This commit is contained in:
ruanwujing 2024-02-04 16:08:11 +08:00
parent 480933eb02
commit eb5bd5307d
17 changed files with 2338 additions and 2 deletions

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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: sprite-vs:vert
frag: sprite-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
rows: {value: 4}
columns: {value: 8}
sizeExpand: {value: 0.6}
radius: {value: 0.15}
}%
CCProgram sprite-vs %{
precision highp float;
#include <builtin/uniforms/cc-global>
#if USE_LOCAL
#include <builtin/uniforms/cc-local>
#endif
#if SAMPLE_FROM_RT
#include <common/common-define>
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec2 uv0;
vec4 vert () {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
uv0 = a_texCoord;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
#endif
color = a_color;
return pos;
}
}%
CCProgram sprite-fs %{
precision highp float;
#include <builtin/internal/embedded-alpha>
#include "../chunks/sdf2d"
uniform Const {
float rows;
float columns;
float sizeExpand;
float radius;
};
in vec4 color;
in vec2 uv0;
float smin(float a,float b,float k){
float h = clamp(0.5+0.5*(a-b)/k,0.0,1.0);
return mix(a,b,h)-k*h*(1.0-h);
}
float smax(float a,float b,float k){
return -smin(-a,-b,k);
}
float isOdd(float x) {
return fract(x/2.0) * 2.0;
}
#pragma builtin(local)
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
vec4 frag () {
vec4 o = vec4(1, 1, 1, 1);
vec2 id = floor(uv0 * vec2(columns, rows));
vec2 uv_center = (id + 0.5) / vec2(columns, rows);
float exp = sizeExpand + 1.0;
vec2 uv = (uv0 - uv_center) * vec2(columns, rows) * exp;
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, (uv0 - uv_center) * exp + uv_center);
float d = sdBox(uv, vec2(0.5, 0.5));
float rad = radius;
float dd = 0.1;
float odd = isOdd(id.x + id.y);
float s = sign(odd - 0.5);
float dc_top = sdCircle(uv + vec2(0, 0.5 - dd * s), rad);
float dc_bottom = sdCircle(uv + vec2(0, -0.5 + dd * s), rad);
float dc_left = sdCircle(uv + vec2(0.5 + dd * s, 0), rad);
float dc_right = sdCircle(uv + vec2(-0.5 - dd * s, 0), rad);
float k = 0.02;
float nOdd = 1.0 - odd;
float dt = smax(d, -dc_top, k) * odd + smin(d, dc_top , k) * nOdd;
float edge = step(id.y, 0.5);
d = dt * (1.0 - edge) + d * edge;
float db = smax(d, -dc_bottom, k) * odd + smin(d, dc_bottom, k) * nOdd;
edge = step(rows - 1.5, id.y);
d = db * (1.0 - edge) + d * edge;
float dl = smin(d, dc_left, k) * odd + smax(d, -dc_left, k) * nOdd;
edge = step(id.x, 0.5);
d = dl * (1.0 - edge) + d * edge;
float dr = smin(d, dc_right, k) * odd + smax(d, -dc_right, k) * nOdd;
edge = step(columns - 1.5, id.x);
d = dr * (1.0 - edge) + d * edge;
float c = smoothstep(0.01, -0.01, d);
o *= c;
return o;
}
}%

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{
"ver": "1.7.1",
"importer": "effect",
"imported": true,
"uuid": "8db6f7be-b91e-44ba-be47-5857f763dcc2",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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{
"__type__": "cc.Material",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"_effectAsset": {
"__uuid__": "8db6f7be-b91e-44ba-be47-5857f763dcc2",
"__expectedType__": "cc.EffectAsset"
},
"_techIdx": 0,
"_defines": [
{}
],
"_states": [
{
"rasterizerState": {},
"depthStencilState": {},
"blendState": {
"targets": [
{}
]
}
}
],
"_props": [
{
"rows": 6,
"columns": 10
}
]
}

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{
"ver": "1.0.21",
"importer": "material",
"imported": true,
"uuid": "0080e1e8-609b-41f2-ad39-2a1c3fb9b4dc",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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{
