFrame) {
|
||||
this._updateUVs();
|
||||
}
|
||||
}
|
||||
|
||||
public onDestroy () {
|
||||
if (EDITOR) {
|
||||
this.node.off(NodeEventType.SIZE_CHANGED, this._resized, this);
|
||||
}
|
||||
super.onDestroy();
|
||||
}
|
||||
|
||||
/**
|
||||
* @en
|
||||
* Quickly switch to other sprite frame in the sprite atlas.
|
||||
* If there is no atlas, the switch fails.
|
||||
*
|
||||
* @zh
|
||||
* 选取使用精灵图集中的其他精灵。
|
||||
* @param name @en Name of the spriteFrame to switch. @zh 要切换的 spriteFrame 名字。
|
||||
*/
|
||||
public changeSpriteFrameFromAtlas (name: string) {
|
||||
if (!this._atlas) {
|
||||
console.warn('SpriteAtlas is null.');
|
||||
return;
|
||||
}
|
||||
const sprite = this._atlas.getSpriteFrame(name);
|
||||
this.spriteFrame = sprite;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Since v3.7.0, this is an engine private interface that will be removed in the future.
|
||||
*/
|
||||
public changeMaterialForDefine () {
|
||||
let texture;
|
||||
const lastInstanceMaterialType = this._instanceMaterialType;
|
||||
if (this._spriteFrame) {
|
||||
texture = this._spriteFrame.texture;
|
||||
}
|
||||
let value = false;
|
||||
if (texture instanceof cclegacy.TextureBase) {
|
||||
const format = texture.getPixelFormat();
|
||||
value = (format === cclegacy.TextureBase.PixelFormat.RGBA_ETC1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_4BPPV1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_2BPPV1);
|
||||
}
|
||||
|
||||
if (value) {
|
||||
this._instanceMaterialType = InstanceMaterialType.USE_ALPHA_SEPARATED;
|
||||
} else {
|
||||
this._instanceMaterialType = InstanceMaterialType.ADD_COLOR_AND_TEXTURE;
|
||||
}
|
||||
if (lastInstanceMaterialType !== this._instanceMaterialType) {
|
||||
// this.updateMaterial();
|
||||
// d.ts里没有注上这个函数,直接调用会表红。
|
||||
this["updateMaterial"]();
|
||||
}
|
||||
}
|
||||
|
||||
protected _updateBuiltinMaterial () {
|
||||
let mat = super._updateBuiltinMaterial();
|
||||
if (this.spriteFrame && this.spriteFrame.texture instanceof RenderTexture) {
|
||||
const defines = { SAMPLE_FROM_RT: true, ...mat.passes[0].defines };
|
||||
const renderMat = new Material();
|
||||
renderMat.initialize({
|
||||
effectAsset: mat.effectAsset,
|
||||
defines,
|
||||
});
|
||||
mat = renderMat;
|
||||
}
|
||||
return mat;
|
||||
}
|
||||
|
||||
protected _render (render) {
|
||||
render.commitComp(this, this.renderData, this._spriteFrame, this._assembler, null);
|
||||
}
|
||||
|
||||
protected _canRender () {
|
||||
if (!super._canRender()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const spriteFrame = this._spriteFrame;
|
||||
if (!spriteFrame || !spriteFrame.texture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected resetAssembler() {
|
||||
this._assembler = null;
|
||||
this._flushAssembler();
|
||||
}
|
||||
protected _flushAssembler () {
|
||||
const assembler = ColorSDFAssembler;
|
||||
|
||||
if (this._assembler !== assembler) {
|
||||
this.destroyRenderData();
|
||||
this._assembler = assembler;
|
||||
}
|
||||
|
||||
|
||||
if (!this._renderData) {
|
||||
if (this._assembler && this._assembler.createData) {
|
||||
this._renderData = this._assembler.createData(this);
|
||||
this._renderData!.material = this.getRenderMaterial(0);
|
||||
this.markForUpdateRenderData();
|
||||
if (this.spriteFrame) {
|
||||
this._assembler.updateRenderData(this);
|
||||
}
|
||||
this._updateColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private _applySpriteSize () {
|
||||
if (this._spriteFrame) {
|
||||
if (BUILD || !this._spriteFrame.isDefault) {
|
||||
if (Sprite.SizeMode.RAW === this._sizeMode) {
|
||||
const size = this._spriteFrame.originalSize;
|
||||
this.node._uiProps.uiTransformComp!.setContentSize(size);
|
||||
} else if (Sprite.SizeMode.TRIMMED === this._sizeMode) {
|
||||
const rect = this._spriteFrame.rect;
|
||||
this.node._uiProps.uiTransformComp!.setContentSize(rect.width, rect.height);
|
||||
}
|
||||
}
|
||||
this.markForUpdateRenderData(true)
|
||||
this._assembler.updateRenderData(this);
|
||||
}
|
||||
}
|
||||
|
||||
private _resized () {
|
||||
if (!EDITOR) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this._spriteFrame) {
|
||||
const actualSize = this.node._uiProps.uiTransformComp!.contentSize;
|
||||
let expectedW = actualSize.width;
|
||||
let expectedH = actualSize.height;
|
||||
if (this._sizeMode === Sprite.SizeMode.RAW) {
|
||||
const size = this._spriteFrame.originalSize;
|
||||
expectedW = size.width;
|
||||
expectedH = size.height;
|
||||
} else if (this._sizeMode === Sprite.SizeMode.TRIMMED) {
|
||||
const rect = this._spriteFrame.rect;
|
||||
expectedW = rect.width;
|
||||
expectedH = rect.height;
|
||||
}
|
||||
|
||||
if (expectedW !== actualSize.width || expectedH !== actualSize.height) {
|
||||
this._sizeMode = Sprite.SizeMode.CUSTOM;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private _activateMaterial () {
|
||||
const spriteFrame = this._spriteFrame;
|
||||
const material = this.getRenderMaterial(0);
|
||||
if (spriteFrame) {
|
||||
if (material) {
|
||||
this.markForUpdateRenderData();
|
||||
}
|
||||
}
|
||||
|
||||
if (this.renderData) {
|
||||
this.renderData.material = material;
|
||||
}
|
||||
}
|
||||
|
||||
private _updateUVs () {
|
||||
if (this._assembler) {
|
||||
this._assembler.updateUVs(this);
|
||||
}
|
||||
}
|
||||
|
||||
private _applySpriteFrame (oldFrame: SpriteFrame | null) {
|
||||
const spriteFrame = this._spriteFrame;
|
||||
|
||||
let textureChanged = false;
|
||||
if (spriteFrame) {
|
||||
if (!oldFrame || oldFrame.texture !== spriteFrame.texture) {
|
||||
textureChanged = true;
|
||||
}
|
||||
if (textureChanged) {
|
||||
if (this.renderData) this.renderData.textureDirty = true;
|
||||
this.changeMaterialForDefine();
|
||||
}
|
||||
this._applySpriteSize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
9
assets/scripts/puzzle/PuzzleSpriteTest.ts.meta
Normal file
9
assets/scripts/puzzle/PuzzleSpriteTest.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "bff05d5e-35b8-40ca-8ceb-939a046440e8",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
Loading…
Reference in New Issue
Block a user