mirror of
https://gitee.com/ruanwujing/green-pack-cocos
synced 2024-12-26 03:38:47 +00:00
262 lines
7.8 KiB
Plaintext
262 lines
7.8 KiB
Plaintext
|
// Effect Syntax Guide: https://docs.cocos.com/creator/manual/zh/shader/index.html
|
||
|
|
||
|
CCEffect %{
|
||
|
techniques:
|
||
|
- name: opaque
|
||
|
passes:
|
||
|
- vert: standard-vs # builtin header
|
||
|
frag: unlit-fs:fragFront
|
||
|
rasterizerState:
|
||
|
cullMode: back
|
||
|
depthStencilState:
|
||
|
depthTest: true
|
||
|
depthWrite: false
|
||
|
stencilTest: true
|
||
|
stencilFunc: not_equal
|
||
|
stencilPassOp: replace
|
||
|
stencilRef: 0x80 # only use the leftmost bit
|
||
|
stencilReadMask: 0x80
|
||
|
stencilWriteMask: 0x80
|
||
|
blendState:
|
||
|
targets:
|
||
|
- blend: true
|
||
|
blendSrc: zero
|
||
|
blendDst: one
|
||
|
- vert: standard-vs
|
||
|
frag: standard-fs
|
||
|
properties: &props
|
||
|
mainTexture: { value: grey, target: albedoMap, editor: { displayName: AlbedoMap } }
|
||
|
mainColor: { value: [1.0, 1.0, 1.0, 1.0], target: albedo, linear: true, editor: { displayName: Albedo, type: color } }
|
||
|
albedoScale: { value: [1.0, 1.0, 1.0], target: albedoScaleAndCutoff.xyz }
|
||
|
alphaThreshold: { value: 0.5, target: albedoScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST, slide: true, range: [0, 1.0], step: 0.001 } }
|
||
|
roughness: { value: 0.8, target: pbrParams.y, editor: { slide: true, range: [0, 1.0], step: 0.001 } }
|
||
|
metallic: { value: 0.6, target: pbrParams.z, editor: { slide: true, range: [0, 1.0], step: 0.001 } }
|
||
|
rasterizerState:
|
||
|
cullMode: front
|
||
|
depthStencilState:
|
||
|
stencilTest: true
|
||
|
stencilFunc: equal
|
||
|
stencilRef: 0x80
|
||
|
depthFunc: greater
|
||
|
blendState:
|
||
|
targets:
|
||
|
- blend: true
|
||
|
blendSrc: one
|
||
|
blendDst: zero
|
||
|
# - &forward-add
|
||
|
# vert: standard-vs
|
||
|
# frag: standard-fs
|
||
|
# phase: forward-add
|
||
|
# propertyIndex: 0
|
||
|
# embeddedMacros: { CC_FORWARD_ADD: true }
|
||
|
# depthStencilState:
|
||
|
# depthFunc: equal
|
||
|
# depthTest: true
|
||
|
# depthWrite: false
|
||
|
# blendState:
|
||
|
# targets:
|
||
|
# - blend: true
|
||
|
# blendSrc: one
|
||
|
# blendDst: one
|
||
|
# blendSrcAlpha: zero
|
||
|
# blendDstAlpha: one
|
||
|
# - &shadow-caster
|
||
|
# vert: shadow-caster-vs
|
||
|
# frag: shadow-caster-fs
|
||
|
# phase: shadow-caster
|
||
|
# propertyIndex: 0
|
||
|
# rasterizerState:
|
||
|
# cullMode: front
|
||
|
# properties:
|
||
|
# mainColor: { value: [1.0, 1.0, 1.0, 1.0], target: albedo, editor: { displayName: Albedo, type: color } }
|
||
|
# albedoScale: { value: [1.0, 1.0, 1.0], target: albedoScaleAndCutoff.xyz }
|
||
|
# alphaThreshold: { value: 0.5, target: albedoScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } }
|
||
|
# mainTexture: { value: grey, target: albedoMap, editor: { displayName: AlbedoMap } }
|
||
|
}%
|
||
|
|
||
|
|
||
|
CCProgram shared-ubos %{
|
||
|
uniform Constants {
|
||
|
vec4 albedo;
