import { _decorator, Component, Node, Layers, UITransform, Sprite, KeyCode, Vec2, RigidBody2D, BoxCollider2D, Size, ERigidBody2DType } from 'cc'; import { EntityEnum, EntityStateEnum } from '../Enum'; import StateMachine from './StateMachine'; const { ccclass, property } = _decorator; @ccclass('EntityManager') export abstract class EntityManager extends Component { fsm: StateMachine private _state: EntityStateEnum get state() { return this._state } set state(newState) { this._state = newState this.fsm.setParams(newState, true) } abstract init(...args: any[]): void }