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2021-06-07 15:13:32 +08:00
parent 74d5947e9d
commit 346fc42e67
500 changed files with 77303 additions and 1 deletions

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cmake_minimum_required(VERSION 3.8)
option(APP_NAME "Project Name" "cx3-so")
project(${APP_NAME} CXX)
include(${CMAKE_CURRENT_LIST_DIR}/common/CMakeLists.txt)
set(LIB_NAME cocos)
set(PROJ_SOURCES
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxCreator.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxCreator.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxDefine.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxIntf.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxIntf.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxJsb.hpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxJsb.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/Game.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/Game.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/jsb_module_register.cpp
${CMAKE_CURRENT_LIST_DIR}/jni/main.cpp
)
# -------------- SRART ---------------
# USED BY COCOS SERVICE, DON'T REMOVE!
if(EXISTS ${RES_DIR}/service.cmake)
set(SERVICE_NATIVE_DIR ${CMAKE_CURRENT_LIST_DIR})
include(${RES_DIR}/service.cmake)
endif()
# -------------- END ----------------
#list(APPEND PROJ_SOURCES
# ${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/jsb_module_register.cpp
#)
add_library(${LIB_NAME} SHARED ${PROJ_SOURCES})
# -------------- SRART ---------------
# USED BY COCOS SERVICE, DON'T REMOVE!
if(COMMAND service_insert_library)
service_insert_library()
endif()
# -------------- END ----------------
target_link_libraries(${LIB_NAME}
"-Wl,--whole-archive" cocos2d_jni "-Wl,--no-whole-archive"
cocos2d
)
target_include_directories(${LIB_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native
)

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{
"ndk_module_path" :[
"${COCOS_ROOT}",
"${COCOS_ROOT}/cocos",
"${COCOS_ROOT}/external"
],
"copy_resources": []
}

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set(CC_USE_GLES3 ON)
set(CC_USE_GLES2 ON)
set(APP_NAME cx3-so)
set(COCOS_X_PATH "/Applications/CocosCreator/Creator/3.1.1/CocosCreator.app/Contents/Resources/resources/3d/engine-native")
set(CC_USE_VULKAN OFF)
set(USE_PHYSICS_PHYSX OFF)
set(USE_AUDIO ON)
set(USE_VIDEO ON)
set(USE_WEBVIEW ON)
set(USE_SPINE OFF)
set(USE_DRAGONBONES ON)
set(USE_JOB_SYSTEM_TBB ON)

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enable_language(C ASM)
set(DEVELOPMENT_TEAM "" CACHE STRING "APPLE Developtment Team")
set(RES_DIR "" CACHE STRING "Resource path")
set(COCOS_X_PATH "" CACHE STRING "Path to cocos2d-x-lite/")
set(TARGET_OSX_VERSION "10.14" CACHE STRING "Target MacOSX version" FORCE)
set(TARGET_IOS_VERSION "12.0" CACHE STRING "Target iOS version" FORCE)
set(CMAKE_CXX_STANDARD 14)
option(USE_SE_V8 "Use V8 JavaScript Engine" ON)
option(USE_V8_DEBUGGER "Enable Chrome Remote inspector" OFF)
option(USE_SOCKET "Enable WebSocket & SocketIO" OFF)
option(USE_AUDIO "Enable Audio" ON) #Enable AudioEngine
option(USE_EDIT_BOX "Enable EditBox" ON)
option(USE_SE_JSC "Use JavaScriptCore on MacOSX/iOS" OFF)
option(USE_VIDEO "Enable VideoPlayer Component" ON)
option(USE_WEBVIEW "Enable WebView Component" ON)
option(USE_MIDDLEWARE "Enable Middleware" ON)
option(USE_DRAGONBONES "Enable Dragonbones" ON)
option(USE_SPINE "Enable Spine" OFF)
option(USE_WEBSOCKET_SERVER "Enable WebSocket Server" OFF)
option(USE_JOB_SYSTEM_TASKFLOW "Use taskflow as job system backend" OFF)
option(USE_JOB_SYSTEM_TBB "Use tbb as job system backend" OFF)
option(USE_PHYSICS_PHYSX "USE PhysX Physics" OFF)
if(NOT RES_DIR)
message(FATAL_ERROR "RES_DIR is not set!")
endif()
include(${RES_DIR}/engine/cfg.cmake)
if(NOT COCOS_X_PATH)
message(FATAL_ERROR "COCOS_X_PATH is not set!")
endif()
include(${COCOS_X_PATH}/CMakeLists.txt)
set(ASSET_FILES)
macro(include_resources ARG_RES_ROOT)
foreach(res ${ARG_RES_ROOT})
set(res_list)
if(NOT EXISTS ${res})
continue()
endif()
if(IS_DIRECTORY ${res})
file(GLOB_RECURSE res_list "${res}/*")
else()
set(res_list ${res})
endif()
foreach(res ${res_list})
get_filename_component(res_abs ${res} ABSOLUTE)
file(RELATIVE_PATH res_rel ${ARG_RES_ROOT} ${res_abs})
get_filename_component(res_dir ${res_rel} PATH)
set_source_files_properties(${res_abs} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources/${res_dir}/"
HEADER_FILE_ONLY 1
)
list(APPEND ASSET_FILES ${res_abs})
endforeach()
endforeach()
endmacro()

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/****************************************************************************
Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "Game.h"
cc::Application *cocos_main(int width, int height) {
return new Game(width, height);
}