2022-11-27 23:23:47 +08:00

46 lines
1.3 KiB
TypeScript

import { _decorator, Animation, AnimationClip } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, TexturePathEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
const { ccclass, property } = _decorator
@ccclass('BulletStateMachine')
export class BulletStateMachine extends StateMachine {
type: EntityTypeEnum
init(type: EntityTypeEnum) {
this.type = type
this.animationComponent = this.node.addComponent(Animation)
this.initParams()
this.initStateMachines()
this.initAnimationEvent()
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`))
}
initAnimationEvent() {
}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
} else {
this.currentState = this.currentState
}
break
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
break
}
}
}