Compare commits
6 Commits
Author | SHA1 | Date | |
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7bf55f9928 | ||
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c7a859b9bb | ||
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dc8ce750ff | ||
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5628b0403e | ||
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3b17c31857 | ||
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1ade200675 |
@ -1,19 +1,20 @@
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import { _decorator, Component, Node, Label } from "cc";
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import DataManager from "../Global/DataManager";
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const { ccclass, property } = _decorator;
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import { _decorator, Component, Node, Label } from "cc"
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import { IPlayer } from "../Common"
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import DataManager from "../Global/DataManager"
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const { ccclass, property } = _decorator
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@ccclass("PlayerManager")
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export class PlayerManager extends Component {
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init({ id, nickname, rid }: { id: number; nickname: string; rid: number }) {
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const label = this.getComponent(Label);
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let str = nickname;
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init({ id, nickname, rid }: IPlayer) {
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const label = this.getComponent(Label)
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let str = nickname
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if (DataManager.Instance.myPlayerId === id) {
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str += `(我)`;
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str += `(我)`
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}
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if (rid !== -1) {
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str += `(房间${rid})`;
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if (rid) {
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str += `(房间${rid})`
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}
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label.string = str;
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this.node.active = true;
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label.string = str
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this.node.active = true
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}
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}
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@ -1,19 +1,20 @@
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import { _decorator, Component, Node, Label } from "cc";
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import { EventEnum } from "../Enum";
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import EventManager from "../Global/EventManager";
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const { ccclass, property } = _decorator;
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import { _decorator, Component, Node, Label } from "cc"
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import { IRoom } from "../Common"
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import { EventEnum } from "../Enum"
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import EventManager from "../Global/EventManager"
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const { ccclass, property } = _decorator
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@ccclass("RoomManager")
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export class RoomManager extends Component {
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id: number;
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init({ id, players }: { id: number; players: Array<{ id: number; nickname: string }> }) {
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this.id = id;
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const label = this.getComponent(Label);
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label.string = `房间id:${id},当前人数:${players.length}`;
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this.node.active = true;
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id: number
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init({ id, players }: IRoom) {
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this.id = id
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const label = this.getComponent(Label)
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label.string = `房间id:${id},当前人数:${players.length}`
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this.node.active = true
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}
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handleClick() {
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EventManager.Instance.emit(EventEnum.RoomJoin, this.id);
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EventManager.Instance.emit(EventEnum.RoomJoin, this.id)
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}
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}
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@ -1,10 +1,10 @@
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import { EventEmitter } from "stream";
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import WebSocket, { WebSocketServer } from "ws";
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import { ApiMsgEnum } from "../Common";
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import { Connection, ConnectionEventEnum } from "./Connection";
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import { EventEmitter } from "stream"
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import WebSocket, { WebSocketServer } from "ws"
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import { ApiMsgEnum, IModel } from "../Common"
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import { Connection, ConnectionEventEnum } from "./Connection"
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export interface IMyServerOptions {
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port: number;
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port: number
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}
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export enum MyServerEventEnum {
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@ -13,51 +13,51 @@ export enum MyServerEventEnum {
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}
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export class MyServer extends EventEmitter {
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wss?: WebSocketServer;
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port: number;
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connections: Set<Connection> = new Set();
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apiMap: Map<ApiMsgEnum, Function> = new Map();
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wss?: WebSocketServer
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port: number
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connections: Set<Connection> = new Set()
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apiMap: Map<ApiMsgEnum, Function> = new Map()
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constructor({ port = 8080 }: Partial<IMyServerOptions>) {
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super();
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this.port = port;
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super()
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this.port = port
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}
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start() {
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return new Promise((resolve, reject) => {
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this.wss = new WebSocketServer({ port: this.port });
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this.wss.on("connection", this.handleConnect.bind(this));
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this.wss = new WebSocketServer({ port: this.port })
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this.wss.on("connection", this.handleConnect.bind(this))
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this.wss.on("error", (e) => {
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reject(e);
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});
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reject(e)
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})
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this.wss.on("close", () => {
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console.log("MyServer 服务关闭");
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});
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console.log("MyServer 服务关闭")
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})
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this.wss.on("listening", () => {
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resolve(true);
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});
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});
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resolve(true)
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})
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})
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}
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handleConnect(ws: WebSocket) {
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//初始化
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const connection = new Connection(this, ws);
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const connection = new Connection(this, ws)
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//向外告知有人来了
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this.connections.add(connection);
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this.emit(MyServerEventEnum.Connect, connection);
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this.connections.add(connection)
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this.emit(MyServerEventEnum.Connect, connection)
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//向外告知有人走了
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connection.on(ConnectionEventEnum.Close, (code: number, reason: string) => {