|
||
|
vec4 albedoScaleAndCutoff;
|
||
|
vec4 pbrParams;
|
||
|
};
|
||
|
}%
|
||
|
|
||
|
CCProgram macro-remapping %{
|
||
|
// ui displayed macros
|
||
|
#pragma define-meta USE_TWOSIDE
|
||
|
#pragma define-meta USE_VERTEX_COLOR
|
||
|
|
||
|
#define CC_SURFACES_USE_TWO_SIDED USE_TWOSIDE
|
||
|
#define CC_SURFACES_USE_VERTEX_COLOR USE_VERTEX_COLOR
|
||
|
}%
|
||
|
CCProgram surface-vertex %{
|
||
|
#define CC_SURFACES_VERTEX_MODIFY_WORLD_POS
|
||
|
vec3 SurfacesVertexModifyWorldPos(in SurfacesStandardVertexIntermediate In)
|
||
|
{
|
||
|
return In.worldPos;
|
||
|
}
|
||
|
|
||
|
#define CC_SURFACES_VERTEX_MODIFY_WORLD_NORMAL
|
||
|
vec3 SurfacesVertexModifyWorldNormal(in SurfacesStandardVertexIntermediate In)
|
||
|
{
|
||
|
return In.worldNormal.xyz;
|
||
|
}
|
||
|
|
||
|
#define CC_SURFACES_VERTEX_MODIFY_UV
|
||
|
void SurfacesVertexModifyUV(inout SurfacesStandardVertexIntermediate In)
|
||
|
{
|
||
|
}
|
||
|
}%
|
||
|
|
||
|
|
||
|
CCProgram surface-fragment %{
|
||
|
#if USE_ALBEDO_MAP
|
||
|
uniform sampler2D albedoMap;
|
||
|
#pragma define-meta ALBEDO_UV options([v_uv, v_uv1])
|
||
|
#endif
|
||
|
|
||
|
#if USE_ALPHA_TEST
|
||
|
#pragma define-meta ALPHA_TEST_CHANNEL options([a, r])
|
||
|
#endif
|
||
|
|
||
|
#define CC_SURFACES_FRAGMENT_MODIFY_BASECOLOR_AND_TRANSPARENCY
|
||
|
vec4 SurfacesFragmentModifyBaseColorAndTransparency()
|
||
|
{
|
||
|
vec4 baseColor = albedo;
|
||
|
|
||
|
#if USE_ALBEDO_MAP
|
||
|
vec4 texColor = texture(albedoMap, ALBEDO_UV);
|
||
|
texColor.rgb = SRGBToLinear(texColor.rgb);
|
||
|
baseColor *= texColor;
|
||
|
#endif
|
||
|
|
||
|
#if USE_ALPHA_TEST
|
||
|
if (baseColor.ALPHA_TEST_CHANNEL < albedoScaleAndCutoff.w) discard;
|
||
|
#endif
|
||
|
|
||
|
baseColor.rgb *= albedoScaleAndCutoff.xyz;
|
||
|
return baseColor;
|
||
|
}
|
||
|
|
||
|
#define CC_SURFACES_FRAGMENT_ALPHA_CLIP_ONLY
|
||
|
void SurfacesFragmentAlphaClipOnly()
|
||
|
{
|
||
|
#if USE_ALPHA_TEST
|
||
|
float alpha = albedo.ALPHA_TEST_CHANNEL;
|
||
|
#if USE_VERTEX_COLOR
|
||
|
alpha *= FSInput_vertexColor.a;
|
||
|
#endif
|
||
|
#if USE_ALBEDO_MAP
|
||
|
alpha = texture(albedoMap, ALBEDO_UV).ALPHA_TEST_CHANNEL;
|
||
|
#endif
|
||
|
|
||
|
if (alpha < albedoScaleAndCutoff.w) discard;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#define CC_SURFACES_FRAGMENT_MODIFY_WORLD_NORMAL
|
||
|
vec3 SurfacesFragmentModifyWorldNormal()
|
||
|
{
|
||
|
// 背面法线方向是反的,所以挖洞时需要在这里取反
|
||
|
return normalize(-FSInput_worldNormal);
|
||
|
}
|
||
|
|
||
|
#define CC_SURFACES_FRAGMENT_MODIFY_EMISSIVE
|
||
|
vec3 SurfacesFragmentModifyEmissive()
|
||
|
{
|
||
|
return vec3(0.0, 0.0, 0.0);
|
||
|
}
|
||
|
|
||
|
#define CC_SURFACES_FRAGMENT_MODIFY_PBRPARAMS
|
||
|
vec4 SurfacesFragmentModifyPBRParams()
|
||
|
{
|
||
|
// ao, roughness, metallic, specularIntensity
|
||
|
return vec4(1.0, pbrParams.y, pbrParams.z, 0.5);
|
||
|
}
|
||
|
}%
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
CCProgram standard-vs %{
|
||
|
precision highp float;
