declare namespace cxnative { namespace NativeCreator { //创建原生类 function createNativeClass(name: string): any; } namespace NativeUtils { //保存二进制文件 function writeDataToFile(data: Uint8Array, fullpath: string): void; } } declare namespace cx { type Component = import('cc').Component; type Node = import('cc').Node; type Tween = import('cc').Tween; const config: sys.config; const os: typeof sys.os; const log: typeof import('cc').log; const sw: number; const sh: number; const mainScene: Component; const rootNode: Node; let uid: number; let defaultInitPx: number; let defaultInitPy: number; let defaultMoveInAction: cx.Tween; let defaultMoveOutAction: cx.Tween; let defaultNextInAction: cx.Tween; let defaultNextOutAction: cx.Tween; let touchLockTimelen: number; let touchPriorSecond: number; function removeLaunchImage(): void; function makeNodeMap(node: any): void; function gn(pageOrNode: any, name: string): Node; function hint(content: string): void; function alert(content: string, callback?: Function, labelOk?: string): void; function confirm(content: string, callback?: Function, labelOk?: string, labelCancel?: string): void; function showLoading(page: Component, parentNode: Node, delayShowSeconds?: number): void; function removeLoading(parentNode: Node): void; function addPage(parent:Node, prefab:string, scripts?:string[], callbackOrParams?:any, runAction?:boolean): void; function showPage(prefab:string, scripts?:string[], callbackOrParams?:any): void; function closePage(sender: any): void; function getTopPage(fromLast?: number): Node | undefined; function setAndroidBackHandler(handler?:any): void; function setNativeMaskMask(x: number, y: number, width: number, height: number, radius: number): void; function clearNativeMaskMask(): void; function createPanel(color4: string, width: number, height: number): Node; function createLabelNode(text: string, fontSize: number, fontColor: string): Node; function convertToDeviceSize(node:Node | undefined, x:number, y:number, width?:number, height?:number): import('cc').Rect; function init(mainScene: Component): void; namespace native { function init(): void; function ins(name: string): any; function initAndroidIntf(): void; function anroidCallback(name: string, v1: any, v2: any): void; } namespace picker { function create(page: Component, callback: Function | undefined, dataList: any[]): void; function createYearMonthDay(page: Component, callback: Function | undefined, yearData?: any[], year?: number, monthData?: any[], month?: number, dayData?: any[], day?: number): void; function createYearMonth(page: Component, callback: Function | undefined, yearData?: any[], year?: number, monthData?: any[], month?: number): void; function createMonthDay(page: Component, callback: Function | undefined, monthData?: any[], month?: number, dayData?: any[], day?: number): void; function createHourMinute(page: Component, callback: Function | undefined, hourData?: any[], hour?: number, minuteData?: any[], minute?: number): void; function number(from?: number, to?: number, label?: string): any; function year(from?: number, to?: number): any; function month(from?: number, to?: number): any; function day(from?: number, to?: number): any; } namespace res { function setImageFromRes(spriteOrNode: any, img: string, sizeMode?:number, callback?: Function): void; function setImageFromBundle(spriteOrNode: any, path: string, sizeMode?: number, callback?:Function): void; function setImageFromRemote(spriteOrNode: any, url: string, localPath?: string, sizeMode?: number, callback?:Function): void; function loadBundleRes(prefab: string | string[], callback?:Function): void; } namespace script { namespace pageView { function initAutoScroll(page: Component, pageViewName: string, autoScrollSeconds: number, loop: boolean, callback?: Function): void; } namespace scrollView { function initDeltaInsert(page: Component, viewName: string, queryHandler: Function): void; function overDeltaInsert(page: Component, noMoreData: boolean): void; function initDropRefresh(page: Component, viewName: string, refreshHandler: Function): void; function overDropRefresh(page: