mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <functional>
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#include "../Macro.h"
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#include "../Types.h"
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#include "VertexFormat.h"
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#include "GraphicsHandle.h"
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RENDERER_BEGIN
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/**
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* @addtogroup gfx
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* @{
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*/
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class DeviceGraphics;
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/**
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* VertexBuffer manages the GL vertex attributes buffer.
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* It creates, updates and destoies the GL vertex buffer.
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*/
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class VertexBuffer final : public GraphicsHandle
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{
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public:
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/**
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* Creates a vertex buffer object
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* @param[in] device DeviceGraphics pointer
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* @param[in] format Specifies the vertex attributes layout
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* @param[in] usage The usage pattern
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* @param[in] data Data pointer, could be nullptr, then nothing is updated to the buffer.
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* @param[in] dataByteLength Data's byte length.
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* @param[in] numVertices Count of vertices.
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*/
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RENDERER_DEFINE_CREATE_METHOD_6(VertexBuffer, init, DeviceGraphics*, VertexFormat*, Usage, const void*, size_t, uint32_t)
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VertexBuffer();
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virtual ~VertexBuffer();
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/**
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* Initializes a vertex buffer object
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* @param[in] device DeviceGraphics pointer
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* @param[in] format Specifies the vertex attributes layout
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* @param[in] usage The usage pattern
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* @param[in] data Data pointer, could be nullptr, then nothing is updated to the buffer.
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* @param[in] dataByteLength Data's byte length.
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* @param[in] numVertices Count of vertices.
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*/
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bool init(DeviceGraphics* device, VertexFormat* format, Usage usage, const void* data, size_t dataByteLength, uint32_t numVertices);
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/**
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* Update data to the GL vertex buffer
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* @param[in] offset Destination offset for filling buffer data.
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* @param[in] data Data to be updated.
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* @param[in] dataByteLength Data byte length to be updated.
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*/
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void update(uint32_t offset, const void* data, size_t dataByteLength);
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/**
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* Gets the count of vertices
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*/
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inline uint32_t getCount() const { return _numVertices; }
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/**
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* Sets the count of vertices
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*/
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inline void setCount(uint32_t numVertices) { _numVertices = numVertices; }
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/**
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* Gets the attributes layout and format of vertices.
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*/
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inline const VertexFormat& getFormat() const { return *_format; }
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// inline void setFormat(VertexFormat&& format) { _format = std::move(format); }
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/**
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* Sets the attributes layout and format of vertices.
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*/
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void setFormat(VertexFormat* format);
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/**
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* Gets usage pattern of the vertex buffer
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*/
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inline Usage getUsage() const { return _usage; }
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/**
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* Sets usage pattern of the vertex buffer
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*/
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inline void setUsage(Usage usage) { _usage = usage; }
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/**
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* Gets byte size of the vertex buffer
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*/
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inline uint32_t getBytes() const { return _bytes; }
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using FetchDataCallback = std::function<uint8_t*(size_t*)>;
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void setFetchDataCallback(const FetchDataCallback& cb) { _fetchDataCallback = cb; }
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uint8_t* invokeFetchDataCallback(size_t* bytes) {
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if (_fetchDataCallback == nullptr)
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{
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*bytes = 0;
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return nullptr;
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}
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return _fetchDataCallback(bytes);
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}
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/**
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* Destroies the vertex buffer
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*/
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void destroy();
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private:
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DeviceGraphics* _device = nullptr;
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VertexFormat* _format = nullptr;
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Usage _usage;
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uint32_t _numVertices;
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uint32_t _bytes;
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bool _needExpandDataStore = true;
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FetchDataCallback _fetchDataCallback;
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CC_DISALLOW_COPY_ASSIGN_AND_MOVE(VertexBuffer)
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};
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// end of gfx group
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/// @}
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RENDERER_END
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