"ver": "1.1.50",
"importer": "scene",
"imported": true,
"uuid": "946213b2-dc04-4756-8c82-e9df6ac4d571",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "7a473951-f04b-4028-8ec6-741d8319818f",
"files": [],
"subMetas": {},
"userData": {}
}

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{
"ver": "1.0.26",
"importer": "image",
"imported": true,
"uuid": "10336bef-42f1-4bfd-a795-1f29554ccdd8",
"files": [
".jpeg",
".json"
],
"subMetas": {
"6c48a": {
"importer": "texture",
"uuid": "10336bef-42f1-4bfd-a795-1f29554ccdd8@6c48a",
"displayName": "cyberpunk",
"id": "6c48a",
"name": "texture",
"userData": {
"wrapModeS": "clamp-to-edge",
"wrapModeT": "clamp-to-edge",
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0,
"isUuid": true,
"imageUuidOrDatabaseUri": "10336bef-42f1-4bfd-a795-1f29554ccdd8",
"visible": false
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
"f9941": {
"importer": "sprite-frame",
"uuid": "10336bef-42f1-4bfd-a795-1f29554ccdd8@f9941",
"displayName": "cyberpunk",
"id": "f9941",
"name": "spriteFrame",
"userData": {
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 800,
"height": 480,
"rawWidth": 800,
"rawHeight": 480,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"packable": false,
"pixelsToUnit": 100,
"pivotX": 0.5,
"pivotY": 0.5,
"meshType": 0,
"vertices": {
"rawPosition": [
-400,
-240,
0,
400,
-240,
0,
-400,
240,
0,
400,
240,
0
],
"indexes": [
0,
1,
2,
2,
1,
3
],
"uv": [
0,
480,
800,
480,
0,
0,
800,
0
],
"nuv": [
0,
0,
1,
0,
0,
1,
1,
1
],
"minPos": [
-400,
-240,
0
],
"maxPos": [
400,
240,
0
]
},
"isUuid": true,
"imageUuidOrDatabaseUri": "10336bef-42f1-4bfd-a795-1f29554ccdd8@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"hasAlpha": false,
"type": "sprite-frame",
"fixAlphaTransparencyArtifacts": false,
"redirect": "10336bef-42f1-4bfd-a795-1f29554ccdd8@f9941"
}
}

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@ -59,11 +59,11 @@ export const ColorSDFAssembler: IAssembler = {
const renderData = sprite.renderData!;
const chunk = renderData.chunk;
if (sprite["_flagChangedVersion"] !== sprite.node["_flagChangedVersion"] || renderData.vertDirty) {
if (sprite["_flagChangedVersion"] !== sprite.node["flagChangedVersion"] || renderData.vertDirty) {
// const vb = chunk.vertexAccessor.getVertexBuffer(chunk.bufferId);
this.updateWorldVerts(sprite, chunk);
renderData.vertDirty = false;
sprite["_flagChangedVersion"] = sprite.node["_flagChangedVersion"];
sprite["_flagChangedVersion"] = sprite.node["flagChangedVersion"];
}
// quick version
@ -158,6 +158,8 @@ export const ColorSDFAssembler: IAssembler = {
updateColor (sprite: GPSpriteSDF) {
const renderData = sprite.renderData!;
const vData = renderData.chunk.vb;
if (!sprite.spriteFrame)
return
const uv = sprite.spriteFrame.uv;
let colorOffset = 5;

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@ -107,6 +107,13 @@ export const GPRoundBoxAssembler: IAssembler = {
this.updateWorldVerts(sprite, chunk);
renderData.vertDirty = false;
}
if (sprite["_flagChangedVersion"] !== sprite.node["flagChangedVersion"] || renderData.vertDirty) {
// const vb = chunk.vertexAccessor.getVertexBuffer(chunk.bufferId);
this.updateWorldVerts(sprite, chunk);
renderData.vertDirty = false;
sprite["_flagChangedVersion"] = sprite.node["flagChangedVersion"];
}
// quick version
const bid = chunk.bufferId;

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import { Color, IAssembler, IRenderData, RenderData, dynamicAtlasManager } from "cc";
import { PuzzleSprite } from "./PuzzleSprite";
const QUAD_INDICES = Uint16Array.from([0, 1, 2, 1, 3, 2]);
