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7 changed files with 128 additions and 129 deletions

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@ -1,20 +1,19 @@
import { _decorator, Component, Node, Label } from "cc"
import { IPlayer } from "../Common"
import DataManager from "../Global/DataManager"
const { ccclass, property } = _decorator
import { _decorator, Component, Node, Label } from "cc";
import DataManager from "../Global/DataManager";
const { ccclass, property } = _decorator;
@ccclass("PlayerManager")
export class PlayerManager extends Component {
init({ id, nickname, rid }: IPlayer) {
const label = this.getComponent(Label)
let str = nickname
init({ id, nickname, rid }: { id: number; nickname: string; rid: number }) {
const label = this.getComponent(Label);
let str = nickname;
if (DataManager.Instance.myPlayerId === id) {
str += `(我)`
str += `(我)`;
}
if (rid) {
str += `(房间${rid})`
if (rid !== -1) {
str += `(房间${rid})`;
}
label.string = str
this.node.active = true
label.string = str;
this.node.active = true;
}
}

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@ -1,20 +1,19 @@
import { _decorator, Component, Node, Label } from "cc"
import { IRoom } from "../Common"
import { EventEnum } from "../Enum"
import EventManager from "../Global/EventManager"
const { ccclass, property } = _decorator
import { _decorator, Component, Node, Label } from "cc";
import { EventEnum } from "../Enum";
import EventManager from "../Global/EventManager";
const { ccclass, property } = _decorator;
@ccclass("RoomManager")
export class RoomManager extends Component {
id: number
init({ id, players }: IRoom) {
this.id = id
const label = this.getComponent(Label)
label.string = `房间id:${id},当前人数:${players.length}`
this.node.active = true
id: number;
init({ id, players }: { id: number; players: Array<{ id: number; nickname: string }> }) {
this.id = id;
const label = this.getComponent(Label);
label.string = `房间id:${id},当前人数:${players.length}`;
this.node.active = true;
}
handleClick() {
EventManager.Instance.emit(EventEnum.RoomJoin, this.id)
EventManager.Instance.emit(EventEnum.RoomJoin, this.id);
}
}

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@ -1,10 +1,10 @@
import { EventEmitter } from "stream"
import WebSocket, { WebSocketServer } from "ws"
import { ApiMsgEnum, IModel } from "../Common"
import { Connection, ConnectionEventEnum } from "./Connection"
import { EventEmitter } from "stream";
import WebSocket, { WebSocketServer } from "ws";
import { ApiMsgEnum } from "../Common";
import { Connection, ConnectionEventEnum } from "./Connection";
export interface IMyServerOptions {
port: number
port: number;
}
export enum MyServerEventEnum {
@ -13,51 +13,51 @@ export enum MyServerEventEnum {
}
export class MyServer extends EventEmitter {
wss?: WebSocketServer
port: number
connections: Set<Connection> = new Set()
apiMap: Map<ApiMsgEnum, Function> = new Map()
wss?: WebSocketServer;
port: number;
connections: Set<Connection> = new Set();
apiMap: Map<ApiMsgEnum, Function> = new Map();
constructor({ port = 8080 }: Partial<IMyServerOptions>) {
super()
this.port = port
super();
this.port = port;
}
start() {
return new Promise((resolve, reject) => {
this.wss = new WebSocketServer({ port: this.port })
this.wss.on("connection", this.handleConnect.bind(this))
this.wss = new WebSocketServer({ port: this.port });
this.wss.on("connection", this.handleConnect.bind(this));
this.wss.on("error", (e) => {
reject(e)
})
reject(e);
});
this.wss.on("close", () => {
console.log("MyServer 服务关闭")
})
console.log("MyServer 服务关闭");
});
this.wss.on("listening", () => {
resolve(true)
})
})
resolve(true);
});
});
}
handleConnect(ws: WebSocket) {
//初始化
const connection = new Connection(this, ws)
const connection = new Connection(this, ws);
//向外告知有人来了
this.connections.add(connection)
this.emit(MyServerEventEnum.Connect, connection)
this.connections.add(connection);
this.emit(MyServerEventEnum.Connect, connection);
//向外告知有人走了
connection.on(ConnectionEventEnum.Close, (code: number, reason: string) => {
this.connections.delete(connection)
this.emit(MyServerEventEnum.DisConnect, connection, code, reason)
})
this.connections.delete(connection);
this.emit(MyServerEventEnum.DisConnect, connection, code, reason);
});
}
setApi<T extends keyof IModel["api"]>(name: T, cb: (connection: Connection, args: IModel["api"][T]["req"]) => IModel["api"][T]["res"]) {
this.apiMap.set(name, cb)
setApi(apiName: ApiMsgEnum, cb: Function) {
this.apiMap.set(apiName, cb);
}
}

