This commit is contained in:
sli97 2022-12-01 22:26:41 +08:00
parent 1a27f478d0
commit bdead4a6d1
256 changed files with 7972 additions and 387 deletions

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@ -1,5 +1 @@
# 实时对战 # Cocos Creator、Node.js、实时对战、IO、帧同步
# IO
# 帧同步
# Cocos Creator
# Node.js

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@ -10,7 +10,7 @@
}, },
{ {
"__type__": "cc.Scene", "__type__": "cc.Scene",
"_name": "Batle", "_name": "Battle",
"_objFlags": 0, "_objFlags": 0,
"_parent": null, "_parent": null,
"_children": [ "_children": [

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@ -0,0 +1,11 @@
{
"ver": "1.1.39",
"importer": "scene",
"imported": true,
"uuid": "43b185e1-294e-4f6e-a660-e27f4cc5e45c",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,11 @@
{
"ver": "1.1.39",
"importer": "scene",
"imported": true,
"uuid": "6088b18f-3a16-4317-92e4-e7c904905e21",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,11 @@
{
"ver": "1.1.39",
"importer": "scene",
"imported": true,
"uuid": "af1ea920-28ec-466e-9318-0fc537171240",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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@ -1,5 +1,5 @@
import { _decorator, Component, Node, Layers, UITransform, Sprite, KeyCode, Vec2, RigidBody2D, BoxCollider2D, Size, ERigidBody2DType } from 'cc'; import { _decorator, Component } from 'cc';
import { EntityEnum, EntityStateEnum } from '../Enum'; import { EntityStateEnum } from '../Enum';
import StateMachine from './StateMachine'; import StateMachine from './StateMachine';
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;

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@ -1,7 +1,3 @@
/***
*
*/
export default class Singleton { export default class Singleton {
private static _instance: any = null private static _instance: any = null

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@ -1,5 +1,5 @@
import { _decorator, Animation, Component, SpriteFrame } from 'cc' import { _decorator, Animation, Component } from 'cc'
import { FsmParamTypeEnum } from '../Enum' import { EntityTypeEnum, FsmParamTypeEnum } from '../Enum'
const { ccclass } = _decorator const { ccclass } = _decorator
import State from './State' import State from './State'
import SubStateMachine from './SubStateMachine' import SubStateMachine from './SubStateMachine'
@ -44,6 +44,7 @@ export default abstract class StateMachine extends Component {
params: Map<string, IParamsValue> = new Map() params: Map<string, IParamsValue> = new Map()
stateMachines: Map<string, SubStateMachine | State> = new Map() stateMachines: Map<string, SubStateMachine | State> = new Map()
animationComponent: Animation animationComponent: Animation
type: EntityTypeEnum
getParams(paramName: string) { getParams(paramName: string) {
if (this.params.has(paramName)) { if (this.params.has(paramName)) {

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@ -1,20 +1,20 @@
import { _decorator, Animation, AnimationClip, Node, Sprite, Vec3, Vec2, RigidBody2D, instantiate } from 'cc' import { _decorator } from 'cc'
import { EntityManager } from '../../Base/EntityManager' import { EntityManager } from '../../Base/EntityManager'
import { EntityTypeEnum, EntityStateEnum, EventEnum, PrefabPathEnum } from '../../Enum' import { EntityTypeEnum, EntityStateEnum, EventEnum } from '../../Enum'
import DataManager, { IBullet, IVec2 } from '../../Global/DataManager' import DataManager, { IBullet, IVec2 } from '../../Global/DataManager'
import EventManager from '../../Global/EventManager' import EventManager from '../../Global/EventManager'
import ObjectPoolManager from '../../Global/ObjectPoolManager' import ObjectPoolManager from '../../Global/ObjectPoolManager'
import { rad2Angle } from '../../Utils' import { rad2Angle } from '../../Utils'
import { ExplosionManager } from '../Explosion/ExplosionManager' import { ExplosionManager } from '../Explosion/ExplosionManager'
import { BulletStateMachine } from './BulletStateMachine' import { BulletStateMachine } from './BulletStateMachine'
const { ccclass, property } = _decorator const { ccclass } = _decorator
@ccclass('BulletManager') @ccclass('BulletManager')
export class BulletManager extends EntityManager { export class BulletManager extends EntityManager {
//静态数据 //静态数据
id = 1 id: number
owner = 1 owner: number
type = EntityTypeEnum.Bullet1 type: EntityTypeEnum
//动态数据 //动态数据
position: IVec2 position: IVec2
@ -32,11 +32,7 @@ export class BulletManager extends EntityManager {
this.state = EntityStateEnum.Idle this.state = EntityStateEnum.Idle
this.node.active = false this.node.active = false
EventManager.Instance.on(EventEnum.Explosion, this.handleExplosion, this) EventManager.Instance.on(EventEnum.ExplosionBorn, this.handleExplosion, this)
}
onDisable() {
EventManager.Instance.off(EventEnum.Explosion, this.handleExplosion, this)
} }
handleExplosion(id: number, { x, y }: IVec2) { handleExplosion(id: number, { x, y }: IVec2) {
@ -44,13 +40,16 @@ export class BulletManager extends EntityManager {
return return
} }
const explosion = ObjectPoolManager.Instance.getPoolObject(EntityTypeEnum.Explosion) const explosion = ObjectPoolManager.Instance.get(EntityTypeEnum.Explosion)
const explosionManager = explosion.getComponent(ExplosionManager) || explosion.addComponent(ExplosionManager) const explosionManager = explosion.getComponent(ExplosionManager) || explosion.addComponent(ExplosionManager)
explosionManager.init(EntityTypeEnum.Explosion, { explosionManager.init(EntityTypeEnum.Explosion, {
x, y, x, y,
}) })
ObjectPoolManager.Instance.returnPoolObject(this.node) EventManager.Instance.off(EventEnum.ExplosionBorn, this.handleExplosion, this)
ObjectPoolManager.Instance.ret(this.node)
DataManager.Instance.bulletMap.delete(this.id)
this.angle = undefined
} }
render(data: IBullet) { render(data: IBullet) {

