mirror of
https://gitee.com/ruanwujing/green-pack-cocos
synced 2024-12-26 11:48:44 +00:00
337 lines
10 KiB
TypeScript
337 lines
10 KiB
TypeScript
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import { _decorator, ccenum, CCFloat, CCInteger, cclegacy, Component, InstanceMaterialType, Material, Node, NodeEventType, RenderTexture, serializeTag, Sprite, SpriteAtlas, SpriteFrame, UIRenderer, Vec2} from 'cc';
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import { BUILD, EDITOR } from 'cc/env';
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import { GPRoundBoxAssembler } from './GPRoundBoxAssembler';
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const { ccclass, property,type} = _decorator;
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enum EventType {
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SPRITE_FRAME_CHANGED = 'spriteframe-changed',
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}
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@ccclass('GPRoundBoxSprite')
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export class GPRoundBoxSprite extends UIRenderer {
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// 尺寸模式,可以看枚举原本定义的地方有注释说明
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@property({serializable:true})
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protected _sizeMode = Sprite.SizeMode.TRIMMED;
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@type(Sprite.SizeMode)
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get sizeMode () {
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return this._sizeMode;
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}
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set sizeMode (value) {
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if (this._sizeMode === value) {
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return;
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}
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this._sizeMode = value;
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if (value !== Sprite.SizeMode.CUSTOM) {
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this._applySpriteSize();
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}
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}
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// 图集
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@property({serializable:true})
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protected _atlas: SpriteAtlas | null = null;
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@type(SpriteAtlas)
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get spriteAtlas () {
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return this._atlas;
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}
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set spriteAtlas (value) {
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if (this._atlas === value) {
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return;
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}
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this._atlas = value;
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}
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// 圆角用三角形模拟扇形的线段数量,越大,则越圆滑
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@property({type:CCInteger, serializable:true})
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_segments:number = 10
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@property({type:CCInteger, serializable:true, min:1})
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public get segments() {
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return this._segments;
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}
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public set segments(segments) {
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this._segments = segments;
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this._renderData = null;
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this._flushAssembler();
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}
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// 圆角半径
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@property({type:CCFloat, serializable:true})
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_radius:number = 20
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@property({type:CCFloat, serializable:true, min:0})
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public get radius() {
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return this._radius
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}
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public set radius(radius) {
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this._radius = radius;
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this._updateUVs();
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this.markForUpdateRenderData(true)
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}
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@property({serializable:true})
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protected _spriteFrame: SpriteFrame | null = null;
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@type(SpriteFrame)
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get spriteFrame () {
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return this._spriteFrame;
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}
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set spriteFrame (value) {
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if (this._spriteFrame === value) {
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return;
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}
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const lastSprite = this._spriteFrame;
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this._spriteFrame = value;
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this.markForUpdateRenderData();
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this._applySpriteFrame(lastSprite);
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if (EDITOR) {
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this.node.emit(EventType.SPRITE_FRAME_CHANGED, this);
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}
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}
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@property({serializable:true})
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protected _leftTop:boolean = true;
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@property({serializable:true})
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get leftTop () {
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return this._leftTop;
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}
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set leftTop (value:boolean) {
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this._leftTop = value;
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this.resetAssembler();
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}
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@property({serializable:true})
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protected _rightTop:boolean = true;
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@property({serializable:true})
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get rightTop () {
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return this._rightTop;
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}
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set rightTop (value:boolean) {
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this._rightTop = value;
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this.resetAssembler();
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}
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@property({serializable:true})
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protected _leftBottom:boolean = true;
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@property({serializable:true})
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get leftBottom () {
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return this._leftBottom;
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}
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set leftBottom (value:boolean) {
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this._leftBottom = value;
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this.resetAssembler();
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}
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@property({serializable:true})
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protected _rightBottom:boolean = true;
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@property({serializable:true})
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get rightBottom () {
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return this._rightBottom;
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}
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set rightBottom (value:boolean) {
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this._rightBottom = value;
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this.resetAssembler();
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}
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onLoad(): void {
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this._flushAssembler();
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}
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public __preload () {
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this.changeMaterialForDefine();
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super.__preload();
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if (EDITOR) {
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this._resized();
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this.node.on(NodeEventType.SIZE_CHANGED, this._resized, this);
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}
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}
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public onEnable () {
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super.onEnable();
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// Force update uv, material define, active material, etc
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this._activateMaterial();
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const spriteFrame = this._spriteFrame;
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if (spriteFrame) {
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this._updateUVs();
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}
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}
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public onDestroy () {
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if (EDITOR) {
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this.node.off(NodeEventType.SIZE_CHANGED, this._resized, this);
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}
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super.onDestroy();
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}
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/**
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* @en
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* Quickly switch to other sprite frame in the sprite atlas.
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* If there is no atlas, the switch fails.
