This commit is contained in:
sli97
2022-12-01 22:26:41 +08:00
parent 1a27f478d0
commit bdead4a6d1
256 changed files with 7972 additions and 387 deletions

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"importer": "directory",
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import { _decorator } from 'cc'
import { EntityManager } from '../../Base/EntityManager'
import { EntityTypeEnum, EntityStateEnum, EventEnum } from '../../Enum'
import DataManager, { IBullet, IVec2 } from '../../Global/DataManager'
import EventManager from '../../Global/EventManager'
import ObjectPoolManager from '../../Global/ObjectPoolManager'
import { rad2Angle } from '../../Utils'
import { ExplosionManager } from '../Explosion/ExplosionManager'
import { BulletStateMachine } from './BulletStateMachine'
const { ccclass } = _decorator
@ccclass('BulletManager')
export class BulletManager extends EntityManager {
//静态数据
id: number
owner: number
type: EntityTypeEnum
//动态数据
position: IVec2
direction: IVec2
private angle: number
init({ id, owner, type }: IBullet) {
this.id = id
this.owner = owner
this.type = type
this.fsm = this.addComponent(BulletStateMachine)
this.fsm.init(type)
this.state = EntityStateEnum.Idle
this.node.active = false
EventManager.Instance.on(EventEnum.ExplosionBorn, this.handleExplosion, this)
}
handleExplosion(id: number, { x, y }: IVec2) {
if (this.id !== id) {
return
}
const explosion = ObjectPoolManager.Instance.get(EntityTypeEnum.Explosion)
const explosionManager = explosion.getComponent(ExplosionManager) || explosion.addComponent(ExplosionManager)
explosionManager.init(EntityTypeEnum.Explosion, {
x, y,
})
EventManager.Instance.off(EventEnum.ExplosionBorn, this.handleExplosion, this)
ObjectPoolManager.Instance.ret(this.node)
DataManager.Instance.bulletMap.delete(this.id)
this.angle = undefined
}
render(data: IBullet) {
this.node.active = true
this.renderPosition(data)
this.renderDirection(data)
}
renderPosition(data: IBullet) {
this.node.setPosition(data.position.x, data.position.y)
}
renderDirection(data: IBullet) {
if (this.angle === undefined) {
const { x, y } = data.direction
const side = Math.sqrt(x * x + y * y)
this.angle = x > 0 ? rad2Angle(Math.asin(y / side)) : rad2Angle(Math.asin(- y / side)) + 180
}
this.node.setRotationFromEuler(0, 0, this.angle)
// let angle: number, sign: number
// if (x !== 0) {
// angle = x > 0 ? rad2Angle(Math.atan(y / x)) : rad2Angle(Math.atan(-y / x)) + 180
// sign = x > 0 ? 1 : -1
// } else {
// angle = rad2Angle(Math.PI / 2)
// sign = y > 0 ? 1 : -1
// }
// this.node.setRotationFromEuler(0, 0, sign * angle)
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "3cb4bec9-dd63-4ffe-9a28-8f8347cd327b",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator, Animation } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
const { ccclass } = _decorator
@ccclass('BulletStateMachine')
export class BulletStateMachine extends StateMachine {
init(type: EntityTypeEnum) {
this.type = type
this.animationComponent = this.node.addComponent(Animation)
this.initParams()
this.initStateMachines()
this.initAnimationEvent()
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`))
}
initAnimationEvent() {
}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
} else {
this.currentState = this.currentState
}
break
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
break
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "531b884c-93b6-4d0e-a0fc-e8861eebf6e7",
"files": [],
"subMetas": {},
"userData": {}
}

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{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "3302ce3a-fac5-42c6-8060-e3e8682cfcf1",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

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import { _decorator } from 'cc'
import { EntityManager } from '../../Base/EntityManager'
import { EntityTypeEnum, EntityStateEnum } from '../../Enum'
import { IVec2 } from '../../Global/DataManager'
import { ExplosionStateMachine } from './ExplosionStateMachine'
const { ccclass, property } = _decorator
@ccclass('ExplosionManager')
export class ExplosionManager extends EntityManager {
init(type: EntityTypeEnum, { x, y }: IVec2) {
this.node.setPosition(x, y)
this.fsm = this.addComponent(ExplosionStateMachine)
this.fsm.init(type)
this.state = EntityStateEnum.Idle
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "34e9e358-082f-4674-9e38-a3c27f8b013b",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator, Animation } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
import ObjectPoolManager from '../../Global/ObjectPoolManager'
const { ccclass, property } = _decorator
@ccclass('ExplosionStateMachine')
export class ExplosionStateMachine extends StateMachine {
init(type: EntityTypeEnum) {
this.type = type
this.animationComponent = this.node.addComponent(Animation)
this.initParams()
this.initStateMachines()
this.initAnimationEvent()
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`))
}
initAnimationEvent() {
this.animationComponent.on(Animation.EventType.FINISHED, () => {
const whiteList = [EntityStateEnum.Idle]
const name = this.animationComponent.defaultClip.name
if (whiteList.some(v => name.includes(v))) {
ObjectPoolManager.Instance.ret(this.node)
}
})
}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
} else {
this.currentState = this.currentState
}
break
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
break
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "35a9f553-26d5-49c8-bcc0-d1011c07e124",
"files": [],
"subMetas": {},
"userData": {}
}