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@ -1,12 +1,11 @@
import { _decorator, Animation, AnimationClip } from 'cc' import { _decorator, Animation } from 'cc'
import State from '../../Base/State' import State from '../../Base/State'
import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine' import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, TexturePathEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum' import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
const { ccclass, property } = _decorator const { ccclass } = _decorator
@ccclass('BulletStateMachine') @ccclass('BulletStateMachine')
export class BulletStateMachine extends StateMachine { export class BulletStateMachine extends StateMachine {
type: EntityTypeEnum
init(type: EntityTypeEnum) { init(type: EntityTypeEnum) {
this.type = type this.type = type
this.animationComponent = this.node.addComponent(Animation) this.animationComponent = this.node.addComponent(Animation)

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@ -1,7 +1,7 @@
import { _decorator, Animation, AnimationClip, Node, Sprite, Vec3, Vec2, RigidBody2D } from 'cc' import { _decorator } from 'cc'
import { EntityManager } from '../../Base/EntityManager' import { EntityManager } from '../../Base/EntityManager'
import { EntityTypeEnum, EntityStateEnum, EventEnum } from '../../Enum' import { EntityTypeEnum, EntityStateEnum } from '../../Enum'
import { IBullet, IVec2 } from '../../Global/DataManager' import { IVec2 } from '../../Global/DataManager'
import { ExplosionStateMachine } from './ExplosionStateMachine' import { ExplosionStateMachine } from './ExplosionStateMachine'
const { ccclass, property } = _decorator const { ccclass, property } = _decorator

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@ -1,13 +1,12 @@
import { _decorator, Animation, AnimationClip } from 'cc' import { _decorator, Animation } from 'cc'
import State from '../../Base/State' import State from '../../Base/State'
import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine' import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, TexturePathEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum' import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
import ObjectPoolManager from '../../Global/ObjectPoolManager' import ObjectPoolManager from '../../Global/ObjectPoolManager'
const { ccclass, property } = _decorator const { ccclass, property } = _decorator
@ccclass('ExplosionStateMachine') @ccclass('ExplosionStateMachine')
export class ExplosionStateMachine extends StateMachine { export class ExplosionStateMachine extends StateMachine {
type: EntityTypeEnum
init(type: EntityTypeEnum) { init(type: EntityTypeEnum) {
this.type = type this.type = type
this.animationComponent = this.node.addComponent(Animation) this.animationComponent = this.node.addComponent(Animation)
@ -30,7 +29,7 @@ export class ExplosionStateMachine extends StateMachine {
const whiteList = [EntityStateEnum.Idle] const whiteList = [EntityStateEnum.Idle]
const name = this.animationComponent.defaultClip.name const name = this.animationComponent.defaultClip.name
if (whiteList.some(v => name.includes(v))) { if (whiteList.some(v => name.includes(v))) {
ObjectPoolManager.Instance.returnPoolObject(this.node) ObjectPoolManager.Instance.ret(this.node)
} }
}) })
} }

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@ -1,22 +1,20 @@
import { _decorator, Vec2, RigidBody2D, BoxCollider2D, Size, ERigidBody2DType, Prefab, instantiate, Input, ProgressBar, Label } from 'cc'; import { _decorator, instantiate, ProgressBar, Label } from 'cc';
import { EntityManager } from '../../Base/EntityManager'; import { EntityManager } from '../../Base/EntityManager';
import { EntityTypeEnum, EntityStateEnum, EventEnum, InputType, PrefabPathEnum } from '../../Enum'; import { EntityTypeEnum, EntityStateEnum, InputType } from '../../Enum';
import DataManager, { IPlayer, IVec2 } from '../../Global/DataManager'; import DataManager, { IPlayer, IVec2 } from '../../Global/DataManager';
import EventManager from '../../Global/EventManager';
import { ResourceManager } from '../../Global/ResourceManager';
import { rad2Angle } from '../../Utils'; import { rad2Angle } from '../../Utils';
import { WeaponManager } from '../Weapon/WeaponManager'; import { WeaponManager } from '../Weapon/WeaponManager';
import { PlayerStateMachine } from './PlayerStateMachine'; import { PlayerStateMachine } from './PlayerStateMachine';
const { ccclass, property } = _decorator; const { ccclass } = _decorator;
@ccclass('PlayerManager') @ccclass('PlayerManager')
export class PlayerManager extends EntityManager { export class PlayerManager extends EntityManager {
//静态数据 //静态数据
id = 1 id: number
nickname = '' nickname: string
type = EntityTypeEnum.Player1 type: EntityTypeEnum
weaponType = EntityTypeEnum.Weapon1 weaponType: EntityTypeEnum
bulletType = EntityTypeEnum.Bullet1 bulletType: EntityTypeEnum
//动态数据 //动态数据
hp: number hp: number
@ -24,7 +22,7 @@ export class PlayerManager extends EntityManager {
direction: IVec2 direction: IVec2
private hpBar: ProgressBar private hpBar: ProgressBar
private nicknameLabel: Label private label: Label
private weapon: WeaponManager private weapon: WeaponManager
get isSelf() { get isSelf() {
@ -40,11 +38,12 @@ export class PlayerManager extends EntityManager {
this.bulletType = bulletType this.bulletType = bulletType
this.hpBar = this.node.getComponentInChildren(ProgressBar) this.hpBar = this.node.getComponentInChildren(ProgressBar)
this.nicknameLabel = this.node.getComponentInChildren(Label) this.label = this.node.getComponentInChildren(Label)
this.nicknameLabel.string = data.nickname this.label.string = nickname
this.fsm = this.addComponent(PlayerStateMachine) this.fsm = this.addComponent(PlayerStateMachine)
this.fsm.init(type) this.fsm.init(type)
this.state = EntityStateEnum.Idle
const weaponPrefab = DataManager.Instance.prefabMap.get(this.weaponType) const weaponPrefab = DataManager.Instance.prefabMap.get(this.weaponType)
const weapon = instantiate(weaponPrefab) const weapon = instantiate(weaponPrefab)
@ -58,10 +57,6 @@ export class PlayerManager extends EntityManager {
return return
} }
// if (!DataManager.Instance.jm.input.length()) {
// return
// }
const { x, y } = DataManager.Instance.jm.input const { x, y } = DataManager.Instance.jm.input
DataManager.Instance.applyInput({ DataManager.Instance.applyInput({
type: InputType.PlayerMove, type: InputType.PlayerMove,
@ -97,7 +92,7 @@ export class PlayerManager extends EntityManager {
const { x, y } = data.direction const { x, y } = data.direction
if (x !== 0) { if (x !== 0) {
this.node.setScale(x > 0 ? 1 : -1, 1) this.node.setScale(x > 0 ? 1 : -1, 1)
this.nicknameLabel.node.setScale(x > 0 ? 1 : -1, 1) this.label.node.setScale(x > 0 ? 1 : -1, 1)
} }
const side = Math.sqrt(x * x + y * y) const side = Math.sqrt(x * x + y * y)
const angle = rad2Angle(Math.asin(y / side)) const angle = rad2Angle(Math.asin(y / side))

