237 lines
6.2 KiB
TypeScript
237 lines
6.2 KiB
TypeScript
import { ApiMsgEnum, InputTypeEnum } from "./Enum";
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import { strdecode, strencode, toFixed } from "./Utils";
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const encodeActorMove = (input: any, view: DataView, index: number) => {
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view.setUint8(index++, input.type)
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view.setUint8(index++, input.id)
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view.setFloat32(index, input.direction.x)
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index += 4
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view.setFloat32(index, input.direction.y)
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index += 4
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view.setFloat32(index, input.dt)
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index += 4
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}
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const encodeWeaponShoot = (input: any, view: DataView, index: number) => {
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view.setUint8(index++, input.type)
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view.setUint8(index++, input.owner)
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view.setFloat32(index, input.position.x)
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index += 4
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view.setFloat32(index, input.position.y)
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index += 4
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view.setFloat32(index, input.direction.x)
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index += 4
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view.setFloat32(index, input.direction.y)
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index += 4
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}
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export const encodeTimePast = (input: any, view: DataView, index: number) => {
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view.setUint8(index++, input.type)
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view.setFloat32(index, input.dt)
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index += 4
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}
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export const binaryEncode = (name: ApiMsgEnum, data: any): DataView => {
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if (name === ApiMsgEnum.MsgClientSync) {
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//name 1字节 + frameId 4字节 + 数据长度 n 字节
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const { frameId, input } = data
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if (input.type === InputTypeEnum.ActorMove) {
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let index = 0
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const ab = new ArrayBuffer(1 + 4 + 14)
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const view = new DataView(ab)
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view.setUint8(index++, name)
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view.setUint32(index, frameId)
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index += 4
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encodeActorMove(input, view, index)
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return view
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} else if (input.type === InputTypeEnum.WeaponShoot) {
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let index = 0
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const ab = new ArrayBuffer(1 + 4 + 18)
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const view = new DataView(ab)
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view.setUint8(index++, name)
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view.setUint32(index, frameId)
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index += 4
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encodeWeaponShoot(input, view, index)
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return view
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} else {
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let index = 0
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const ab = new ArrayBuffer(1 + 4 + 5)
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const view = new DataView(ab)
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view.setUint8(index++, name)
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view.setUint32(index, frameId)
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index += 4
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encodeTimePast(input, view, index)
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return view
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}
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} else if (name === ApiMsgEnum.MsgServerSync) {
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const { lastFrameId, inputs } = data
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let total = 0
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for (const input of inputs) {
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if (input.type === InputTypeEnum.ActorMove) {
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total += 14
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} else if (input.type === InputTypeEnum.WeaponShoot) {
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total += 18
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} else {
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total += 5
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}
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}
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//name 1字节 + lastFrameId 4字节 + 数组长度 1字节 + 数据长度 n 字节
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const ab = new ArrayBuffer(1 + 4 + 1 + total)
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const view = new DataView(ab)
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let index = 0
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view.setUint8(index++, name)
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view.setUint32(index, lastFrameId)
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index += 4
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view.setUint8(index++, inputs.length)
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for (const input of inputs) {
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if (input.type === InputTypeEnum.ActorMove) {
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encodeActorMove(input, view, index)
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index += 14
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} else if (input.type === InputTypeEnum.WeaponShoot) {
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encodeWeaponShoot(input, view, index)
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index += 18
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} else {
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encodeTimePast(input, view, index)
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index += 5
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}
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}
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return view
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} else {
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let index = 0
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const str = JSON.stringify(data)
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const ta = strencode(str)
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const ab = new ArrayBuffer(ta.length + 1)
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const view = new DataView(ab)
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view.setUint8(index++, name)
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for (let i = 0; i < ta.length; i++) {
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view.setUint8(index++, ta[i])
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}
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return view
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}
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}
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const decodeActorMove = (view: DataView, index: number) => {
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const id = view.getUint8(index++)
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const directionX = toFixed(view.getFloat32(index))
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index += 4
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const directionY = toFixed(view.getFloat32(index))
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index += 4
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const dt = toFixed(view.getFloat32(index))
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index += 4
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const input = {
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type: InputTypeEnum.ActorMove,
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id,
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direction: {
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x: directionX,
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y: directionY,
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},
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dt
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}
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return input
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}
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const decodeWeaponShoot = (view: DataView, index: number) => {
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const owner = view.getUint8(index++)
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const positionX = toFixed(view.getFloat32(index))
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index += 4
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const positionY = toFixed(view.getFloat32(index))
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index += 4
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const directionX = toFixed(view.getFloat32(index))
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index += 4
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const directionY = toFixed(view.getFloat32(index))
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index += 4
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const input = {
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type: InputTypeEnum.WeaponShoot,
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owner,
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position: {
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x: positionX,
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y: positionY,
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},
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direction: {
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x: directionX,
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y: directionY,
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},
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}
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return input
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}
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const decodeTimePast = (view: DataView, index: number) => {
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const dt = toFixed(view.getFloat32(index))
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index += 4
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const input = {
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type: InputTypeEnum.TimePast,
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dt,
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}
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return input
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}
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export const binaryDecode = (buffer: ArrayBuffer) => {
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let index = 0
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const view = new DataView(buffer)
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const name = view.getUint8(index++)
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if (name === ApiMsgEnum.MsgClientSync) {
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const frameId = view.getUint32(index)
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index += 4
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const inputType = view.getUint8(index++)
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if (inputType === InputTypeEnum.ActorMove) {
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const input = decodeActorMove(view, index)
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return {
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name,
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data: {
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frameId,
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input
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}
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}
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} else if (inputType === InputTypeEnum.WeaponShoot) {
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const input = decodeWeaponShoot(view, index)
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return {
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name,
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data: {
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frameId,
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input
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}
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}
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} else {
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const input = decodeTimePast(view, index)
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return {
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name,
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data: {
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frameId,
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input
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}
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}
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}
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} else if (name === ApiMsgEnum.MsgServerSync) {
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const lastFrameId = view.getUint32(index)
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index += 4
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const len = view.getUint8(index++)
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const inputs = []
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for (let i = 0; i < len; i++) {
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const inputType = view.getUint8(index++)
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if (inputType === InputTypeEnum.ActorMove) {
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inputs.push(decodeActorMove(view, index))
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index += 13
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} else if (inputType === InputTypeEnum.WeaponShoot) {
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inputs.push(decodeWeaponShoot(view, index))
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index += 17
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} else {
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inputs.push(decodeTimePast(view, index))
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index += 4
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}
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}
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return {
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name: ApiMsgEnum.MsgServerSync,
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data: {
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lastFrameId,
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inputs
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}
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}
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} else {
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return {
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name: name,
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data: JSON.parse(strdecode(new Uint8Array(buffer.slice(1))))
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}
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}
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} |