2022-12-08 21:14:02 +08:00

44 lines
1.3 KiB
TypeScript

import { _decorator, Animation } from "cc";
import State from "../../Base/State";
import StateMachine, { getInitParamsTrigger } from "../../Base/StateMachine";
import { EntityTypeEnum } from "../../Common";
import { EntityStateEnum, ParamsNameEnum } from "../../Enum";
const { ccclass } = _decorator;
@ccclass("BulletStateMachine")
export class BulletStateMachine extends StateMachine {
init(type: EntityTypeEnum) {
this.type = type;
this.animationComponent = this.node.addComponent(Animation);
this.initParams();
this.initStateMachines();
this.initAnimationEvent();
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger());
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`));
}
initAnimationEvent() {}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle);
} else {
this.currentState = this.currentState;
}
break;
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle);
break;
}
}
}