update
This commit is contained in:
parent
1a27f478d0
commit
bdead4a6d1
@ -1,5 +1 @@
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# 实时对战
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# IO
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# 帧同步
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# Cocos Creator
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# Node.js
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# Cocos Creator、Node.js、实时对战、IO、帧同步
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@ -10,7 +10,7 @@
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},
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{
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"__type__": "cc.Scene",
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"_name": "Batle",
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"_name": "Battle",
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"_objFlags": 0,
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"_parent": null,
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"_children": [
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apps/client/assets/Scenes/Hall.scene
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apps/client/assets/Scenes/Hall.scene
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Load Diff
11
apps/client/assets/Scenes/Hall.scene.meta
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apps/client/assets/Scenes/Hall.scene.meta
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{
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"ver": "1.1.39",
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"importer": "scene",
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"imported": true,
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"uuid": "43b185e1-294e-4f6e-a660-e27f4cc5e45c",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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apps/client/assets/Scenes/Login.scene
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apps/client/assets/Scenes/Login.scene
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Load Diff
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apps/client/assets/Scenes/Login.scene.meta
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apps/client/assets/Scenes/Login.scene.meta
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{
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"ver": "1.1.39",
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"importer": "scene",
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"imported": true,
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"uuid": "6088b18f-3a16-4317-92e4-e7c904905e21",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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apps/client/assets/Scenes/Room.scene
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apps/client/assets/Scenes/Room.scene
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File diff suppressed because it is too large
Load Diff
11
apps/client/assets/Scenes/Room.scene.meta
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apps/client/assets/Scenes/Room.scene.meta
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{
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"ver": "1.1.39",
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"importer": "scene",
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"imported": true,
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"uuid": "af1ea920-28ec-466e-9318-0fc537171240",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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@ -1,5 +1,5 @@
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import { _decorator, Component, Node, Layers, UITransform, Sprite, KeyCode, Vec2, RigidBody2D, BoxCollider2D, Size, ERigidBody2DType } from 'cc';
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import { EntityEnum, EntityStateEnum } from '../Enum';
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import { _decorator, Component } from 'cc';
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import { EntityStateEnum } from '../Enum';
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import StateMachine from './StateMachine';
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const { ccclass, property } = _decorator;
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@ -7,7 +7,7 @@ const { ccclass, property } = _decorator;
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export abstract class EntityManager extends Component {
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fsm: StateMachine
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private _state: EntityStateEnum
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get state() {
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return this._state
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@ -1,7 +1,3 @@
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/***
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* 泛型单例模式接口
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*/
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export default class Singleton {
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private static _instance: any = null
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@ -14,4 +10,4 @@ export default class Singleton {
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protected constructor() {
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}
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}
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}
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@ -1,5 +1,5 @@
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import { _decorator, Animation, Component, SpriteFrame } from 'cc'
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import { FsmParamTypeEnum } from '../Enum'
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import { _decorator, Animation, Component } from 'cc'
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import { EntityTypeEnum, FsmParamTypeEnum } from '../Enum'
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const { ccclass } = _decorator
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import State from './State'
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import SubStateMachine from './SubStateMachine'
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@ -44,6 +44,7 @@ export default abstract class StateMachine extends Component {
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params: Map<string, IParamsValue> = new Map()
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stateMachines: Map<string, SubStateMachine | State> = new Map()
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animationComponent: Animation
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type: EntityTypeEnum
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getParams(paramName: string) {
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if (this.params.has(paramName)) {
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@ -1,20 +1,20 @@
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import { _decorator, Animation, AnimationClip, Node, Sprite, Vec3, Vec2, RigidBody2D, instantiate } from 'cc'
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import { _decorator } from 'cc'
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import { EntityManager } from '../../Base/EntityManager'
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import { EntityTypeEnum, EntityStateEnum, EventEnum, PrefabPathEnum } from '../../Enum'
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import { EntityTypeEnum, EntityStateEnum, EventEnum } from '../../Enum'
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import DataManager, { IBullet, IVec2 } from '../../Global/DataManager'
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import EventManager from '../../Global/EventManager'
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import ObjectPoolManager from '../../Global/ObjectPoolManager'
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import { rad2Angle } from '../../Utils'
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import { ExplosionManager } from '../Explosion/ExplosionManager'
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import { BulletStateMachine } from './BulletStateMachine'
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const { ccclass, property } = _decorator
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const { ccclass } = _decorator
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@ccclass('BulletManager')
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export class BulletManager extends EntityManager {
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//静态数据
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id = 1
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owner = 1
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type = EntityTypeEnum.Bullet1
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id: number
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owner: number
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type: EntityTypeEnum
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//动态数据
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position: IVec2
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@ -32,11 +32,7 @@ export class BulletManager extends EntityManager {
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this.state = EntityStateEnum.Idle
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this.node.active = false
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EventManager.Instance.on(EventEnum.Explosion, this.handleExplosion, this)
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}
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onDisable() {
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EventManager.Instance.off(EventEnum.Explosion, this.handleExplosion, this)
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EventManager.Instance.on(EventEnum.ExplosionBorn, this.handleExplosion, this)
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}
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handleExplosion(id: number, { x, y }: IVec2) {
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@ -44,13 +40,16 @@ export class BulletManager extends EntityManager {
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return
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}
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const explosion = ObjectPoolManager.Instance.getPoolObject(EntityTypeEnum.Explosion)
