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	init
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<!DOCTYPE html>
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<html>
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<head>
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  <meta charset="utf-8">
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		||||
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  <title>Cocos Creator | hello_world</title>
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		||||
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		||||
  <!--http://www.html5rocks.com/en/mobile/mobifying/-->
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		||||
  <meta name="viewport"
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		||||
        content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"/>
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		||||
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		||||
  <!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
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		||||
  <meta name="apple-mobile-web-app-capable" content="yes">
 | 
			
		||||
  <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
 | 
			
		||||
  <meta name="format-detection" content="telephone=no">
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		||||
 | 
			
		||||
  <!-- force webkit on 360 -->
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		||||
  <meta name="renderer" content="webkit"/>
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		||||
  <meta name="force-rendering" content="webkit"/>
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		||||
  <!-- force edge on IE -->
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		||||
  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
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		||||
  <meta name="msapplication-tap-highlight" content="no">
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		||||
 | 
			
		||||
  <!-- force full screen on some browser -->
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		||||
  <meta name="full-screen" content="yes"/>
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		||||
  <meta name="x5-fullscreen" content="true"/>
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		||||
  <meta name="360-fullscreen" content="true"/>
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		||||
  
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		||||
  <!-- force screen orientation on some browser -->
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		||||
  <meta name="screen-orientation" content=""/>
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		||||
  <meta name="x5-orientation" content="">
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		||||
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		||||
  <!--fix fireball/issues/3568 -->
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		||||
  <!--<meta name="browsermode" content="application">-->
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		||||
  <meta name="x5-page-mode" content="app">
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		||||
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		||||
  <!--<link rel="apple-touch-icon" href=".png" />-->
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		||||
  <!--<link rel="apple-touch-icon-precomposed" href=".png" />-->
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		||||
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="style-mobile.css"/>
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		||||
  <link rel="icon" href="favicon.ico"/>
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		||||
</head>
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		||||
<body>
 | 
			
		||||
  <canvas id="GameCanvas" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
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		||||
  <div id="splash">
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		||||
    <div class="progress-bar stripes">
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		||||
      <span style="width: 0%"></span>
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		||||
    </div>
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		||||
  </div>
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		||||
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		||||
<script src="src/settings.js" charset="utf-8"></script>
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		||||
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		||||
<script src="main.js" charset="utf-8"></script>
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		||||
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		||||
<script type="text/javascript">
 | 
			
		||||
(function () {
 | 
			
		||||
    // open web debugger console
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		||||
    if (typeof VConsole !== 'undefined') {
 | 
			
		||||
        window.vConsole = new VConsole();
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		||||
    }
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		||||
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		||||
    var debug = window._CCSettings.debug;
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		||||
    var splash = document.getElementById('splash');
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		||||
    splash.style.display = 'block';
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		||||
 | 
			
		||||
    function loadScript (moduleName, cb) {
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		||||
      function scriptLoaded () {
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		||||
          document.body.removeChild(domScript);
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		||||
          domScript.removeEventListener('load', scriptLoaded, false);
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		||||
          cb && cb();
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		||||
      };
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		||||
      var domScript = document.createElement('script');
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		||||
      domScript.async = true;
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		||||
      domScript.src = moduleName;
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		||||
      domScript.addEventListener('load', scriptLoaded, false);
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		||||
      document.body.appendChild(domScript);
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		||||
    }
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		||||
 | 
			
		||||
    loadScript(debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js', function () {
 | 
			
		||||
      if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
 | 
			
		||||
        loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
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		||||
      }
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		||||
      else {
 | 
			
