import { _decorator, Animation } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum } from '../../Common'
import { EntityStateEnum, ParamsNameEnum } from '../../Enum'
import ObjectPoolManager from '../../Global/ObjectPoolManager'
const { ccclass, property } = _decorator

@ccclass('ExplosionStateMachine')
export class ExplosionStateMachine extends StateMachine {
  init(type: EntityTypeEnum) {
    this.type = type
    this.animationComponent = this.node.addComponent(Animation)

    this.initParams()
    this.initStateMachines()
    this.initAnimationEvent()
  }

  initParams() {
    this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
  }

  initStateMachines() {
    this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`))
  }

  initAnimationEvent() {
    this.animationComponent.on(Animation.EventType.FINISHED, () => {
      const whiteList = [EntityStateEnum.Idle]
      const name = this.animationComponent.defaultClip.name
      if (whiteList.some(v => name.includes(v))) {
        ObjectPoolManager.Instance.ret(this.node)
      }
    })
  }

  run() {
    switch (this.currentState) {
      case this.stateMachines.get(ParamsNameEnum.Idle):
        if (this.params.get(ParamsNameEnum.Idle).value) {
          this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
        } else {
          this.currentState = this.currentState
        }
        break
      default:
        this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
        break
    }
  }
}