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const explosion = ObjectPoolManager.Instance.get(EntityTypeEnum.Explosion)
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const explosionManager = explosion.getComponent(ExplosionManager) || explosion.addComponent(ExplosionManager)
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explosionManager.init(EntityTypeEnum.Explosion, {
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x, y,
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})
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ObjectPoolManager.Instance.returnPoolObject(this.node)
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EventManager.Instance.off(EventEnum.ExplosionBorn, this.handleExplosion, this)
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ObjectPoolManager.Instance.ret(this.node)
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DataManager.Instance.bulletMap.delete(this.id)
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this.angle = undefined
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}
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render(data: IBullet) {
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@ -1,12 +1,11 @@
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import { _decorator, Animation, AnimationClip } from 'cc'
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import { _decorator, Animation } from 'cc'
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import State from '../../Base/State'
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import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine'
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import { EntityTypeEnum, TexturePathEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
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const { ccclass, property } = _decorator
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import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
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import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
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const { ccclass } = _decorator
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@ccclass('BulletStateMachine')
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export class BulletStateMachine extends StateMachine {
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type: EntityTypeEnum
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init(type: EntityTypeEnum) {
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this.type = type
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this.animationComponent = this.node.addComponent(Animation)
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@ -1,7 +1,7 @@
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import { _decorator, Animation, AnimationClip, Node, Sprite, Vec3, Vec2, RigidBody2D } from 'cc'
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import { _decorator } from 'cc'
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import { EntityManager } from '../../Base/EntityManager'
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import { EntityTypeEnum, EntityStateEnum, EventEnum } from '../../Enum'
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import { IBullet, IVec2 } from '../../Global/DataManager'
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import { EntityTypeEnum, EntityStateEnum } from '../../Enum'
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import { IVec2 } from '../../Global/DataManager'
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import { ExplosionStateMachine } from './ExplosionStateMachine'
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const { ccclass, property } = _decorator
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@ -1,13 +1,12 @@
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import { _decorator, Animation, AnimationClip } from 'cc'
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import { _decorator, Animation } from 'cc'
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import State from '../../Base/State'
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import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine'
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import { EntityTypeEnum, TexturePathEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
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import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
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import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
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import ObjectPoolManager from '../../Global/ObjectPoolManager'
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const { ccclass, property } = _decorator
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@ccclass('ExplosionStateMachine')
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export class ExplosionStateMachine extends StateMachine {
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type: EntityTypeEnum
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init(type: EntityTypeEnum) {
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this.type = type
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this.animationComponent = this.node.addComponent(Animation)
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@ -30,7 +29,7 @@ export class ExplosionStateMachine extends StateMachine {
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const whiteList = [EntityStateEnum.Idle]
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const name = this.animationComponent.defaultClip.name
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if (whiteList.some(v => name.includes(v))) {
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ObjectPoolManager.Instance.returnPoolObject(this.node)
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ObjectPoolManager.Instance.ret(this.node)
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}
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})
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}
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@ -1,22 +1,20 @@
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import { _decorator, Vec2, RigidBody2D, BoxCollider2D, Size, ERigidBody2DType, Prefab, instantiate, Input, ProgressBar, Label } from 'cc';
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import { _decorator, instantiate, ProgressBar, Label } from 'cc';
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import { EntityManager } from '../../Base/EntityManager';
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import { EntityTypeEnum, EntityStateEnum, EventEnum, InputType, PrefabPathEnum } from '../../Enum';
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import { EntityTypeEnum, EntityStateEnum, InputType } from '../../Enum';
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import DataManager, { IPlayer, IVec2 } from '../../Global/DataManager';
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import EventManager from '../../Global/EventManager';
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import { ResourceManager } from '../../Global/ResourceManager';
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import { rad2Angle } from '../../Utils';
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import { WeaponManager } from '../Weapon/WeaponManager';
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import { PlayerStateMachine } from './PlayerStateMachine';
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const { ccclass, property } = _decorator;
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const { ccclass } = _decorator;
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@ccclass('PlayerManager')
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export class PlayerManager extends EntityManager {
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//静态数据
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id = 1
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nickname = ''
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type = EntityTypeEnum.Player1
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weaponType = EntityTypeEnum.Weapon1
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bulletType = EntityTypeEnum.Bullet1
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id: number
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nickname: string
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type: EntityTypeEnum
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weaponType: EntityTypeEnum
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bulletType: EntityTypeEnum
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//动态数据
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hp: number
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@ -24,7 +22,7 @@ export class PlayerManager extends EntityManager {
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direction: IVec2
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private hpBar: ProgressBar
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private nicknameLabel: Label
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private label: Label
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private weapon: WeaponManager
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get isSelf() {
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@ -40,11 +38,12 @@ export class PlayerManager extends EntityManager {
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this.bulletType = bulletType
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this.hpBar = this.node.getComponentInChildren(ProgressBar)
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this.nicknameLabel = this.node.getComponentInChildren(Label)
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this.nicknameLabel.string = data.nickname
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this.label = this.node.getComponentInChildren(Label)
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this.label.string = nickname
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this.fsm = this.addComponent(PlayerStateMachine)
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this.fsm.init(type)
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this.state = EntityStateEnum.Idle
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const weaponPrefab = DataManager.Instance.prefabMap.get(this.weaponType)
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const weapon = instantiate(weaponPrefab)
