2022-12-08 21:14:02 +08:00
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import { _decorator, Component, Node, Prefab, director, instantiate } from "cc";
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import { ApiMsgEnum, IApiPlayerListRes, IApiRoomListRes, IMsgPlayerList, IMsgRoomList } from "../Common";
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import { EventEnum, SceneEnum } from "../Enum";
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import DataManager from "../Global/DataManager";
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import EventManager from "../Global/EventManager";
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import NetworkManager from "../Global/NetworkManager";
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import { PlayerManager } from "../UI/PlayerManager";
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import { RoomManager } from "../UI/RoomManager";
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2022-12-01 22:26:41 +08:00
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const { ccclass, property } = _decorator;
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2022-12-08 21:14:02 +08:00
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@ccclass("HallManager")
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2022-12-01 22:26:41 +08:00
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export class HallManager extends Component {
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2022-12-08 21:14:02 +08:00
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@property(Node)
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playerContainer: Node = null;
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@property(Prefab)
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playerPrefab: Prefab = null;
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@property(Node)
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roomContainer: Node = null;
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@property(Prefab)
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roomPrefab: Prefab = null;
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onLoad() {
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director.preloadScene(SceneEnum.Room);
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EventManager.Instance.on(EventEnum.RoomJoin, this.handleJoinRoom, this);
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers, this);
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms, this);
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}
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onDestroy() {
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EventManager.Instance.off(EventEnum.RoomJoin, this.handleJoinRoom, this);
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgPlayerList, this.renderPlayers, this);
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NetworkManager.Instance.unlistenMsg(ApiMsgEnum.MsgRoomList, this.renderRooms, this);
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}
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start() {
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this.playerContainer.destroyAllChildren();
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this.roomContainer.destroyAllChildren();
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this.getPlayers();
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this.getRooms();
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}
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async getPlayers() {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiPlayerList, {});
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if (!success) {
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console.log(error);
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return;
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}
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this.renderPlayers(res);
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}
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renderPlayers({ list }: IApiPlayerListRes | IMsgPlayerList) {
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for (const item of this.playerContainer.children) {
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item.active = false;
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}
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while (this.playerContainer.children.length < list.length) {
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const playerItem = instantiate(this.playerPrefab);
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playerItem.active = false;
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playerItem.setParent(this.playerContainer);
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}
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for (let i = 0; i < list.length; i++) {
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const data = list[i];
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const node = this.playerContainer.children[i];
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const playerManager = node.getComponent(PlayerManager);
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playerManager.init(data);
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}
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}
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async getRooms() {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomList, {});
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if (!success) {
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console.log(error);
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return;
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}
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this.renderRooms(res);
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}
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renderRooms = ({ list }: IApiRoomListRes | IMsgRoomList) => {
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for (const item of this.roomContainer.children) {
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item.active = false;
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}
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while (this.roomContainer.children.length < list.length) {
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const roomItem = instantiate(this.roomPrefab);
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roomItem.active = false;
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roomItem.setParent(this.roomContainer);
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}
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for (let i = 0; i < list.length; i++) {
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const data = list[i];
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const node = this.roomContainer.children[i];
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const roomItemManager = node.getComponent(RoomManager);
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roomItemManager.init(data);
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}
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};
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async handleCreateRoom() {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomCreate, {});
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if (!success) {
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console.log(error);
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return;
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}
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DataManager.Instance.roomInfo = res.room;
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director.loadScene(SceneEnum.Room);
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}
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async handleJoinRoom(rid: number) {
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const { success, res, error } = await NetworkManager.Instance.callApi(ApiMsgEnum.ApiRoomJoin, { rid });
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if (!success) {
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console.log(error);
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return;
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}
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DataManager.Instance.roomInfo = res.room;
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director.loadScene(SceneEnum.Room);
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}
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2022-12-01 22:26:41 +08:00
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}
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