/* eslint-disable no-undef */ const GAME_INIT = cb => { var settings = window._CCSettings // window._CCSettings = undefined if (!settings.debug) { var uuids = settings.uuids var rawAssets = settings.rawAssets var assetTypes = settings.assetTypes var realRawAssets = (settings.rawAssets = {}) for (var mount in rawAssets) { var entries = rawAssets[mount] var realEntries = (realRawAssets[mount] = {}) for (var id in entries) { var entry = entries[id] var type = entry[1] // retrieve minified raw asset if (typeof type === 'number') { entry[1] = assetTypes[type] } // retrieve uuid realEntries[uuids[id] || id] = entry } } var scenes = settings.scenes for (var i = 0; i < scenes.length; ++i) { var scene = scenes[i] if (typeof scene.uuid === 'number') { scene.uuid = uuids[scene.uuid] } } var packedAssets = settings.packedAssets for (var packId in packedAssets) { var packedIds = packedAssets[packId] for (var j = 0; j < packedIds.length; ++j) { if (typeof packedIds[j] === 'number') { packedIds[j] = uuids[packedIds[j]] } } } var subpackages = settings.subpackages for (var subId in subpackages) { var uuidArray = subpackages[subId].uuids if (uuidArray) { for (var k = 0, l = uuidArray.length; k < l; k++) { if (typeof uuidArray[k] === 'number') { uuidArray[k] = uuids[uuidArray[k]] } } } } } var jsList = settings.jsList if (jsList) { jsList = jsList.map(function (x) { return './static/cocos-build/web-mobile/src/' + x }) } var option = { id: 'GameCanvas', scenes: settings.scenes, debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR, showFPS: settings.debug, frameRate: 60, jsList: jsList, groupList: settings.groupList, collisionMatrix: settings.collisionMatrix } // init assets cc.AssetLibrary.init({ libraryPath: './static/cocos-build/web-mobile/res/import', rawAssetsBase: './static/cocos-build/web-mobile/res/raw-', rawAssets: settings.rawAssets, packedAssets: settings.packedAssets, md5AssetsMap: settings.md5AssetsMap, subpackages: settings.subpackages }) cc.game.run(option, () => { cb && cb() }) } export default GAME_INIT