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@ -58,10 +57,6 @@ export class PlayerManager extends EntityManager {
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return
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}
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// if (!DataManager.Instance.jm.input.length()) {
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// return
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// }
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const { x, y } = DataManager.Instance.jm.input
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DataManager.Instance.applyInput({
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type: InputType.PlayerMove,
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@ -97,7 +92,7 @@ export class PlayerManager extends EntityManager {
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const { x, y } = data.direction
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if (x !== 0) {
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this.node.setScale(x > 0 ? 1 : -1, 1)
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this.nicknameLabel.node.setScale(x > 0 ? 1 : -1, 1)
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this.label.node.setScale(x > 0 ? 1 : -1, 1)
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}
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const side = Math.sqrt(x * x + y * y)
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const angle = rad2Angle(Math.asin(y / side))
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@ -1,13 +1,11 @@
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import { _decorator, Animation, AnimationClip } from 'cc'
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import State from '../../Base/State'
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import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine'
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import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
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import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
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const { ccclass, property } = _decorator
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const { ccclass } = _decorator
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@ccclass('PlayerStateMachine')
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export class PlayerStateMachine extends StateMachine {
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type: EntityTypeEnum
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init(type: EntityTypeEnum) {
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this.type = type
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this.animationComponent = this.node.addComponent(Animation)
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@ -1,15 +1,15 @@
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import { _decorator, Animation, AnimationClip, Node, Sprite, Vec3, Vec2, UITransform } from 'cc'
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import { _decorator, Node, Vec2, UITransform } from 'cc'
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import { EntityManager } from '../../Base/EntityManager'
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import { EntityTypeEnum, EntityStateEnum, EventEnum, InputType } from '../../Enum'
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import DataManager, { IPlayer } from '../../Global/DataManager'
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import EventManager from '../../Global/EventManager'
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import { WeaponStateMachine } from './WeaponStateMachine'
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const { ccclass, property } = _decorator
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const { ccclass } = _decorator
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@ccclass('WeaponManager')
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export class WeaponManager extends EntityManager {
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owner = 1
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type = EntityTypeEnum.Weapon1
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owner: number
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||||
type: EntityTypeEnum
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private body: Node
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private anchor: Node
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@ -21,7 +21,6 @@ export class WeaponManager extends EntityManager {
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init({ id, weaponType }: IPlayer) {
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this.owner = id
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this.type = weaponType
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this.node.setSiblingIndex(0)
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@ -33,27 +32,29 @@ export class WeaponManager extends EntityManager {
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this.fsm.init(weaponType)
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this.state = EntityStateEnum.Idle
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EventManager.Instance.on(EventEnum.WeaponShoot, this.handleWeaponShoot, this)
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this.isSelf && EventManager.Instance.on(EventEnum.ShootBtnClick, this.handleShootBtnClick, this)
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EventManager.Instance.on(EventEnum.BulletBorn, this.handleBulletBorn, this)
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}
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||||
onDestroy() {
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this.isSelf && EventManager.Instance.off(EventEnum.ShootBtnClick, this.handleShootBtnClick, this)
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EventManager.Instance.off(EventEnum.WeaponShoot, this.handleWeaponShoot, this)
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EventManager.Instance.off(EventEnum.BulletBorn, this.handleBulletBorn, this)
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||||
}
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||||
|
||||
handleWeaponShoot(id: number) {
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||||
if (this.owner !== id) {
|
||||
handleBulletBorn(owner: number) {
|
||||
if (this.owner !== owner) {
|
||||
return
|
||||
}
|
||||
|
||||
this.state = EntityStateEnum.Attack
|
||||
}
|
||||
|
||||
handleShootBtnClick() {
|
||||
handleWeaponShoot() {
|
||||
if (!this.isSelf) {
|
||||
return
|
||||
}
|
||||
const pointWorldPos = this.point.getWorldPosition()
|
||||
const pointStagePos = DataManager.Instance.gm.stage.getComponent(UITransform).convertToNodeSpaceAR(pointWorldPos);
|
||||
const pointStagePos = DataManager.Instance.stage.getComponent(UITransform).convertToNodeSpaceAR(pointWorldPos);
|
||||
const anchorWorldPos = this.anchor.getWorldPosition()
|
||||
const directionVec2 = new Vec2(pointWorldPos.x - anchorWorldPos.x, pointWorldPos.y - anchorWorldPos.y).normalize()
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||||
|
@ -1,14 +1,12 @@
|
||||
import { _decorator, Animation, AnimationClip } from 'cc'
|
||||
import State from '../../Base/State'
|
||||
import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine'
|
||||
import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
|
||||
import { EntityStateEnum, EntityTypeEnum, ParamsNameEnum } from '../../Enum'
|
||||
import { WeaponManager } from './WeaponManager'
|
||||
const { ccclass, property } = _decorator
|
||||
const { ccclass } = _decorator
|
||||
|
||||
@ccclass('WeaponStateMachine')
|
||||
export class WeaponStateMachine extends StateMachine {
|
||||
type: EntityTypeEnum
|
||||
|
||||
init(type: EntityTypeEnum) {
|
||||
this.type = type
|
||||
this.animationComponent = this.node.addComponent(Animation)
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||||
@ -30,9 +28,7 @@ export class WeaponStateMachine extends StateMachine {
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||||
|
||||
initAnimationEvent() {
|
||||
this.animationComponent.on(Animation.EventType.FINISHED, () => {
|
||||
const whiteList = [EntityStateEnum.Attack]
|
||||
const name = this.animationComponent.defaultClip.name
|
||||
if (whiteList.some(v => name.includes(v))) {
|
||||
if (this.animationComponent.defaultClip.name.includes(EntityStateEnum.Attack)) {
|
||||
this.node.parent.getComponent(WeaponManager).state = EntityStateEnum.Idle
|
||||
}
|
||||
})
|
@ -16,9 +16,11 @@ export enum ParamsNameEnum {
|
||||
}
|
||||
|
||||
export enum EventEnum {
|
||||
ShootBtnClick = 'ShootBtnClick',
|
||||
WeaponShoot = 'WeaponShoot',
|
||||
Explosion = 'Explosion'
|
||||
BulletBorn = 'BulletBorn',
|
||||
ExplosionBorn = 'ExplosionBorn',
|
||||
RoomJoin = 'RoomJoin',
|
||||
GameStart = 'GameStart',
|
||||
}
|
||||
|
||||
export enum EntityTypeEnum {
|
||||
@ -65,4 +67,11 @@ export enum InputType {
|
||||
PlayerMove = 'PlayerMove',
|
||||
WeaponShoot = 'WeaponShoot',
|
||||
TimePast = 'TimePast',
|
||||
}
|
||||
|
||||
export enum SceneEnum {
|
||||
Login = 'Login',
|
||||
Hall = 'Hall',
|
||||
Room = 'Room',
|
||||
Battle = 'Battle',
|
||||
}
|
@ -1,13 +1,11 @@
|
||||
import { Input, Prefab, SpriteFrame } from 'cc'
|
||||
import { Node, Prefab, SpriteFrame } from 'cc'
|
||||
import Singleton from '../Base/Singleton'
|
||||
import { BulletManager } from '../Entity/Bullet/BulletManager'
|
||||
import { PlayerManager } from '../Entity/Player/PlayerManager'
|
||||
import { WeaponManager } from '../Entity/Weapon/WeaponManager'
|
||||
import { EntityStateEnum, EntityTypeEnum, EventEnum, InputType } from '../Enum'
|
||||
import { BattleManager } from '../Scene/BattleManager'
|
||||
import { EntityTypeEnum, EventEnum, InputType } from '../Enum'
|
||||
import { JoyStickManager } from '../UI/JoyStickManager'
|
||||
import EventManager from './EventManager'
|
||||
import ObjectPoolManager from './ObjectPoolManager'
|
||||
import { IData } from './NetworkManager'
|
||||
|
||||
export type IPlayer = Pick<PlayerManager, 'id' | 'nickname' | 'hp' | 'position' | 'direction' | 'type' | 'weaponType' | 'bulletType'>
|
||||
export type IBullet = Pick<BulletManager, 'id' | 'owner' | 'position' | 'direction' | 'type'>
|
||||
@ -35,8 +33,7 @@ interface IPlayerMove {
|
||||
type: InputType.PlayerMove
|
||||
id: number;
|
||||
direction: IVec2;
|
||||
dt: number
|
||||
|
||||
dt: number;
|
||||
}
|
||||
|
||||
