export enum FsmParamTypeEnum { Number = 'Number', Trigger = 'Trigger', } export enum EntityStateEnum { Idle = 'Idle', Run = 'Run', Attack = 'Attack', } export enum ParamsNameEnum { Idle = 'Idle', Run = 'Run', Attack = 'Attack', } export enum EventEnum { WeaponShoot = 'WeaponShoot', BulletBorn = 'BulletBorn', ExplosionBorn = 'ExplosionBorn', RoomJoin = 'RoomJoin', GameStart = 'GameStart', } export enum PrefabPathEnum { Map1 = 'prefab/Map1', Actor1 = 'prefab/Actor', Actor2 = 'prefab/Actor', Weapon1 = 'prefab/Weapon1', Weapon2 = 'prefab/Weapon2', Bullet1 = 'prefab/Bullet', Bullet2 = 'prefab/Bullet', Explosion = 'prefab/Explosion', JoyStick = 'prefab/JoyStick', Shoot = 'prefab/Shoot', } export enum TexturePathEnum { Actor1Idle = 'texture/actor/actor1/idle', Actor1Run = 'texture/actor/actor1/run', Actor2Idle = 'texture/actor/actor2/idle', Actor2Run = 'texture/actor/actor2/run', Weapon1Idle = 'texture/weapon/weapon1/idle', Weapon1Attack = 'texture/weapon/weapon1/attack', Weapon2Idle = 'texture/weapon/weapon2/idle', Weapon2Attack = 'texture/weapon/weapon2/attack', Bullet1Idle = 'texture/bullet/bullet1', Bullet2Idle = 'texture/bullet/bullet2', ExplosionIdle = 'texture/explosion', } export enum SceneEnum { Login = 'Login', Hall = 'Hall', Room = 'Room', Battle = 'Battle', }