mirror of
https://github.com/Amterasu/cocos-vuecli-demo.git
synced 2024-12-26 11:48:42 +00:00
89 lines
2.0 KiB
TypeScript
89 lines
2.0 KiB
TypeScript
cc.web2cocosSDK = {
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// 根据页码切换游戏
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changeGameByPageIndex: (pageIndex, callback) => { },
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/**
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* 加载场景
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*
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* @param {String} sceneName 场景名字
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* @param {*} callFunc
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*/
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loadScene(sceneName) {
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return new Promise((resolve, reject) => {
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cc.director.loadScene(sceneName, err => {
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if (!err) {
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resolve(sceneName)
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} else {
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reject(err);
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}
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});
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})
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},
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/**
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* 加载游戏(prefab)
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*
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* @param {String} name 图片名称
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* @param {Function} callFunc
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*/
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loadGame: (gameName, callFunc) => { },
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// 卸载游戏
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unloadGame: () => {
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},
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/**
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* 加载自定义的图片
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*
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* @param {String} name 图片名称
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* @param {Function} callFunc
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*/
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loadCustomImage(name, callFunc) {
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// cc.loader.load('../cocos-build/web-mobile/custom/' + name, callFunc);
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},
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//
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/**
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* 重置game分辨率
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*
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* @param {cc.Vec2} editorSize {width:2048,height:1152}
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* @param {number} ratio 缩放的倍率
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* @param {Function} callFunc
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*/
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updateResolution(editorSize, ratio, callFunc) {
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var gameDiv = document.getElementById('GameDiv');
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cc.view.setDesignResolutionSize(
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editorSize.width,
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editorSize.height,
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cc.ResolutionPolicy.FIXED_WIDTH
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);
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gameDiv.style.width = editorSize.width / ratio + 'px';
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gameDiv.style.height = editorSize.height / ratio + 'px';
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cc.view.setCanvasSize(editorSize.width / ratio, editorSize.height / ratio);
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console.log(editorSize);
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callFunc && callFunc();
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},
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/**
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* 设置节点属性
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*
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* @param {*} { node, attribute, value }
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* @returns
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*/
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setNodeAttribute({ node, attribute, value }) {
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if (!node) {
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console.log('不存在节点');
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return;
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} else {
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node[attribute] = value;
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console.log('设置成功:' + attribute);
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}
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},
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/**
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* 触发cocos内的事件系统
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*
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* @param {*} eventName
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* @param {*} params
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*/
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emitGameEvt(eventName, params) {
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// EVT.emit(eventName, params);
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cc.find('Canvas/start').opacity = 0;
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cc.tween(cc.find('Canvas/start')).to(0.5, { opacity: 255 }).start()
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}
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};
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