Component): void; } namespace nativeMask { function init(page: Component, node: Node | undefined, x: number, y: number, width: number, height: number): string } } namespace serv { function loadFile(url: string, localPath?: string, callback?: Function): void; function loadAsset(url: string, callback?: Function): void; function call(url: string, callback?: Function, context?: any): void; function post(url: string, data?: any, callback?: Function, context?: any): void; function upload(url: string, filePath: string, callback?: Function): void; function setCommonHeaders(headers: string[]): void; } namespace sys { const version: string; let userPath: string; let cachePath: string; const os: { native: boolean, mac: boolean, ios: boolean, android: boolean, wxgame: boolean, wxpub: boolean, web: boolean }; interface config { debug: boolean, //调试模式输出log startPage: string, //开始页 autoRemoveLaunchImage: boolean, //自动移除启动屏 designSizeMinWidth: number, //最小设计宽度 designSizeMinHeight: number, //最小设计高度 slideEventDisabled: boolean, //禁止子页面右划 pageActionDisabled: boolean, //禁止页面显示和退出动画 androidkeyDisabled: boolean, //禁止android返回键 hintFontSize: number, //cx.hint 文字尺寸 hintFontColor: string, //cx.hint 文字颜色 hintFontOutlineWidth: number, //cx.hint 文字描边宽度 hintFontOutlineColor: string, //cx.hint 文字描边颜色 [key: string]: any } } namespace utils { function prefix(str: string | number, len?: number): string; function formatTime(time: Date, format?: string): string; //defualt format: %Y-%m-%d %X function getCurrSecond(ms?:boolean): number; function strToSecond(stime: string): number; function secondToStr(second: number, format?: string): string; function getCurrDate(format?: string): string; function getCurrTime(format?: string): string; function getDiffDate(diff: number, format?: string): string; function getDiffTime(diff: number, format?: string): string; function getObject(arr: any[], key: string, value: any): any; //获取arr中,key1=value1 && key2=value2...的对象; function getObjects(arr: any[]): any[]; function getObjectIndex(arr: any[]): number; function getObjectValues(obj: any): any; function copyObject(obj: any): any; function updateObject(obj: any, newObj: any): void; function extendObject(obj: any, newObj: any, ignoreExist?: boolean): void; function updateObjectValue(arr: any[], key: string, newValue: any): void; function dict2Object(dictList: any[]): any; function isInteger(num: string, min?: number | undefined, max?: number | undefined): boolean; function isNumber(num: string, min?: number | undefined, max?: number | undefined): boolean; function isNumber2(num: string, min?: number | undefined, max?: number | undefined): boolean; function isCurrency(num: string, min?: number | undefined, max?: number | undefined): boolean; function isCurrency4(num: string, min?: number | undefined, max?: number | undefined): boolean; function isIdCard(value: string): boolean; function formatFloat(value: number): number; function encode(content: string, key?: string): string; function decode(content: string, key?: string): string; function md5(content: string, key?: string): string; function randomRange(min: number, max: number): number; function randomArray(arr: any[]): void; function strDelete(str: string, c?: string): string; function strTruncate(str: string | undefined, len: number): string } } declare module "cc" { interface Node { ignoreTopPage?: boolean; //本页不计入TopPage slideEventDisabled?: boolean; //禁止本页滑动退出 pageActionDisabled?: boolean; //禁止本页进入动画 androidBackHandler?: Function | string; //本页android回退键处理方法 mainComponent?: any; //本页同名的script实例 onChildPageClosed?: Function; //当子页面关闭的处理方法 nextInPercentX?: number; //上一页面左移的百分比,默认0.3 _pro: any; pro(): any; //扩展node属性 getWidth(): number; getHeight(): number; getContentSize(): Size; //添加点击事件,callback: (senderNode, ...params) setTouchCallback(target:any, callback:Function, ...params:any): void; } interface ScrollView { cx_refreshTopGap?: number; startAutoScroll(deltaMove: math.Vec3, timeInSecond: number, attenuated?: boolean): void; } interface Game { appConfig: cx.sys.config; } } declare namespace global { interface Window {cx: any} }