This commit is contained in:
sli97
2022-12-08 21:14:02 +08:00
parent 29104d4bed
commit 81a9a5a2f8
51 changed files with 1694 additions and 2815 deletions

View File

@@ -1,59 +1,60 @@
export enum FsmParamTypeEnum {
Number = 'Number',
Trigger = 'Trigger',
}
export enum EntityStateEnum {
Idle = 'Idle',
Run = 'Run',
Attack = 'Attack',
Number = "Number",
Trigger = "Trigger",
}
export enum ParamsNameEnum {
Idle = 'Idle',
Run = 'Run',
Attack = 'Attack',
Idle = "Idle",
Run = "Run",
Attack = "Attack",
}
export enum EntityStateEnum {
Idle = "Idle",
Run = "Run",
Attack = "Attack",
}
export enum EventEnum {
WeaponShoot = 'WeaponShoot',
BulletBorn = 'BulletBorn',
ExplosionBorn = 'ExplosionBorn',
RoomJoin = 'RoomJoin',
GameStart = 'GameStart',
GameEnd = 'GameEnd',
WeaponShoot = "WeaponShoot",
BulletBorn = "BulletBorn",
ExplosionBorn = "ExplosionBorn",
RoomJoin = "RoomJoin",
GameStart = "GameStart",
GameEnd = "GameEnd",
ClientSync = "ClientSync",
}
export enum PrefabPathEnum {
Map1 = 'prefab/Map1',
Actor1 = 'prefab/Actor',
Actor2 = 'prefab/Actor',
Weapon1 = 'prefab/Weapon1',
Weapon2 = 'prefab/Weapon2',
Bullet1 = 'prefab/Bullet',
Bullet2 = 'prefab/Bullet',
Explosion = 'prefab/Explosion',
JoyStick = 'prefab/JoyStick',
Shoot = 'prefab/Shoot',
Map1 = "prefab/Map1",
Actor1 = "prefab/Actor",
Actor2 = "prefab/Actor",
Weapon1 = "prefab/Weapon1",
Weapon2 = "prefab/Weapon2",
Bullet1 = "prefab/Bullet",
Bullet2 = "prefab/Bullet",
Explosion = "prefab/Explosion",
JoyStick = "prefab/JoyStick",
Shoot = "prefab/Shoot",
}
export enum TexturePathEnum {
Actor1Idle = 'texture/actor/actor1/idle',
Actor1Run = 'texture/actor/actor1/run',
Actor2Idle = 'texture/actor/actor2/idle',
Actor2Run = 'texture/actor/actor2/run',
Weapon1Idle = 'texture/weapon/weapon1/idle',
Weapon1Attack = 'texture/weapon/weapon1/attack',
Weapon2Idle = 'texture/weapon/weapon2/idle',
Weapon2Attack = 'texture/weapon/weapon2/attack',
Bullet1Idle = 'texture/bullet/bullet1',
Bullet2Idle = 'texture/bullet/bullet2',
ExplosionIdle = 'texture/explosion',
Actor1Idle = "texture/actor/actor1/idle",
Actor1Run = "texture/actor/actor1/run",
Actor2Idle = "texture/actor/actor2/idle",
Actor2Run = "texture/actor/actor2/run",
Weapon1Idle = "texture/weapon/weapon1/idle",
Weapon1Attack = "texture/weapon/weapon1/attack",
Weapon2Idle = "texture/weapon/weapon2/idle",
Weapon2Attack = "texture/weapon/weapon2/attack",
Bullet1Idle = "texture/bullet/bullet1",
Bullet2Idle = "texture/bullet/bullet2",
ExplosionIdle = "texture/explosion",
}
export enum SceneEnum {
Login = 'Login',
Hall = 'Hall',
Room = 'Room',
Battle = 'Battle',
}
Login = "Login",
Hall = "Hall",
Room = "Room",
Battle = "Battle",
}