cocos-vuecli-demo/vueTem/static/cocos-loader/creator-load.js

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2021-04-09 06:43:19 +00:00
/* eslint-disable no-undef */
const GAME_INIT = cb => {
var settings = window._CCSettings
// window._CCSettings = undefined
if (!settings.debug) {
var uuids = settings.uuids
var rawAssets = settings.rawAssets
var assetTypes = settings.assetTypes
var realRawAssets = (settings.rawAssets = {})
for (var mount in rawAssets) {
var entries = rawAssets[mount]
var realEntries = (realRawAssets[mount] = {})
for (var id in entries) {
var entry = entries[id]
var type = entry[1]
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type]
}
// retrieve uuid
realEntries[uuids[id] || id] = entry
}
}
var scenes = settings.scenes
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i]
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid]
}
}
var packedAssets = settings.packedAssets
for (var packId in packedAssets) {
var packedIds = packedAssets[packId]
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]]
}
}
}
var subpackages = settings.subpackages
for (var subId in subpackages) {
var uuidArray = subpackages[subId].uuids
if (uuidArray) {
for (var k = 0, l = uuidArray.length; k < l; k++) {
if (typeof uuidArray[k] === 'number') {
uuidArray[k] = uuids[uuidArray[k]]
}
}
}
}
}
var jsList = settings.jsList
if (jsList) {
jsList = jsList.map(function (x) {
return './static/cocos-build/web-mobile/src/' + x
})
}
var option = {
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug
? cc.debug.DebugMode.INFO
: cc.debug.DebugMode.ERROR,
showFPS: settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix
}
// init assets
cc.AssetLibrary.init({
libraryPath: './static/cocos-build/web-mobile/res/import',
rawAssetsBase: './static/cocos-build/web-mobile/res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap,
subpackages: settings.subpackages
})
cc.game.run(option, () => {
cb && cb()
})
}
export default GAME_INIT