// export enum ApiMsgEnum { // ApiPlayerList = 'ApiPlayerList', // ApiPlayerJoin = 'ApiPlayerJoin', // ApiRoomList = 'ApiRoomList', // ApiRoomCreate = 'ApiRoomCreate', // ApiRoomJoin = 'ApiRoomJoin', // ApiRoomLeave = 'ApiRoomLeave', // ApiGameStart = 'ApiGameStart', // MsgPlayerList = 'MsgPlayerList', // MsgRoomList = 'MsgRoomList', // MsgRoom = 'MsgRoom', // MsgGameStart = 'MsgGameStart', // MsgClientSync = 'MsgClientSync', // MsgServerSync = 'MsgServerSync', // } export enum ApiMsgEnum { ApiPlayerList, ApiPlayerJoin, ApiRoomList, ApiRoomCreate, ApiRoomJoin, ApiRoomLeave, ApiGameStart, ApiGameEnd, MsgPlayerList, MsgRoomList, MsgRoom, MsgGameStart, MsgGameEnd, MsgClientSync, MsgServerSync, } // export enum InputTypeEnum { // ActorMove = 'ActorMove', // WeaponShoot = 'WeaponShoot', // TimePast = 'TimePast', // } export enum InputTypeEnum { ActorMove, WeaponShoot, TimePast, } export enum EntityTypeEnum { Map1 = 'Map1', Actor1 = 'Actor1', Actor2 = 'Actor2', Weapon1 = 'Weapon1', Weapon2 = 'Weapon2', Bullet1 = 'Bullet1', Bullet2 = 'Bullet2', Explosion = 'Explosion', JoyStick = 'JoyStick', Shoot = 'Shoot', }