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@ -1,14 +1,16 @@
import { Connection } from "../Core"
import { Connection } from "../Core";
export default class Player {
id: number
nickname: string
connection: Connection
rid: number
id: number;
nickname: string;
connection: Connection;
rid: number;
constructor({ id, nickname, connection }: Pick<Player, "id" | "nickname" | "connection">) {
this.id = id
this.nickname = nickname
this.connection = connection
this.id = id;
this.nickname = nickname;
this.connection = connection;
this.connection.playerId = this.id;
this.rid = -1;
}
}

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@ -1,54 +1,55 @@
import Singleton from "../Base/Singleton"
import { ApiMsgEnum, IApiPlayerJoinReq } from "../Common"
import { Connection } from "../Core"
import Player from "./Player"
import RoomManager from "./RoomManager"
import Singleton from "../Base/Singleton";
import { ApiMsgEnum, IApiPlayerJoinReq } from "../Common";
import { Connection } from "../Core";
import Player from "./Player";
import RoomManager from "./RoomManager";
export default class PlayerManager extends Singleton {
static get Instance() {
return super.GetInstance<PlayerManager>()
return super.GetInstance<PlayerManager>();
}
players: Set<Player> = new Set()
players: Set<Player> = new Set();
private nextPlayerId = 1
private idMapPlayer: Map<number, Player> = new Map()
private nextPlayerId = 1;
private idMapPlayer: Map<number, Player> = new Map();
createPlayer({ connection, nickname }: IApiPlayerJoinReq & { connection: Connection }) {
const player = new Player({ id: this.nextPlayerId++, connection, nickname })
this.players.add(player)
this.idMapPlayer.set(player.id, player)
return player
const player = new Player({ id: this.nextPlayerId++, connection, nickname });
this.players.add(player);
this.idMapPlayer.set(player.id, player);
return player;
}
removePlayer(uid: number) {
const player = this.idMapPlayer.get(uid)
const player = this.idMapPlayer.get(uid);
if (player) {
const rid = player.rid
const rid = player.rid;
if (rid !== undefined) {
RoomManager.Instance.leaveRoom(rid, uid)
RoomManager.Instance.syncRooms()
RoomManager.Instance.syncRoom(rid)
RoomManager.Instance.leaveRoom(rid, uid);
RoomManager.Instance.syncRooms();
RoomManager.Instance.syncRoom(rid);
}
this.players.delete(player)
this.idMapPlayer.delete(uid)
this.players.delete(player);
this.idMapPlayer.delete(uid);
this.syncPlayers();
}
}
getPlayerById(uid: number) {
return this.idMapPlayer.get(uid)
return this.idMapPlayer.get(uid);
}
syncPlayers() {
for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgPlayerList, { list: this.getPlayersView() })
player.connection.sendMsg(ApiMsgEnum.MsgPlayerList, { list: this.getPlayersView() });
}
}
getPlayersView(players: Set<Player> = this.players) {
return [...players].map((player) => this.getPlayerView(player))
return [...players].map((player) => this.getPlayerView(player));
}
getPlayerView({ id, nickname, rid }: Player) {
return { id, nickname, rid }
return { id, nickname, rid };
}
}

