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6 Commits
master ... dev

Author SHA1 Message Date
sli97
7bf55f9928 update 2023-01-06 20:30:08 +08:00
sli97
c7a859b9bb update 2023-01-06 18:58:10 +08:00
sli97
dc8ce750ff update 2022-12-15 16:41:37 +08:00
sli97
5628b0403e update 2022-12-15 16:19:00 +08:00
sli97
3b17c31857 update 2022-12-15 16:00:40 +08:00
sli97
1ade200675 update 2022-12-14 20:25:40 +08:00
7 changed files with 129 additions and 128 deletions

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@ -1,19 +1,20 @@
import { _decorator, Component, Node, Label } from "cc"; import { _decorator, Component, Node, Label } from "cc"
import DataManager from "../Global/DataManager"; import { IPlayer } from "../Common"
const { ccclass, property } = _decorator; import DataManager from "../Global/DataManager"
const { ccclass, property } = _decorator
@ccclass("PlayerManager") @ccclass("PlayerManager")
export class PlayerManager extends Component { export class PlayerManager extends Component {
init({ id, nickname, rid }: { id: number; nickname: string; rid: number }) { init({ id, nickname, rid }: IPlayer) {
const label = this.getComponent(Label); const label = this.getComponent(Label)
let str = nickname; let str = nickname
if (DataManager.Instance.myPlayerId === id) { if (DataManager.Instance.myPlayerId === id) {
str += `(我)`; str += `(我)`
} }
if (rid !== -1) { if (rid) {
str += `(房间${rid})`; str += `(房间${rid})`
} }
label.string = str; label.string = str
this.node.active = true; this.node.active = true
} }
} }

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@ -1,19 +1,20 @@
import { _decorator, Component, Node, Label } from "cc"; import { _decorator, Component, Node, Label } from "cc"
import { EventEnum } from "../Enum"; import { IRoom } from "../Common"
import EventManager from "../Global/EventManager"; import { EventEnum } from "../Enum"
const { ccclass, property } = _decorator; import EventManager from "../Global/EventManager"
const { ccclass, property } = _decorator
@ccclass("RoomManager") @ccclass("RoomManager")
export class RoomManager extends Component { export class RoomManager extends Component {
id: number; id: number
init({ id, players }: { id: number; players: Array<{ id: number; nickname: string }> }) { init({ id, players }: IRoom) {
this.id = id; this.id = id
const label = this.getComponent(Label); const label = this.getComponent(Label)
label.string = `房间id:${id},当前人数:${players.length}`; label.string = `房间id:${id},当前人数:${players.length}`
this.node.active = true; this.node.active = true
} }
handleClick() { handleClick() {
EventManager.Instance.emit(EventEnum.RoomJoin, this.id); EventManager.Instance.emit(EventEnum.RoomJoin, this.id)
} }
} }

