update
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@@ -1,59 +1,60 @@
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export enum FsmParamTypeEnum {
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Number = 'Number',
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Trigger = 'Trigger',
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}
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export enum EntityStateEnum {
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Idle = 'Idle',
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Run = 'Run',
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Attack = 'Attack',
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Number = "Number",
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Trigger = "Trigger",
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}
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export enum ParamsNameEnum {
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Idle = 'Idle',
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Run = 'Run',
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Attack = 'Attack',
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Idle = "Idle",
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Run = "Run",
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Attack = "Attack",
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}
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export enum EntityStateEnum {
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Idle = "Idle",
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Run = "Run",
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Attack = "Attack",
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}
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export enum EventEnum {
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WeaponShoot = 'WeaponShoot',
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BulletBorn = 'BulletBorn',
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ExplosionBorn = 'ExplosionBorn',
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RoomJoin = 'RoomJoin',
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GameStart = 'GameStart',
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GameEnd = 'GameEnd',
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WeaponShoot = "WeaponShoot",
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BulletBorn = "BulletBorn",
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ExplosionBorn = "ExplosionBorn",
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RoomJoin = "RoomJoin",
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GameStart = "GameStart",
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GameEnd = "GameEnd",
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ClientSync = "ClientSync",
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}
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export enum PrefabPathEnum {
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Map1 = 'prefab/Map1',
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Actor1 = 'prefab/Actor',
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Actor2 = 'prefab/Actor',
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Weapon1 = 'prefab/Weapon1',
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Weapon2 = 'prefab/Weapon2',
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Bullet1 = 'prefab/Bullet',
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Bullet2 = 'prefab/Bullet',
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Explosion = 'prefab/Explosion',
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JoyStick = 'prefab/JoyStick',
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Shoot = 'prefab/Shoot',
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Map1 = "prefab/Map1",
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Actor1 = "prefab/Actor",
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Actor2 = "prefab/Actor",
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Weapon1 = "prefab/Weapon1",
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Weapon2 = "prefab/Weapon2",
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Bullet1 = "prefab/Bullet",
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Bullet2 = "prefab/Bullet",
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Explosion = "prefab/Explosion",
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JoyStick = "prefab/JoyStick",
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Shoot = "prefab/Shoot",
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}
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export enum TexturePathEnum {
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Actor1Idle = 'texture/actor/actor1/idle',
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Actor1Run = 'texture/actor/actor1/run',
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Actor2Idle = 'texture/actor/actor2/idle',
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Actor2Run = 'texture/actor/actor2/run',
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Weapon1Idle = 'texture/weapon/weapon1/idle',
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Weapon1Attack = 'texture/weapon/weapon1/attack',
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Weapon2Idle = 'texture/weapon/weapon2/idle',
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Weapon2Attack = 'texture/weapon/weapon2/attack',
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Bullet1Idle = 'texture/bullet/bullet1',
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Bullet2Idle = 'texture/bullet/bullet2',
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ExplosionIdle = 'texture/explosion',
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Actor1Idle = "texture/actor/actor1/idle",
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Actor1Run = "texture/actor/actor1/run",
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Actor2Idle = "texture/actor/actor2/idle",
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Actor2Run = "texture/actor/actor2/run",
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Weapon1Idle = "texture/weapon/weapon1/idle",
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Weapon1Attack = "texture/weapon/weapon1/attack",
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Weapon2Idle = "texture/weapon/weapon2/idle",
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Weapon2Attack = "texture/weapon/weapon2/attack",
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Bullet1Idle = "texture/bullet/bullet1",
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Bullet2Idle = "texture/bullet/bullet2",
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ExplosionIdle = "texture/explosion",
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}
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export enum SceneEnum {
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Login = 'Login',
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Hall = 'Hall',
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Room = 'Room',
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Battle = 'Battle',
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}
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Login = "Login",
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Hall = "Hall",
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Room = "Room",
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Battle = "Battle",
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}
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