interface IWeaponShoot {
|
||||
@ -56,9 +53,8 @@ export default class DataManager extends Singleton {
|
||||
return super.GetInstance<DataManager>()
|
||||
}
|
||||
|
||||
gm: BattleManager
|
||||
stage: Node
|
||||
jm: JoyStickManager
|
||||
myPlayerId = 1
|
||||
|
||||
prefabMap: Map<string, Prefab> = new Map()
|
||||
textureMap: Map<string, SpriteFrame[]> = new Map()
|
||||
@ -66,6 +62,13 @@ export default class DataManager extends Singleton {
|
||||
playerMap: Map<number, PlayerManager> = new Map()
|
||||
bulletMap: Map<number, BulletManager> = new Map()
|
||||
|
||||
myPlayerId = 1
|
||||
roomInfo: IData
|
||||
mapSize = {
|
||||
x: 960,
|
||||
y: 640,
|
||||
}
|
||||
|
||||
state: IState = {
|
||||
players: [{
|
||||
id: 2,
|
||||
@ -113,9 +116,7 @@ export default class DataManager extends Singleton {
|
||||
|
||||
player.position.x += x * PLAYER_SPEED * dt
|
||||
player.position.y += y * PLAYER_SPEED * dt
|
||||
|
||||
player.direction = { x, y }
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
@ -130,7 +131,7 @@ export default class DataManager extends Singleton {
|
||||
}
|
||||
this.state.bullets.push(bullet)
|
||||
|
||||
EventManager.Instance.emit(EventEnum.WeaponShoot, owner)
|
||||
EventManager.Instance.emit(EventEnum.BulletBorn, owner)
|
||||
break
|
||||
}
|
||||
case InputType.TimePast: {
|
||||
@ -142,7 +143,7 @@ export default class DataManager extends Singleton {
|
||||
for (let j = players.length - 1; j >= 0; j--) {
|
||||
const player = players[j];
|
||||
if (((player.position.x - bullet.position.x) ** 2 + (player.position.y - bullet.position.y) ** 2) < (PLAYER_RADIUS + BULLET_RADIUS) ** 2) {
|
||||
EventManager.Instance.emit(EventEnum.Explosion, bullet.id, {
|
||||
EventManager.Instance.emit(EventEnum.ExplosionBorn, bullet.id, {
|
||||
x: (player.position.x + bullet.position.x) / 2,
|
||||
y: (player.position.y + bullet.position.y) / 2,
|
||||
})
|
||||
@ -152,6 +153,14 @@ export default class DataManager extends Singleton {
|
||||
break
|
||||
}
|
||||
}
|
||||
if (Math.abs(bullet.position.x) > this.mapSize.x / 2 || Math.abs(bullet.position.y) > this.mapSize.y / 2) {
|
||||
EventManager.Instance.emit(EventEnum.ExplosionBorn, bullet.id, {
|
||||
x: bullet.position.x,
|
||||
y: bullet.position.y,
|
||||
})
|
||||
bullets.splice(i, 1)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for (const bullet of this.state.bullets) {
|
42
apps/client/assets/Scripts/Global/EventManager.ts
Normal file
42
apps/client/assets/Scripts/Global/EventManager.ts
Normal file
@ -0,0 +1,42 @@
|
||||
import Singleton from '../Base/Singleton'
|
||||
import { EventEnum } from '../Enum';
|
||||
|
||||
interface IItem {
|
||||
func: Function;
|
||||
ctx: unknown;
|
||||
}
|
||||
|
||||
export default class EventManager extends Singleton {
|
||||
static get Instance() {
|
||||
return super.GetInstance<EventManager>();
|
||||
}
|
||||
|
||||
private map: Map<EventEnum, Array<IItem>> = new Map();
|
||||
|
||||
on(event: EventEnum, func: Function, ctx?: unknown) {
|
||||
if (this.map.has(event)) {
|
||||
this.map.get(event).push({ func, ctx });
|
||||
} else {
|
||||
this.map.set(event, [{ func, ctx }]);
|
||||
}
|
||||
}
|
||||
|
||||
off(event: EventEnum, func: Function, ctx?: unknown) {
|
||||
if (this.map.has(event)) {
|
||||
const index = this.map.get(event).findIndex(i => func === i.func && i.ctx === ctx);
|
||||
index > -1 && this.map.get(event).splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
emit(event: EventEnum, ...params: unknown[]) {
|
||||
if (this.map.has(event)) {
|
||||
this.map.get(event).forEach(({ func, ctx }) => {
|
||||
ctx ? func.apply(ctx, params) : func(...params);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.map.clear();
|
||||
}
|
||||
}
|
117
apps/client/assets/Scripts/Global/NetworkManager.ts
Normal file
117
apps/client/assets/Scripts/Global/NetworkManager.ts
Normal file
@ -0,0 +1,117 @@
|
||||
import Singleton from '../Base/Singleton'
|
||||
|
||||
const TIMEOUT = 5000
|
||||
|
||||
export type IData = Record<string, any>
|
||||
|
||||
export interface ICallApiRet {
|
||||
success: boolean;
|
||||
error?: Error;
|
||||
res?: IData
|
||||
}
|
||||
|
||||
export enum ApiMsgEnum {
|
||||
ApiPlayerList = 'ApiPlayerList',
|
||||
ApiPlayerJoin = 'ApiPlayerJoin',
|
||||
ApiRoomList = 'ApiRoomList',
|
||||
ApiRoomCreate = 'ApiRoomCreate',
|
||||
ApiRoomJoin = 'ApiRoomJoin',
|
||||
ApiRoomLeave = 'ApiRoomLeave',
|
||||
MsgPlayerList = 'MsgPlayerList',
|
||||
MsgRoomList = 'MsgRoomList',
|
||||
MsgRoom = 'MsgRoom',
|
||||
}
|
||||
|
||||
export default class NetworkManager extends Singleton {
|
||||
static get Instance() {
|
||||
return super.GetInstance<NetworkManager>()
|
||||
}
|
||||
|
||||
ws: WebSocket
|
||||
port = 8888
|
||||
cbs: Map<string, Function[]> = new Map()
|
||||
isConnected = false
|
||||
|
||||
connect() {
|
||||
return new Promise((resolve, reject) => {
|
||||
this.ws = new WebSocket(`ws://localhost:${this.port}`)
|
||||
this.ws.onopen = () => {
|
||||
console.log("ws onopen")
|
||||
this.isConnected = true
|
||||
resolve(true)
|
||||
}
|
||||
|
||||
this.ws.onerror = () => {
|
||||
this.isConnected = false
|
||||
reject("ws onerror")
|
||||
}
|
||||
|
||||
this.ws.onclose = () => {
|
||||
this.isConnected = false
|
||||
reject("ws onclose")
|
||||
}
|
||||
|
||||
this.ws.onmessage = (e) => {
|
||||
try {
|
||||
const json = JSON.parse(e.data)
|
||||
const { name, data } = json
|
||||
try {
|
||||
if (this.cbs.has(name) && this.cbs.get(name).length) {
|
||||
console.log(json);
|
||||
this.cbs.get(name).forEach(cb => cb(data))
|
||||
}
|
||||
} catch (error) {
|
||||
console.log("this.cbs.get(name).forEach(cb => cb(restData))", error)
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.log('解析失败,不是合法的JSON格式', error)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
sendMsg(name: string, data: IData) {
|
||||
this.ws.send(JSON.stringify({ name, data }))
|
||||
}
|
||||
|
||||
listenMsg(name: string, cb: Function) {
|
||||
if (this.cbs.has(name)) {
|
||||
this.cbs.get(name).push(cb)
|
||||
} else {
|
||||
this.cbs.set(name, [cb])
|
||||
}
|
||||
}
|
||||
|
||||
unlistenMsg(name: string, cb: Function) {
|
||||
if (this.cbs.has(name)) {
|
||||
const index = this.cbs.get(name).indexOf(cb)
|
||||
index > -1 && this.cbs.get(name).splice(index, 1)
|
||||
}
|
||||
}
|
||||
|
||||
callApi(name: string, data: IData) {
|
||||
return new Promise<ICallApiRet>((resolve) => {
|
||||
try {
|
||||
// 超时处理
|
||||
const timer = setTimeout(() => {
|
||||
resolve({ success: false, error: new Error('timeout') })
|
||||
this.unlistenMsg(name, cb)
|
||||
}, TIMEOUT)
|
||||
|
||||
// 回调处理
|
||||
const cb = (res: ICallApiRet) => {
|
||||
resolve(res)
|
||||
clearTimeout(timer)
|
||||
this.unlistenMsg(name, cb)
|
||||
}
|
||||
this.listenMsg(name, cb)
|
||||
|
||||
this.ws.send(JSON.stringify({ name, data }))
|
||||
} catch (error) {
|
||||
console.log(error)
|
||||
resolve({ success: false, error: error as Error })
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
50
apps/client/assets/Scripts/Global/ObjectPoolManager.ts
Normal file
50
apps/client/assets/Scripts/Global/ObjectPoolManager.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import Singleton from '../Base/Singleton'
|
||||
import { instantiate, Node } from 'cc'
|
||||
import { EntityTypeEnum } from '../Enum'
|
||||
import DataManager from './DataManager'
|
||||
|
||||
export default class ObjectPoolManager extends Singleton {
|
||||
static get Instance() {
|
||||
return super.GetInstance<ObjectPoolManager>()
|
||||
}
|
||||
|
||||
private objectPool: Node = null
|
||||
private map: Map<EntityTypeEnum, Node[]> = new Map()
|
||||
|
||||
private getContainerName(objectName: EntityTypeEnum) {
|
||||
return objectName + 'Pool'
|
||||
}
|
||||
|
||||
get(objectName: EntityTypeEnum) {
|
||||
if (this.objectPool === null) {
|
||||
this.objectPool = new Node("ObjectPool")
|
||||
this.objectPool.setParent(DataManager.Instance.stage)
|
||||
}
|
||||
|
||||
if (!this.map.has(objectName)) {
|
||||
this.map.set(objectName, [])
|
||||
const container = new Node(this.getContainerName(objectName))
|
||||
container.setParent(this.objectPool)
|
||||
}
|
||||
|
||||
let node: Node
|
||||
const nodes = this.map.get(objectName)
|
||||
|
||||
if (!nodes.length) {
|
||||
const prefab = DataManager.Instance.prefabMap.get(objectName)
|
||||
node = instantiate(prefab)
|
||||
node.name = objectName
|
||||
node.setParent(this.objectPool.getChildByName(this.getContainerName(objectName)))
|
||||
} else {
|
||||
node = nodes.pop()
|
||||
}
|
||||
node.active = true
|
||||
return node
|
||||
}
|
||||
|
||||
ret(object: Node) {
|
||||
object.active = false
|
||||
const objectName = object.name as EntityTypeEnum
|
||||
this.map.get(objectName).push(object)
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
import { _decorator, resources, SpriteFrame, Asset } from 'cc'
|
||||
import { _decorator, resources, Asset } from 'cc'
|
||||
import Singleton from '../Base/Singleton'
|
||||
|
||||
export class ResourceManager extends Singleton {
|
@ -1,4 +1,4 @@
|
||||
import { _decorator, Component, Node, resources, Prefab, instantiate, Vec2, SpriteFrame } from 'cc';
|
||||
import { _decorator, Component, Node, Prefab, instantiate, SpriteFrame } from 'cc';
|
||||
import { PlayerManager } from '../Entity/Player/PlayerManager';
|
||||
import DataManager from '../Global/DataManager';
|
||||
import { JoyStickManager } from '../UI/JoyStickManager';
|
||||
@ -8,26 +8,23 @@ import NetworkManager from '../Global/NetworkManager';
|
||||
import ObjectPoolManager from '../Global/ObjectPoolManager';
|
||||
import { BulletManager } from '../Entity/Bullet/BulletManager';
|
||||
|
||||
const { ccclass, property, requireComponent } = _decorator;
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
@ccclass('BattleManager')
|
||||
export class BattleManager extends Component {
|
||||
stage: Node
|
||||
ui: Node
|
||||
|
||||
isInited = false
|
||||
|
||||
|
||||
onLoad() {
|
||||
DataManager.Instance.gm = this
|
||||
this.stage = this.node.getChildByName("Stage")
|
||||
this.stage = DataManager.Instance.stage = this.node.getChildByName("Stage")
|
||||
this.ui = this.node.getChildByName("UI")
|
||||
}
|
||||
|
||||
async start() {
|
||||
this.clearGame()
|
||||
await this.loadRes()
|
||||
await this.initScene()
|
||||
this.initScene()
|
||||
await this.connectServer()
|
||||
this.isInited = true
|
||||
}
|
||||
|
||||
@ -36,19 +33,6 @@ export class BattleManager extends Component {
|
||||
this.ui.destroyAllChildren()
|
||||
}
|
||||
|
||||
async initScene() {
|
||||
// await NetworkManager.Instance.connect()
|
||||
// NetworkManager.Instance.sendMsg("我是客户端!!")
