import { _decorator, Component, Node, EditBox, Button, director } from 'cc'; import { SceneEnum } from '../Enum'; import DataManager from '../Global/DataManager'; import NetworkManager, { ApiMsgEnum } from '../Global/NetworkManager'; const { ccclass, property } = _decorator; @ccclass('LoginManager') export class LoginManager extends Component { input: EditBox onLoad() { this.input = this.node.getChildByName('Input').getComponent(EditBox) director.preloadScene(SceneEnum.Hall); } async start() { await NetworkManager.Instance.connect(); console.log("服务连接成功!"); } async handleClick() { if (!NetworkManager.Instance.isConnected) { console.log("未连接!"); await NetworkManager.Instance.connect(); } const nickname = this.input.string; if (!nickname) { console.log("请输入昵称!") return; } let { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiPlayerJoin, { nickname, }); if (!success) { console.log(error); return; } DataManager.Instance.myPlayerId = res.id; director.loadScene(SceneEnum.Hall); } }