mirror of
https://github.com/blanking003/cx-cocos.git
synced 2024-12-26 11:49:01 +00:00
102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "Game.h"
|
|
#include "cocos/bindings/event/CustomEventTypes.h"
|
|
#include "cocos/bindings/event/EventDispatcher.h"
|
|
#include "cocos/bindings/jswrapper/SeApi.h"
|
|
#include "cocos/bindings/manual/jsb_classtype.h"
|
|
#include "cocos/bindings/manual/jsb_global.h"
|
|
#include "cocos/bindings/manual/jsb_module_register.h"
|
|
|
|
#if (CC_PLATFORM == CC_PLATFORM_MAC_IOS)
|
|
#include "platform/Device.h"
|
|
#endif
|
|
|
|
////blank
|
|
#include "cxJsb.hpp"
|
|
|
|
Game::Game(int width, int height) : cc::Application(width, height) {}
|
|
|
|
bool Game::init()
|
|
{
|
|
cc::Application::init();
|
|
|
|
se::ScriptEngine *se = se::ScriptEngine::getInstance();
|
|
|
|
jsb_set_xxtea_key("");
|
|
jsb_init_file_operation_delegate();
|
|
|
|
#if defined(CC_DEBUG) && (CC_DEBUG > 0)
|
|
// Enable debugger here
|
|
jsb_enable_debugger("0.0.0.0", 6086, false);
|
|
#endif
|
|
|
|
se->setExceptionCallback([](const char *location, const char *message, const char *stack) {
|
|
// Send exception information to server like Tencent Bugly.
|
|
CC_LOG_ERROR("\nUncaught Exception:\n - location : %s\n - msg : %s\n - detail : \n %s\n", location, message, stack);
|
|
});
|
|
|
|
se->addRegisterCallback(register_all_cx);
|
|
|
|
jsb_register_all_modules();
|
|
|
|
se->start();
|
|
|
|
se::AutoHandleScope hs;
|
|
jsb_run_script("jsb-adapter/jsb-builtin.js");
|
|
jsb_run_script("boot.js");
|
|
|
|
se->addAfterCleanupHook([]() {
|
|
JSBClassType::destroy();
|
|
});
|
|
|
|
#if (CC_PLATFORM == CC_PLATFORM_MAC_IOS)
|
|
cc::Vec2 logicSize = getViewLogicalSize();
|
|
float pixelRatio = cc::Device::getDevicePixelRatio();
|
|
cc::EventDispatcher::dispatchResizeEvent(logicSize.x * pixelRatio, logicSize.y * pixelRatio);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void Game::onPause()
|
|
{
|
|
cc::Application::onPause();
|
|
|
|
cc::CustomEvent event;
|
|
event.name = EVENT_COME_TO_BACKGROUND;
|
|
cc::EventDispatcher::dispatchCustomEvent(event);
|
|
cc::EventDispatcher::dispatchEnterBackgroundEvent();
|
|
}
|
|
|
|
void Game::onResume()
|
|
{
|
|
cc::Application::onResume();
|
|
|
|
cc::CustomEvent event;
|
|
event.name = EVENT_COME_TO_FOREGROUND;
|
|
cc::EventDispatcher::dispatchCustomEvent(event);
|
|
cc::EventDispatcher::dispatchEnterForegroundEvent();
|
|
}
|