|
||||
// const data = await NetworkManager.Instance.callApi("/join")
|
||||
// console.log("data", data);
|
||||
await Promise.all([
|
||||
this.initJoyStick(),
|
||||
this.initFire(),
|
||||
this.initMap(),
|
||||
])
|
||||
|
||||
}
|
||||
|
||||
async loadRes() {
|
||||
const list = []
|
||||
for (const type in PrefabPathEnum) {
|
||||
@ -66,24 +50,36 @@ export class BattleManager extends Component {
|
||||
await Promise.all(list)
|
||||
}
|
||||
|
||||
async initScene() {
|
||||
this.initJoyStick()
|
||||
this.initShoot()
|
||||
this.initMap()
|
||||
}
|
||||
|
||||
async initJoyStick() {
|
||||
const joySitckPrefab = await ResourceManager.Instance.loadRes(PrefabPathEnum[EntityTypeEnum.JoyStick], Prefab)
|
||||
const joySitck = instantiate(joySitckPrefab)
|
||||
async connectServer() {
|
||||
if (!await NetworkManager.Instance.connect().catch(() => false)) {
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
await this.connectServer()
|
||||
}
|
||||
}
|
||||
|
||||
initJoyStick() {
|
||||
const prefab = DataManager.Instance.prefabMap.get(EntityTypeEnum.JoyStick)
|
||||
const joySitck = instantiate(prefab)
|
||||
joySitck.setParent(this.ui)
|
||||
const jm = DataManager.Instance.jm = joySitck.getComponent(JoyStickManager)
|
||||
await jm.init()
|
||||
jm.init()
|
||||
}
|
||||
|
||||
async initFire() {
|
||||
const firePrefab = await ResourceManager.Instance.loadRes(PrefabPathEnum[EntityTypeEnum.Shoot], Prefab)
|
||||
const fire = instantiate(firePrefab)
|
||||
fire.setParent(this.ui)
|
||||
initShoot() {
|
||||
const prefab = DataManager.Instance.prefabMap.get(EntityTypeEnum.Shoot)
|
||||
const shoot = instantiate(prefab)
|
||||
shoot.setParent(this.ui)
|
||||
}
|
||||
|
||||
async initMap() {
|
||||
const mapPrefab = await ResourceManager.Instance.loadRes(PrefabPathEnum[EntityTypeEnum.Map1], Prefab)
|
||||
const map = instantiate(mapPrefab)
|
||||
initMap() {
|
||||
const prefab = DataManager.Instance.prefabMap.get(EntityTypeEnum.Map1)
|
||||
const map = instantiate(prefab)
|
||||
map.setParent(this.stage)
|
||||
}
|
||||
|
||||
@ -97,17 +93,11 @@ export class BattleManager extends Component {
|
||||
|
||||
tick(dt: number) {
|
||||
this.tickPlayer(dt)
|
||||
|
||||
DataManager.Instance.applyInput({
|
||||
type: InputType.TimePast,
|
||||
dt
|
||||
})
|
||||
this.tickGlobal(dt)
|
||||
}
|
||||
|
||||
tickPlayer(dt: number) {
|
||||
const players = DataManager.Instance.state.players
|
||||
|
||||
for (const p of players) {
|
||||
for (const p of DataManager.Instance.state.players) {
|
||||
const playerManager = DataManager.Instance.playerMap.get(p.id)
|
||||
if (!playerManager) {
|
||||
return
|
||||
@ -116,14 +106,20 @@ export class BattleManager extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
tickGlobal(dt: number) {
|
||||
DataManager.Instance.applyInput({
|
||||
type: InputType.TimePast,
|
||||
dt
|
||||
})
|
||||
}
|
||||
|
||||
render() {
|
||||
this.renderPlayer()
|
||||
this.renderBullet()
|
||||
}
|
||||
|
||||
renderPlayer() {
|
||||
const players = DataManager.Instance.state.players
|
||||
for (const p of players) {
|
||||
for (const p of DataManager.Instance.state.players) {
|
||||
let playerManager = DataManager.Instance.playerMap.get(p.id)
|
||||
if (!playerManager) {
|
||||
const playerPrefab = DataManager.Instance.prefabMap.get(p.type)
|
||||
@ -139,11 +135,10 @@ export class BattleManager extends Component {
|
||||
}
|
||||
|
||||
renderBullet() {
|
||||
const bullets = DataManager.Instance.state.bullets
|
||||
for (const b of bullets) {
|
||||
for (const b of DataManager.Instance.state.bullets) {
|
||||
let bulletManager = DataManager.Instance.bulletMap.get(b.id)
|
||||
if (!bulletManager) {
|
||||
const bullet = ObjectPoolManager.Instance.getPoolObject(b.type)
|
||||
const bullet = ObjectPoolManager.Instance.get(b.type)
|
||||
bulletManager = bullet.getComponent(BulletManager) || bullet.addComponent(BulletManager)
|
||||
DataManager.Instance.bulletMap.set(b.id, bulletManager)
|
||||
bulletManager.init(b)
|
122
apps/client/assets/Scripts/Scene/HallManager.ts
Normal file
122
apps/client/assets/Scripts/Scene/HallManager.ts
Normal file
@ -0,0 +1,122 @@
|
||||
import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc';
|
||||
import { EventEnum, SceneEnum } from '../Enum';
|
||||
import DataManager from '../Global/DataManager';
|
||||
import EventManager from '../Global/EventManager';
|
||||
import NetworkManager, { ApiMsgEnum, IData } from '../Global/NetworkManager';
|
||||
import { PlayerItemManager } from '../UI/PlayerItemManager';
|
||||
import { RoomItemManager } from '../UI/RoomItemManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('HallManager')