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this.connections.delete(connection);
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this.emit(MyServerEventEnum.DisConnect, connection, code, reason);
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});
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this.connections.delete(connection)
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this.emit(MyServerEventEnum.DisConnect, connection, code, reason)
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})
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}
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setApi(apiName: ApiMsgEnum, cb: Function) {
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this.apiMap.set(apiName, cb);
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setApi<T extends keyof IModel["api"]>(name: T, cb: (connection: Connection, args: IModel["api"][T]["req"]) => IModel["api"][T]["res"]) {
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this.apiMap.set(name, cb)
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}
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}
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@ -1,16 +1,14 @@
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import { Connection } from "../Core";
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import { Connection } from "../Core"
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export default class Player {
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id: number;
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nickname: string;
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connection: Connection;
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rid: number;
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id: number
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nickname: string
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connection: Connection
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rid: number
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constructor({ id, nickname, connection }: Pick<Player, "id" | "nickname" | "connection">) {
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this.id = id;
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this.nickname = nickname;
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this.connection = connection;
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this.connection.playerId = this.id;
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this.rid = -1;
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this.id = id
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this.nickname = nickname
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this.connection = connection
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}
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}
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@ -1,55 +1,54 @@
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import Singleton from "../Base/Singleton";
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import { ApiMsgEnum, IApiPlayerJoinReq } from "../Common";
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import { Connection } from "../Core";
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import Player from "./Player";
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import RoomManager from "./RoomManager";
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import Singleton from "../Base/Singleton"
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import { ApiMsgEnum, IApiPlayerJoinReq } from "../Common"
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import { Connection } from "../Core"
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import Player from "./Player"
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import RoomManager from "./RoomManager"
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export default class PlayerManager extends Singleton {
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static get Instance() {
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return super.GetInstance<PlayerManager>();
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return super.GetInstance<PlayerManager>()
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}
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players: Set<Player> = new Set();
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players: Set<Player> = new Set()
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private nextPlayerId = 1;
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private idMapPlayer: Map<number, Player> = new Map();
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private nextPlayerId = 1
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private idMapPlayer: Map<number, Player> = new Map()
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createPlayer({ connection, nickname }: IApiPlayerJoinReq & { connection: Connection }) {
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const player = new Player({ id: this.nextPlayerId++, connection, nickname });
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this.players.add(player);
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this.idMapPlayer.set(player.id, player);
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return player;
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const player = new Player({ id: this.nextPlayerId++, connection, nickname })
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this.players.add(player)
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this.idMapPlayer.set(player.id, player)
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return player
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}
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removePlayer(uid: number) {
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const player = this.idMapPlayer.get(uid);
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const player = this.idMapPlayer.get(uid)
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if (player) {
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const rid = player.rid;
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const rid = player.rid
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if (rid !== undefined) {
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RoomManager.Instance.leaveRoom(rid, uid);
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RoomManager.Instance.syncRooms();
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RoomManager.Instance.syncRoom(rid);
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RoomManager.Instance.leaveRoom(rid, uid)
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RoomManager.Instance.syncRooms()
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RoomManager.Instance.syncRoom(rid)
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}
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this.players.delete(player);
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this.idMapPlayer.delete(uid);
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this.syncPlayers();
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this.players.delete(player)
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this.idMapPlayer.delete(uid)
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}
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}
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getPlayerById(uid: number) {
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return this.idMapPlayer.get(uid);
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return this.idMapPlayer.get(uid)
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}
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syncPlayers() {
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for (const player of this.players) {
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player.connection.sendMsg(ApiMsgEnum.MsgPlayerList, { list: this.getPlayersView() });
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player.connection.sendMsg(ApiMsgEnum.MsgPlayerList, { list: this.getPlayersView() })
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}
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}
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getPlayersView(players: Set<Player> = this.players) {
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return [...players].map((player) => this.getPlayerView(player));
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return [...players].map((player) => this.getPlayerView(player))
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}
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getPlayerView({ id, nickname, rid }: Player) {
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return { id, nickname, rid };
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return { id, nickname, rid }
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}
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}
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@ -1,57 +1,57 @@
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import { ApiMsgEnum, EntityTypeEnum, IClientInput, IMsgClientSync, InputTypeEnum, IState, toFixed } from "../Common";
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import { Connection } from "../Core";
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import type Player from "./Player";
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import PlayerManager from "./PlayerManager";
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import RoomManager from "./RoomManager";
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import { ApiMsgEnum, EntityTypeEnum, IClientInput, IMsgClientSync, InputTypeEnum, IState, toFixed } from "../Common"
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import { Connection } from "../Core"
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import type Player from "./Player"
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import PlayerManager from "./PlayerManager"
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import RoomManager from "./RoomManager"
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export default class Room {
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id: number;
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players: Set<Player> = new Set();
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id: number
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players: Set<Player> = new Set()
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private lastTime?: number;
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private timers: NodeJS.Timer[] = [];