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@ -1,10 +1,10 @@
import { EventEmitter } from "stream"; import { EventEmitter } from "stream"
import WebSocket, { WebSocketServer } from "ws"; import WebSocket, { WebSocketServer } from "ws"
import { ApiMsgEnum } from "../Common"; import { ApiMsgEnum, IModel } from "../Common"
import { Connection, ConnectionEventEnum } from "./Connection"; import { Connection, ConnectionEventEnum } from "./Connection"
export interface IMyServerOptions { export interface IMyServerOptions {
port: number; port: number
} }
export enum MyServerEventEnum { export enum MyServerEventEnum {
@ -13,51 +13,51 @@ export enum MyServerEventEnum {
} }
export class MyServer extends EventEmitter { export class MyServer extends EventEmitter {
wss?: WebSocketServer; wss?: WebSocketServer
port: number; port: number
connections: Set<Connection> = new Set(); connections: Set<Connection> = new Set()
apiMap: Map<ApiMsgEnum, Function> = new Map(); apiMap: Map<ApiMsgEnum, Function> = new Map()
constructor({ port = 8080 }: Partial<IMyServerOptions>) { constructor({ port = 8080 }: Partial<IMyServerOptions>) {
super(); super()
this.port = port; this.port = port
} }
start() { start() {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
this.wss = new WebSocketServer({ port: this.port }); this.wss = new WebSocketServer({ port: this.port })
this.wss.on("connection", this.handleConnect.bind(this)); this.wss.on("connection", this.handleConnect.bind(this))
this.wss.on("error", (e) => { this.wss.on("error", (e) => {
reject(e); reject(e)
}); })
this.wss.on("close", () => { this.wss.on("close", () => {
console.log("MyServer 服务关闭"); console.log("MyServer 服务关闭")
}); })
this.wss.on("listening", () => { this.wss.on("listening", () => {
resolve(true); resolve(true)
}); })
}); })
} }
handleConnect(ws: WebSocket) { handleConnect(ws: WebSocket) {
//初始化 //初始化
const connection = new Connection(this, ws); const connection = new Connection(this, ws)
//向外告知有人来了 //向外告知有人来了
this.connections.add(connection); this.connections.add(connection)
this.emit(MyServerEventEnum.Connect, connection); this.emit(MyServerEventEnum.Connect, connection)
//向外告知有人走了 //向外告知有人走了
connection.on(ConnectionEventEnum.Close, (code: number, reason: string) => { connection.on(ConnectionEventEnum.Close, (code: number, reason: string) => {
this.connections.delete(connection); this.connections.delete(connection)
this.emit(MyServerEventEnum.DisConnect, connection, code, reason); this.emit(MyServerEventEnum.DisConnect, connection, code, reason)
}); })
} }
setApi(apiName: ApiMsgEnum, cb: Function) { setApi<T extends keyof IModel["api"]>(name: T, cb: (connection: Connection, args: IModel["api"][T]["req"]) => IModel["api"][T]["res"]) {
this.apiMap.set(apiName, cb); this.apiMap.set(name, cb)
} }
} }

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@ -1,16 +1,14 @@
import { Connection } from "../Core"; import { Connection } from "../Core"
export default class Player { export default class Player {
id: number; id: number
nickname: string; nickname: string
connection: Connection; connection: Connection
rid: number; rid: number
constructor({ id, nickname, connection }: Pick<Player, "id" | "nickname" | "connection">) { constructor({ id, nickname, connection }: Pick<Player, "id" | "nickname" | "connection">) {
this.id = id; this.id = id
this.nickname = nickname; this.nickname = nickname
this.connection = connection; this.connection = connection
this.connection.playerId = this.id;
this.rid = -1;
} }
} }