|
||||
export class HallManager extends Component {
|
||||
@property(Node)
|
||||
playerContainer: Node = null;
|
||||
|
||||
@property(Prefab)
|
||||
playerItem: Prefab = null;
|
||||
|
||||
@property(Node)
|
||||
roomContainer: Node = null;
|
||||
|
||||
@property(Prefab)
|
||||
roomItem: Prefab = null;
|
||||
|
||||
onLoad() {
|
||||
director.preloadScene(SceneEnum.Room);
|
||||
EventManager.Instance.on(EventEnum.RoomJoin, this.joinRoom, this)
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayer);
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms);
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
EventManager.Instance.off(EventEnum.RoomJoin, this.joinRoom, this)
|
||||
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayer);
|
||||
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms);
|
||||
}
|
||||
|
||||
start() {
|
||||
this.getPlayers()
|
||||
this.getRooms()
|
||||
}
|
||||
|
||||
async getPlayers() {
|
||||
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiPlayerList, {});
|
||||
if (!success) {
|
||||
console.log(error)
|
||||
return;
|
||||
}
|
||||
|
||||
this.renderPlayer(res)
|
||||
}
|
||||
|
||||
renderPlayer = ({ list }: IData) => {
|
||||
for (const item of this.playerContainer.children) {
|
||||
item.active = false
|
||||
}
|
||||
while (this.playerContainer.children.length < list.length) {
|
||||
const playerItem = instantiate(this.playerItem);
|
||||
playerItem.active = false
|
||||
playerItem.setParent(this.playerContainer)
|
||||
}
|
||||
|
||||
for (let i = 0; i < list.length; i++) {
|
||||
const data = list[i];
|
||||
const node = this.playerContainer.children[i]
|
||||
const playerItemManager = node.getComponent(PlayerItemManager)
|
||||
playerItemManager.init(data)
|
||||
}
|
||||
}
|
||||
|
||||
async getRooms() {
|
||||
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomList, {});
|
||||
if (!success) {
|
||||
console.log(error)
|
||||
return;
|
||||
}
|
||||
|
||||
this.renderRooms(res)
|
||||
}
|
||||
|
||||
renderRooms = ({ list }: IData) => {
|
||||
for (const item of this.roomContainer.children) {
|
||||
item.active = false
|
||||
}
|
||||
while (this.roomContainer.children.length < list.length) {
|
||||
const roomItem = instantiate(this.roomItem);
|
||||
roomItem.active = false
|
||||
roomItem.setParent(this.roomContainer)
|
||||
}
|
||||
|
||||
for (let i = 0; i < list.length; i++) {
|
||||
const data = list[i];
|
||||
const node = this.roomContainer.children[i]
|
||||
const roomItemManager = node.getComponent(RoomItemManager)
|
||||
roomItemManager.init(data)
|
||||
}
|
||||
}
|
||||
|
||||
async createRoom() {
|
||||
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomCreate, {});
|
||||
if (!success) {
|
||||
console.log(error)
|
||||
return;
|
||||
}
|
||||
|
||||
DataManager.Instance.roomInfo = { ...res }
|
||||
|
||||
director.loadScene(SceneEnum.Room);
|
||||
}
|
||||
|
||||
async joinRoom(rid: number) {
|
||||
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomJoin, { rid });
|
||||
if (!success) {
|
||||
console.log(error)
|
||||
return;
|
||||
}
|
||||
|
||||
DataManager.Instance.roomInfo = { ...res }
|
||||
|
||||
director.loadScene(SceneEnum.Room);
|
||||
}
|
||||
}
|
||||
|
9
apps/client/assets/Scripts/Scene/HallManager.ts.meta
Normal file
9
apps/client/assets/Scripts/Scene/HallManager.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a14b4d33-c5f8-455c-a935-dbfd7f3ab62b",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
45
apps/client/assets/Scripts/Scene/LoginManager.ts
Normal file
45
apps/client/assets/Scripts/Scene/LoginManager.ts
Normal file
@ -0,0 +1,45 @@
|
||||
import { _decorator, Component, Node, EditBox, Button, director } from 'cc';
|
||||
import { SceneEnum } from '../Enum';
|
||||
import DataManager from '../Global/DataManager';
|
||||
import NetworkManager, { ApiMsgEnum } from '../Global/NetworkManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('LoginManager')
|
||||
export class LoginManager extends Component {
|
||||
input: EditBox
|
||||
|
||||
onLoad() {
|
||||
this.input = this.node.getChildByName('Input').getComponent(EditBox)
|
||||
director.preloadScene(SceneEnum.Hall);
|
||||
}
|
||||
|
||||
async start() {
|
||||
await NetworkManager.Instance.connect();
|
||||
console.log("服务连接成功!");
|
||||
|
||||
}
|
||||
|
||||
async handleClick() {
|
||||
if (!NetworkManager.Instance.isConnected) {
|
||||
console.log("未连接!");
|
||||
await NetworkManager.Instance.connect();
|
||||
}
|
||||
const nickname = this.input.string;
|
||||
if (!nickname) {
|
||||
console.log("请输入昵称!")