export const PuzzleAssembler: IAssembler = {
createData (sprite: PuzzleSprite) {
const renderData = sprite.requestRenderData();
renderData.dataLength = 4;
renderData.resize(4, 6);
renderData.chunk.setIndexBuffer(QUAD_INDICES);
return renderData;
},
updateRenderData (sprite: PuzzleSprite) {
const frame = sprite.spriteFrame;
dynamicAtlasManager.packToDynamicAtlas(sprite, frame);
this.updateUVs(sprite);// dirty need
//this.updateColor(sprite);// dirty need
const renderData = sprite.renderData;
if (renderData && frame) {
if (renderData.vertDirty) {
this.updateVertexData(sprite);
}
renderData.updateRenderData(sprite, frame);
}
},
updateWorldVerts (sprite: PuzzleSprite, chunk: { vb: any; }) {
const renderData = sprite.renderData!;
const vData = chunk.vb;
const dataList: IRenderData[] = renderData.data;
const node = sprite.node;
const m = node.worldMatrix;
const stride = renderData.floatStride;
let offset = 0;
const length = dataList.length;
for (let i = 0; i < length; i++) {
const curData = dataList[i];
const x = curData.x;
const y = curData.y;
let rhw = m.m03 * x + m.m07 * y + m.m15;
rhw = rhw ? 1 / rhw : 1;
offset = i * stride;
vData[offset + 0] = (m.m00 * x + m.m04 * y + m.m12) * rhw;
vData[offset + 1] = (m.m01 * x + m.m05 * y + m.m13) * rhw;
vData[offset + 2] = (m.m02 * x + m.m06 * y + m.m14) * rhw;
}
},
fillBuffers (sprite: PuzzleSprite) {
if (sprite === null) {
return;
}
const renderData = sprite.renderData!;
const chunk = renderData.chunk;
if (sprite["_flagChangedVersion"] !== sprite.node["flagChangedVersion"] || renderData.vertDirty) {
// const vb = chunk.vertexAccessor.getVertexBuffer(chunk.bufferId);
this.updateWorldVerts(sprite, chunk);
renderData.vertDirty = false;
sprite["_flagChangedVersion"] = sprite.node["flagChangedVersion"];
}
// quick version
const vidOrigin = chunk.vertexOffset;
const meshBuffer = chunk.meshBuffer;
const ib = chunk.meshBuffer.iData;
let indexOffset = meshBuffer.indexOffset;
const vid = vidOrigin;
// left bottom
ib[indexOffset++] = vid;
// right bottom
ib[indexOffset++] = vid + 1;
// left top
ib[indexOffset++] = vid + 2;
// right bottom
ib[indexOffset++] = vid + 1;
// right top
ib[indexOffset++] = vid + 3;
// left top
ib[indexOffset++] = vid + 2;
// IndexOffset should add 6 when vertices of a rect are visited.
meshBuffer.indexOffset += 6;
// slow version
// renderer.switchBufferAccessor().appendIndices(chunk);
},
updateVertexData (sprite: PuzzleSprite) {
const renderData: RenderData | null = sprite.renderData;
if (!renderData) {
return;
}
const uiTrans = sprite.node._uiProps.uiTransformComp!;
const dataList: IRenderData[] = renderData.data;
const cw = uiTrans.width;
const ch = uiTrans.height;
const appX = uiTrans.anchorX * cw;
const appY = uiTrans.anchorY * ch;
let l = 0;
let b = 0;
let r = 0;
let t = 0;
const frame = sprite.spriteFrame!;
const originSize = frame.originalSize;
const ow = originSize.width;
const oh = originSize.height;
const scaleX = cw / ow;
const scaleY = ch / oh;
const trimmedBorder = frame.trimmedBorder;
l = trimmedBorder.x * scaleX - appX;
b = trimmedBorder.z * scaleY - appY;
r = cw + trimmedBorder.y * scaleX - appX;
t = ch + trimmedBorder.w * scaleY - appY;
dataList[0].x = l;
dataList[0].y = b;
dataList[1].x = r;
dataList[1].y = b;
dataList[2].x = l;
dataList[2].y = t;
dataList[3].x = r;
dataList[3].y = t;
renderData.vertDirty = true;
},
updateUVs (sprite: PuzzleSprite) {
const renderData = sprite.renderData!;
const vData = renderData.chunk.vb;
const uv = sprite.uv;
// 01 11 00 10
vData[3] = uv[0];
vData[4] = uv[1];
vData[12] = uv[2];