		||||
        window.boot();
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		||||
      }
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		||||
    });
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		||||
})();
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		||||
</script>
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		||||
</body>
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</html>
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window.boot = function () {
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    var settings = window._CCSettings;
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    window._CCSettings = undefined;
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		||||
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		||||
    if ( !settings.debug ) {
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		||||
        var uuids = settings.uuids;
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		||||
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		||||
        var rawAssets = settings.rawAssets;
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		||||
        var assetTypes = settings.assetTypes;
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		||||
        var realRawAssets = settings.rawAssets = {};
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		||||
        for (var mount in rawAssets) {
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		||||
            var entries = rawAssets[mount];
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		||||
            var realEntries = realRawAssets[mount] = {};
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		||||
            for (var id in entries) {
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		||||
                var entry = entries[id];
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		||||
                var type = entry[1];
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		||||
                // retrieve minified raw asset
 | 
			
		||||
                if (typeof type === 'number') {
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		||||
                    entry[1] = assetTypes[type];
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		||||
                }
 | 
			
		||||
                // retrieve uuid
 | 
			
		||||
                realEntries[uuids[id] || id] = entry;
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		||||
            }
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		||||
        }
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		||||
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		||||
        var scenes = settings.scenes;
 | 
			
		||||
        for (var i = 0; i < scenes.length; ++i) {
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		||||
            var scene = scenes[i];
 | 
			
		||||
            if (typeof scene.uuid === 'number') {
 | 
			
		||||
                scene.uuid = uuids[scene.uuid];
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        var packedAssets = settings.packedAssets;
 | 
			
		||||
        for (var packId in packedAssets) {
 | 
			
		||||
            var packedIds = packedAssets[packId];
 | 
			
		||||
            for (var j = 0; j < packedIds.length; ++j) {
 | 
			
		||||
                if (typeof packedIds[j] === 'number') {
 | 
			
		||||
                    packedIds[j] = uuids[packedIds[j]];
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		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        var subpackages = settings.subpackages;
 | 
			
		||||
        for (var subId in subpackages) {
 | 
			
		||||
            var uuidArray = subpackages[subId].uuids;
 | 
			
		||||
            if (uuidArray) {
 | 
			
		||||
                for (var k = 0, l = uuidArray.length; k < l; k++) {
 | 
			
		||||
                    if (typeof uuidArray[k] === 'number') {
 | 
			
		||||
                        uuidArray[k] = uuids[uuidArray[k]];
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    function setLoadingDisplay () {
 | 
			
		||||
        // Loading splash scene
 | 
			
		||||
        var splash = document.getElementById('splash');
 | 
			
		||||
        var progressBar = splash.querySelector('.progress-bar span');
 | 
			
		||||
        cc.loader.onProgress = function (completedCount, totalCount, item) {
 | 
			
		||||
            var percent = 100 * completedCount / totalCount;
 | 
			
		||||
            if (progressBar) {
 | 
			
		||||
                progressBar.style.width = percent.toFixed(2) + '%';
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        splash.style.display = 'block';
 | 
			
		||||
        progressBar.style.width = '0%';
 | 
			
		||||
 | 
			
		||||
        cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
 | 
			
		||||
            splash.style.display = 'none';
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    var onStart = function () {
 | 
			
		||||
        cc.loader.downloader._subpackages = settings.subpackages;
 | 
			
		||||
 | 
			
		||||
        cc.view.enableRetina(true);
 | 
			
		||||
        cc.view.resizeWithBrowserSize(true);
 | 
			
		||||
 | 
			
		||||
        if (cc.sys.isBrowser) {
 | 
			
		||||
            setLoadingDisplay();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (cc.sys.isMobile) {
 | 
			
		||||
            if (settings.orientation === 'landscape') {
 | 
			
		||||
                cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
 | 
			
		||||
            }
 | 
			
		||||
            else if (settings.orientation === 'portrait') {
 | 
			
		||||
                cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
 | 
			
		||||
            }
 | 
			
		||||
            cc.view.enableAutoFullScreen([
 | 
			
		||||
                cc.sys.BROWSER_TYPE_BAIDU,
 | 
			
		||||
                cc.sys.BROWSER_TYPE_BAIDU_APP,
 | 
			
		||||
                cc.sys.BROWSER_TYPE_WECHAT,
 | 
			
		||||
                cc.sys.BROWSER_TYPE_MOBILE_QQ,
 | 
			
		||||
                cc.sys.BROWSER_TYPE_MIUI,
 | 
			
		||||
            ].indexOf(cc.sys.browserType) < 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Limit downloading max concurrent task to 2,
 | 
			