|
||
|
|
||
|
// 1. surface internal macros, for technique usage or remapping some user (material) macros to surface internal macros
|
||
|
#include <macro-remapping>
|
||
|
#include <surfaces/effect-macros/common-macros>
|
||
|
|
||
|
// 2. common include with corresponding shader stage, include before surface functions
|
||
|
#include <surfaces/includes/common-vs>
|
||
|
|
||
|
// 3. user surface functions that can use user (effect) parameters (ubo Constants)
|
||
|
// see surfaces/default-functions/xxx.chunk
|
||
|
#include <shared-ubos>
|
||
|
#include <surface-vertex>
|
||
|
|
||
|
// 4. surface include with corresponding shader stage and shading-model (optional)
|
||
|
#include <surfaces/includes/standard-vs>
|
||
|
|
||
|
// 5. shader entry with corresponding shader stage and technique usage/type
|
||
|
#include <shading-entries/main-functions/render-to-scene/vs>
|
||
|
}%
|
||
|
|
||
|
|
||
|
CCProgram shadow-caster-vs %{
|
||
|
precision highp float;
|
||
|
#include <surfaces/effect-macros/render-to-shadowmap>
|
||
|
#include <surfaces/includes/common-vs>
|
||
|
#include <shared-ubos>
|
||
|
#include <surface-vertex>
|
||
|
#include <shading-entries/main-functions/render-to-shadowmap/vs>
|
||
|
}%
|
||
|
|
||
|
|
||
|
|
||
|
CCProgram standard-fs %{
|
||
|
// shading-model : standard
|
||
|
// lighting-model : standard (isotropy / anisotropy pbr)
|
||
|
// shader stage : fs
|
||
|
// technique usage/type : render-to-scene
|
||
|
|
||
|
precision highp float;
|
||
|
// 1. surface internal macros, for technique usage or remapping some user (material) macros to surface internal macros
|
||
|
#include <macro-remapping>
|
||
|
#include <surfaces/effect-macros/common-macros>
|
||
|
|
||
|
// 2. common include with corresponding shader stage, include before surface functions
|
||
|
#include <surfaces/includes/common-fs>
|
||
|
|
||
|
// 3. user surface functions that can use user (effect) parameters (ubo Constants)
|
||
|
// see surfaces/default-functions/xxx.chunk
|
||
|
#include <shared-ubos>
|
||
|
#include <surface-fragment>
|
||
|
|
||
|
// 4. lighting-model (optional)
|
||
|
#include <lighting-models/includes/standard>
|
||
|
|
||
|
// 5. surface include with corresponding shader stage and shading-model (optional)
|
||
|
#include <surfaces/includes/standard-fs>
|
||
|
|
||
|
// 6. shader entry with corresponding shader stage and technique usage/type
|
||
|
#include <shading-entries/main-functions/render-to-scene/fs>
|
||
|
}%
|
||
|
|
||
|
CCProgram shadow-caster-fs %{
|
||
|
precision highp float;
|
||
|
#include <surfaces/effect-macros/render-to-shadowmap>
|
||
|
#include <surfaces/includes/common-fs>
|
||
|
#include <shared-ubos>
|
||
|
#include <surface-fragment>
|
||
|
#include <shading-entries/main-functions/render-to-shadowmap/fs>
|
||
|
}%
|
||
|
|
||
|
CCProgram unlit-fs %{
|
||
|
precision highp float;
|
||
|
#include <legacy/output>
|
||
|
|
||
|
vec4 fragFront() {
|
||
|
return vec4(1.0, 0.0, 1.0, 1.0);
|
||
|
}
|
||
|
}%
|