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@ -1,13 +1,11 @@
import { _decorator, Animation, AnimationClip } from 'cc' import { _decorator, Animation, AnimationClip } from 'cc'
import State from '../../Base/State' import State from '../../Base/State'
import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine' import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum' import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
const { ccclass, property } = _decorator const { ccclass } = _decorator
@ccclass('PlayerStateMachine') @ccclass('PlayerStateMachine')
export class PlayerStateMachine extends StateMachine { export class PlayerStateMachine extends StateMachine {
type: EntityTypeEnum
init(type: EntityTypeEnum) { init(type: EntityTypeEnum) {
this.type = type this.type = type
this.animationComponent = this.node.addComponent(Animation) this.animationComponent = this.node.addComponent(Animation)

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@ -1,15 +1,15 @@
import { _decorator, Animation, AnimationClip, Node, Sprite, Vec3, Vec2, UITransform } from 'cc' import { _decorator, Node, Vec2, UITransform } from 'cc'
import { EntityManager } from '../../Base/EntityManager' import { EntityManager } from '../../Base/EntityManager'
import { EntityTypeEnum, EntityStateEnum, EventEnum, InputType } from '../../Enum' import { EntityTypeEnum, EntityStateEnum, EventEnum, InputType } from '../../Enum'
import DataManager, { IPlayer } from '../../Global/DataManager' import DataManager, { IPlayer } from '../../Global/DataManager'
import EventManager from '../../Global/EventManager' import EventManager from '../../Global/EventManager'
import { WeaponStateMachine } from './WeaponStateMachine' import { WeaponStateMachine } from './WeaponStateMachine'
const { ccclass, property } = _decorator const { ccclass } = _decorator
@ccclass('WeaponManager') @ccclass('WeaponManager')
export class WeaponManager extends EntityManager { export class WeaponManager extends EntityManager {
owner = 1 owner: number
type = EntityTypeEnum.Weapon1 type: EntityTypeEnum
private body: Node private body: Node
private anchor: Node private anchor: Node
@ -21,7 +21,6 @@ export class WeaponManager extends EntityManager {
init({ id, weaponType }: IPlayer) { init({ id, weaponType }: IPlayer) {
this.owner = id this.owner = id
this.type = weaponType this.type = weaponType
this.node.setSiblingIndex(0) this.node.setSiblingIndex(0)
@ -33,27 +32,29 @@ export class WeaponManager extends EntityManager {
this.fsm.init(weaponType) this.fsm.init(weaponType)
this.state = EntityStateEnum.Idle this.state = EntityStateEnum.Idle
EventManager.Instance.on(EventEnum.WeaponShoot, this.handleWeaponShoot, this) EventManager.Instance.on(EventEnum.WeaponShoot, this.handleWeaponShoot, this)
this.isSelf && EventManager.Instance.on(EventEnum.ShootBtnClick, this.handleShootBtnClick, this) EventManager.Instance.on(EventEnum.BulletBorn, this.handleBulletBorn, this)
} }
onDestroy() { onDestroy() {
this.isSelf && EventManager.Instance.off(EventEnum.ShootBtnClick, this.handleShootBtnClick, this)
EventManager.Instance.off(EventEnum.WeaponShoot, this.handleWeaponShoot, this) EventManager.Instance.off(EventEnum.WeaponShoot, this.handleWeaponShoot, this)
EventManager.Instance.off(EventEnum.BulletBorn, this.handleBulletBorn, this)
} }
handleWeaponShoot(id: number) { handleBulletBorn(owner: number) {
if (this.owner !== id) { if (this.owner !== owner) {
return return
} }
this.state = EntityStateEnum.Attack this.state = EntityStateEnum.Attack
} }
handleShootBtnClick() { handleWeaponShoot() {
if (!this.isSelf) {
return
}
const pointWorldPos = this.point.getWorldPosition() const pointWorldPos = this.point.getWorldPosition()
const pointStagePos = DataManager.Instance.gm.stage.getComponent(UITransform).convertToNodeSpaceAR(pointWorldPos); const pointStagePos = DataManager.Instance.stage.getComponent(UITransform).convertToNodeSpaceAR(pointWorldPos);
const anchorWorldPos = this.anchor.getWorldPosition() const anchorWorldPos = this.anchor.getWorldPosition()
const directionVec2 = new Vec2(pointWorldPos.x - anchorWorldPos.x, pointWorldPos.y - anchorWorldPos.y).normalize() const directionVec2 = new Vec2(pointWorldPos.x - anchorWorldPos.x, pointWorldPos.y - anchorWorldPos.y).normalize()

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@ -1,14 +1,12 @@
import { _decorator, Animation, AnimationClip } from 'cc' import { _decorator, Animation, AnimationClip } from 'cc'
import State from '../../Base/State' import State from '../../Base/State'
import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine' import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityStateEnum, EntityTypeEnum, ParamsNameEnum } from '../../Enum' import { EntityStateEnum, EntityTypeEnum, ParamsNameEnum } from '../../Enum'
import { WeaponManager } from './WeaponManager' import { WeaponManager } from './WeaponManager'
const { ccclass, property } = _decorator const { ccclass } = _decorator
@ccclass('WeaponStateMachine') @ccclass('WeaponStateMachine')
export class WeaponStateMachine extends StateMachine { export class WeaponStateMachine extends StateMachine {
type: EntityTypeEnum
init(type: EntityTypeEnum) { init(type: EntityTypeEnum) {
this.type = type this.type = type
this.animationComponent = this.node.addComponent(Animation) this.animationComponent = this.node.addComponent(Animation)
@ -30,9 +28,7 @@ export class WeaponStateMachine extends StateMachine {
initAnimationEvent() { initAnimationEvent() {
this.animationComponent.on(Animation.EventType.FINISHED, () => { this.animationComponent.on(Animation.EventType.FINISHED, () => {
const whiteList = [EntityStateEnum.Attack] if (this.animationComponent.defaultClip.name.includes(EntityStateEnum.Attack)) {
const name = this.animationComponent.defaultClip.name
if (whiteList.some(v => name.includes(v))) {
this.node.parent.getComponent(WeaponManager).state = EntityStateEnum.Idle this.node.parent.getComponent(WeaponManager).state = EntityStateEnum.Idle
} }
}) })