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@ -1,55 +1,54 @@
import Singleton from "../Base/Singleton"; import Singleton from "../Base/Singleton"
import { ApiMsgEnum, IApiPlayerJoinReq } from "../Common"; import { ApiMsgEnum, IApiPlayerJoinReq } from "../Common"
import { Connection } from "../Core"; import { Connection } from "../Core"
import Player from "./Player"; import Player from "./Player"
import RoomManager from "./RoomManager"; import RoomManager from "./RoomManager"
export default class PlayerManager extends Singleton { export default class PlayerManager extends Singleton {
static get Instance() { static get Instance() {
return super.GetInstance<PlayerManager>(); return super.GetInstance<PlayerManager>()
} }
players: Set<Player> = new Set(); players: Set<Player> = new Set()
private nextPlayerId = 1; private nextPlayerId = 1
private idMapPlayer: Map<number, Player> = new Map(); private idMapPlayer: Map<number, Player> = new Map()
createPlayer({ connection, nickname }: IApiPlayerJoinReq & { connection: Connection }) { createPlayer({ connection, nickname }: IApiPlayerJoinReq & { connection: Connection }) {
const player = new Player({ id: this.nextPlayerId++, connection, nickname }); const player = new Player({ id: this.nextPlayerId++, connection, nickname })
this.players.add(player); this.players.add(player)
this.idMapPlayer.set(player.id, player); this.idMapPlayer.set(player.id, player)
return player; return player
} }
removePlayer(uid: number) { removePlayer(uid: number) {
const player = this.idMapPlayer.get(uid); const player = this.idMapPlayer.get(uid)
if (player) { if (player) {
const rid = player.rid; const rid = player.rid
if (rid !== undefined) { if (rid !== undefined) {
RoomManager.Instance.leaveRoom(rid, uid); RoomManager.Instance.leaveRoom(rid, uid)
RoomManager.Instance.syncRooms(); RoomManager.Instance.syncRooms()
RoomManager.Instance.syncRoom(rid); RoomManager.Instance.syncRoom(rid)
} }
this.players.delete(player); this.players.delete(player)
this.idMapPlayer.delete(uid); this.idMapPlayer.delete(uid)
this.syncPlayers();
} }
} }
getPlayerById(uid: number) { getPlayerById(uid: number) {
return this.idMapPlayer.get(uid); return this.idMapPlayer.get(uid)
} }
syncPlayers() { syncPlayers() {
for (const player of this.players) { for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgPlayerList, { list: this.getPlayersView() }); player.connection.sendMsg(ApiMsgEnum.MsgPlayerList, { list: this.getPlayersView() })
} }
} }
getPlayersView(players: Set<Player> = this.players) { getPlayersView(players: Set<Player> = this.players) {
return [...players].map((player) => this.getPlayerView(player)); return [...players].map((player) => this.getPlayerView(player))
} }
getPlayerView({ id, nickname, rid }: Player) { getPlayerView({ id, nickname, rid }: Player) {
return { id, nickname, rid }; return { id, nickname, rid }
} }
} }