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{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "5802fd2f-7823-4294-91c8-d71adca41319",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

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import { _decorator, instantiate, ProgressBar, Label } from 'cc';
import { EntityManager } from '../../Base/EntityManager';
import { EntityTypeEnum, EntityStateEnum, InputType } from '../../Enum';
import DataManager, { IPlayer, IVec2 } from '../../Global/DataManager';
import { rad2Angle } from '../../Utils';
import { WeaponManager } from '../Weapon/WeaponManager';
import { PlayerStateMachine } from './PlayerStateMachine';
const { ccclass } = _decorator;
@ccclass('PlayerManager')
export class PlayerManager extends EntityManager {
//静态数据
id: number
nickname: string
type: EntityTypeEnum
weaponType: EntityTypeEnum
bulletType: EntityTypeEnum
//动态数据
hp: number
position: IVec2
direction: IVec2
private hpBar: ProgressBar
private label: Label
private weapon: WeaponManager
get isSelf() {
return DataManager.Instance.myPlayerId === this.id
}
init(data: IPlayer) {
const { id, nickname, type, weaponType, bulletType } = data
this.id = id
this.nickname = nickname
this.type = type
this.weaponType = weaponType
this.bulletType = bulletType
this.hpBar = this.node.getComponentInChildren(ProgressBar)
this.label = this.node.getComponentInChildren(Label)
this.label.string = nickname
this.fsm = this.addComponent(PlayerStateMachine)
this.fsm.init(type)
this.state = EntityStateEnum.Idle
const weaponPrefab = DataManager.Instance.prefabMap.get(this.weaponType)
const weapon = instantiate(weaponPrefab)
weapon.setParent(this.node)
this.weapon = weapon.addComponent(WeaponManager)
this.weapon.init(data)
}
tick(dt: number) {
if (!this.isSelf) {
return
}
const { x, y } = DataManager.Instance.jm.input
DataManager.Instance.applyInput({
type: InputType.PlayerMove,
id: this.id,
direction: {
x,
y
},
dt
})
}
render(data: IPlayer) {
this.renderHP(data)
this.renderPosition(data)
this.renderDirection(data)
}
renderHP(data: IPlayer) {
this.hpBar.progress = data.hp / this.hpBar.totalLength
}
renderPosition(data: IPlayer) {
this.node.setPosition(data.position.x, data.position.y)
}
renderDirection(data: IPlayer) {
if (data.direction.x === 0 && data.direction.y === 0) {
this.state = EntityStateEnum.Idle
return
}
this.state = EntityStateEnum.Run
const { x, y } = data.direction
if (x !== 0) {
this.node.setScale(x > 0 ? 1 : -1, 1)
this.label.node.setScale(x > 0 ? 1 : -1, 1)
}
const side = Math.sqrt(x * x + y * y)
const angle = rad2Angle(Math.asin(y / side))
this.weapon.node.setRotationFromEuler(0, 0, angle)
// const { x, y } = joystick.input
// let angle: number, sign: number
// if (x !== 0) {
// angle = rad2Angle(Math.atan(y / x))
// sign = joystick.input.x > 0 ? 1 : -1
// } else {
// angle = rad2Angle(Math.PI / 2)
// sign = joystick.input.y > 0 ? 1 : -1
// }
// this.node.setRotationFromEuler(0, 0, sign * angle)
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "4cc81cda-b869-4eb8-855e-126f16aa7a12",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator, Animation, AnimationClip } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
const { ccclass } = _decorator
@ccclass('PlayerStateMachine')
export class PlayerStateMachine extends StateMachine {
init(type: EntityTypeEnum) {
this.type = type
this.animationComponent = this.node.addComponent(Animation)
this.initParams()
this.initStateMachines()
this.initAnimationEvent()
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
this.params.set(ParamsNameEnum.Run, getInitParamsTrigger())
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`, AnimationClip.WrapMode.Loop))
this.stateMachines.set(ParamsNameEnum.Run, new State(this, `${this.type}${EntityStateEnum.Run}`, AnimationClip.WrapMode.Loop))
}
initAnimationEvent() {
}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
case this.stateMachines.get(ParamsNameEnum.Run):
if (this.params.get(ParamsNameEnum.Run).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Run)
} else if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
} else {
this.currentState = this.currentState
}
break
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
break
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "3bdb087b-0d43-4b85-81e4-e480cd43405d",
"files": [],
"subMetas": {},
"userData": {}
}