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@ -16,9 +16,11 @@ export enum ParamsNameEnum {
} }
export enum EventEnum { export enum EventEnum {
ShootBtnClick = 'ShootBtnClick',
WeaponShoot = 'WeaponShoot', WeaponShoot = 'WeaponShoot',
Explosion = 'Explosion' BulletBorn = 'BulletBorn',
ExplosionBorn = 'ExplosionBorn',
RoomJoin = 'RoomJoin',
GameStart = 'GameStart',
} }
export enum EntityTypeEnum { export enum EntityTypeEnum {
@ -66,3 +68,10 @@ export enum InputType {
WeaponShoot = 'WeaponShoot', WeaponShoot = 'WeaponShoot',
TimePast = 'TimePast', TimePast = 'TimePast',
} }
export enum SceneEnum {
Login = 'Login',
Hall = 'Hall',
Room = 'Room',
Battle = 'Battle',
}

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@ -1,13 +1,11 @@
import { Input, Prefab, SpriteFrame } from 'cc' import { Node, Prefab, SpriteFrame } from 'cc'
import Singleton from '../Base/Singleton' import Singleton from '../Base/Singleton'
import { BulletManager } from '../Entity/Bullet/BulletManager' import { BulletManager } from '../Entity/Bullet/BulletManager'
import { PlayerManager } from '../Entity/Player/PlayerManager' import { PlayerManager } from '../Entity/Player/PlayerManager'
import { WeaponManager } from '../Entity/Weapon/WeaponManager' import { EntityTypeEnum, EventEnum, InputType } from '../Enum'
import { EntityStateEnum, EntityTypeEnum, EventEnum, InputType } from '../Enum'
import { BattleManager } from '../Scene/BattleManager'
import { JoyStickManager } from '../UI/JoyStickManager' import { JoyStickManager } from '../UI/JoyStickManager'
import EventManager from './EventManager' import EventManager from './EventManager'
import ObjectPoolManager from './ObjectPoolManager' import { IData } from './NetworkManager'
export type IPlayer = Pick<PlayerManager, 'id' | 'nickname' | 'hp' | 'position' | 'direction' | 'type' | 'weaponType' | 'bulletType'> export type IPlayer = Pick<PlayerManager, 'id' | 'nickname' | 'hp' | 'position' | 'direction' | 'type' | 'weaponType' | 'bulletType'>
export type IBullet = Pick<BulletManager, 'id' | 'owner' | 'position' | 'direction' | 'type'> export type IBullet = Pick<BulletManager, 'id' | 'owner' | 'position' | 'direction' | 'type'>
@ -35,8 +33,7 @@ interface IPlayerMove {
type: InputType.PlayerMove type: InputType.PlayerMove
id: number; id: number;
direction: IVec2; direction: IVec2;
dt: number dt: number;
} }
interface IWeaponShoot { interface IWeaponShoot {
@ -56,9 +53,8 @@ export default class DataManager extends Singleton {
return super.GetInstance<DataManager>() return super.GetInstance<DataManager>()
} }
gm: BattleManager stage: Node
jm: JoyStickManager jm: JoyStickManager
myPlayerId = 1
prefabMap: Map<string, Prefab> = new Map() prefabMap: Map<string, Prefab> = new Map()
textureMap: Map<string, SpriteFrame[]> = new Map() textureMap: Map<string, SpriteFrame[]> = new Map()
@ -66,6 +62,13 @@ export default class DataManager extends Singleton {
playerMap: Map<number, PlayerManager> = new Map() playerMap: Map<number, PlayerManager> = new Map()
bulletMap: Map<number, BulletManager> = new Map() bulletMap: Map<number, BulletManager> = new Map()
myPlayerId = 1
roomInfo: IData
mapSize = {
x: 960,
y: 640,
}
state: IState = { state: IState = {
players: [{ players: [{
id: 2, id: 2,
@ -113,9 +116,7 @@ export default class DataManager extends Singleton {
player.position.x += x * PLAYER_SPEED * dt player.position.x += x * PLAYER_SPEED * dt
player.position.y += y * PLAYER_SPEED * dt player.position.y += y * PLAYER_SPEED * dt
player.direction = { x, y } player.direction = { x, y }
break break
} }
@ -130,7 +131,7 @@ export default class DataManager extends Singleton {
} }
this.state.bullets.push(bullet) this.state.bullets.push(bullet)
EventManager.Instance.emit(EventEnum.WeaponShoot, owner) EventManager.Instance.emit(EventEnum.BulletBorn, owner)
break break
} }
case InputType.TimePast: { case InputType.TimePast: {
@ -142,7 +143,7 @@ export default class DataManager extends Singleton {
for (let j = players.length - 1; j >= 0; j--) { for (let j = players.length - 1; j >= 0; j--) {
const player = players[j]; const player = players[j];
if (((player.position.x - bullet.position.x) ** 2 + (player.position.y - bullet.position.y) ** 2) < (PLAYER_RADIUS + BULLET_RADIUS) ** 2) { if (((player.position.x - bullet.position.x) ** 2 + (player.position.y - bullet.position.y) ** 2) < (PLAYER_RADIUS + BULLET_RADIUS) ** 2) {
EventManager.Instance.emit(EventEnum.Explosion, bullet.id, { EventManager.Instance.emit(EventEnum.ExplosionBorn, bullet.id, {
x: (player.position.x + bullet.position.x) / 2, x: (player.position.x + bullet.position.x) / 2,
y: (player.position.y + bullet.position.y) / 2, y: (player.position.y + bullet.position.y) / 2,
}) })
@ -152,6 +153,14 @@ export default class DataManager extends Singleton {
break break
} }
} }
if (Math.abs(bullet.position.x) > this.mapSize.x / 2 || Math.abs(bullet.position.y) > this.mapSize.y / 2) {
EventManager.Instance.emit(EventEnum.ExplosionBorn, bullet.id, {
x: bullet.position.x,
y: bullet.position.y,
})
bullets.splice(i, 1)
}
} }
for (const bullet of this.state.bullets) { for (const bullet of this.state.bullets) {