vData[13] = uv[3];
vData[21] = uv[4];
vData[22] = uv[5];
vData[30] = uv[6];
vData[31] = uv[7];
},
updateColor (sprite: PuzzleSprite) {
const renderData = sprite.renderData!;
const vData = renderData.chunk.vb;
let colorOffset = 5;
const color = sprite.color;
const colorR = color.r / 255;
const colorG = color.g / 255;
const colorB = color.b / 255;
const colorA = color.a / 255;
for (let i = 0; i < renderData.dataLength; i++, colorOffset += renderData.floatStride) {
vData[colorOffset] = colorR;
vData[colorOffset + 1] = colorG;
vData[colorOffset + 2] = colorB;
vData[colorOffset + 3] = colorA;
}
},
};

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a02a1645-241e-4702-988b-34876ae0ae10",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,310 @@
import { _decorator, CCInteger, cclegacy, Color, Component, InstanceMaterialType, Material, Node, NodeEventType, RenderTexture, Sprite, SpriteAtlas, SpriteFrame, UIRenderer } from 'cc';
import { BUILD, EDITOR } from 'cc/env';
import { PuzzleAssembler } from './PuzzleAssembler';
const { ccclass, property ,type, executionOrder} = _decorator;
enum EventType {
SPRITE_FRAME_CHANGED = 'spriteframe-changed',
}
@ccclass('PuzzleSprite')
export class PuzzleSprite extends UIRenderer {
// 尺寸模式,可以看枚举原本定义的地方有注释说明
@property({serializable:true})
protected _sizeMode = Sprite.SizeMode.TRIMMED;
@type(Sprite.SizeMode)
get sizeMode () {
return this._sizeMode;
}
set sizeMode (value) {
if (this._sizeMode === value) {
return;
}
this._sizeMode = value;
if (value !== Sprite.SizeMode.CUSTOM) {
this._applySpriteSize();
}
}
// 图集
@property({serializable:true})
protected _atlas: SpriteAtlas | null = null;
@type(SpriteAtlas)
get spriteAtlas () {
return this._atlas;
}
set spriteAtlas (value) {
if (this._atlas === value) {
return;
}
this._atlas = value;
}
@property({serializable:true})
protected _spriteFrame: SpriteFrame | null = null;
@type(SpriteFrame)
get spriteFrame () {
return this._spriteFrame;
}
set spriteFrame (value) {
if (this._spriteFrame === value) {
return;
}
const lastSprite = this._spriteFrame;
this._spriteFrame = value;
this.markForUpdateRenderData();
this._applySpriteFrame(lastSprite);
if (EDITOR) {
this.node.emit(EventType.SPRITE_FRAME_CHANGED, this);
}
}
private _row =1
@property({type:CCInteger, step:1, min:1})
public get row(){return this._row}
public set row(v){this._row = v;
this._updateUVs()
}
private _column = 1
@property({type:CCInteger, step:1, min:1})
public get column(){return this._column}
public set column(v){this._column = v;
this._updateUVs()
}
private _rowMax = 4
@property({type:CCInteger, step:1, min:1})
public get rowMax(){return this._rowMax}
public set rowMax(v){this._rowMax = v;
this._updateUVs()
}
private _columnMax = 4
@property({type:CCInteger, step:1, min:1})
public get columnMax(){return this._columnMax}
public set columnMax(v){this._columnMax = v;
this._updateUVs()
}
public uv= [0,1, 1,1, 0,0, 1,0]
onLoad(): void {
this._flushAssembler();
}
public __preload () {
this.changeMaterialForDefine();
super.__preload();
if (EDITOR) {
this._resized();
this.node.on(NodeEventType.SIZE_CHANGED, this._resized, this);
}
}
public onEnable () {
console.log("onEnable")
super.onEnable();
// Force update uv, material define, active material, etc
this._activateMaterial();
const spriteFrame = this._spriteFrame;
if (this.spriteFrame)
this._updateUVs();
}
public onDestroy () {
if (EDITOR) {
this.node.off(NodeEventType.SIZE_CHANGED, this._resized, this);
}
super.onDestroy();
}
/**
* @en
* Quickly switch to other sprite frame in the sprite atlas.
* If there is no atlas, the switch fails.
