mirror of
https://gitee.com/ruanwujing/green-pack-cocos
synced 2024-12-26 19:58:45 +00:00
139 lines
3.3 KiB
Plaintext
139 lines
3.3 KiB
Plaintext
|
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
|
||
|
CCEffect %{
|
||
|
techniques:
|
||
|
- passes:
|
||
|
- vert: sprite-vs:vert
|
||
|
frag: sprite-fs:frag
|
||
|
depthStencilState:
|
||
|
depthTest: false
|
||
|
depthWrite: false
|
||
|
blendState:
|
||
|
targets:
|
||
|
- blend: true
|
||
|
blendSrc: src_alpha
|
||
|
blendDst: one_minus_src_alpha
|
||
|
blendDstAlpha: one_minus_src_alpha
|
||
|
rasterizerState:
|
||
|
cullMode: none
|
||
|
properties:
|
||
|
rows: {value: 4}
|
||
|
columns: {value: 8}
|
||
|
sizeExpand: {value: 0.6}
|
||
|
radius: {value: 0.15}
|
||
|
}%
|
||
|
|
||
|
CCProgram sprite-vs %{
|
||
|
precision highp float;
|
||
|
#include <builtin/uniforms/cc-global>
|
||
|
#if USE_LOCAL
|
||
|
#include <builtin/uniforms/cc-local>
|
||
|
#endif
|
||
|
#if SAMPLE_FROM_RT
|
||
|
#include <common/common-define>
|
||
|
#endif
|
||
|
in vec3 a_position;
|
||
|
in vec2 a_texCoord;
|
||
|
in vec4 a_color;
|
||
|
|
||
|
out vec4 color;
|
||
|
out vec2 uv0;
|
||
|
|
||
|
|
||
|
vec4 vert () {
|
||
|
vec4 pos = vec4(a_position, 1);
|
||
|
|
||
|
#if USE_LOCAL
|
||
|
pos = cc_matWorld * pos;
|
||
|
#endif
|
||
|
|
||
|
#if USE_PIXEL_ALIGNMENT
|
||
|
pos = cc_matView * pos;
|
||
|
pos.xyz = floor(pos.xyz);
|
||
|
pos = cc_matProj * pos;
|
||
|
#else
|
||
|
pos = cc_matViewProj * pos;
|
||
|
#endif
|
||
|
|
||
|
uv0 = a_texCoord;
|
||
|
#if SAMPLE_FROM_RT
|
||
|
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
|
||
|
#endif
|
||
|
color = a_color;
|
||
|
|
||
|
return pos;
|
||
|
}
|
||
|
}%
|
||
|
|
||
|
CCProgram sprite-fs %{
|
||
|
precision highp float;
|
||
|
#include <builtin/internal/embedded-alpha>
|
||
|
#include "../chunks/sdf2d"
|
||
|
uniform Const {
|
||
|
float rows;
|
||
|
float columns;
|
||
|
float sizeExpand;
|
||
|
float radius;
|
||
|
};
|
||
|
in vec4 color;
|
||
|
in vec2 uv0;
|
||
|
|
||
|
float smin(float a,float b,float k){
|
||
|
float h = clamp(0.5+0.5*(a-b)/k,0.0,1.0);
|
||
|
return mix(a,b,h)-k*h*(1.0-h);
|
||
|
}
|
||
|
float smax(float a,float b,float k){
|
||
|
return -smin(-a,-b,k);
|
||
|
}
|
||
|
float isOdd(float x) {
|
||
|
return fract(x/2.0) * 2.0;
|
||
|
}
|
||
|
#pragma builtin(local)
|
||
|
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
|
||
|
|
||
|
|
||
|
vec4 frag () {
|
||
|
vec4 o = vec4(1, 1, 1, 1);
|
||
|
|
||
|
vec2 id = floor(uv0 * vec2(columns, rows));
|
||
|
vec2 uv_center = (id + 0.5) / vec2(columns, rows);
|
||
|
|
||
|
float exp = sizeExpand + 1.0;
|
||
|
vec2 uv = (uv0 - uv_center) * vec2(columns, rows) * exp;
|
||
|
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, (uv0 - uv_center) * exp + uv_center);
|
||
|
float d = sdBox(uv, vec2(0.5, 0.5));
|
||
|
|
||
|
float rad = radius;
|
||
|
float dd = 0.1;
|
||
|
float odd = isOdd(id.x + id.y);
|
||
|
float s = sign(odd - 0.5);
|
||
|
|
||
|
float dc_top = sdCircle(uv + vec2(0, 0.5 - dd * s), rad);
|
||
|
float dc_bottom = sdCircle(uv + vec2(0, -0.5 + dd * s), rad);
|
||
|
float dc_left = sdCircle(uv + vec2(0.5 + dd * s, 0), rad);
|
||
|
float dc_right = sdCircle(uv + vec2(-0.5 - dd * s, 0), rad);
|
||
|
|
||
|
float k = 0.02;
|
||
|
float nOdd = 1.0 - odd;
|
||
|
|
||
|
float dt = smax(d, -dc_top, k) * odd + smin(d, dc_top , k) * nOdd;
|
||
|
float edge = step(id.y, 0.5);
|
||
|
d = dt * (1.0 - edge) + d * edge;
|
||
|
|
||
|
float db = smax(d, -dc_bottom, k) * odd + smin(d, dc_bottom, k) * nOdd;
|
||
|
edge = step(rows - 1.5, id.y);
|
||
|
d = db * (1.0 - edge) + d * edge;
|
||
|
|
||
|
float dl = smin(d, dc_left, k) * odd + smax(d, -dc_left, k) * nOdd;
|
||
|
edge = step(id.x, 0.5);
|
||
|
d = dl * (1.0 - edge) + d * edge;
|
||
|
|
||
|
float dr = smin(d, dc_right, k) * odd + smax(d, -dc_right, k) * nOdd;
|
||
|
edge = step(columns - 1.5, id.x);
|
||
|
d = dr * (1.0 - edge) + d * edge;
|
||
|
|
||
|
float c = smoothstep(0.01, -0.01, d);
|
||
|
o *= c;
|
||
|
return o;
|
||
|
}
|
||
|
}%
|