|
||||
return;
|
||||
}
|
||||
let { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiPlayerJoin, {
|
||||
nickname,
|
||||
});
|
||||
|
||||
if (!success) {
|
||||
console.log(error);
|
||||
return;
|
||||
}
|
||||
|
||||
DataManager.Instance.myPlayerId = res.id;
|
||||
director.loadScene(SceneEnum.Hall);
|
||||
}
|
||||
}
|
||||
|
9
apps/client/assets/Scripts/Scene/LoginManager.ts.meta
Normal file
9
apps/client/assets/Scripts/Scene/LoginManager.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "3be66806-c736-419c-b6cc-0dab1e13cbda",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
64
apps/client/assets/Scripts/Scene/RoomManager.ts
Normal file
64
apps/client/assets/Scripts/Scene/RoomManager.ts
Normal file
@ -0,0 +1,64 @@
|
||||
import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc';
|
||||
import { EventEnum, SceneEnum } from '../Enum';
|
||||
import DataManager from '../Global/DataManager';
|
||||
import EventManager from '../Global/EventManager';
|
||||
import NetworkManager, { ApiMsgEnum, IData } from '../Global/NetworkManager';
|
||||
import { PlayerItemManager } from '../UI/PlayerItemManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('RoomManager')
|
||||
export class RoomManager extends Component {
|
||||
@property(Node)
|
||||
playerContainer: Node = null;
|
||||
|
||||
@property(Prefab)
|
||||
playerItem: Prefab = null;
|
||||
|
||||
onLoad() {
|
||||
director.preloadScene(SceneEnum.Battle);
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoom, this.renderPlayer);
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoom, this.renderPlayer);
|
||||
}
|
||||
|
||||
async start() {
|
||||
this.renderPlayer(DataManager.Instance.roomInfo)
|
||||
}
|
||||
|
||||
renderPlayer = ({ players: list }: any) => {
|
||||
for (const item of this.playerContainer.children) {
|
||||
item.active = false
|
||||
}
|
||||
while (this.playerContainer.children.length < list.length) {
|
||||
const playerItem = instantiate(this.playerItem);
|
||||
playerItem.active = false
|
||||
playerItem.setParent(this.playerContainer)
|
||||
}
|
||||
|
||||
for (let i = 0; i < list.length; i++) {
|
||||
const data = list[i];
|
||||
const node = this.playerContainer.children[i]
|
||||
const playerItemManager = node.getComponent(PlayerItemManager)
|
||||
playerItemManager.init(data)
|
||||
}
|
||||
}
|
||||
|
||||
async handleLeave() {
|
||||
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomLeave, {});
|
||||
if (!success) {
|
||||
console.log(error)
|
||||
return;
|
||||
}
|
||||
|
||||
DataManager.Instance.roomInfo = null
|
||||
director.loadScene(SceneEnum.Hall);
|
||||
}
|
||||
|
||||
handleGameStart() {
|
||||
console.log("handleGameStart");
|
||||
|
||||
}
|
||||
}
|
||||
|
9
apps/client/assets/Scripts/Scene/RoomManager.ts.meta
Normal file
9
apps/client/assets/Scripts/Scene/RoomManager.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "8ee1bd73-5b3b-48ad-a0a0-5a1d6a08da7d",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -3,7 +3,7 @@ const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('JoyStickManager')
|
||||
export class JoyStickManager extends Component {
|
||||
input: Vec2 = new Vec2(0, 0)
|
||||
input: Vec2 = Vec2.ZERO
|
||||
|
||||
private body: Node
|
||||
private stick: Node
|
||||
@ -11,7 +11,7 @@ export class JoyStickManager extends Component {
|
||||
private defaultPos: Vec2
|
||||
private radius: number = 0
|
||||
|
||||
async init() {
|
||||
init() {
|
||||
this.body = this.node.getChildByName("Body")
|
||||
this.stick = this.body.getChildByName("Stick")
|
||||
const { x, y } = this.body.position
|
||||
@ -38,7 +38,6 @@ export class JoyStickManager extends Component {
|
||||
}
|
||||
|
||||
const stickPos = new Vec2(touchPos.x - this.touchStartPos.x, touchPos.y - this.touchStartPos.y)
|
||||
// const stickPos = new Vec2(0, touchPos.y - this.touchStartPos.y)
|
||||
const len = stickPos.length()
|
||||
if (len > this.radius) {
|
||||
stickPos.multiplyScalar(this.radius / len)
|
||||
@ -52,7 +51,7 @@ export class JoyStickManager extends Component {
|
||||
this.body.setPosition(this.defaultPos.x, this.defaultPos.y)
|
||||
this.stick.setPosition(0, 0)
|
||||
this.touchStartPos = undefined
|
||||
this.input = new Vec2(0, 0)
|
||||
this.input = Vec2.ZERO
|
||||
}
|
||||
}
|
||||
|
22
apps/client/assets/Scripts/UI/PlayerItemManager.ts
Normal file
22
apps/client/assets/Scripts/UI/PlayerItemManager.ts
Normal file
@ -0,0 +1,22 @@
|
||||
import { _decorator, Component, Node, Label } from 'cc';
|
||||
import { EventEnum } from '../Enum';
|
||||
import DataManager from '../Global/DataManager';
|
||||
import EventManager from '../Global/EventManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('PlayerItemManager')
|
||||
export class PlayerItemManager extends Component {
|
||||
init({ id, nickname, rid }: { id: number, nickname: string, rid: number }) {
|
||||
const label = this.getComponent(Label)
|
||||
let str = nickname
|
||||
if (DataManager.Instance.myPlayerId === id) {
|
||||
str += `(我)`
|
||||
}
|
||||
if (rid !== -1) {
|
||||
str += `(房间${rid})`
|
||||
}
|
||||
label.string = str
|
||||
this.node.active = true
|
||||
}
|
||||
}
|
||||
|
9
apps/client/assets/Scripts/UI/PlayerItemManager.ts.meta
Normal file
9
apps/client/assets/Scripts/UI/PlayerItemManager.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "0b36580d-5fc7-40c1-9ac0-0fb78a685fd1",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
20
apps/client/assets/Scripts/UI/RoomItemManager.ts
Normal file
20
apps/client/assets/Scripts/UI/RoomItemManager.ts
Normal file
@ -0,0 +1,20 @@
|
||||
import { _decorator, Component, Node, Label } from 'cc';
|
||||
import { EventEnum } from '../Enum';
|
||||
import EventManager from '../Global/EventManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('RoomItemManager')
|
||||
export class RoomItemManager extends Component {
|
||||
id: number
|
||||
init({ id, players }: { id: number, players: Array<{ id: number, nickname: string }> }) {
|
||||
this.id = id
|
||||
const label = this.getComponent(Label)
|
||||
label.string = `房间id:${id},当前人数:${players.length}`
|
||||
this.node.active = true
|
||||
}
|
||||
|
||||
handleClick() {
|
||||
EventManager.Instance.emit(EventEnum.RoomJoin, this.id)
|
||||
}
|
||||
}
|
||||
|
9
apps/client/assets/Scripts/UI/RoomItemManager.ts.meta
Normal file
9
apps/client/assets/Scripts/UI/RoomItemManager.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "26da1a71-eb0d-463d-b2d6-fbc64bf0ab89",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -5,8 +5,8 @@ const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('ShootManager')
|
||||
export class ShootManager extends Component {
|
||||
fire() {
|
||||
EventManager.Instance.emit(EventEnum.ShootBtnClick)
|
||||
shoot() {
|
||||
EventManager.Instance.emit(EventEnum.WeaponShoot)
|
||||
}
|
||||
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
import { Layers, SpriteFrame, Node, UITransform } from "cc"
|
||||
import { SpriteFrame } from "cc"
|
||||
|
||||
const INDEX_REG = /\((\d+)\)/
|
||||
|
||||
@ -7,14 +7,5 @@ const getNumberWithinString = (str: string) => parseInt(str.match(INDEX_REG)?.[1
|
||||
export const sortSpriteFrame = (spriteFrame: Array<SpriteFrame>) =>
|
||||
spriteFrame.sort((a, b) => getNumberWithinString(a.name) - getNumberWithinString(b.name))
|
||||
|
||||
const getUIMaskNumber = () => 1 << Layers.nameToLayer('UI_2D')
|
||||
|
||||
export const createUINode = (name: string = '') => {
|
||||
const node = new Node(name)
|
||||
node.layer = getUIMaskNumber()
|
||||
const transform = node.addComponent(UITransform)
|
||||
return node
|
||||
}
|
||||
|
||||
export const rad2Angle = (rad: number) => rad / Math.PI * 180
|
||||
|
@ -2,7 +2,7 @@
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "2d541e68-a3ab-45a5-a30d-ffc21e6aa37f",
|
||||
"uuid": "9348a0ae-1f83-44fe-ae79-892e1db86d1a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
200
apps/client/assets/resources/prefab/Hall/PlayerItem.prefab
Normal file
200
apps/client/assets/resources/prefab/Hall/PlayerItem.prefab
Normal file
@ -0,0 +1,200 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "PlayerItem",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"persistent": false,
|
||||
"asyncLoadAssets": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "PlayerItem",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": null,
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 2
|
||||
},
|
||||
{
|
||||
"__id__": 4
|
||||
},
|
||||
{
|
||||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 10
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -460,
|
||||
"y": -20,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 240,
|
||||
"height": 50.4
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 1
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "69g2Ps4UpEQIdkibaU0mB+"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Label",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 5
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
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||||
"_dstBlendFactor": 4,
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"_color": {
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||||
"__type__": "cc.Color",
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"r": 255,
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||||
"g": 255,
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||||
"b": 255,
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||||
"a": 255
|
||||
},
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||||
"_string": "这是一个昵称",
|
||||
"_horizontalAlign": 0,
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"_verticalAlign": 0,
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"_actualFontSize": 40,
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"_fontSize": 40,
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"_fontFamily": "Arial",
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"_overflow": 0,
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"_enableWrapText": true,
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"_font": null,
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"_isSystemFontUsed": true,
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"_spacingX": 0,
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"_isItalic": false,
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"_isBold": false,
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"_isUnderline": false,
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"_underlineHeight": 2,
|
||||
"_cacheMode": 0,
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"_id": ""
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||||
},
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{
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"__type__": "cc.CompPrefabInfo",
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||||
"fileId": "1fVVQb7LdIUZ7E43CVIsuV"
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},
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||||
{
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||||
"__type__": "cc.Widget",
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||||
"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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||||
},
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"_enabled": true,
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"__prefab": {
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"__id__": 7
|
||||
},
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"_alignFlags": 8,
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"_target": null,
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"_left": 20,
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"_right": 0,
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"_top": 0,
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"_bottom": 0,
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"_horizontalCenter": 0,
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||||
"_verticalCenter": 0,
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"_isAbsLeft": true,
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"_isAbsRight": true,
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"_isAbsTop": true,
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"_isAbsBottom": true,
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"_isAbsHorizontalCenter": true,
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"_isAbsVerticalCenter": true,
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"_originalWidth": 0,
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"_originalHeight": 0,
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"_alignMode": 2,