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private pendingInput: Array<IClientInput> = [];
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private lastPlayerFrameIdMap: Map<number, number> = new Map();
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private lastTime?: number
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private timers: NodeJS.Timer[] = []
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private pendingInput: Array<IClientInput> = []
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private lastPlayerFrameIdMap: Map<number, number> = new Map()
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constructor(rid: number) {
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this.id = rid;
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this.id = rid
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}
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join(uid: number) {
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const player = PlayerManager.Instance.getPlayerById(uid);
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const player = PlayerManager.Instance.getPlayerById(uid)
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if (player) {
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player.rid = this.id;
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this.players.add(player);
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player.rid = this.id
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this.players.add(player)
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}
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}
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leave(uid: number) {
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const player = PlayerManager.Instance.getPlayerById(uid);
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const player = PlayerManager.Instance.getPlayerById(uid)
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if (player) {
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player.rid = -1;
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player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this);
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this.players.delete(player);
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player.rid = undefined
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player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
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this.players.delete(player)
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if (!this.players.size) {
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RoomManager.Instance.closeRoom(this.id);
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RoomManager.Instance.closeRoom(this.id)
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}
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}
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}
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close() {
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this.timers.forEach((t) => clearInterval(t));
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this.timers.forEach((t) => clearInterval(t))
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for (const player of this.players) {
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player.rid = -1;
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player.connection.sendMsg(ApiMsgEnum.MsgGameEnd, {});
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player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this);
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player.rid = undefined
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player.connection.sendMsg(ApiMsgEnum.MsgGameEnd, {})
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player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
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}
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this.players.clear();
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this.players.clear()
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}
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sync() {
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for (const player of this.players) {
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player.connection.sendMsg(ApiMsgEnum.MsgRoom, {
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room: RoomManager.Instance.getRoomView(this),
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});
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})
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}
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}
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@ -75,47 +75,47 @@ export default class Room {
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})),
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bullets: [],
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nextBulletId: 1,
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};
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}
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for (const player of this.players) {
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player.connection.sendMsg(ApiMsgEnum.MsgGameStart, {
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state,
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});
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player.connection.listenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this);
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})
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player.connection.listenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
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}
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let t1 = setInterval(() => {
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this.sendServerMsg();
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}, 100);
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this.sendServerMsg()
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}, 100)
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let t2 = setInterval(() => {
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this.timePast();
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}, 16);
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this.timers = [t1, t2];
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this.timePast()
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}, 16)
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this.timers = [t1, t2]
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}
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getClientMsg(connection: Connection, { frameId, input }: IMsgClientSync) {
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this.lastPlayerFrameIdMap.set(connection.playerId, frameId);
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this.pendingInput.push(input);
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this.lastPlayerFrameIdMap.set(connection.playerId, frameId)
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this.pendingInput.push(input)
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}
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sendServerMsg() {
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const pendingInput = this.pendingInput;
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this.pendingInput = [];
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const pendingInput = this.pendingInput
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this.pendingInput = []
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for (const player of this.players) {
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player.connection.sendMsg(ApiMsgEnum.MsgServerSync, {
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lastFrameId: this.lastPlayerFrameIdMap.get(player.id) ?? 0,
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inputs: pendingInput,
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});
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})
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}
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}
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timePast() {
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let now = process.uptime();
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const dt = now - (this.lastTime ?? now);
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let now = process.uptime()
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const dt = now - (this.lastTime ?? now)
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this.pendingInput.push({
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type: InputTypeEnum.TimePast,
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dt: toFixed(dt),
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});
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this.lastTime = now;
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})
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this.lastTime = now
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}
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}
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@ -40,6 +40,7 @@ server.on(MyServerEventEnum.DisConnect, (connection: Connection) => {
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console.log(`${getTime()}走人|人数|${server.connections.size}`)
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if (connection.playerId) {
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PlayerManager.Instance.removePlayer(connection.playerId)
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PlayerManager.Instance.syncPlayers()
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}
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})
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@ -50,6 +51,7 @@ server.setApi(ApiMsgEnum.ApiPlayerList, (connection: Connection, data: IApiPlaye
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server.setApi(ApiMsgEnum.ApiPlayerJoin, (connection: Connection, { nickname }: IApiPlayerJoinReq): IApiPlayerJoinRes => {
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const player = PlayerManager.Instance.createPlayer({ connection, nickname })
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connection.playerId = player.id
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PlayerManager.Instance.syncPlayers()
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return {
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player: PlayerManager.Instance.getPlayerView(player),
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|
Loading…
Reference in New Issue
Block a user