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*
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* @zh
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* 选取使用精灵图集中的其他精灵。
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* @param name @en Name of the spriteFrame to switch. @zh 要切换的 spriteFrame 名字。
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*/
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public changeSpriteFrameFromAtlas (name: string) {
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if (!this._atlas) {
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console.warn('SpriteAtlas is null.');
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return;
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}
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const sprite = this._atlas.getSpriteFrame(name);
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this.spriteFrame = sprite;
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}
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/**
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* @deprecated Since v3.7.0, this is an engine private interface that will be removed in the future.
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*/
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public changeMaterialForDefine () {
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let texture;
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const lastInstanceMaterialType = this._instanceMaterialType;
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if (this._spriteFrame) {
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texture = this._spriteFrame.texture;
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}
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let value = false;
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if (texture instanceof cclegacy.TextureBase) {
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const format = texture.getPixelFormat();
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value = (format === cclegacy.TextureBase.PixelFormat.RGBA_ETC1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_4BPPV1 || format === cclegacy.TextureBase.PixelFormat.RGB_A_PVRTC_2BPPV1);
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}
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if (value) {
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this._instanceMaterialType = InstanceMaterialType.USE_ALPHA_SEPARATED;
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} else {
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this._instanceMaterialType = InstanceMaterialType.ADD_COLOR_AND_TEXTURE;
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}
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if (lastInstanceMaterialType !== this._instanceMaterialType) {
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// this.updateMaterial();
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// d.ts里没有注上这个函数,直接调用会表红。
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this["updateMaterial"]();
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}
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}
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protected _updateBuiltinMaterial () {
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let mat = super._updateBuiltinMaterial();
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if (this.spriteFrame && this.spriteFrame.texture instanceof RenderTexture) {
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const defines = { SAMPLE_FROM_RT: true, ...mat.passes[0].defines };
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const renderMat = new Material();
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renderMat.initialize({
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effectAsset: mat.effectAsset,
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defines,
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});
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mat = renderMat;
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}
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return mat;
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}
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protected _render (render) {
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render.commitComp(this, this.renderData, this._spriteFrame, this._assembler, null);
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}
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protected _canRender () {
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if (!super._canRender()) {
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return false;
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}
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const spriteFrame = this._spriteFrame;
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if (!spriteFrame || !spriteFrame.texture) {
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return false;
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}
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return true;
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}
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protected resetAssembler() {
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this._assembler = null;
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this._flushAssembler();
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}
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protected _flushAssembler () {
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const assembler = GPRoundBoxAssembler;
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if (this._assembler !== assembler) {
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this.destroyRenderData();
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this._assembler = assembler;
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}
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if (!this._renderData) {
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if (this._assembler && this._assembler.createData) {
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this._renderData = this._assembler.createData(this);
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this._renderData!.material = this.getRenderMaterial(0);
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this.markForUpdateRenderData();
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if (this.spriteFrame) {
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this._assembler.updateRenderData(this);
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}
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this._updateColor();
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}
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}
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}
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private _applySpriteSize () {
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if (this._spriteFrame) {
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if (BUILD || !this._spriteFrame.isDefault) {
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if (Sprite.SizeMode.RAW === this._sizeMode) {
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const size = this._spriteFrame.originalSize;
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this.node._uiProps.uiTransformComp!.setContentSize(size);
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} else if (Sprite.SizeMode.TRIMMED === this._sizeMode) {
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const rect = this._spriteFrame.rect;
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this.node._uiProps.uiTransformComp!.setContentSize(rect.width, rect.height);
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}
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}
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this.markForUpdateRenderData(true)
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this._assembler.updateRenderData(this);
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}
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}
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private _resized () {
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if (!EDITOR) {
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return;
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}
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if (this._spriteFrame) {
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const actualSize = this.node._uiProps.uiTransformComp!.contentSize;
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let expectedW = actualSize.width;
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let expectedH = actualSize.height;
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if (this._sizeMode === Sprite.SizeMode.RAW) {
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const size = this._spriteFrame.originalSize;
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expectedW = size.width;
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expectedH = size.height;
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} else if (this._sizeMode === Sprite.SizeMode.TRIMMED) {
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const rect = this._spriteFrame.rect;
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expectedW = rect.width;
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expectedH = rect.height;
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}
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if (expectedW !== actualSize.width || expectedH !== actualSize.height) {
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this._sizeMode = Sprite.SizeMode.CUSTOM;
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}
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}
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}
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private _activateMaterial () {
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const spriteFrame = this._spriteFrame;
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const material = this.getRenderMaterial(0);
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if (spriteFrame) {
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if (material) {
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this.markForUpdateRenderData();
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}
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}
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if (this.renderData) {
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this.renderData.material = material;
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}
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}
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private _updateUVs () {
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if (this._assembler) {
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this._assembler.updateUVs(this);
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}
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}
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private _applySpriteFrame (oldFrame: SpriteFrame | null) {
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const spriteFrame = this._spriteFrame;
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let textureChanged = false;
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if (spriteFrame) {
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if (!oldFrame || oldFrame.texture !== spriteFrame.texture) {
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textureChanged = true;
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}
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if (textureChanged) {
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if (this.renderData) this.renderData.textureDirty = true;
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this.changeMaterialForDefine();
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}
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this._applySpriteSize();
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}
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}
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}
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