*
* @zh
* 使
* @param name @en Name of the spriteFrame to switch. @zh spriteFrame
*/
public changeSpriteFrameFromAtlas (name: string) {
if (!this._atlas) {
console.warn('SpriteAtlas is null.');
return;
}
const sprite = this._atlas.getSpriteFrame(name);
this.spriteFrame = sprite;
}
/**
* @deprecated Since v3.7.0, this is an engine private interface that will be removed in the future.
*/
public changeMaterialForDefine () {
let texture;
const lastInstanceMaterialType = this._instanceMaterialType;
if (this._spriteFrame) {
texture = this._spriteFrame.texture;
}
let value = false;
if (texture instanceof cclegacy.TextureBase) {
const format = texture.getPixelFormat();
value = (format === cclegacy.TextureBase.PixelFormat.RGBA_ETC1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_4BPPV1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_2BPPV1);
}
if (value) {
this._instanceMaterialType = InstanceMaterialType.USE_ALPHA_SEPARATED;
} else {
this._instanceMaterialType = InstanceMaterialType.ADD_COLOR_AND_TEXTURE;
}
if (lastInstanceMaterialType !== this._instanceMaterialType) {
// this.updateMaterial();
// d.ts里没有注上这个函数直接调用会表红。
this["updateMaterial"]();
}
}
protected _updateBuiltinMaterial () {
let mat = super._updateBuiltinMaterial();
if (this.spriteFrame && this.spriteFrame.texture instanceof RenderTexture) {
const defines = { SAMPLE_FROM_RT: true, ...mat.passes[0].defines };
const renderMat = new Material();
renderMat.initialize({
effectAsset: mat.effectAsset,
defines,
});
mat = renderMat;
}
return mat;
}
protected _render (render) {
render.commitComp(this, this.renderData, this._spriteFrame, this._assembler, null);
}
protected _canRender () {
if (!super._canRender()) {
return false;
}
const spriteFrame = this._spriteFrame;
if (!spriteFrame || !spriteFrame.texture) {
return false;
}
return true;
}
protected resetAssembler() {
this._assembler = null;
this._flushAssembler();
}
protected _flushAssembler () {
const assembler = PuzzleAssembler;
if (this._assembler !== assembler) {
this.destroyRenderData();
this._assembler = assembler;
}
if (!this._renderData) {
if (this._assembler && this._assembler.createData) {
this._renderData = this._assembler.createData(this);
this._renderData!.material = this.getRenderMaterial(0);
this.markForUpdateRenderData();
if (this.spriteFrame) {
this._assembler.updateRenderData(this);
}
this._updateColor();
}
}
}
private _applySpriteSize () {
if (this._spriteFrame) {
if (BUILD || !this._spriteFrame.isDefault) {
if (Sprite.SizeMode.RAW === this._sizeMode) {
const size = this._spriteFrame.originalSize;
this.node._uiProps.uiTransformComp!.setContentSize(size);
} else if (Sprite.SizeMode.TRIMMED === this._sizeMode) {
const rect = this._spriteFrame.rect;
this.node._uiProps.uiTransformComp!.setContentSize(rect.width, rect.height);
}
}
this.markForUpdateRenderData(true)
this._assembler.updateRenderData(this);
}
}
private _resized () {
if (!EDITOR) {
return;
}
if (this._spriteFrame) {
const actualSize = this.node._uiProps.uiTransformComp!.contentSize;
let expectedW = actualSize.width;
let expectedH = actualSize.height;
if (this._sizeMode === Sprite.SizeMode.RAW) {
const size = this._spriteFrame.originalSize;
expectedW = size.width;
expectedH = size.height;
} else if (this._sizeMode === Sprite.SizeMode.TRIMMED) {
const rect = this._spriteFrame.rect;
expectedW = rect.width;
expectedH = rect.height;
}
if (expectedW !== actualSize.width || expectedH !== actualSize.height) {
this._sizeMode = Sprite.SizeMode.CUSTOM;
}
}
}
private _activateMaterial () {
const spriteFrame = this._spriteFrame;