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@ -1,57 +1,57 @@
import { ApiMsgEnum, EntityTypeEnum, IClientInput, IMsgClientSync, InputTypeEnum, IState, toFixed } from "../Common"; import { ApiMsgEnum, EntityTypeEnum, IClientInput, IMsgClientSync, InputTypeEnum, IState, toFixed } from "../Common"
import { Connection } from "../Core"; import { Connection } from "../Core"
import type Player from "./Player"; import type Player from "./Player"
import PlayerManager from "./PlayerManager"; import PlayerManager from "./PlayerManager"
import RoomManager from "./RoomManager"; import RoomManager from "./RoomManager"
export default class Room { export default class Room {
id: number; id: number
players: Set<Player> = new Set(); players: Set<Player> = new Set()
private lastTime?: number; private lastTime?: number
private timers: NodeJS.Timer[] = []; private timers: NodeJS.Timer[] = []
private pendingInput: Array<IClientInput> = []; private pendingInput: Array<IClientInput> = []
private lastPlayerFrameIdMap: Map<number, number> = new Map(); private lastPlayerFrameIdMap: Map<number, number> = new Map()
constructor(rid: number) { constructor(rid: number) {
this.id = rid; this.id = rid
} }
join(uid: number) { join(uid: number) {
const player = PlayerManager.Instance.getPlayerById(uid); const player = PlayerManager.Instance.getPlayerById(uid)
if (player) { if (player) {
player.rid = this.id; player.rid = this.id
this.players.add(player); this.players.add(player)
} }
} }
leave(uid: number) { leave(uid: number) {
const player = PlayerManager.Instance.getPlayerById(uid); const player = PlayerManager.Instance.getPlayerById(uid)
if (player) { if (player) {
player.rid = -1; player.rid = undefined
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this); player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
this.players.delete(player); this.players.delete(player)
if (!this.players.size) { if (!this.players.size) {
RoomManager.Instance.closeRoom(this.id); RoomManager.Instance.closeRoom(this.id)
} }
} }
} }
close() { close() {
this.timers.forEach((t) => clearInterval(t)); this.timers.forEach((t) => clearInterval(t))
for (const player of this.players) { for (const player of this.players) {
player.rid = -1; player.rid = undefined
player.connection.sendMsg(ApiMsgEnum.MsgGameEnd, {}); player.connection.sendMsg(ApiMsgEnum.MsgGameEnd, {})
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this); player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
} }
this.players.clear(); this.players.clear()
} }
sync() { sync() {
for (const player of this.players) { for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgRoom, { player.connection.sendMsg(ApiMsgEnum.MsgRoom, {
room: RoomManager.Instance.getRoomView(this), room: RoomManager.Instance.getRoomView(this),
}); })
} }
} }
@ -75,47 +75,47 @@ export default class Room {
})), })),
bullets: [], bullets: [],
nextBulletId: 1, nextBulletId: 1,
}; }
for (const player of this.players) { for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgGameStart, { player.connection.sendMsg(ApiMsgEnum.MsgGameStart, {
state, state,
}); })
player.connection.listenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this); player.connection.listenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
} }
let t1 = setInterval(() => { let t1 = setInterval(() => {
this.sendServerMsg(); this.sendServerMsg()
}, 100); }, 100)
let t2 = setInterval(() => { let t2 = setInterval(() => {
this.timePast(); this.timePast()
}, 16); }, 16)
this.timers = [t1, t2]; this.timers = [t1, t2]
} }
getClientMsg(connection: Connection, { frameId, input }: IMsgClientSync) { getClientMsg(connection: Connection, { frameId, input }: IMsgClientSync) {
this.lastPlayerFrameIdMap.set(connection.playerId, frameId); this.lastPlayerFrameIdMap.set(connection.playerId, frameId)
this.pendingInput.push(input); this.pendingInput.push(input)
} }
sendServerMsg() { sendServerMsg() {
const pendingInput = this.pendingInput; const pendingInput = this.pendingInput
this.pendingInput = []; this.pendingInput = []
for (const player of this.players) { for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgServerSync, { player.connection.sendMsg(ApiMsgEnum.MsgServerSync, {
lastFrameId: this.lastPlayerFrameIdMap.get(player.id) ?? 0, lastFrameId: this.lastPlayerFrameIdMap.get(player.id) ?? 0,
inputs: pendingInput, inputs: pendingInput,
}); })
} }
} }
timePast() { timePast() {
let now = process.uptime(); let now = process.uptime()
const dt = now - (this.lastTime ?? now); const dt = now - (this.lastTime ?? now)
this.pendingInput.push({ this.pendingInput.push({
type: InputTypeEnum.TimePast, type: InputTypeEnum.TimePast,
dt: toFixed(dt), dt: toFixed(dt),
}); })
this.lastTime = now; this.lastTime = now
} }
} }

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@ -40,6 +40,7 @@ server.on(MyServerEventEnum.DisConnect, (connection: Connection) => {
console.log(`${getTime()}走人|人数|${server.connections.size}`) console.log(`${getTime()}走人|人数|${server.connections.size}`)
if (connection.playerId) { if (connection.playerId) {
PlayerManager.Instance.removePlayer(connection.playerId) PlayerManager.Instance.removePlayer(connection.playerId)
PlayerManager.Instance.syncPlayers()
} }
}) })
@ -50,6 +51,7 @@ server.setApi(ApiMsgEnum.ApiPlayerList, (connection: Connection, data: IApiPlaye
server.setApi(ApiMsgEnum.ApiPlayerJoin, (connection: Connection, { nickname }: IApiPlayerJoinReq): IApiPlayerJoinRes => { server.setApi(ApiMsgEnum.ApiPlayerJoin, (connection: Connection, { nickname }: IApiPlayerJoinReq): IApiPlayerJoinRes => {
const player = PlayerManager.Instance.createPlayer({ connection, nickname }) const player = PlayerManager.Instance.createPlayer({ connection, nickname })
connection.playerId = player.id
PlayerManager.Instance.syncPlayers() PlayerManager.Instance.syncPlayers()
return { return {
player: PlayerManager.Instance.getPlayerView(player), player: PlayerManager.Instance.getPlayerView(player),