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@ -0,0 +1,42 @@
import Singleton from '../Base/Singleton'
import { EventEnum } from '../Enum';
interface IItem {
func: Function;
ctx: unknown;
}
export default class EventManager extends Singleton {
static get Instance() {
return super.GetInstance<EventManager>();
}
private map: Map<EventEnum, Array<IItem>> = new Map();
on(event: EventEnum, func: Function, ctx?: unknown) {
if (this.map.has(event)) {
this.map.get(event).push({ func, ctx });
} else {
this.map.set(event, [{ func, ctx }]);
}
}
off(event: EventEnum, func: Function, ctx?: unknown) {
if (this.map.has(event)) {
const index = this.map.get(event).findIndex(i => func === i.func && i.ctx === ctx);
index > -1 && this.map.get(event).splice(index, 1);
}
}
emit(event: EventEnum, ...params: unknown[]) {
if (this.map.has(event)) {
this.map.get(event).forEach(({ func, ctx }) => {
ctx ? func.apply(ctx, params) : func(...params);
});
}
}
clear() {
this.map.clear();
}
}

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@ -0,0 +1,117 @@
import Singleton from '../Base/Singleton'
const TIMEOUT = 5000
export type IData = Record<string, any>
export interface ICallApiRet {
success: boolean;
error?: Error;
res?: IData
}
export enum ApiMsgEnum {
ApiPlayerList = 'ApiPlayerList',
ApiPlayerJoin = 'ApiPlayerJoin',
ApiRoomList = 'ApiRoomList',
ApiRoomCreate = 'ApiRoomCreate',
ApiRoomJoin = 'ApiRoomJoin',
ApiRoomLeave = 'ApiRoomLeave',
MsgPlayerList = 'MsgPlayerList',
MsgRoomList = 'MsgRoomList',
MsgRoom = 'MsgRoom',
}
export default class NetworkManager extends Singleton {
static get Instance() {
return super.GetInstance<NetworkManager>()
}
ws: WebSocket
port = 8888
cbs: Map<string, Function[]> = new Map()
isConnected = false
connect() {
return new Promise((resolve, reject) => {
this.ws = new WebSocket(`ws://localhost:${this.port}`)
this.ws.onopen = () => {
console.log("ws onopen")
this.isConnected = true
resolve(true)
}
this.ws.onerror = () => {
this.isConnected = false
reject("ws onerror")
}
this.ws.onclose = () => {
this.isConnected = false
reject("ws onclose")
}
this.ws.onmessage = (e) => {
try {
const json = JSON.parse(e.data)
const { name, data } = json
try {
if (this.cbs.has(name) && this.cbs.get(name).length) {
console.log(json);
this.cbs.get(name).forEach(cb => cb(data))
}
} catch (error) {
console.log("this.cbs.get(name).forEach(cb => cb(restData))", error)
}
} catch (error) {
console.log('解析失败不是合法的JSON格式', error)
}
}
})
}
sendMsg(name: string, data: IData) {
this.ws.send(JSON.stringify({ name, data }))
}
listenMsg(name: string, cb: Function) {
if (this.cbs.has(name)) {
this.cbs.get(name).push(cb)
} else {
this.cbs.set(name, [cb])
}
}
unlistenMsg(name: string, cb: Function) {
if (this.cbs.has(name)) {
const index = this.cbs.get(name).indexOf(cb)
index > -1 && this.cbs.get(name).splice(index, 1)
}
}
callApi(name: string, data: IData) {
return new Promise<ICallApiRet>((resolve) => {
try {
// 超时处理
const timer = setTimeout(() => {
resolve({ success: false, error: new Error('timeout') })
this.unlistenMsg(name, cb)
}, TIMEOUT)
// 回调处理
const cb = (res: ICallApiRet) => {
resolve(res)
clearTimeout(timer)
this.unlistenMsg(name, cb)
}
this.listenMsg(name, cb)
this.ws.send(JSON.stringify({ name, data }))
} catch (error) {
console.log(error)
resolve({ success: false, error: error as Error })
}
})
}
}

View File

@ -0,0 +1,50 @@
import Singleton from '../Base/Singleton'
import { instantiate, Node } from 'cc'
import { EntityTypeEnum } from '../Enum'
import DataManager from './DataManager'
export default class ObjectPoolManager extends Singleton {
static get Instance() {
return super.GetInstance<ObjectPoolManager>()
}
private objectPool: Node = null
private map: Map<EntityTypeEnum, Node[]> = new Map()
private getContainerName(objectName: EntityTypeEnum) {
return objectName + 'Pool'
}
get(objectName: EntityTypeEnum) {
if (this.objectPool === null) {
this.objectPool = new Node("ObjectPool")
this.objectPool.setParent(DataManager.Instance.stage)
}
if (!this.map.has(objectName)) {
this.map.set(objectName, [])
const container = new Node(this.getContainerName(objectName))
container.setParent(this.objectPool)
}
let node: Node
const nodes = this.map.get(objectName)
if (!nodes.length) {
const prefab = DataManager.Instance.prefabMap.get(objectName)
node = instantiate(prefab)
node.name = objectName
node.setParent(this.objectPool.getChildByName(this.getContainerName(objectName)))
} else {
node = nodes.pop()
}
node.active = true
return node
}
ret(object: Node) {
object.active = false
const objectName = object.name as EntityTypeEnum
this.map.get(objectName).push(object)
}
}