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{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "b8a46a8b-5505-436b-8870-2965599d2168",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

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import { _decorator, Node, Vec2, UITransform } from 'cc'
import { EntityManager } from '../../Base/EntityManager'
import { EntityTypeEnum, EntityStateEnum, EventEnum, InputType } from '../../Enum'
import DataManager, { IPlayer } from '../../Global/DataManager'
import EventManager from '../../Global/EventManager'
import { WeaponStateMachine } from './WeaponStateMachine'
const { ccclass } = _decorator
@ccclass('WeaponManager')
export class WeaponManager extends EntityManager {
owner: number
type: EntityTypeEnum
private body: Node
private anchor: Node
private point: Node
get isSelf() {
return DataManager.Instance.myPlayerId === this.owner
}
init({ id, weaponType }: IPlayer) {
this.owner = id
this.type = weaponType
this.node.setSiblingIndex(0)
this.body = this.node.getChildByName("Body")
this.anchor = this.body.getChildByName("Anchor")
this.point = this.anchor.getChildByName("Point")
this.fsm = this.body.addComponent(WeaponStateMachine)
this.fsm.init(weaponType)
this.state = EntityStateEnum.Idle
EventManager.Instance.on(EventEnum.WeaponShoot, this.handleWeaponShoot, this)
EventManager.Instance.on(EventEnum.BulletBorn, this.handleBulletBorn, this)
}
onDestroy() {
EventManager.Instance.off(EventEnum.WeaponShoot, this.handleWeaponShoot, this)
EventManager.Instance.off(EventEnum.BulletBorn, this.handleBulletBorn, this)
}
handleBulletBorn(owner: number) {
if (this.owner !== owner) {
return
}
this.state = EntityStateEnum.Attack
}
handleWeaponShoot() {
if (!this.isSelf) {
return
}
const pointWorldPos = this.point.getWorldPosition()
const pointStagePos = DataManager.Instance.stage.getComponent(UITransform).convertToNodeSpaceAR(pointWorldPos);
const anchorWorldPos = this.anchor.getWorldPosition()
const directionVec2 = new Vec2(pointWorldPos.x - anchorWorldPos.x, pointWorldPos.y - anchorWorldPos.y).normalize()
DataManager.Instance.applyInput({
type: InputType.WeaponShoot,
owner: this.owner,
position: {
x: pointStagePos.x,
y: pointStagePos.y
},
direction: {
x: directionVec2.x,
y: directionVec2.y
},
})
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "eefb7dfd-3b96-46cc-a83a-c5bafe656d8a",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator, Animation, AnimationClip } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityStateEnum, EntityTypeEnum, ParamsNameEnum } from '../../Enum'
import { WeaponManager } from './WeaponManager'
const { ccclass } = _decorator
@ccclass('WeaponStateMachine')
export class WeaponStateMachine extends StateMachine {
init(type: EntityTypeEnum) {
this.type = type
this.animationComponent = this.node.addComponent(Animation)
this.initParams()
this.initStateMachines()
this.initAnimationEvent()
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
this.params.set(ParamsNameEnum.Attack, getInitParamsTrigger())
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`))
this.stateMachines.set(ParamsNameEnum.Attack, new State(this, `${this.type}${EntityStateEnum.Attack}`, AnimationClip.WrapMode.Normal, true))
}
initAnimationEvent() {
this.animationComponent.on(Animation.EventType.FINISHED, () => {
if (this.animationComponent.defaultClip.name.includes(EntityStateEnum.Attack)) {
this.node.parent.getComponent(WeaponManager).state = EntityStateEnum.Idle
}
})
}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
case this.stateMachines.get(ParamsNameEnum.Attack):
if (this.params.get(ParamsNameEnum.Attack).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Attack)
} if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
} else {
this.currentState = this.currentState
}
break
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
break
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "1eed66f0-cb8f-4cc9-9f91-aa21b5c2883c",
"files": [],
"subMetas": {},
"userData": {}
}