const material = this.getRenderMaterial(0);
if (spriteFrame) {
if (material) {
this.markForUpdateRenderData();
}
}
if (this.renderData) {
this.renderData.material = material;
}
}
private _updateUVs () {
const _uv= [0,1, 1,1, 0,0, 1,0]
const blockWidth = 1 / this.columnMax
const blockHeight = 1 / this.rowMax
for (let i = 0; i < 4; i++) {
this.uv[i * 2] = (this.column - 1) * blockWidth + _uv[i * 2] * blockWidth;
this.uv[i * 2 + 1] = (this.row - 1) * blockHeight + _uv[i * 2 + 1] * blockHeight;
}
if (this._assembler) {
this._assembler.updateUVs(this);
}
}
private _applySpriteFrame (oldFrame: SpriteFrame | null) {
const spriteFrame = this._spriteFrame;
let textureChanged = false;
if (spriteFrame) {
if (!oldFrame || oldFrame.texture !== spriteFrame.texture) {
textureChanged = true;
}
if (textureChanged) {
if (this.renderData) this.renderData.textureDirty = true;
this.changeMaterialForDefine();
}
this._applySpriteSize();
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "f238c61b-614b-4131-9d46-b431ae863374",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator, cclegacy, Component, InstanceMaterialType, Material, Node, NodeEventType, RenderTexture, Sprite, SpriteAtlas, SpriteFrame, UIRenderer } from 'cc';
import { BUILD, EDITOR } from 'cc/env';
import { PuzzleAssembler } from './PuzzleAssembler';
import { ColorSDFAssembler } from '../components/ColorSDFAssembler';
const { ccclass, property ,type} = _decorator;
enum EventType {
SPRITE_FRAME_CHANGED = 'spriteframe-changed',
}
@ccclass('PuzzleSpriteTest')
export class PuzzleSpriteTest extends UIRenderer {
// 尺寸模式,可以看枚举原本定义的地方有注释说明
@property({serializable:true})
protected _sizeMode = Sprite.SizeMode.TRIMMED;
@type(Sprite.SizeMode)
get sizeMode () {
return this._sizeMode;
}
set sizeMode (value) {
if (this._sizeMode === value) {
return;
}
this._sizeMode = value;
if (value !== Sprite.SizeMode.CUSTOM) {
this._applySpriteSize();
}
}
// 图集
@property({serializable:true})
protected _atlas: SpriteAtlas | null = null;
@type(SpriteAtlas)
get spriteAtlas () {
return this._atlas;
}
set spriteAtlas (value) {
if (this._atlas === value) {
return;
}
this._atlas = value;
}
@property({serializable:true})
protected _spriteFrame: SpriteFrame | null = null;
@type(SpriteFrame)
get spriteFrame () {
return this._spriteFrame;
}
set spriteFrame (value) {
if (this._spriteFrame === value) {
return;
}
const lastSprite = this._spriteFrame;
this._spriteFrame = value;
this.markForUpdateRenderData();
this._applySpriteFrame(lastSprite);
if (EDITOR) {
this.node.emit(EventType.SPRITE_FRAME_CHANGED, this);
}
}
onLoad(): void {
this._flushAssembler();
}
public __preload () {
this.changeMaterialForDefine();
super.__preload();
if (EDITOR) {
this._resized();
this.node.on(NodeEventType.SIZE_CHANGED, this._resized, this);
}
}
public onEnable () {
super.onEnable();
// Force update uv, material define, active material, etc
this._activateMaterial();
const spriteFrame = this._spriteFrame;
if (spriteFrame) {
this._updateUVs();
}
}
public onDestroy () {
if (EDITOR) {
this.node.off(NodeEventType.SIZE_CHANGED, this._resized, this);
}
super.onDestroy();
}
/**
* @en
* Quickly switch to other sprite frame in the sprite atlas.
* If there is no atlas, the switch fails.
*
* @zh
* 使
* @param name @en Name of the spriteFrame to switch. @zh spriteFrame
*/
public changeSpriteFrameFromAtlas (name: string) {
if (!this._atlas) {
console.warn('SpriteAtlas is null.');
return;
}
const sprite = this._atlas.getSpriteFrame(name);
this.spriteFrame = sprite;
}
/**
* @deprecated Since v3.7.0, this is an engine private interface that will be removed in the future.