View File

@ -1,4 +1,4 @@
import { _decorator, resources, SpriteFrame, Asset } from 'cc' import { _decorator, resources, Asset } from 'cc'
import Singleton from '../Base/Singleton' import Singleton from '../Base/Singleton'
export class ResourceManager extends Singleton { export class ResourceManager extends Singleton {

View File

@ -1,4 +1,4 @@
import { _decorator, Component, Node, resources, Prefab, instantiate, Vec2, SpriteFrame } from 'cc'; import { _decorator, Component, Node, Prefab, instantiate, SpriteFrame } from 'cc';
import { PlayerManager } from '../Entity/Player/PlayerManager'; import { PlayerManager } from '../Entity/Player/PlayerManager';
import DataManager from '../Global/DataManager'; import DataManager from '../Global/DataManager';
import { JoyStickManager } from '../UI/JoyStickManager'; import { JoyStickManager } from '../UI/JoyStickManager';
@ -8,26 +8,23 @@ import NetworkManager from '../Global/NetworkManager';
import ObjectPoolManager from '../Global/ObjectPoolManager'; import ObjectPoolManager from '../Global/ObjectPoolManager';
import { BulletManager } from '../Entity/Bullet/BulletManager'; import { BulletManager } from '../Entity/Bullet/BulletManager';
const { ccclass, property, requireComponent } = _decorator; const { ccclass } = _decorator;
@ccclass('BattleManager') @ccclass('BattleManager')
export class BattleManager extends Component { export class BattleManager extends Component {
stage: Node stage: Node
ui: Node ui: Node
isInited = false isInited = false
onLoad() { onLoad() {
DataManager.Instance.gm = this this.stage = DataManager.Instance.stage = this.node.getChildByName("Stage")
this.stage = this.node.getChildByName("Stage")
this.ui = this.node.getChildByName("UI") this.ui = this.node.getChildByName("UI")
} }
async start() { async start() {
this.clearGame() this.clearGame()
await this.loadRes() await this.loadRes()
await this.initScene() this.initScene()
await this.connectServer()
this.isInited = true this.isInited = true
} }
@ -36,19 +33,6 @@ export class BattleManager extends Component {
this.ui.destroyAllChildren() this.ui.destroyAllChildren()
} }
async initScene() {
// await NetworkManager.Instance.connect()
// NetworkManager.Instance.sendMsg("我是客户端!!")
// const data = await NetworkManager.Instance.callApi("/join")
// console.log("data", data);
await Promise.all([
this.initJoyStick(),
this.initFire(),
this.initMap(),
])
}
async loadRes() { async loadRes() {
const list = [] const list = []
for (const type in PrefabPathEnum) { for (const type in PrefabPathEnum) {
@ -66,24 +50,36 @@ export class BattleManager extends Component {
await Promise.all(list) await Promise.all(list)
} }
async initScene() {
this.initJoyStick()
this.initShoot()
this.initMap()
}
async initJoyStick() { async connectServer() {
const joySitckPrefab = await ResourceManager.Instance.loadRes(PrefabPathEnum[EntityTypeEnum.JoyStick], Prefab) if (!await NetworkManager.Instance.connect().catch(() => false)) {
const joySitck = instantiate(joySitckPrefab) await new Promise((resolve) => setTimeout(resolve, 1000))
await this.connectServer()
}
}
initJoyStick() {
const prefab = DataManager.Instance.prefabMap.get(EntityTypeEnum.JoyStick)
const joySitck = instantiate(prefab)
joySitck.setParent(this.ui) joySitck.setParent(this.ui)
const jm = DataManager.Instance.jm = joySitck.getComponent(JoyStickManager) const jm = DataManager.Instance.jm = joySitck.getComponent(JoyStickManager)
await jm.init() jm.init()
} }
async initFire() { initShoot() {
const firePrefab = await ResourceManager.Instance.loadRes(PrefabPathEnum[EntityTypeEnum.Shoot], Prefab) const prefab = DataManager.Instance.prefabMap.get(EntityTypeEnum.Shoot)
const fire = instantiate(firePrefab) const shoot = instantiate(prefab)
fire.setParent(this.ui) shoot.setParent(this.ui)
} }
async initMap() { initMap() {
const mapPrefab = await ResourceManager.Instance.loadRes(PrefabPathEnum[EntityTypeEnum.Map1], Prefab) const prefab = DataManager.Instance.prefabMap.get(EntityTypeEnum.Map1)
const map = instantiate(mapPrefab) const map = instantiate(prefab)
map.setParent(this.stage) map.setParent(this.stage)
} }
@ -97,17 +93,11 @@ export class BattleManager extends Component {
tick(dt: number) { tick(dt: number) {
this.tickPlayer(dt) this.tickPlayer(dt)
this.tickGlobal(dt)
DataManager.Instance.applyInput({
type: InputType.TimePast,
dt
})
} }
tickPlayer(dt: number) { tickPlayer(dt: number) {
const players = DataManager.Instance.state.players for (const p of DataManager.Instance.state.players) {
for (const p of players) {
const playerManager = DataManager.Instance.playerMap.get(p.id) const playerManager = DataManager.Instance.playerMap.get(p.id)
if (!playerManager) { if (!playerManager) {
return return
@ -116,14 +106,20 @@ export class BattleManager extends Component {
} }
} }
tickGlobal(dt: number) {
DataManager.Instance.applyInput({
type: InputType.TimePast,
dt
})
}
render() { render() {
this.renderPlayer() this.renderPlayer()
this.renderBullet() this.renderBullet()
} }
renderPlayer() { renderPlayer() {
const players = DataManager.Instance.state.players for (const p of DataManager.Instance.state.players) {
for (const p of players) {
let playerManager = DataManager.Instance.playerMap.get(p.id) let playerManager = DataManager.Instance.playerMap.get(p.id)
if (!playerManager) { if (!playerManager) {
const playerPrefab = DataManager.Instance.prefabMap.get(p.type) const playerPrefab = DataManager.Instance.prefabMap.get(p.type)
@ -139,11 +135,10 @@ export class BattleManager extends Component {
} }
renderBullet() { renderBullet() {
const bullets = DataManager.Instance.state.bullets for (const b of DataManager.Instance.state.bullets) {
for (const b of bullets) {
let bulletManager = DataManager.Instance.bulletMap.get(b.id) let bulletManager = DataManager.Instance.bulletMap.get(b.id)
if (!bulletManager) { if (!bulletManager) {
const bullet = ObjectPoolManager.Instance.getPoolObject(b.type) const bullet = ObjectPoolManager.Instance.get(b.type)
bulletManager = bullet.getComponent(BulletManager) || bullet.addComponent(BulletManager) bulletManager = bullet.getComponent(BulletManager) || bullet.addComponent(BulletManager)
DataManager.Instance.bulletMap.set(b.id, bulletManager) DataManager.Instance.bulletMap.set(b.id, bulletManager)
bulletManager.init(b) bulletManager.init(b)

