This commit is contained in:
sli97 2022-12-09 15:48:29 +08:00
parent 81a9a5a2f8
commit 6d37ab0468

View File

@ -1,55 +1,53 @@
import { _decorator, Component, Node, input, Input, EventTouch, Vec2, Vec3, UITransform } from "cc";
const { ccclass, property } = _decorator;
import { _decorator, Component, Node, input, Input, EventTouch, Vec2, Vec3, UITransform } from "cc"
const { ccclass, property } = _decorator
@ccclass("JoyStickManager")
export class JoyStickManager extends Component {
input: Vec2 = Vec2.ZERO;
input: Vec2 = Vec2.ZERO
private body: Node;
private stick: Node;
private touchStartPos: Vec2;
private defaultPos: Vec2;
private radius: number = 0;
private body: Node
private stick: Node
private defaultPos: Vec2
private radius: number = 0
init() {
this.body = this.node.getChildByName("Body");
this.stick = this.body.getChildByName("Stick");
const { x, y } = this.body.position;
this.defaultPos = new Vec2(x, y);
this.radius = this.body.getComponent(UITransform).contentSize.x / 2;
this.body = this.node.getChildByName("Body")
this.stick = this.body.getChildByName("Stick")
const { x, y } = this.body.position
this.defaultPos = new Vec2(x, y)
this.radius = this.body.getComponent(UITransform).contentSize.x / 2
input.on(Input.EventType.TOUCH_START, this.onTouchMove, this);
input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this);
input.on(Input.EventType.TOUCH_START, this.onTouchStart, this)
input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this)
input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this)
}
onDestroy() {
input.off(Input.EventType.TOUCH_START, this.onTouchMove, this);
input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this);
input.off(Input.EventType.TOUCH_START, this.onTouchStart, this)
input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this)
input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this)
}
onTouchStart(e: EventTouch) {
const touchPos = e.getUILocation()
this.body.setPosition(touchPos.x, touchPos.y)
}
onTouchMove(e: EventTouch) {
const touchPos = e.touch.getUILocation();
if (!this.touchStartPos) {
this.touchStartPos = touchPos.clone();
this.body.setPosition(this.touchStartPos.x, this.touchStartPos.y);
const touchPos = e.getUILocation()
const stickPos = new Vec2(touchPos.x - this.body.position.x, touchPos.y - this.body.position.y)
if (stickPos.length() > this.radius) {
stickPos.multiplyScalar(this.radius / stickPos.length())
}
this.stick.setPosition(stickPos.x, stickPos.y)
const stickPos = new Vec2(touchPos.x - this.touchStartPos.x, touchPos.y - this.touchStartPos.y);
const len = stickPos.length();
if (len > this.radius) {
stickPos.multiplyScalar(this.radius / len);
}
this.stick.setPosition(stickPos.x, stickPos.y);
this.input = stickPos.clone().normalize();
this.input = stickPos.clone().normalize()
console.log(this.input)
}
onTouchEnd() {
this.body.setPosition(this.defaultPos.x, this.defaultPos.y);
this.stick.setPosition(0, 0);
this.touchStartPos = undefined;
this.input = Vec2.ZERO;
this.body.setPosition(this.defaultPos.x, this.defaultPos.y)
this.stick.setPosition(0, 0)
this.input = Vec2.ZERO
}
}