update
This commit is contained in:
115
apps/client/assets/Scripts/Entity/Actor/ActorManager.ts
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115
apps/client/assets/Scripts/Entity/Actor/ActorManager.ts
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import { _decorator, instantiate, ProgressBar, Label } from 'cc';
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import { EntityManager } from '../../Base/EntityManager';
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import { ApiMsgEnum, EntityTypeEnum, IActor, InputTypeEnum, IVec2 } from '../../Common';
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import { EntityStateEnum } from '../../Enum';
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import DataManager from '../../Global/DataManager';
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import NetworkManager from '../../Global/NetworkManager';
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import { rad2Angle } from '../../Utils';
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import { WeaponManager } from '../Weapon/WeaponManager';
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import { PlayerStateMachine } from './ActorStateMachine';
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const { ccclass } = _decorator;
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@ccclass('ActorManager')
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export class ActorManager extends EntityManager implements IActor {
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//静态数据
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id: number
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nickname: string
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type: EntityTypeEnum
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weaponType: EntityTypeEnum
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bulletType: EntityTypeEnum
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//动态数据
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hp: number
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position: IVec2
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direction: IVec2
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private hpBar: ProgressBar
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private label: Label
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private weapon: WeaponManager
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get isSelf() {
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return DataManager.Instance.myPlayerId === this.id
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}
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init(data: IActor) {
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const { id, nickname, type, weaponType, bulletType } = data
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this.id = id
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this.nickname = nickname
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this.type = type
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this.weaponType = weaponType
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this.bulletType = bulletType
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this.hpBar = this.node.getComponentInChildren(ProgressBar)
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this.label = this.node.getComponentInChildren(Label)
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this.label.string = nickname
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this.fsm = this.addComponent(PlayerStateMachine)
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this.fsm.init(type)
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this.state = EntityStateEnum.Idle
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const weaponPrefab = DataManager.Instance.prefabMap.get(this.weaponType)
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const weapon = instantiate(weaponPrefab)
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weapon.setParent(this.node)
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this.weapon = weapon.addComponent(WeaponManager)
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this.weapon.init(data)
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}
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tick(dt: number) {
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if (!this.isSelf) {
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return
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}
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const { x, y } = DataManager.Instance.jm.input
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NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
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type: InputTypeEnum.ActorMove,
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id: this.id,
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direction: {
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x,
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y
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},
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dt
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})
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}
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render(data: IActor) {
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this.renderHP(data)
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this.renderPosition(data)
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this.renderDirection(data)
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}
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renderHP(data: IActor) {
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this.hpBar.progress = data.hp / this.hpBar.totalLength
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}
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renderPosition(data: IActor) {
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this.node.setPosition(data.position.x, data.position.y)
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}
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renderDirection(data: IActor) {
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if (data.direction.x === 0 && data.direction.y === 0) {
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this.state = EntityStateEnum.Idle
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return
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}
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this.state = EntityStateEnum.Run
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const { x, y } = data.direction
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if (x !== 0) {
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this.node.setScale(x > 0 ? 1 : -1, 1)
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this.label.node.setScale(x > 0 ? 1 : -1, 1)
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}
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const side = Math.sqrt(x * x + y * y)
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const angle = rad2Angle(Math.asin(y / side))
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this.weapon.node.setRotationFromEuler(0, 0, angle)
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// const { x, y } = joystick.input
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// let angle: number, sign: number
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// if (x !== 0) {
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// angle = rad2Angle(Math.atan(y / x))
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// sign = joystick.input.x > 0 ? 1 : -1
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// } else {
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// angle = rad2Angle(Math.PI / 2)
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// sign = joystick.input.y > 0 ? 1 : -1
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// }
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// this.node.setRotationFromEuler(0, 0, sign * angle)
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}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "aaa694fa-4476-44b2-9213-4b4978a57d66",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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48
apps/client/assets/Scripts/Entity/Actor/ActorStateMachine.ts
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48
apps/client/assets/Scripts/Entity/Actor/ActorStateMachine.ts
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import { _decorator, Animation, AnimationClip } from 'cc'
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import State from '../../Base/State'
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import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
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import { EntityTypeEnum } from '../../Common'
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import { EntityStateEnum, ParamsNameEnum } from '../../Enum'
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const { ccclass } = _decorator
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@ccclass('PlayerStateMachine')
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export class PlayerStateMachine extends StateMachine {
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init(type: EntityTypeEnum) {
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this.type = type
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this.animationComponent = this.node.addComponent(Animation)
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this.initParams()
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this.initStateMachines()
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this.initAnimationEvent()
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}
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initParams() {
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this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
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this.params.set(ParamsNameEnum.Run, getInitParamsTrigger())
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}
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initStateMachines() {
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this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`, AnimationClip.WrapMode.Loop))
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this.stateMachines.set(ParamsNameEnum.Run, new State(this, `${this.type}${EntityStateEnum.Run}`, AnimationClip.WrapMode.Loop))
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}
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initAnimationEvent() {
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}
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run() {
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switch (this.currentState) {
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case this.stateMachines.get(ParamsNameEnum.Idle):
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case this.stateMachines.get(ParamsNameEnum.Run):
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if (this.params.get(ParamsNameEnum.Run).value) {
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this.currentState = this.stateMachines.get(ParamsNameEnum.Run)
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} else if (this.params.get(ParamsNameEnum.Idle).value) {
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this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
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} else {
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this.currentState = this.currentState
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}
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break
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default:
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this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
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break
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}
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}
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}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "67239e69-9cbb-42c8-ae8f-27f8bae24103",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "4cc81cda-b869-4eb8-855e-126f16aa7a12",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "3bdb087b-0d43-4b85-81e4-e480cd43405d",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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