This commit is contained in:
blank
2021-06-07 15:13:32 +08:00
parent 74d5947e9d
commit 346fc42e67
500 changed files with 77303 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="cx3.blank.so"
android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS"/>
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.CALL_PHONE"/>
<uses-permission android:name="android.permission.CAMERA"/>
<application
android:allowBackup="true"
android:usesCleartextTraffic="true">
<meta-data android:name="android.app.lib_name"
android:value="cocos" />
<meta-data android:name="com.amap.api.v2.apikey" android:value="94f84f93c7305329b9ebe12f761dbbac"/>
<activity
android:name=".AppActivity"
android:screenOrientation="portrait"
android:configChanges="orientation|keyboardHidden|screenSize|screenLayout"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:taskAffinity="" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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apply plugin: 'com.android.application'
RES_PATH = RES_PATH.replace("\\", "/")
COCOS_ENGINE_PATH = COCOS_ENGINE_PATH.replace("\\", "/")
buildDir = "${RES_PATH}/build/$project.name"
android {
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
buildToolsVersion PROP_BUILD_TOOLS_VERSION
// ndkPath PROP_NDK_PATH
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId APPLICATION_ID
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
versionCode 1
versionName "1.0"
externalNativeBuild {
cmake {
targets "cocos"
arguments "-DRES_DIR=${RES_PATH}", "-DCOCOS_X_PATH=${COCOS_ENGINE_PATH}", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE", "-DANDROID_LD=gold"
cppFlags "-frtti -fexceptions -fsigned-char"
}
ndk { abiFilters PROP_APP_ABI.split(':') }
}
}
externalNativeBuild {
cmake {
path "../engine/CMakeLists.txt"
buildStagingDirectory "${RES_PATH}/build"
}
}
sourceSets.main {
manifest.srcFile "AndroidManifest.xml"
java.srcDirs "src"
jniLibs.srcDirs = ["libs"]
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
debuggable false
jniDebuggable false
renderscriptDebuggable false
minifyEnabled true
shrinkResources true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
}
debug {
debuggable true
jniDebuggable true
renderscriptDebuggable true
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar','*.aar'])
}

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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in E:\developSoftware\Android\SDK/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Proguard Cocos2d-x-lite for release
-keep public class com.cocos.** { *; }
-dontwarn com.cocos.**
# Proguard Apache HTTP for release
-keep class org.apache.http.** { *; }
-dontwarn org.apache.http.**
# Proguard okhttp for release
-keep class okhttp3.** { *; }
-dontwarn okhttp3.**
-keep class okio.** { *; }
-dontwarn okio.**
# Proguard Android Webivew for release. you can comment if you are not using a webview
-keep public class android.net.http.SslError
-keep public class android.webkit.WebViewClient
-dontwarn android.webkit.WebView
-dontwarn android.net.http.SslError
-dontwarn android.webkit.WebViewClient

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package cx3.blank.so;
import android.app.Activity;
public class AppActivity extends Activity
{
}

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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cmake_minimum_required(VERSION 3.8)
option(APP_NAME "Project Name" "cx3-so")
project(${APP_NAME} CXX)
include(${CMAKE_CURRENT_LIST_DIR}/common/CMakeLists.txt)
set(LIB_NAME cocos)
set(PROJ_SOURCES
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxCreator.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxCreator.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxDefine.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxIntf.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxIntf.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxJsb.hpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/cxJsb.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/Game.h
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/Game.cpp
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/jsb_module_register.cpp
${CMAKE_CURRENT_LIST_DIR}/jni/main.cpp
)
# -------------- SRART ---------------
# USED BY COCOS SERVICE, DON'T REMOVE!
if(EXISTS ${RES_DIR}/service.cmake)
set(SERVICE_NATIVE_DIR ${CMAKE_CURRENT_LIST_DIR})
include(${RES_DIR}/service.cmake)
endif()
# -------------- END ----------------
#list(APPEND PROJ_SOURCES
# ${CMAKE_CURRENT_LIST_DIR}/../../../cx-native/jsb_module_register.cpp
#)
add_library(${LIB_NAME} SHARED ${PROJ_SOURCES})
# -------------- SRART ---------------
# USED BY COCOS SERVICE, DON'T REMOVE!
if(COMMAND service_insert_library)
service_insert_library()
endif()
# -------------- END ----------------
target_link_libraries(${LIB_NAME}
"-Wl,--whole-archive" cocos2d_jni "-Wl,--no-whole-archive"
cocos2d
)
target_include_directories(${LIB_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/../../../cx-native
)

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{
"ndk_module_path" :[
"${COCOS_ROOT}",
"${COCOS_ROOT}/cocos",
"${COCOS_ROOT}/external"
],
"copy_resources": []
}

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set(CC_USE_GLES3 ON)
set(CC_USE_GLES2 ON)
set(APP_NAME cx3-so)
set(COCOS_X_PATH "/Applications/CocosCreator/Creator/3.1.1/CocosCreator.app/Contents/Resources/resources/3d/engine-native")
set(CC_USE_VULKAN OFF)
set(USE_PHYSICS_PHYSX OFF)
set(USE_AUDIO ON)
set(USE_VIDEO ON)
set(USE_WEBVIEW ON)
set(USE_SPINE OFF)
set(USE_DRAGONBONES ON)
set(USE_JOB_SYSTEM_TBB ON)