*/
public changeMaterialForDefine () {
let texture;
const lastInstanceMaterialType = this._instanceMaterialType;
if (this._spriteFrame) {
texture = this._spriteFrame.texture;
}
let value = false;
if (texture instanceof cclegacy.TextureBase) {
const format = texture.getPixelFormat();
value = (format === cclegacy.TextureBase.PixelFormat.RGBA_ETC1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_4BPPV1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_2BPPV1);
}
if (value) {
this._instanceMaterialType = InstanceMaterialType.USE_ALPHA_SEPARATED;
} else {
this._instanceMaterialType = InstanceMaterialType.ADD_COLOR_AND_TEXTURE;
}
if (lastInstanceMaterialType !== this._instanceMaterialType) {
// this.updateMaterial();
// d.ts里没有注上这个函数直接调用会表红。
this["updateMaterial"]();
}
}
protected _updateBuiltinMaterial () {
let mat = super._updateBuiltinMaterial();
if (this.spriteFrame && this.spriteFrame.texture instanceof RenderTexture) {
const defines = { SAMPLE_FROM_RT: true, ...mat.passes[0].defines };
const renderMat = new Material();
renderMat.initialize({
effectAsset: mat.effectAsset,
defines,
});
mat = renderMat;
}
return mat;
}
protected _render (render) {
render.commitComp(this, this.renderData, this._spriteFrame, this._assembler, null);
}
protected _canRender () {
if (!super._canRender()) {
return false;
}
const spriteFrame = this._spriteFrame;
if (!spriteFrame || !spriteFrame.texture) {
return false;
}
return true;
}
protected resetAssembler() {
this._assembler = null;
this._flushAssembler();
}
protected _flushAssembler () {
const assembler = ColorSDFAssembler;
if (this._assembler !== assembler) {
this.destroyRenderData();
this._assembler = assembler;
}
if (!this._renderData) {
if (this._assembler && this._assembler.createData) {
this._renderData = this._assembler.createData(this);
this._renderData!.material = this.getRenderMaterial(0);
this.markForUpdateRenderData();
if (this.spriteFrame) {
this._assembler.updateRenderData(this);
}
this._updateColor();
}
}
}
private _applySpriteSize () {
if (this._spriteFrame) {
if (BUILD || !this._spriteFrame.isDefault) {
if (Sprite.SizeMode.RAW === this._sizeMode) {
const size = this._spriteFrame.originalSize;
this.node._uiProps.uiTransformComp!.setContentSize(size);
} else if (Sprite.SizeMode.TRIMMED === this._sizeMode) {
const rect = this._spriteFrame.rect;
this.node._uiProps.uiTransformComp!.setContentSize(rect.width, rect.height);
}
}
this.markForUpdateRenderData(true)
this._assembler.updateRenderData(this);
}
}
private _resized () {
if (!EDITOR) {
return;
}
if (this._spriteFrame) {
const actualSize = this.node._uiProps.uiTransformComp!.contentSize;
let expectedW = actualSize.width;
let expectedH = actualSize.height;
if (this._sizeMode === Sprite.SizeMode.RAW) {
const size = this._spriteFrame.originalSize;
expectedW = size.width;
expectedH = size.height;
} else if (this._sizeMode === Sprite.SizeMode.TRIMMED) {
const rect = this._spriteFrame.rect;
expectedW = rect.width;
expectedH = rect.height;
}
if (expectedW !== actualSize.width || expectedH !== actualSize.height) {
this._sizeMode = Sprite.SizeMode.CUSTOM;
}
}
}
private _activateMaterial () {
const spriteFrame = this._spriteFrame;
const material = this.getRenderMaterial(0);
if (spriteFrame) {
if (material) {
this.markForUpdateRenderData();
}
}
if (this.renderData) {
this.renderData.material = material;
}
}
private _updateUVs () {
if (this._assembler) {
this._assembler.updateUVs(this);
}
}
private _applySpriteFrame (oldFrame: SpriteFrame | null) {
const spriteFrame = this._spriteFrame;
let textureChanged = false;
if (spriteFrame) {
if (!oldFrame || oldFrame.texture !== spriteFrame.texture) {
textureChanged = true;
}
if (textureChanged) {
if (this.renderData) this.renderData.textureDirty = true;
this.changeMaterialForDefine();
}
this._applySpriteSize();
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "bff05d5e-35b8-40ca-8ceb-939a046440e8",
"files": [],
"subMetas": {},
"userData": {}
}