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"_lockFlags": 0,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "1dyUPgippJNLS6AWV5oz7O"
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},
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{
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"__type__": "0b365gNX8dAwZrAD7eKaF/R",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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||||
},
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"_enabled": true,
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"__prefab": {
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"__id__": 9
|
||||
},
|
||||
"_id": ""
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||||
},
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||||
{
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||||
"__type__": "cc.CompPrefabInfo",
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||||
"fileId": "35yNVdeqZKy6dIzoq3eYwD"
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||||
},
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||||
{
|
||||
"__type__": "cc.PrefabInfo",
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||||
"root": {
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"__id__": 1
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||||
},
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"asset": {
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"__id__": 0
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},
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"fileId": "fcj/6WYKJAnbG8wIajLBQ9"
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}
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||||
]
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.39",
|
||||
"importer": "prefab",
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||||
"imported": true,
|
||||
"uuid": "7b0c739f-cf46-48f7-8c15-c97ab34268fe",
|
||||
"files": [
|
||||
".json"
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],
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||||
"subMetas": {},
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"userData": {
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"syncNodeName": "PlayerItem"
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||||
}
|
||||
}
|
272
apps/client/assets/resources/prefab/Hall/RoomItem.prefab
Normal file
272
apps/client/assets/resources/prefab/Hall/RoomItem.prefab
Normal file
@ -0,0 +1,272 @@
|
||||
[
|
||||
{
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"__type__": "cc.Prefab",
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"_name": "RoomItem",
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"_objFlags": 0,
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"_native": "",
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"data": {
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"__id__": 1
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},
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"optimizationPolicy": 0,
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"persistent": false,
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"asyncLoadAssets": false
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},
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{
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"__type__": "cc.Node",
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"_name": "RoomItem",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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"_children": [],
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"_active": true,
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{
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},
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{
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},
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},
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{
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"__id__": 10
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}
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],
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"_prefab": {
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"__id__": 13
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -460,
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"y": -20,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 33554432,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.UITransform",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 3
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||||
},
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||||
"_contentSize": {
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"__type__": "cc.Size",
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||||
"width": 240,
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||||
"height": 50.4
|
||||
},
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"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
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"x": 0,
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"y": 1
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},
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"_id": ""
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||||
},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "004ckstpVLVI/GFNPQu6Ut"
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},
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{
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"__type__": "cc.Label",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 5
|
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},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
|
||||
},
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"_string": "这是一个昵称",
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"_horizontalAlign": 0,
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"_verticalAlign": 0,
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"_actualFontSize": 40,
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"_fontSize": 40,
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"_fontFamily": "Arial",
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"_lineHeight": 40,
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"_overflow": 0,
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"_enableWrapText": true,
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"_font": null,
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"_isSystemFontUsed": true,
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"_spacingX": 0,
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"_isItalic": false,
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"_isBold": false,
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"_isUnderline": false,
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"_underlineHeight": 2,
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"_cacheMode": 0,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "cbYokkXAdJ4KKFtl4bKb6h"
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},
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{
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"__type__": "cc.Widget",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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||||
},
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"_enabled": true,
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"__prefab": {
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"__id__": 7
|
||||
},
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"_alignFlags": 8,
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"_target": null,
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"_left": 20,
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"_right": 0,
|
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"_top": 0,
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"_bottom": 0,
|
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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"_isAbsRight": true,
|
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"_isAbsTop": true,
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"_isAbsBottom": true,
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"_isAbsHorizontalCenter": true,
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"_isAbsVerticalCenter": true,
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"_originalWidth": 0,
|
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"_originalHeight": 0,
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"_alignMode": 2,
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"_lockFlags": 0,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "04BVJ/YxxGgJB9RdmtoR81"
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},
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{
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"__type__": "26da1px6w1GPbLW+8ZL8KuJ",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 9
|
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},
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"_id": ""
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},
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{
|
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"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "fcJVJHKllGEpVqSAW4IqSW"
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},
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{
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"__type__": "cc.Button",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
|
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"__prefab": {
|
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"__id__": 11
|
||||
},
|
||||
"clickEvents": [
|
||||
{
|
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"__id__": 12
|
||||
}
|
||||
],
|
||||
"_interactable": true,
|
||||
"_transition": 0,
|
||||
"_normalColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
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"a": 255
|
||||
},
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"_hoverColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 211,
|
||||
"g": 211,
|
||||
"b": 211,
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"a": 255
|
||||
},
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"_pressedColor": {
|
||||
"__type__": "cc.Color",
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||||
"r": 255,
|
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"g": 255,
|
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"b": 255,
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"a": 255
|
||||
},
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"_disabledColor": {
|
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"__type__": "cc.Color",
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"r": 124,
|
||||
"g": 124,
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"b": 124,
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"a": 255
|
||||
},
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"_normalSprite": null,
|
||||
"_hoverSprite": null,
|
||||
"_pressedSprite": null,
|
||||
"_disabledSprite": null,
|
||||
"_duration": 0.1,
|
||||
"_zoomScale": 0.9,
|
||||
"_target": null,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "e9vctIZBRDxr9zs4vEXaKZ"
|
||||
},
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||||
{
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||||
"__type__": "cc.ClickEvent",
|
||||
"target": {
|
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"__id__": 1
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||||
},
|
||||
"component": "",
|
||||
"_componentId": "26da1px6w1GPbLW+8ZL8KuJ",
|
||||
"handler": "handleClick",
|
||||
"customEventData": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
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||||
},
|
||||
"asset": {
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"__id__": 0
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||||
},
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||||
"fileId": "a2/F/h+4pOXoCz6HE2/FCp"
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}
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||||
]
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.39",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "b91571d9-7804-4e62-b9d4-eef2f8f0cadd",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "RoomItem"
|
||||
}
|
||||
}
|
12
apps/client/assets/resources/prefab/Room.meta
Normal file
12
apps/client/assets/resources/prefab/Room.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "d4aded25-46cd-4911-b695-170d2eb72fd6",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user