update
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@@ -23,23 +23,10 @@ export enum EventEnum {
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GameStart = 'GameStart',
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}
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export enum EntityTypeEnum {
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Map1 = 'Map1',
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Player1 = 'Player1',
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Player2 = 'Player2',
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Weapon1 = 'Weapon1',
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Weapon2 = 'Weapon2',
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Bullet1 = 'Bullet1',
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Bullet2 = 'Bullet2',
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Explosion = 'Explosion',
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JoyStick = 'JoyStick',
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Shoot = 'Shoot',
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}
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export enum PrefabPathEnum {
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Map1 = 'prefab/Map1',
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Player1 = 'prefab/Player',
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Player2 = 'prefab/Player',
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Actor1 = 'prefab/Actor',
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Actor2 = 'prefab/Actor',
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Weapon1 = 'prefab/Weapon1',
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Weapon2 = 'prefab/Weapon2',
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Bullet1 = 'prefab/Bullet',
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@@ -50,10 +37,10 @@ export enum PrefabPathEnum {
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}
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export enum TexturePathEnum {
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Player1Idle = 'texture/player/player1/idle',
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Player1Run = 'texture/player/player1/run',
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Player2Idle = 'texture/player/player2/idle',
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Player2Run = 'texture/player/player2/run',
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Actor1Idle = 'texture/actor/actor1/idle',
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Actor1Run = 'texture/actor/actor1/run',
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Actor2Idle = 'texture/actor/actor2/idle',
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Actor2Run = 'texture/actor/actor2/run',
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Weapon1Idle = 'texture/weapon/weapon1/idle',
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Weapon1Attack = 'texture/weapon/weapon1/attack',
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Weapon2Idle = 'texture/weapon/weapon2/idle',
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@@ -63,12 +50,6 @@ export enum TexturePathEnum {
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ExplosionIdle = 'texture/explosion',
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}
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export enum InputType {
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PlayerMove = 'PlayerMove',
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WeaponShoot = 'WeaponShoot',
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TimePast = 'TimePast',
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}
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export enum SceneEnum {
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Login = 'Login',
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Hall = 'Hall',
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