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enable_language(C ASM)
set(DEVELOPMENT_TEAM "" CACHE STRING "APPLE Developtment Team")
set(RES_DIR "" CACHE STRING "Resource path")
set(COCOS_X_PATH "" CACHE STRING "Path to cocos2d-x-lite/")
set(TARGET_OSX_VERSION "10.14" CACHE STRING "Target MacOSX version" FORCE)
set(TARGET_IOS_VERSION "12.0" CACHE STRING "Target iOS version" FORCE)
set(CMAKE_CXX_STANDARD 14)
option(USE_SE_V8 "Use V8 JavaScript Engine" ON)
option(USE_V8_DEBUGGER "Enable Chrome Remote inspector" OFF)
option(USE_SOCKET "Enable WebSocket & SocketIO" OFF)
option(USE_AUDIO "Enable Audio" ON) #Enable AudioEngine
option(USE_EDIT_BOX "Enable EditBox" ON)
option(USE_SE_JSC "Use JavaScriptCore on MacOSX/iOS" OFF)
option(USE_VIDEO "Enable VideoPlayer Component" ON)
option(USE_WEBVIEW "Enable WebView Component" ON)
option(USE_MIDDLEWARE "Enable Middleware" ON)
option(USE_DRAGONBONES "Enable Dragonbones" ON)
option(USE_SPINE "Enable Spine" OFF)
option(USE_WEBSOCKET_SERVER "Enable WebSocket Server" OFF)
option(USE_JOB_SYSTEM_TASKFLOW "Use taskflow as job system backend" OFF)
option(USE_JOB_SYSTEM_TBB "Use tbb as job system backend" OFF)
option(USE_PHYSICS_PHYSX "USE PhysX Physics" OFF)
if(NOT RES_DIR)
message(FATAL_ERROR "RES_DIR is not set!")
endif()
include(${RES_DIR}/engine/cfg.cmake)
if(NOT COCOS_X_PATH)
message(FATAL_ERROR "COCOS_X_PATH is not set!")
endif()
include(${COCOS_X_PATH}/CMakeLists.txt)
set(ASSET_FILES)
macro(include_resources ARG_RES_ROOT)
foreach(res ${ARG_RES_ROOT})
set(res_list)
if(NOT EXISTS ${res})
continue()
endif()
if(IS_DIRECTORY ${res})
file(GLOB_RECURSE res_list "${res}/*")
else()
set(res_list ${res})
endif()
foreach(res ${res_list})
get_filename_component(res_abs ${res} ABSOLUTE)
file(RELATIVE_PATH res_rel ${ARG_RES_ROOT} ${res_abs})
get_filename_component(res_dir ${res_rel} PATH)
set_source_files_properties(${res_abs} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources/${res_dir}/"
HEADER_FILE_ONLY 1
)
list(APPEND ASSET_FILES ${res_abs})
endforeach()
endforeach()
endmacro()

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/****************************************************************************
Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "Game.h"
cc::Application *cocos_main(int width, int height) {
return new Game(width, height);
}

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# Project-wide Gradle settings.
android.injected.testOnly=false
# Android SDK version that will be used as the compile project
PROP_COMPILE_SDK_VERSION=28
# Android SDK version that will be used as the earliest version of android this application can run on
PROP_MIN_SDK_VERSION=21
# Android SDK version that will be used as the latest version of android this application has been tested on
PROP_TARGET_SDK_VERSION=27
# Android Build Tools version that will be used as the compile project
PROP_BUILD_TOOLS_VERSION=28.0.2
PROP_NDK_PATH=/Users/blank/Library/Android/sdk/ndk-bundle
# Cocos Engine Path
COCOS_ENGINE_PATH=/Applications/CocosCreator/Creator/3.1.1/CocosCreator.app/Contents/Resources/resources/3d/engine-native
# Res path
RES_PATH=/Users/blank/ccapp3/cx-framework3.1/cocos3-libs/cocos3-libso
# Application ID
APPLICATION_ID=cx3.blank.so
# List of CPU Archtexture to build that application with
# Available architextures (armeabi-v7a | arm64-v8a | x86)
# To build for multiple architexture, use the `:` between them
# Example - PROP_APP_ABI=armeabi-v7a
#PROP_APP_ABI=armeabi-v7a:x86_64
PROP_APP_ABI=armeabi-v7a
RELEASE_STORE_FILE=/Applications/CocosCreator/Creator/3.1.1/CocosCreator.app/Contents/Resources/tools/keystore/debug.keystore
RELEASE_STORE_PASSWORD=123456
RELEASE_KEY_ALIAS=debug_keystore
RELEASE_KEY_PASSWORD=123456

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#Wed May 05 22:20:29 CST 2021
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-all.zip

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#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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## This file must *NOT* be checked into Version Control Systems,
# as it contains information specific to your local configuration.
#
# Location of the SDK. This is only used by Gradle.
# For customization when using a Version Control System, please read the
# header note.
#Wed May 05 22:19:02 CST 2021
ndk.dir=/Users/blank/Library/Android/sdk/ndk-bundle
sdk.dir=/Users/blank/Library/Android/sdk

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include ':app'