View File

@ -0,0 +1,122 @@
import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc';
import { EventEnum, SceneEnum } from '../Enum';
import DataManager from '../Global/DataManager';
import EventManager from '../Global/EventManager';
import NetworkManager, { ApiMsgEnum, IData } from '../Global/NetworkManager';
import { PlayerItemManager } from '../UI/PlayerItemManager';
import { RoomItemManager } from '../UI/RoomItemManager';
const { ccclass, property } = _decorator;
@ccclass('HallManager')
export class HallManager extends Component {
@property(Node)
playerContainer: Node = null;
@property(Prefab)
playerItem: Prefab = null;
@property(Node)
roomContainer: Node = null;
@property(Prefab)
roomItem: Prefab = null;
onLoad() {
director.preloadScene(SceneEnum.Room);
EventManager.Instance.on(EventEnum.RoomJoin, this.joinRoom, this)
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayer);
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms);
}
onDestroy() {
EventManager.Instance.off(EventEnum.RoomJoin, this.joinRoom, this)
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayer);
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms);
}
start() {
this.getPlayers()
this.getRooms()
}
async getPlayers() {
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiPlayerList, {});
if (!success) {
console.log(error)
return;
}
this.renderPlayer(res)
}
renderPlayer = ({ list }: IData) => {
for (const item of this.playerContainer.children) {
item.active = false
}
while (this.playerContainer.children.length < list.length) {
const playerItem = instantiate(this.playerItem);
playerItem.active = false
playerItem.setParent(this.playerContainer)
}
for (let i = 0; i < list.length; i++) {
const data = list[i];
const node = this.playerContainer.children[i]
const playerItemManager = node.getComponent(PlayerItemManager)
playerItemManager.init(data)
}
}
async getRooms() {
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomList, {});
if (!success) {
console.log(error)
return;
}
this.renderRooms(res)
}
renderRooms = ({ list }: IData) => {
for (const item of this.roomContainer.children) {
item.active = false
}
while (this.roomContainer.children.length < list.length) {
const roomItem = instantiate(this.roomItem);
roomItem.active = false
roomItem.setParent(this.roomContainer)
}
for (let i = 0; i < list.length; i++) {
const data = list[i];
const node = this.roomContainer.children[i]
const roomItemManager = node.getComponent(RoomItemManager)
roomItemManager.init(data)
}
}
async createRoom() {
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomCreate, {});
if (!success) {
console.log(error)
return;
}
DataManager.Instance.roomInfo = { ...res }
director.loadScene(SceneEnum.Room);
}
async joinRoom(rid: number) {
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomJoin, { rid });
if (!success) {
console.log(error)
return;
}
DataManager.Instance.roomInfo = { ...res }
director.loadScene(SceneEnum.Room);
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a14b4d33-c5f8-455c-a935-dbfd7f3ab62b",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -0,0 +1,45 @@
import { _decorator, Component, Node, EditBox, Button, director } from 'cc';
import { SceneEnum } from '../Enum';
import DataManager from '../Global/DataManager';
import NetworkManager, { ApiMsgEnum } from '../Global/NetworkManager';
const { ccclass, property } = _decorator;
@ccclass('LoginManager')
export class LoginManager extends Component {
input: EditBox
onLoad() {
this.input = this.node.getChildByName('Input').getComponent(EditBox)
director.preloadScene(SceneEnum.Hall);
}
async start() {
await NetworkManager.Instance.connect();
console.log("服务连接成功!");
}
async handleClick() {
if (!NetworkManager.Instance.isConnected) {
console.log("未连接!");
await NetworkManager.Instance.connect();
}
const nickname = this.input.string;
if (!nickname) {
console.log("请输入昵称!")
return;
}
let { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiPlayerJoin, {
nickname,
});
if (!success) {
console.log(error);
return;
}
DataManager.Instance.myPlayerId = res.id;
director.loadScene(SceneEnum.Hall);
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "3be66806-c736-419c-b6cc-0dab1e13cbda",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -0,0 +1,64 @@
import { _decorator, Component, Node, Prefab, director, instantiate } from 'cc';
import { EventEnum, SceneEnum } from '../Enum';
import DataManager from '../Global/DataManager';
import EventManager from '../Global/EventManager';
import NetworkManager, { ApiMsgEnum, IData } from '../Global/NetworkManager';
import { PlayerItemManager } from '../UI/PlayerItemManager';
const { ccclass, property } = _decorator;
@ccclass('RoomManager')
export class RoomManager extends Component {
@property(Node)
playerContainer: Node = null;
@property(Prefab)
playerItem: Prefab = null;
onLoad() {
director.preloadScene(SceneEnum.Battle);
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoom, this.renderPlayer);
}
onDestroy() {
NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoom, this.renderPlayer);
}
async start() {
this.renderPlayer(DataManager.Instance.roomInfo)
}
renderPlayer = ({ players: list }: any) => {
for (const item of this.playerContainer.children) {
item.active = false
}
while (this.playerContainer.children.length < list.length) {
const playerItem = instantiate(this.playerItem);
playerItem.active = false
playerItem.setParent(this.playerContainer)
}
for (let i = 0; i < list.length; i++) {
const data = list[i];
const node = this.playerContainer.children[i]
const playerItemManager = node.getComponent(PlayerItemManager)
playerItemManager.init(data)
}
}
async handleLeave() {
const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomLeave, {});
if (!success) {
console.log(error)
return;
}
DataManager.Instance.roomInfo = null
director.loadScene(SceneEnum.Hall);
}
handleGameStart() {
console.log("handleGameStart");
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "8ee1bd73-5b3b-48ad-a0a0-5a1d6a08da7d",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -3,7 +3,7 @@ const { ccclass, property } = _decorator;
@ccclass('JoyStickManager') @ccclass('JoyStickManager')
export class JoyStickManager extends Component { export class JoyStickManager extends Component {
input: Vec2 = new Vec2(0, 0) input: Vec2 = Vec2.ZERO
private body: Node private body: Node
private stick: Node private stick: Node
@ -11,7 +11,7 @@ export class JoyStickManager extends Component {
private defaultPos: Vec2 private defaultPos: Vec2
private radius: number = 0 private radius: number = 0
async init() { init() {
this.body = this.node.getChildByName("Body") this.body = this.node.getChildByName("Body")
this.stick = this.body.getChildByName("Stick") this.stick = this.body.getChildByName("Stick")
const { x, y } = this.body.position const { x, y } = this.body.position
@ -38,7 +38,6 @@ export class JoyStickManager extends Component {
} }
const stickPos = new Vec2(touchPos.x - this.touchStartPos.x, touchPos.y - this.touchStartPos.y) const stickPos = new Vec2(touchPos.x - this.touchStartPos.x, touchPos.y - this.touchStartPos.y)
// const stickPos = new Vec2(0, touchPos.y - this.touchStartPos.y)
const len = stickPos.length() const len = stickPos.length()
if (len > this.radius) { if (len > this.radius) {
stickPos.multiplyScalar(this.radius / len) stickPos.multiplyScalar(this.radius / len)
@ -52,7 +51,7 @@ export class JoyStickManager extends Component {
this.body.setPosition(this.defaultPos.x, this.defaultPos.y) this.body.setPosition(this.defaultPos.x, this.defaultPos.y)
this.stick.setPosition(0, 0) this.stick.setPosition(0, 0)
this.touchStartPos = undefined this.touchStartPos = undefined
this.input = new Vec2(0, 0) this.input = Vec2.ZERO
} }
} }

