mirror of
https://github.com/blanking003/cx-cocos.git
synced 2025-04-19 13:29:01 +00:00
188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
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/****************************************************************************
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Copyright (c) 2017-2021 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocos/bindings/jswrapper/SeApi.h"
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#include "cocos/bindings/manual/jsb_module_register.h"
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#include "cocos/bindings/auto/jsb_cocos_auto.h"
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#include "cocos/base/AutoreleasePool.h"
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#include "cocos/bindings/dop/jsb_dop.h"
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#include "cocos/bindings/auto/jsb_extension_auto.h"
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#include "cocos/bindings/auto/jsb_network_auto.h"
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#include "cocos/bindings/auto/jsb_gfx_auto.h"
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#include "cocos/bindings/auto/jsb_pipeline_auto.h"
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#include "cocos/bindings/manual/jsb_pipeline_manual.h"
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#include "cocos/bindings/manual/jsb_cocos_manual.h"
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#include "cocos/bindings/manual/jsb_network_manual.h"
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#include "cocos/bindings/manual/jsb_conversions.h"
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#include "cocos/bindings/manual/jsb_gfx_manual.h"
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#include "cocos/bindings/manual/jsb_global.h"
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#include "cocos/bindings/manual/jsb_platform.h"
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#include "cocos/bindings/manual/jsb_xmlhttprequest.h"
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#if USE_GFX_RENDERER
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#endif
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#if USE_SOCKET
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#include "cocos/bindings/manual/jsb_socketio.h"
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#include "cocos/bindings/manual/jsb_websocket.h"
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#endif // USE_SOCKET
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#if USE_AUDIO
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#include "cocos/bindings/auto/jsb_audio_auto.h"
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#endif
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#if (CC_PLATFORM == CC_PLATFORM_MAC_IOS || CC_PLATFORM == CC_PLATFORM_MAC_OSX)
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#include "cocos/bindings/manual/JavaScriptObjCBridge.h"
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#endif
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#if (CC_PLATFORM == CC_PLATFORM_ANDROID)
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#include "cocos/bindings/manual/JavaScriptJavaBridge.h"
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#endif
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#if (CC_PLATFORM == CC_PLATFORM_MAC_IOS || CC_PLATFORM == CC_PLATFORM_ANDROID)
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#if USE_VIDEO
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#include "cocos/bindings/auto/jsb_video_auto.h"
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#endif
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#if USE_WEBVIEW
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#include "cocos/bindings/auto/jsb_webview_auto.h"
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#endif
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#endif // (CC_PLATFORM == CC_PLATFORM_MAC_IOS || CC_PLATFORM == CC_PLATFORM_ANDROID)
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#if USE_SOCKET && USE_WEBSOCKET_SERVER
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#include "cocos/bindings/manual/jsb_websocket_server.h"
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#endif
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#if USE_MIDDLEWARE
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#include "cocos/bindings/auto/jsb_editor_support_auto.h"
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#if USE_SPINE
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#include "cocos/bindings/auto/jsb_spine_auto.h"
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#include "cocos/bindings/manual/jsb_spine_manual.h"
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#endif
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#if USE_DRAGONBONES
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#include "cocos/bindings/auto/jsb_dragonbones_auto.h"
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#include "cocos/bindings/manual/jsb_dragonbones_manual.h"
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#endif
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#endif // USE_MIDDLEWARE
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#if USE_PHYSICS_PHYSX
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#include "cocos/bindings/auto/jsb_physics_auto.h"
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#endif
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using namespace cc;
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bool jsb_register_all_modules() {
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se::ScriptEngine *se = se::ScriptEngine::getInstance();
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se->addBeforeInitHook([]() {
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JSBClassType::init();
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});
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se->addBeforeCleanupHook([se]() {
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se->garbageCollect();
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PoolManager::getInstance()->getCurrentPool()->clear();
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se->garbageCollect();
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PoolManager::getInstance()->getCurrentPool()->clear();
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});
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se->addRegisterCallback(jsb_register_global_variables);
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se->addRegisterCallback(register_all_engine);
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se->addRegisterCallback(register_all_cocos_manual);
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se->addRegisterCallback(register_platform_bindings);
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se->addRegisterCallback(register_all_gfx);
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se->addRegisterCallback(register_all_gfx_manual);
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se->addRegisterCallback(register_all_network);
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se->addRegisterCallback(register_all_network_manual);
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se->addRegisterCallback(register_all_xmlhttprequest);
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// extension depend on network
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se->addRegisterCallback(register_all_extension);
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se->addRegisterCallback(register_all_dop_bindings);
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se->addRegisterCallback(register_all_pipeline);
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se->addRegisterCallback(register_all_pipeline_manual);
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#if (CC_PLATFORM == CC_PLATFORM_MAC_IOS || CC_PLATFORM == CC_PLATFORM_MAC_OSX)
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se->addRegisterCallback(register_javascript_objc_bridge);
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#endif
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#if (CC_PLATFORM == CC_PLATFORM_ANDROID)
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se->addRegisterCallback(register_javascript_java_bridge);
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#endif
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#if USE_AUDIO
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se->addRegisterCallback(register_all_audio);
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#endif
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#if USE_SOCKET
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se->addRegisterCallback(register_all_websocket);
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se->addRegisterCallback(register_all_socketio);
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#endif
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#if USE_MIDDLEWARE
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se->addRegisterCallback(register_all_editor_support);
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#if USE_SPINE
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se->addRegisterCallback(register_all_spine);
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se->addRegisterCallback(register_all_spine_manual);
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#endif
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#if USE_DRAGONBONES
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se->addRegisterCallback(register_all_dragonbones);
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se->addRegisterCallback(register_all_dragonbones_manual);
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#endif
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#endif // USE_MIDDLEWARE
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#if USE_PHYSICS_PHYSX
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se->addRegisterCallback(register_all_physics);
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#endif
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#if (CC_PLATFORM == CC_PLATFORM_MAC_IOS || CC_PLATFORM == CC_PLATFORM_ANDROID)
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#if USE_VIDEO
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se->addRegisterCallback(register_all_video);
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#endif
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#if USE_WEBVIEW
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se->addRegisterCallback(register_all_webview);
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#endif
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#endif // (CC_PLATFORM == CC_PLATFORM_MAC_IOS || CC_PLATFORM == CC_PLATFORM_ANDROID)
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#if USE_SOCKET && USE_WEBSOCKET_SERVER
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se->addRegisterCallback(register_all_websocket_server);
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#endif
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se->addAfterCleanupHook([]() {
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PoolManager::getInstance()->getCurrentPool()->clear();
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JSBClassType::destroy();
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});
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return true;
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}
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