		||||
        // more tasks simultaneously may cause performance draw back on some android system / browsers.
 | 
			
		||||
        // You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
 | 
			
		||||
        if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
 | 
			
		||||
            cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        function loadScene(launchScene) {
 | 
			
		||||
            cc.director.loadScene(launchScene,
 | 
			
		||||
                function (err) {
 | 
			
		||||
                    if (!err) {
 | 
			
		||||
                        if (cc.sys.isBrowser) {
 | 
			
		||||
                            // show canvas
 | 
			
		||||
                            var canvas = document.getElementById('GameCanvas');
 | 
			
		||||
                            canvas.style.visibility = '';
 | 
			
		||||
                            var div = document.getElementById('GameDiv');
 | 
			
		||||
                            if (div) {
 | 
			
		||||
                                div.style.backgroundImage = '';
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        cc.loader.onProgress = null;
 | 
			
		||||
                        console.log('Success to load scene: ' + launchScene);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (CC_BUILD) {
 | 
			
		||||
                        setTimeout(function () {
 | 
			
		||||
                            loadScene(launchScene);
 | 
			
		||||
                        }, 1000);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        var launchScene = settings.launchScene;
 | 
			
		||||
 | 
			
		||||
        // load scene
 | 
			
		||||
        loadScene(launchScene);
 | 
			
		||||
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // jsList
 | 
			
		||||
    var jsList = settings.jsList;
 | 
			
		||||
 | 
			
		||||
    var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';
 | 
			
		||||
    if (jsList) {
 | 
			
		||||
        jsList = jsList.map(function (x) {
 | 
			
		||||
            return 'src/' + x;
 | 
			
		||||
        });
 | 
			
		||||
        jsList.push(bundledScript);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        jsList = [bundledScript];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    var option = {
 | 
			
		||||
        id: 'GameCanvas',
 | 
			
		||||
        scenes: settings.scenes,
 | 
			
		||||
        debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
 | 
			
		||||
        showFPS: settings.debug,
 | 
			
		||||
        frameRate: 60,
 | 
			
		||||
        jsList: jsList,
 | 
			
		||||
        groupList: settings.groupList,
 | 
			
		||||
        collisionMatrix: settings.collisionMatrix,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // init assets
 | 
			
		||||
    cc.AssetLibrary.init({
 | 
			
		||||
        libraryPath: 'res/import',
 | 
			
		||||
        rawAssetsBase: 'res/raw-',
 | 
			
		||||
        rawAssets: settings.rawAssets,
 | 
			
		||||
        packedAssets: settings.packedAssets,
 | 
			
		||||
        md5AssetsMap: settings.md5AssetsMap,
 | 
			
		||||
        subpackages: settings.subpackages
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    cc.game.run(option, onStart);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
if (window.jsb) {
 | 
			
		||||
    var isRuntime = (typeof loadRuntime === 'function');
 | 
			
		||||
    if (isRuntime) {
 | 
			
		||||
        require('src/settings.js');
 | 
			
		||||
        require('src/cocos2d-runtime.js');
 | 
			
		||||
        if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
 | 
			
		||||
            require('src/physics.js');
 | 
			
		||||
        }
 | 
			
		||||
        require('jsb-adapter/engine/index.js');
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
        require('src/settings.js');
 | 
			
		||||
        require('src/cocos2d-jsb.js');
 | 
			
		||||
        if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
 | 
			
		||||
            require('src/physics.js');
 | 
			
		||||
        }
 | 
			
		||||
        require('jsb-adapter/jsb-engine.js');
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    cc.macro.CLEANUP_IMAGE_CACHE = true;
 | 
			