View File

@ -0,0 +1,22 @@
import { _decorator, Component, Node, Label } from 'cc';
import { EventEnum } from '../Enum';
import DataManager from '../Global/DataManager';
import EventManager from '../Global/EventManager';
const { ccclass, property } = _decorator;
@ccclass('PlayerItemManager')
export class PlayerItemManager extends Component {
init({ id, nickname, rid }: { id: number, nickname: string, rid: number }) {
const label = this.getComponent(Label)
let str = nickname
if (DataManager.Instance.myPlayerId === id) {
str += `(我)`
}
if (rid !== -1) {
str += `(房间${rid})`
}
label.string = str
this.node.active = true
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "0b36580d-5fc7-40c1-9ac0-0fb78a685fd1",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -0,0 +1,20 @@
import { _decorator, Component, Node, Label } from 'cc';
import { EventEnum } from '../Enum';
import EventManager from '../Global/EventManager';
const { ccclass, property } = _decorator;
@ccclass('RoomItemManager')
export class RoomItemManager extends Component {
id: number
init({ id, players }: { id: number, players: Array<{ id: number, nickname: string }> }) {
this.id = id
const label = this.getComponent(Label)
label.string = `房间id:${id},当前人数:${players.length}`
this.node.active = true
}
handleClick() {
EventManager.Instance.emit(EventEnum.RoomJoin, this.id)
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "26da1a71-eb0d-463d-b2d6-fbc64bf0ab89",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -5,8 +5,8 @@ const { ccclass, property } = _decorator;
@ccclass('ShootManager') @ccclass('ShootManager')
export class ShootManager extends Component { export class ShootManager extends Component {
fire() { shoot() {
EventManager.Instance.emit(EventEnum.ShootBtnClick) EventManager.Instance.emit(EventEnum.WeaponShoot)
} }
} }

View File

@ -1,4 +1,4 @@
import { Layers, SpriteFrame, Node, UITransform } from "cc" import { SpriteFrame } from "cc"
const INDEX_REG = /\((\d+)\)/ const INDEX_REG = /\((\d+)\)/
@ -7,14 +7,5 @@ const getNumberWithinString = (str: string) => parseInt(str.match(INDEX_REG)?.[1
export const sortSpriteFrame = (spriteFrame: Array<SpriteFrame>) => export const sortSpriteFrame = (spriteFrame: Array<SpriteFrame>) =>
spriteFrame.sort((a, b) => getNumberWithinString(a.name) - getNumberWithinString(b.name)) spriteFrame.sort((a, b) => getNumberWithinString(a.name) - getNumberWithinString(b.name))
const getUIMaskNumber = () => 1 << Layers.nameToLayer('UI_2D')
export const createUINode = (name: string = '') => {
const node = new Node(name)
node.layer = getUIMaskNumber()
const transform = node.addComponent(UITransform)
return node
}
export const rad2Angle = (rad: number) => rad / Math.PI * 180 export const rad2Angle = (rad: number) => rad / Math.PI * 180

View File

@ -2,7 +2,7 @@
"ver": "1.1.0", "ver": "1.1.0",
"importer": "directory", "importer": "directory",
"imported": true, "imported": true,
"uuid": "2d541e68-a3ab-45a5-a30d-ffc21e6aa37f", "uuid": "9348a0ae-1f83-44fe-ae79-892e1db86d1a",
"files": [], "files": [],
"subMetas": {}, "subMetas": {},
"userData": { "userData": {

View File

@ -0,0 +1,200 @@
[
{
"__type__": "cc.Prefab",
"_name": "PlayerItem",
"_objFlags": 0,
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"persistent": false,
"asyncLoadAssets": false
},
{
"__type__": "cc.Node",
"_name": "PlayerItem",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
"_children": [],
"_active": true,
"_components": [
{
"__id__": 2
},
{
"__id__": 4
},
{
"__id__": 6
},
{
"__id__": 8
}
],
"_prefab": {
"__id__": 10
},
"_lpos": {
"__type__": "cc.Vec3",
"x": -460,
"y": -20,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_layer": 33554432,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 3
},
"_contentSize": {
"__type__": "cc.Size",
"width": 240,
"height": 50.4
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0,
"y": 1
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "69g2Ps4UpEQIdkibaU0mB+"
},
{
"__type__": "cc.Label",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
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