This commit is contained in:
sli97
2022-12-08 21:14:02 +08:00
parent 29104d4bed
commit 81a9a5a2f8
51 changed files with 1694 additions and 2815 deletions

View File

@@ -1,79 +1,83 @@
import { Tween, tween, Vec3, _decorator } from 'cc'
import { EntityManager } from '../../Base/EntityManager'
import { EntityTypeEnum, IBullet, IVec2 } from '../../Common'
import { EntityStateEnum, EventEnum } from '../../Enum'
import DataManager from '../../Global/DataManager'
import EventManager from '../../Global/EventManager'
import ObjectPoolManager from '../../Global/ObjectPoolManager'
import { rad2Angle } from '../../Utils'
import { ExplosionManager } from '../Explosion/ExplosionManager'
import { BulletStateMachine } from './BulletStateMachine'
const { ccclass } = _decorator
import { Tween, tween, Vec3, _decorator } from "cc";
import { EntityManager } from "../../Base/EntityManager";
import { EntityTypeEnum, IBullet, IVec2 } from "../../Common";
import { EntityStateEnum, EventEnum } from "../../Enum";
import DataManager from "../../Global/DataManager";
import EventManager from "../../Global/EventManager";
import ObjectPoolManager from "../../Global/ObjectPoolManager";
import { rad2Angle } from "../../Utils";
import { ExplosionManager } from "../Explosion/ExplosionManager";
import { BulletStateMachine } from "./BulletStateMachine";
const { ccclass } = _decorator;
@ccclass('BulletManager')
@ccclass("BulletManager")
export class BulletManager extends EntityManager implements IBullet {
//静态数据
id: number
owner: number
type: EntityTypeEnum
id: number;
owner: number;
type: EntityTypeEnum;
//动态数据
position: IVec2
direction: IVec2
position: IVec2;
direction: IVec2;
private angle: number
private tw: Tween<any>
private targetPos: Vec3
private angle: number;
private tw: Tween<any>;
private targetPos: Vec3;
init({ id, owner, type }: IBullet) {
this.id = id
this.owner = owner
this.type = type
this.id = id;
this.owner = owner;
this.type = type;
this.fsm = this.addComponent(BulletStateMachine)
this.fsm.init(type)
this.state = EntityStateEnum.Idle
this.node.active = false
this.targetPos = undefined
this.fsm = this.addComponent(BulletStateMachine);
this.fsm.init(type);
this.state = EntityStateEnum.Idle;
EventManager.Instance.on(EventEnum.ExplosionBorn, this.handleExplosion, this)
this.node.active = false;
this.targetPos = undefined;
this.angle = undefined;
EventManager.Instance.on(EventEnum.ExplosionBorn, this.handleExplosion, this);
}
handleExplosion(id: number, { x, y }: IVec2) {
if (this.id !== id) {
return
return;
}
const explosion = ObjectPoolManager.Instance.get(EntityTypeEnum.Explosion)
const explosionManager = explosion.getComponent(ExplosionManager) || explosion.addComponent(ExplosionManager)
const explosion = ObjectPoolManager.Instance.get(EntityTypeEnum.Explosion);
const explosionManager = explosion.getComponent(ExplosionManager) || explosion.addComponent(ExplosionManager);
explosionManager.init(EntityTypeEnum.Explosion, {
x, y,
})
x,
y,
});
EventManager.Instance.off(EventEnum.ExplosionBorn, this.handleExplosion, this)
ObjectPoolManager.Instance.ret(this.node)
DataManager.Instance.bulletMap.delete(this.id)
this.angle = undefined
EventManager.Instance.off(EventEnum.ExplosionBorn, this.handleExplosion, this);
ObjectPoolManager.Instance.ret(this.node);
DataManager.Instance.bulletMap.delete(this.id);
}
render(data: IBullet) {
this.renderPosition(data)
this.renderDirection(data)
this.renderPosition(data);
this.renderDirection(data);
}
renderPosition(data: IBullet) {
const newPos = new Vec3(data.position.x, data.position.y)
const newPos = new Vec3(data.position.x, data.position.y);
if (!this.targetPos) {
this.node.active = true
this.node.setPosition(newPos)
this.targetPos = new Vec3(newPos)
this.node.active = true;
this.node.setPosition(newPos);
this.targetPos = new Vec3(newPos);
} else if (!this.targetPos.equals(newPos)) {
this.tw?.stop()
this.node.setPosition(this.targetPos)
this.targetPos.set(newPos)
this.tw = tween(this.node).to(0.1, {
position: this.targetPos
}).start()
this.tw?.stop();
this.node.setPosition(this.targetPos);
this.targetPos.set(newPos);
this.tw = tween(this.node)
.to(0.1, {
position: this.targetPos,
})
.start();
}
// this.node.setPosition(data.position.x, data.position.y)
@@ -81,12 +85,12 @@ export class BulletManager extends EntityManager implements IBullet {
renderDirection(data: IBullet) {
if (this.angle === undefined) {
const { x, y } = data.direction
const side = Math.sqrt(x * x + y * y)
this.angle = x > 0 ? rad2Angle(Math.asin(y / side)) : rad2Angle(Math.asin(- y / side)) + 180
const { x, y } = data.direction;
const side = Math.sqrt(x * x + y * y);
this.angle = x > 0 ? rad2Angle(Math.asin(y / side)) : rad2Angle(Math.asin(-y / side)) + 180;
}
this.node.setRotationFromEuler(0, 0, this.angle)
this.node.setRotationFromEuler(0, 0, this.angle);
// let angle: number, sign: number
// if (x !== 0) {

View File

@@ -1,45 +1,43 @@
import { _decorator, Animation } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum } from '../../Common'
import { EntityStateEnum, ParamsNameEnum } from '../../Enum'
const { ccclass } = _decorator
import { _decorator, Animation } from "cc";
import State from "../../Base/State";
import StateMachine, { getInitParamsTrigger } from "../../Base/StateMachine";
import { EntityTypeEnum } from "../../Common";
import { EntityStateEnum, ParamsNameEnum } from "../../Enum";
const { ccclass } = _decorator;
@ccclass('BulletStateMachine')
@ccclass("BulletStateMachine")
export class BulletStateMachine extends StateMachine {
init(type: EntityTypeEnum) {
this.type = type
this.animationComponent = this.node.addComponent(Animation)
this.type = type;
this.animationComponent = this.node.addComponent(Animation);
this.initParams()
this.initStateMachines()
this.initAnimationEvent()
this.initParams();
this.initStateMachines();
this.initAnimationEvent();
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger());
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`))
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`));
}
initAnimationEvent() {
}
initAnimationEvent() {}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle);
} else {
this.currentState = this.currentState
this.currentState = this.currentState;
}
break
break;
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
break
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle);
break;
}
}
}