		||||
    window.boot();
 | 
			
		||||
}
 | 
			
		||||
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{"__type__":"cc.EffectAsset","_name":"builtin-2d-sprite","techniques":[{"passes":[{"blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"alphaThreshold":{"value":[0.5],"type":13}},"program":"builtin-2d-sprite|vs|fs"}]}],"shaders":[{"hash":3278106612,"glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  vec4 texture_tmp = texture(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"},"glsl1":{"vert":"\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  vec4 texture_tmp = texture2D(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]},{"name":"CC_USE_ALPHA_ATLAS_texture","type":"boolean","defines":["USE_TEXTURE"]},{"name":"INPUT_IS_GAMMA","type":"boolean","defines":["USE_TEXTURE"]}],"blocks":[{"name":"ALPHA_TEST","members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"],"binding":0}],"samplers":[{"name":"texture","type":29,"count":1,"defines":["USE_TEXTURE"],"binding":30}],"record":null,"name":"builtin-2d-sprite|vs|fs"}]}
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body {
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		||||
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body, canvas, div {
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  -ms-user-select: none;
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		||||
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}
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                        transparent 75%, transparent);            
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 | 
			
		||||
    animation: animate-stripes 1s linear infinite;             
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		||||
}
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		||||
@keyframes animate-stripes {
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		||||
    0% {background-position: 0 0;} 100% {background-position: 60px 0;}
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		||||
}
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		||||
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		||||
h1 {
 | 
			
		||||
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#GameDiv {
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										124
									
								
								vueTem/static/cocos-build/web-mobile/style-mobile.css
									
									
									
									
									
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								vueTem/static/cocos-build/web-mobile/style-mobile.css
									
									
									
									
									
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							@@ -0,0 +1,124 @@
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html {
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body, canvas, div {
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		||||
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input::-webkit-outer-spin-button,
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input::-webkit-inner-spin-button {
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		||||
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		||||
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		||||
}
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body {
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		||||
  left: 0;
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  width: 100%;
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		||||
  height: 100%;
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		||||
  padding: 0;
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  border: 0;
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		||||
  margin: 0;
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		||||
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		||||
  cursor: default;
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		||||
  display: flex;
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		||||
  
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		||||
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		||||
  otherwise child elements will be hidden when Cocos2dGameContainer rotated 90 deg */
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  overflow: hidden;
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}
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#Cocos2dGameContainer {
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  position: absolute;
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  margin: 0;
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  left: 0px;
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  top: 0px;
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  display: -webkit-box;
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}
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canvas {
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}
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a:link, a:visited {
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  color: #666;
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}
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a:active, a:hover {
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}
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p.header {
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  font-size: small;
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		||||
}
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p.footer {
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  font-size: x-small;
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}
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#splash {
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  position: absolute;
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		||||
  top: 0;
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		||||
  left: 0;
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		||||
  width: 100%;
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		||||
  height: 100%;
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		||||
  background: #171717 url(./splash.png) no-repeat center;
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		||||
  background-size: 45%;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress-bar {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    left: 27.5%;
 | 
			
		||||
    top: 80%;
 | 
			
		||||
    height: 3px;
 | 
			
		||||
    padding: 2px;
 | 
			
		||||
    width: 45%;
 | 
			
		||||
    border-radius: 7px;
 | 
			
		||||
    box-shadow: 0 1px 5px #000 inset, 0 1px 0 #444;           
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress-bar span {
 | 
			
		||||
    display: block;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    border-radius: 3px;
 | 
			
		||||
    transition: width .4s ease-in-out;
 | 
			
		||||
    background-color: #3dc5de;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.stripes span {
 | 
			
		||||
    background-size: 30px 30px;
 | 
			
		||||
    background-image: linear-gradient(135deg, rgba(255, 255, 255, .15) 25%, transparent 25%,
 | 
			
		||||
                        transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%,
 | 
			
		||||
                        transparent 75%, transparent);            
 | 
			
		||||
    
 | 
			
		||||
    animation: animate-stripes 1s linear infinite;             
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@keyframes animate-stripes {
 | 
			
		||||
    0% {background-position: 0 0;} 100% {background-position: 60px 0;}
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user