mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <vector>
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#include <unordered_map>
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#include <functional>
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#include <string>
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namespace cocos2d
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{
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// Touch event related
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struct TouchInfo
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{
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float x = 0;
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float y = 0;
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int index = 0;
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};
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struct TouchEvent
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{
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enum class Type : uint8_t
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{
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BEGAN,
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MOVED,
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ENDED,
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CANCELLED,
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UNKNOWN
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};
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std::vector<TouchInfo> touches;
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Type type = Type::UNKNOWN;
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};
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struct MouseEvent
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{
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enum class Type : uint8_t
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{
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DOWN,
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UP,
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MOVE,
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WHEEL,
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UNKNOWN
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};
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float x = 0.0f;
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float y = 0.0f;
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// The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2.
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// For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left.
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unsigned short button = 0;
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Type type = Type::UNKNOWN;
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};
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struct KeyboardEvent
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{
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enum class Action : uint8_t {
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PRESS,
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RELEASE,
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REPEAT,
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UNKNOWN
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};
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int key = -1;
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Action action = Action::UNKNOWN;
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bool altKeyActive = false;
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bool ctrlKeyActive = false;
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bool metaKeyActive = false;
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bool shiftKeyActive = false;
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};
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class CustomEvent
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{
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public:
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std::string name;
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union {
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void* ptrVal;
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long longVal;
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int intVal;
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short shortVal;
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char charVal;
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bool boolVal;
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} args[10];
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CustomEvent(){};
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virtual ~CustomEvent(){};
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};
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class EventDispatcher
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{
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public:
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static void init();
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static void destroy();
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static void dispatchTouchEvent(const struct TouchEvent& touchEvent);
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static void dispatchMouseEvent(const struct MouseEvent& mouseEvent);
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static void dispatchKeyboardEvent(const struct KeyboardEvent& keyboardEvent);
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static void dispatchTickEvent(float dt);
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static void dispatchResizeEvent(int width, int height);
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static void dispatchOrientationChangeEvent(int rotation);
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static void dispatchOnPauseEvent();
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static void dispatchOnResumeEvent();
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using CustomEventListener = std::function<void(const CustomEvent&)>;
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static uint32_t addCustomEventListener(const std::string& eventName, const CustomEventListener& listener);
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static void removeCustomEventListener(const std::string& eventName, uint32_t listenerID);
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static void removeAllCustomEventListeners(const std::string& eventName);
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static void dispatchCustomEvent(const CustomEvent& event);
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private:
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struct Node
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{
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CustomEventListener listener;
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uint32_t listenerID;
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struct Node* next;
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};
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static std::unordered_map<std::string, Node*> _listeners;
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};
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} // end of namespace cocos2d
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