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@ -1,57 +1,57 @@
import { ApiMsgEnum, EntityTypeEnum, IClientInput, IMsgClientSync, InputTypeEnum, IState, toFixed } from "../Common"
import { Connection } from "../Core"
import type Player from "./Player"
import PlayerManager from "./PlayerManager"
import RoomManager from "./RoomManager"
import { ApiMsgEnum, EntityTypeEnum, IClientInput, IMsgClientSync, InputTypeEnum, IState, toFixed } from "../Common";
import { Connection } from "../Core";
import type Player from "./Player";
import PlayerManager from "./PlayerManager";
import RoomManager from "./RoomManager";
export default class Room {
id: number
players: Set<Player> = new Set()
id: number;
players: Set<Player> = new Set();
private lastTime?: number
private timers: NodeJS.Timer[] = []
private pendingInput: Array<IClientInput> = []
private lastPlayerFrameIdMap: Map<number, number> = new Map()
private lastTime?: number;
private timers: NodeJS.Timer[] = [];
private pendingInput: Array<IClientInput> = [];
private lastPlayerFrameIdMap: Map<number, number> = new Map();
constructor(rid: number) {
this.id = rid
this.id = rid;
}
join(uid: number) {
const player = PlayerManager.Instance.getPlayerById(uid)
const player = PlayerManager.Instance.getPlayerById(uid);
if (player) {
player.rid = this.id
this.players.add(player)
player.rid = this.id;
this.players.add(player);
}
}
leave(uid: number) {
const player = PlayerManager.Instance.getPlayerById(uid)
const player = PlayerManager.Instance.getPlayerById(uid);
if (player) {
player.rid = undefined
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
this.players.delete(player)
player.rid = -1;
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this);
this.players.delete(player);
if (!this.players.size) {
RoomManager.Instance.closeRoom(this.id)
RoomManager.Instance.closeRoom(this.id);
}
}
}
close() {
this.timers.forEach((t) => clearInterval(t))
this.timers.forEach((t) => clearInterval(t));
for (const player of this.players) {
player.rid = undefined
player.connection.sendMsg(ApiMsgEnum.MsgGameEnd, {})
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
player.rid = -1;
player.connection.sendMsg(ApiMsgEnum.MsgGameEnd, {});
player.connection.unlistenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this);
}
this.players.clear()
this.players.clear();
}
sync() {
for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgRoom, {
room: RoomManager.Instance.getRoomView(this),
})
});
}
}
@ -75,47 +75,47 @@ export default class Room {
})),
bullets: [],
nextBulletId: 1,
}
};
for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgGameStart, {
state,
})
player.connection.listenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this)
});
player.connection.listenMsg(ApiMsgEnum.MsgClientSync, this.getClientMsg, this);
}
let t1 = setInterval(() => {
this.sendServerMsg()
}, 100)
this.sendServerMsg();
}, 100);
let t2 = setInterval(() => {
this.timePast()
}, 16)
this.timers = [t1, t2]
this.timePast();
}, 16);
this.timers = [t1, t2];
}
getClientMsg(connection: Connection, { frameId, input }: IMsgClientSync) {
this.lastPlayerFrameIdMap.set(connection.playerId, frameId)
this.pendingInput.push(input)
this.lastPlayerFrameIdMap.set(connection.playerId, frameId);
this.pendingInput.push(input);
}
sendServerMsg() {
const pendingInput = this.pendingInput
this.pendingInput = []
const pendingInput = this.pendingInput;
this.pendingInput = [];
for (const player of this.players) {
player.connection.sendMsg(ApiMsgEnum.MsgServerSync, {
lastFrameId: this.lastPlayerFrameIdMap.get(player.id) ?? 0,
inputs: pendingInput,
})
});
}
}
timePast() {
let now = process.uptime()
const dt = now - (this.lastTime ?? now)
let now = process.uptime();
const dt = now - (this.lastTime ?? now);
this.pendingInput.push({
type: InputTypeEnum.TimePast,
dt: toFixed(dt),
})
this.lastTime = now
});
this.lastTime = now;
}
}

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@ -40,7 +40,6 @@ server.on(MyServerEventEnum.DisConnect, (connection: Connection) => {
console.log(`${getTime()}走人|人数|${server.connections.size}`)
if (connection.playerId) {
PlayerManager.Instance.removePlayer(connection.playerId)
PlayerManager.Instance.syncPlayers()
}
})
@ -51,7 +50,6 @@ server.setApi(ApiMsgEnum.ApiPlayerList, (connection: Connection, data: IApiPlaye
server.setApi(ApiMsgEnum.ApiPlayerJoin, (connection: Connection, { nickname }: IApiPlayerJoinReq): IApiPlayerJoinRes => {
const player = PlayerManager.Instance.createPlayer({ connection, nickname })
connection.playerId = player.id
PlayerManager.Instance.syncPlayers()
return {
player: PlayerManager.Instance.getPlayerView(player),