53 lines
1.7 KiB
TypeScript
Raw Normal View History

2022-11-27 23:23:47 +08:00
import { _decorator, Animation, AnimationClip } from 'cc'
import State from '../../Base/State'
import StateMachine, { getInitParamsNumber, getInitParamsTrigger } from '../../Base/StateMachine'
import { EntityTypeEnum, TexturePathEnum, EntityStateEnum, ParamsNameEnum } from '../../Enum'
import ObjectPoolManager from '../../Global/ObjectPoolManager'
const { ccclass, property } = _decorator
@ccclass('ExplosionStateMachine')
export class ExplosionStateMachine extends StateMachine {
type: EntityTypeEnum
init(type: EntityTypeEnum) {
this.type = type
this.animationComponent = this.node.addComponent(Animation)
this.initParams()
this.initStateMachines()
this.initAnimationEvent()
}
initParams() {
this.params.set(ParamsNameEnum.Idle, getInitParamsTrigger())
}
initStateMachines() {
this.stateMachines.set(ParamsNameEnum.Idle, new State(this, `${this.type}${EntityStateEnum.Idle}`))
}
initAnimationEvent() {
this.animationComponent.on(Animation.EventType.FINISHED, () => {
const whiteList = [EntityStateEnum.Idle]
const name = this.animationComponent.defaultClip.name
if (whiteList.some(v => name.includes(v))) {
ObjectPoolManager.Instance.returnPoolObject(this.node)
}
})
}
run() {
switch (this.currentState) {
case this.stateMachines.get(ParamsNameEnum.Idle):
if (this.params.get(ParamsNameEnum.Idle).value) {
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
} else {
this.currentState = this.currentState
}
break
default:
this.currentState = this.stateMachines.get(ParamsNameEnum.Idle)
break
}
}
}